Switch Theme:

Imperial Knight vs other super heavys.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




Just a quick question of fairness. If someone was fielding one or more Knights would you think it fair to let the opponent take a super heavy of their own? (baneblade, stompa etc)
   
Made in gb
Is 'Eavy Metal Calling?





UK

I'd certainly allow it if I were bringing my knight, even if anything with multiple D-weapons would obliterate it. But things like baneblades/stompas would seem fair to me.

 
   
Made in au
Wicked Canoptek Wraith




The Golden Throne

They can bring them anyway now.

Why do people make it seem as if the knights are overpowered? Even with the D strength CCW they're just good, not broken.

Build a man a fire, he will be warm for a night. Set a man on fire, and he will be warm for the rest of his life. 
   
Made in no
Battlefortress Driver with Krusha Wheel




Norway (Oslo)

Knights having 6 hullpoints and front of lower than 14... Geeze Sush a scary unit! ..... it's new it's scary! RAAAAAAGE!
srsly guys... stop making a big fuzz.

Waagh like a bawz

-
Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed

6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)

 
   
Made in us
Longtime Dakkanaut





Considering escalation is as optional as death from the skies, or any codex [its not optional unless you decide its optional]

I do not really understand why this is a question.

Would you let your opponent take a Tau army if you were playing eldar?
   
Made in gb
Fully-charged Electropriest



UK

My opponent can take a superheavy even if I don't take a Knight, that's the whole point of Escalation right?

I'd like to try 2x Knights and a Shadowsword at 1500.

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

It's only an oversized dred. It's nothing as ridiculous as the Eldar titans.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Against other other superheavies no, its not great. But consider the Knights are NOT lords of war, and thus no need for escalation, and seem meant for more normal play, they are fantastic for their point costs.

They compare favorably to wraithknights in terms of battlefield roles.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

They aren't superheavies? But they have the D.

This message was edited 1 time. Last update was at 2014/02/23 00:42:01


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Douglas Bader






 buddha wrote:
But consider the Knights are NOT lords of war, and thus no need for escalation, and seem meant for more normal play,


There is no such thing as a "need for escalation". Escalation is part of normal play just like C:SM. Your comment makes about as much sense as talking about how Riptides don't need C:SM, and therefore seem meant for more normal play than tactical squads.


Automatically Appended Next Post:
 CthuluIsSpy wrote:
They aren't superheavies? But they have the D.


They are superheavies. Small ones, with only 6 HP, but still superheavy.

This message was edited 1 time. Last update was at 2014/02/23 00:45:58


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Esteemed Veteran Space Marine







Considering a stock wraithknight can kill it with ease why Would there be a problem?
   
Made in ca
Commander of the Mysterious 2nd Legion





I think you'd come off looking like a real jerk if you walked to a gaming table, plunked down a knight and then told the other guy "I REFUSE TO AGREE TO USE OF ESCALATION!"


Automatically Appended Next Post:
 ClassicCarraway wrote:
Considering a stock wraithknight can kill it with ease why Would there be a problem?


except that's not true.

let's look at a stock wraightknight vs a Knight Paladin for a moment.


A stock wraithknight is a jump MC with two heavy wraithcanons.

this means the WK can move 12 inches a turn... so can the Knight, this means mobility wise it's a wash. which means neither the WK or KP can decisivly set the range.

the range on the wraithknights guns are 36 inches. the rapid fire battle canon on the KP is 72 inches. thus allowing the KP to open fire earlier and potentially play a range game.

the weapons stats are: RF: BC: AP 3 S8
Wraithtknight canons: AP:2 S:10

advantage to the wraithknight here, at least in theory. however the battlecanon is sufficant to ignore the wraithknights armor, whereas the knight still gets it's invulnerability save vs the wraithknight. over all I'd give a slight edge to the Knight Paladin here.


thing is, the wrightknight could put up a hell of a fight vs a Knight Paladin, but ultimatly that fight is going to be hugely dependant on setting the range. if the KP can eaither stay out of 36 inches, or close to melee range, the WK is dead.

This message was edited 1 time. Last update was at 2014/02/23 02:21:01


Opinions are not facts please don't confuse the two 
   
Made in us
Fresh-Faced New User






Wait you're telling me a WK probably won't kill a Knight model? That's totally broken!!! It's not like an Imperial Knight costs 130 more points or anything right? Or you know the whole WK striking first in melee probably killing the Imperial Knight outright after getting a hull point or two off with shooting. Imperial knights are actually pretty accurately costed for their loadout, I'm actually terrified to think GW may have actually play-tested them before release.
   
Made in au
Wicked Canoptek Wraith




The Golden Throne

Exactly.

People are already decrying them as broken, when they really arent. They just see the D in the chainsword statline and their brains shut off to everything else.

Build a man a fire, he will be warm for a night. Set a man on fire, and he will be warm for the rest of his life. 
   
Made in es
Growlin' Guntrukk Driver with Killacannon






 Darkwater wrote:
Imperial knights are actually pretty accurately costed for their loadout, I'm actually terrified to think GW may have actually play-tested them before release.


This. Also, we have to bear in mind this is the first superheavy designed with 40k in mind, not an Apocalypse portover like most of the stuff in Escalation.



War does not determine who is right - only who is left. 
   
Made in us
Ragin' Ork Dreadnought




Let's compare the Knight to a Revenant, shall we?
You can get about 2.5 Knights for the cost of a Revenant. 5 Battle Cannon shots will cause, on average, 1 Hull Point of damage against the Revenant. If we assume Melta Cannon thing, we get about 3 Hull Points. (Assuming the Knights got within 18".)

The Revenant will, on average, kill 2 Knights per turn. (2 Hits with D weapons, 2D3+2 Hull Points gone.)

This same math can be applied to Warhounds, who will take about the same damage thanks to void shields.
   
Made in au
Wicked Canoptek Wraith




The Golden Throne

Waaaghpower wrote:
Let's compare the Knight to a Revenant, shall we?
You can get about 2.5 Knights for the cost of a Revenant. 5 Battle Cannon shots will cause, on average, 1 Hull Point of damage against the Revenant. If we assume Melta Cannon thing, we get about 3 Hull Points. (Assuming the Knights got within 18".)

The Revenant will, on average, kill 2 Knights per turn. (2 Hits with D weapons, 2D3+2 Hull Points gone.)

This same math can be applied to Warhounds, who will take about the same damage thanks to void shields.


Its D3+1 by the way. And the knight isnt designed for taking out apocalypse level models (although it does do surprisingly well against stompas). It is a super heavy that has been purposely designed for a regular 40k game.

Not op like escalation Lord of Wars, but a good solid unit.

Build a man a fire, he will be warm for a night. Set a man on fire, and he will be warm for the rest of his life. 
   
Made in us
Wicked Canoptek Wraith




MD

Waaaghpower put 2D3+2 because he calculated 2 D shots into each Knight. So he already factored that it was D3+1 for only 1D.

It would seem that 3 Knights have no chance at all against one Revenant though

This message was edited 2 times. Last update was at 2014/02/23 06:28:12


 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

No doubt GW will introduce similar mini-Titan type models for the other armies, in a few years.

Then we can all play sub-Escalation all the time.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in es
Growlin' Guntrukk Driver with Killacannon






 Imperator_Class wrote:
Not op like escalation Lord of Wars, but a good solid unit.


It's not that Escalation units are OP (most of them aren't). They are arbitrarily priced. They were not intended to be used in a standard game of 40k, and as a result their abilities don't translate well to point costs. In escalation you can find a Lord of Skulls, only marginally better than an Imperial Knight, for 888(!) points, besides a Trascendent C'tan (with Transliminal stride, Sky of falling stars and Wave of withering - that's enough to off a Knight in one turn) for 775 points, or the infamous Revenant for 900.



War does not determine who is right - only who is left. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, sub-escalation describes the grey area the Imperial Knight has found a place in a FOC.

Its a well-priced model. Not over the top. The Revenant Titan will eventually kill two in one round of shooting.

What is interesting is that the Imperial Knight will shift the meta (in the tournament scene) a bit

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Wicked Canoptek Wraith




MD

 Agent_Tremolo wrote:
It's not that Escalation units are OP (most of them aren't). They are arbitrarily priced. They were not intended to be used in a standard game of 40k, and as a result their abilities don't translate well to point costs. In escalation you can find a Lord of Skulls, only marginally better than an Imperial Knight, for 888(!) points, besides a Trascendent C'tan (with Transliminal stride, Sky of falling stars and Wave of withering - that's enough to off a Knight in one turn) for 775 points, or the infamous Revenant for 900.


Exactly why I won't go near escalation. Until things are pointed correctly, Escalation units become either OP or UP because their points are off by several hundred. There is just no excuse. Hell even the Tras. C'tan is rather expensive looking next to the Revenant which has more firepower and considerably more durability for just 125 points more.

This message was edited 1 time. Last update was at 2014/02/23 07:26:59


 
   
Made in us
Ragin' Ork Dreadnought




 Noir Eternal wrote:
Waaaghpower put 2D3+2 because he calculated 2 D shots into each Knight. So he already factored that it was D3+1 for only 1D.

It would seem that 3 Knights have no chance at all against one Revenant though

I doubt that 6 Knights could beat a single Revenant. I won't bother mathhammering it, but a back-of-the-envelope guess implies that a little decent movement on the Revenant player's behalf (To stay out of CC) and the Knights don't stand a chance.

I agree completely with Angel_Tremelo's sentiment. Titans are carelessly imbalanced unit never designed to be used in anything vaguely resembling tournament play.
   
Made in us
Wicked Canoptek Wraith




MD

I would extend that to even any casual play unless the your local group specifically wants those types of games.

This message was edited 1 time. Last update was at 2014/02/23 07:59:41


 
   
Made in us
Guard Heavy Weapon Crewman





How about a Knight vs CRASSUS ARMORED ASSAULT TRANSPORT decked out with 4 Lascannons?

And this is just a facetious question. Only ask out of personal information. I might pick one up as a super Land Raider for my IG.
   
Made in cz
Stalwart Veteran Guard Sergeant




Czech Republic

That would be funny to take Knight, superheavy walker with D and say "nope, nope, you cant have your Baneblade"...

I would allow it, I wouldnt even think about not allowing it. Of course, you can say "nope, I wont play againts Revenant, its boring as hell" (and I will agree), but really, just idea saying "I dont like Lords of War...and now my Knights come to table" was really funny.

But under the line. I really like Escalation. I really dislike Revenant which seems to me as whole Eldar codex - awfully balanced with rest of crew. And most of all, it sucks that Knights have D weapons which mean that they wont be played much. Because best Lord of War units are without D weapons, they are fun to play with and against.

Being optimistic“s worthless if it means ignoring the suffering of this world. Worse than worthless. It“s bloody evil.
- Fiddler 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Smokeydubbs wrote:
How about a Knight vs CRASSUS ARMORED ASSAULT TRANSPORT decked out with 4 Lascannons?

And this is just a facetious question. Only ask out of personal information. I might pick one up as a super Land Raider for my IG.

Well, lascannons are a threat to the Knight, but the Knight player should not be overly concerned about it.
It if places the Knight such that the lascannons are in one facing, the Knight will get a 4+ inv. save.
If a shot goes through, only a penetrating result of 5 (AP 2 give a +1 bonus) causes additional damage.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Quick-fingered Warlord Moderatus






What ticked me off is a guy flat out tell me that if I ever bring a knight, he would take a shadow sword (despite him not even owning an imperial guard army) and saying its a lord of war choice until it gets a codex.

Is it just me, or does it seem a shadow sword and a knight are separate tiers?

"Do you really think 7th edition was the best edition?"

"Yes, and I'm tired of thinking otherwise."

 
   
Made in gb
Drakhun





 Tiger9gamer wrote:
What ticked me off is a guy flat out tell me that if I ever bring a knight, he would take a shadow sword (despite him not even owning an imperial guard army) and saying its a lord of war choice until it gets a codex.

Is it just me, or does it seem a shadow sword and a knight are separate tiers?



I'd say so, the Knight either has a 2 shot battle cannon or a melta with a very long range.


The Shadowsword has that horrible main gun.

Plus, isn't the Shadowsword in Apocalypse? Doesn't it say there that it is IG only?

This message was edited 1 time. Last update was at 2014/02/23 18:39:21


DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in us
Quick-fingered Warlord Moderatus






 welshhoppo wrote:
 Tiger9gamer wrote:
What ticked me off is a guy flat out tell me that if I ever bring a knight, he would take a shadow sword (despite him not even owning an imperial guard army) and saying its a lord of war choice until it gets a codex.

Is it just me, or does it seem a shadow sword and a knight are separate tiers?



I'd say so, the Knight either has a 2 shot battle cannon or a melta with a very long range.


The Shadowsword has that horrible main gun.

Plus, isn't the Shadowsword in Apocalypse? Doesn't it say there that it is IG only?


Escalation, and exactly. He has DA and DE.

"Do you really think 7th edition was the best edition?"

"Yes, and I'm tired of thinking otherwise."

 
   
 
Forum Index » 40K General Discussion
Go to: