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What would be the best thing to drop behind your opponent to sabotage his game on turn one?
Immortals
blob of Warriors
Deathmarks
Destroyers (via Obyron)
Spyders w/ Particle Beamers (via Obyron)
Storm-teks
Staff of Light Royal Court
other (please explain in comments)

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Made in jp
Proud Triarch Praetorian






If you were planning on alpha striking your opponent, nothing does the job like dropping in behind the enemy lines on turn one and blasting away (gets around Interceptor and everything!)

Necrons have the Veil of Darkness for Harbingers of Despair, or Obyron's Ghostwalk Mantle for the job.
The Veil can only be used for troops and some Elite units, for anything heavy duty you'll need Obyron.

Being the case, what would be the best thing to drop behind your opponent to sabotage his game on turn one?
Immortals : decent amount of shots, S5 AP4 if using Gauss. Could clear some squishy units pretty effectively.
blob of Warriors : tons of shots.
Deathmarks : too risky to try and get close enough for the flame template, but those rapid fire sniper weapons wounding on 2+ would cause havoc.
Destroyers (via Obyron) : 10 S5 AP3 shots with rerolled 1s will wipe out MEQs.
Spyders w/ Particle Beamers (via Obyron) : twinlinked S6 AP5 blasts, and tough enough to survive the majority of retaliation.
Storm-teks : guaranteed to remove any vehicle they land within 12" of.
Staff of Light Royal Court : a lot of S5 AP3 shots with potential for extreme shenanigans in subsequent turns, but very expensive.

As much as I'd like to include Wraiths with Beamers, for them to be able to fire would require an attached Phaeron to grant Relentless, and that just seems like a misuse of points.
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

Don't count out Tomb Blades. You can get quite a few Blasts with them.

The rest depends on what else you're taking.

Zahndrekh makes anything better.
If you're taking a Stalker, then Warriors and Immortals.
Deathmarks w/o the Despairtek can still snipe out pesky weapons or models on an AGL.



Current Armies
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(I miss 7th!)
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Made in gb
Prophetic Blood Angel Librarian




Stormteks every day of the week. Oh hello mr landraider my 135point unit just hit you 8 times. Please remove 7 hull points. What? You only have 4? Oh dear you are oh so fragile... what's that? You expected me to try and get first blood on a rhino??? Ha!



Automatically Appended Next Post:
Deep striking a 3 to 4 model unit is so easy to do compared to the other options, and realistically, you only need 2 stormteks to kill anything that doesnt have holofields if going second, if going first, even those wont save them.


Automatically Appended Next Post:
Also when the opponent rage retaliates... you lose 110 to 145pts (depending on 2 or 3 stormteks and cloak on the veiltek). Not a huge loss (I run mine at 120pts so they can still make people run away), when they have just annihilated a more expensive tank and possibly made another unit flee off the board at the same time. Even without that unit fleeing its still yatzee!

This message was edited 2 times. Last update was at 2014/02/18 08:43:47


 
   
Made in jp
Proud Triarch Praetorian





Ah, yes. For some reason Beamer Tomb Blades didn't come to mind, but Spyders did.
5 Tomb Blades with Beamers and Scopes + Obyron, jumping into your opponent's back field turn one... is this scarier than him and 3 Beamer Spyders? I dunno (the Spyders wouldn't be as destructive when they initially hit, but they seem more survivable, so in the subsequent turns could cause serious damage. The Tomb Blades are already plenty fast, so would be able to get practically anywhere you need them soon enough.

 
   
Made in gb
Regular Dakkanaut




 skoffs wrote:

If you were planning on alpha striking your opponent, nothing does the job like dropping in behind the enemy lines on turn one and blasting away (gets around Interceptor and everything!)

Necrons have the Veil of Darkness for Harbingers of Despair, or Obyron's Ghostwalk Mantle for the job.
The Veil can only be used for troops and some Elite units, for anything heavy duty you'll need Obyron.

Being the case, what would be the best thing to drop behind your opponent to sabotage his game on turn one?
Immortals : decent amount of shots, S5 AP4 if using Gauss. Could clear some squishy units pretty effectively.
blob of Warriors : tons of shots.
Deathmarks : too risky to try and get close enough for the flame template, but those rapid fire sniper weapons wounding on 2+ would cause havoc.
Destroyers (via Obyron) : 10 S5 AP3 shots with rerolled 1s will wipe out MEQs.
Spyders w/ Particle Beamers (via Obyron) : twinlinked S6 AP5 blasts, and tough enough to survive the majority of retaliation.
Storm-teks : guaranteed to remove any vehicle they land within 12" of.
Staff of Light Royal Court : a lot of S5 AP3 shots with potential for extreme shenanigans in subsequent turns, but very expensive.

As much as I'd like to include Wraiths with Beamers, for them to be able to fire would require an attached Phaeron to grant Relentless, and that just seems like a misuse of points.


Here's a method I've used to flamer an opponent with safety, but it requires obyron, zandrekh and a monolith to work.

You DS a monolith in somewhere with a high chance of survival but somewhere where it will land between 6 and 12 inches away from your opponent.

You can now use dimensional corridor to reposition zandrekh 6 inches from the portal on the monolith.

You then DS obyron in with cryptek(s) of despair 6 inches from zandrekh. This gives you 12 inches of movement without scattering with your despairteks, not to mention you've also got a particle whip to use...

Page 47 – Monolith, Dimensional Corridor
Add “Note that a Monolith can use its Dimensional Corridor
on a turn that it deploys by Deep Strike.”to the end of the
rule.


There will probably be some people who disagree that you can DS a unit, use that unit's ability and then DS another unit. But all of these things take place in the same sequence. "At the start of the movement phase".

I know that warhammer fantasy has a rule that says when such a thing happens, the player can freely choose what order those things happen in. I am unsure how it applies to 40k.

This message was edited 2 times. Last update was at 2014/02/18 09:22:05


 
   
Made in jp
Proud Triarch Praetorian





sonicaucie wrote:
You DS a monolith in somewhere [...]

Err, yeah, but Monoliths can only come in from turn two.
The units listed above are all intended for turn one Veil-teleporting (hence Alpha Strike).

Besides, if you're going to pull the whole Zahndrekh/Obyron slingshot Ghostwalk thing, it's better to use a Nightscythe.

This message was edited 1 time. Last update was at 2014/02/18 13:58:33


 
   
Made in gb
Regular Dakkanaut




 skoffs wrote:
sonicaucie wrote:
You DS a monolith in somewhere [...]

Err, yeah, but Monoliths can only come in from turn two.
The units listed above are all intended for turn one Veil-teleporting (hence Alpha Strike).

Besides, if you're going to pull the whole Zahndrekh/Obyron slingshot Ghostwalk thing, it's better to use a Nightscythe.


Depends on the situatuon. Armor 14 particle whip baby.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, this can be a risky enterprise.

I'd take Warriors or Stormteks for this kind of job.

Its probably worth against a Baneblade but not vs. a normal tank.

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Made in jp
Proud Triarch Praetorian





 wuestenfux wrote:
Its probably worth against a Baneblade but not vs. a normal tank.

Not even for (nearly) guaranteed First Blood?

 
   
Made in au
Freaky Flayed One




Australia

Nemesor Zhandrekh on CCB
Obyron with 20 Warriors.

Give Warriors Tank Hunters. Zoom Nemesor up the board. DS Warriors without scattering within 6" of Nemesor. Dead Tank. For extra vehicle death, chuck a haywire tek in there.
Modify units to deal with varying threats.

 
   
Made in jp
Proud Triarch Praetorian





 rednecroncryptek wrote:
Nemesor Zhandrekh on CCB
Obyron with 20 Warriors.

Give Warriors Tank Hunters. Zoom Nemesor up the board. DS Warriors without scattering within 6" of Nemesor. Dead Tank. For extra vehicle death, chuck a haywire tek in there.
Modify units to deal with varying threats.

If my goal is guarenteed First Blood, that's an awful lot of points to do what 1 Veil-tek & 2 Storm-teks can do for 110 points...

 
   
Made in us
Grisly Ghost Ark Driver





Some Tomb World in some galaxy by that one thing in that one place (or Minnesota for nosy people)

I voted for royal court because I love courts but if you remember I love the choppy ones and you like the shooty ones. Spyders could also be scary but only if they are brought with a full house scarab farm to back it up because synergy and all that.

"Put your 1st best against you opponents 2nd best, your 2nd best against their 3rd best, and your 3rd best against their 1st best"-Sun Tzu's Art of War

"If your not winning, try a bigger sword! Usually works..."

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Made in us
Member of the Ethereal Council






The problem is that W/ Deathmarks you loose their hunter ability if you are deploying first. Now. What about putting them with Wraiths?

5000pts 6000pts 3000pts
 
   
Made in jp
Proud Triarch Praetorian





 hotsauceman1 wrote:
Now. What about putting them with Wraiths?

... putting what with Wraiths?

 
   
 
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