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Made in gb
Ultramarine Chaplain with Hate to Spare





IIRC, and I may be wrong in this, wounds can only be assigned to models under the template, regardless of how many models the unit has. Any excess wounds are effectively lost. This applies for Str D as much as anything else.


You do not recall correctly. Not only are the wounds not confined to the models under the marker they could indeed result in casualties where none of the models under the template are hurt. For instance you fire a blast at a squad of 10 marines and hit the back 5. You wound with all hits and he fails all his saves still the nearest 5 die with the 5 actually under the template unharmed.

This is because you generate hits on a unit, you roll to wound against a unit and only during wound allocation using the wound pool does anything actually directly effect models. This is the issue with D Weapons. You roll to hit and generate hits ona unit it then tells you to roll a dice for each model hit but no model is ever hit.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Lord of the Fleet





Seneca Nation of Indians

 FlingitNow wrote:
IIRC, and I may be wrong in this, wounds can only be assigned to models under the template, regardless of how many models the unit has. Any excess wounds are effectively lost. This applies for Str D as much as anything else.


You do not recall correctly. Not only are the wounds not confined to the models under the marker they could indeed result in casualties where none of the models under the template are hurt. For instance you fire a blast at a squad of 10 marines and hit the back 5. You wound with all hits and he fails all his saves still the nearest 5 die with the 5 actually under the template unharmed.

This is because you generate hits on a unit, you roll to wound against a unit and only during wound allocation using the wound pool does anything actually directly effect models. This is the issue with D Weapons. You roll to hit and generate hits ona unit it then tells you to roll a dice for each model hit but no model is ever hit.


6th ed FAQ wrote:Work out the total number of models hit by each template, then proceed to allocate Wounds and remove casualties as normal for the models hit by each separate template.




Fate is in heaven, armor is on the chest, accomplishment is in the feet. - Nagao Kagetora
 
   
Made in gb
Decrepit Dakkanaut




"allocate wounds as normal"

As normal means as per page 15, from memory. Not to the models under the template / marker alone.

The usual rules are those published by GW stating they are the rules for the game. Anything elsei s purely subjective.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Normal wound allocation means the wound pool. From that rather poorly written FAQ it would mean that the RaW of multiple barrages wouldn't work as if you roll to wound against models you don't create a wound pool and can't hurt anyone.

Blast weapons just like all other weapons score hits on units. Their method of doing so is counting models and this appears to be what they are talking about by models hit. Those hits are still on the unit not the models. Hence the problem with D Weapons you roll on the D Weapon chart instead of rolling to wound but are supposed to roll for each model hit when no models are hit.

Personally I'd house rule it to work the D weapons as such:

D Weapon don't roll to wound and don't allow saves of any kind. Calculate the umber of hits an attack causes as usual and put these straight into the wound pool. Instead of rolling saves roll on the chart opposite to see the effect on each model in turn.

I think this is essentially how they are intended to work.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
 
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