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![[Post New]](/s/i/i.gif) 2014/02/22 22:36:58
Subject: Imperial Knight vs other super heavys.
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Regular Dakkanaut
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Just a quick question of fairness. If someone was fielding one or more Knights would you think it fair to let the opponent take a super heavy of their own? (baneblade, stompa etc)
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![[Post New]](/s/i/i.gif) 2014/02/22 22:41:34
Subject: Imperial Knight vs other super heavys.
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Is 'Eavy Metal Calling?
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I'd certainly allow it if I were bringing my knight, even if anything with multiple D-weapons would obliterate it. But things like baneblades/stompas would seem fair to me.
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![[Post New]](/s/i/i.gif) 2014/02/22 23:08:27
Subject: Imperial Knight vs other super heavys.
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Wicked Canoptek Wraith
The Golden Throne
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They can bring them anyway now.
Why do people make it seem as if the knights are overpowered? Even with the D strength CCW they're just good, not broken.
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Build a man a fire, he will be warm for a night. Set a man on fire, and he will be warm for the rest of his life. |
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![[Post New]](/s/i/i.gif) 2014/02/22 23:10:05
Subject: Imperial Knight vs other super heavys.
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Battlefortress Driver with Krusha Wheel
Norway (Oslo)
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Knights having 6 hullpoints and front of lower than 14... Geeze Sush a scary unit! ..... it's new it's scary! RAAAAAAGE!
srsly guys... stop making a big fuzz.
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Waagh like a bawz
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Kaptin Goldteef's waagh! 16250 points 45/18/3 (W/L/D) 7th Ed
6250 points 9/3/1 (W/L/D) sixth-ed
Dark elves: 2350points 3/0/0 (W/L/D)
3400 points 19/6/0 (W/L/D) 8' armybook
Wood Elves 2600 points, 6/4/0 (W/L/D)
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![[Post New]](/s/i/i.gif) 2014/02/22 23:10:09
Subject: Imperial Knight vs other super heavys.
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Longtime Dakkanaut
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Considering escalation is as optional as death from the skies, or any codex [its not optional unless you decide its optional]
I do not really understand why this is a question.
Would you let your opponent take a Tau army if you were playing eldar?
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![[Post New]](/s/i/i.gif) 2014/02/23 00:16:12
Subject: Imperial Knight vs other super heavys.
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Fully-charged Electropriest
UK
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My opponent can take a superheavy even if I don't take a Knight, that's the whole point of Escalation right?
I'd like to try 2x Knights and a Shadowsword at 1500.
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![[Post New]](/s/i/i.gif) 2014/02/23 00:17:34
Subject: Imperial Knight vs other super heavys.
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Trazyn's Museum Curator
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It's only an oversized dred. It's nothing as ridiculous as the Eldar titans.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2014/02/23 00:39:46
Subject: Imperial Knight vs other super heavys.
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Pyro Pilot of a Triach Stalker
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Against other other superheavies no, its not great. But consider the Knights are NOT lords of war, and thus no need for escalation, and seem meant for more normal play, they are fantastic for their point costs.
They compare favorably to wraithknights in terms of battlefield roles.
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01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001 |
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![[Post New]](/s/i/i.gif) 2014/02/23 00:41:44
Subject: Imperial Knight vs other super heavys.
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Trazyn's Museum Curator
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They aren't superheavies? But they have the D.
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This message was edited 1 time. Last update was at 2014/02/23 00:42:01
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2014/02/23 00:45:30
Subject: Imperial Knight vs other super heavys.
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Douglas Bader
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buddha wrote:But consider the Knights are NOT lords of war, and thus no need for escalation, and seem meant for more normal play,
There is no such thing as a "need for escalation". Escalation is part of normal play just like C: SM. Your comment makes about as much sense as talking about how Riptides don't need C: SM, and therefore seem meant for more normal play than tactical squads. Automatically Appended Next Post:
They are superheavies. Small ones, with only 6 HP, but still superheavy.
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This message was edited 1 time. Last update was at 2014/02/23 00:45:58
There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2014/02/23 01:49:41
Subject: Imperial Knight vs other super heavys.
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Esteemed Veteran Space Marine
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Considering a stock wraithknight can kill it with ease why Would there be a problem?
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![[Post New]](/s/i/i.gif) 2014/02/23 01:53:55
Subject: Re:Imperial Knight vs other super heavys.
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Commander of the Mysterious 2nd Legion
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I think you'd come off looking like a real jerk if you walked to a gaming table, plunked down a knight and then told the other guy "I REFUSE TO AGREE TO USE OF ESCALATION!" Automatically Appended Next Post:
except that's not true.
let's look at a stock wraightknight vs a Knight Paladin for a moment.
A stock wraithknight is a jump MC with two heavy wraithcanons.
this means the WK can move 12 inches a turn... so can the Knight, this means mobility wise it's a wash. which means neither the WK or KP can decisivly set the range.
the range on the wraithknights guns are 36 inches. the rapid fire battle canon on the KP is 72 inches. thus allowing the KP to open fire earlier and potentially play a range game.
the weapons stats are: RF: BC: AP 3 S8
Wraithtknight canons: AP:2 S:10
advantage to the wraithknight here, at least in theory. however the battlecanon is sufficant to ignore the wraithknights armor, whereas the knight still gets it's invulnerability save vs the wraithknight. over all I'd give a slight edge to the Knight Paladin here.
thing is, the wrightknight could put up a hell of a fight vs a Knight Paladin, but ultimatly that fight is going to be hugely dependant on setting the range. if the KP can eaither stay out of 36 inches, or close to melee range, the WK is dead.
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This message was edited 1 time. Last update was at 2014/02/23 02:21:01
Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2014/02/23 02:59:16
Subject: Re:Imperial Knight vs other super heavys.
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Fresh-Faced New User
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Wait you're telling me a WK probably won't kill a Knight model? That's totally broken!!! It's not like an Imperial Knight costs 130 more points or anything right? Or you know the whole WK striking first in melee probably killing the Imperial Knight outright after getting a hull point or two off with shooting. Imperial knights are actually pretty accurately costed for their loadout, I'm actually terrified to think GW may have actually play-tested them before release.
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![[Post New]](/s/i/i.gif) 2014/02/23 05:05:14
Subject: Imperial Knight vs other super heavys.
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Wicked Canoptek Wraith
The Golden Throne
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Exactly.
People are already decrying them as broken, when they really arent. They just see the D in the chainsword statline and their brains shut off to everything else.
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Build a man a fire, he will be warm for a night. Set a man on fire, and he will be warm for the rest of his life. |
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![[Post New]](/s/i/i.gif) 2014/02/23 05:30:09
Subject: Re:Imperial Knight vs other super heavys.
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Growlin' Guntrukk Driver with Killacannon
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Darkwater wrote:Imperial knights are actually pretty accurately costed for their loadout, I'm actually terrified to think GW may have actually play-tested them before release.
This. Also, we have to bear in mind this is the first superheavy designed with 40k in mind, not an Apocalypse portover like most of the stuff in Escalation.
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War does not determine who is right - only who is left. |
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![[Post New]](/s/i/i.gif) 2014/02/23 05:53:02
Subject: Imperial Knight vs other super heavys.
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Ragin' Ork Dreadnought
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Let's compare the Knight to a Revenant, shall we?
You can get about 2.5 Knights for the cost of a Revenant. 5 Battle Cannon shots will cause, on average, 1 Hull Point of damage against the Revenant. If we assume Melta Cannon thing, we get about 3 Hull Points. (Assuming the Knights got within 18".)
The Revenant will, on average, kill 2 Knights per turn. (2 Hits with D weapons, 2D3+2 Hull Points gone.)
This same math can be applied to Warhounds, who will take about the same damage thanks to void shields.
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![[Post New]](/s/i/i.gif) 2014/02/23 06:20:45
Subject: Imperial Knight vs other super heavys.
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Wicked Canoptek Wraith
The Golden Throne
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Waaaghpower wrote:Let's compare the Knight to a Revenant, shall we?
You can get about 2.5 Knights for the cost of a Revenant. 5 Battle Cannon shots will cause, on average, 1 Hull Point of damage against the Revenant. If we assume Melta Cannon thing, we get about 3 Hull Points. (Assuming the Knights got within 18".)
The Revenant will, on average, kill 2 Knights per turn. (2 Hits with D weapons, 2D3+2 Hull Points gone.)
This same math can be applied to Warhounds, who will take about the same damage thanks to void shields.
Its D3+1 by the way. And the knight isnt designed for taking out apocalypse level models (although it does do surprisingly well against stompas). It is a super heavy that has been purposely designed for a regular 40k game.
Not op like escalation Lord of Wars, but a good solid unit.
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Build a man a fire, he will be warm for a night. Set a man on fire, and he will be warm for the rest of his life. |
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![[Post New]](/s/i/i.gif) 2014/02/23 06:25:57
Subject: Imperial Knight vs other super heavys.
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Wicked Canoptek Wraith
MD
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Waaaghpower put 2D3+2 because he calculated 2 D shots into each Knight. So he already factored that it was D3+1 for only 1D.
It would seem that 3 Knights have no chance at all against one Revenant though
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This message was edited 2 times. Last update was at 2014/02/23 06:28:12
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![[Post New]](/s/i/i.gif) 2014/02/23 06:39:12
Subject: Imperial Knight vs other super heavys.
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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No doubt GW will introduce similar mini-Titan type models for the other armies, in a few years.
Then we can all play sub-Escalation all the time.
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![[Post New]](/s/i/i.gif) 2014/02/23 07:03:06
Subject: Imperial Knight vs other super heavys.
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Growlin' Guntrukk Driver with Killacannon
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It's not that Escalation units are OP (most of them aren't). They are arbitrarily priced. They were not intended to be used in a standard game of 40k, and as a result their abilities don't translate well to point costs. In escalation you can find a Lord of Skulls, only marginally better than an Imperial Knight, for 888(!) points, besides a Trascendent C'tan (with Transliminal stride, Sky of falling stars and Wave of withering - that's enough to off a Knight in one turn) for 775 points, or the infamous Revenant for 900.
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War does not determine who is right - only who is left. |
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![[Post New]](/s/i/i.gif) 2014/02/23 07:24:39
Subject: Imperial Knight vs other super heavys.
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Ladies Love the Vibro-Cannon Operator
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Well, sub-escalation describes the grey area the Imperial Knight has found a place in a FOC.
Its a well-priced model. Not over the top. The Revenant Titan will eventually kill two in one round of shooting.
What is interesting is that the Imperial Knight will shift the meta (in the tournament scene) a bit
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2014/02/23 07:26:11
Subject: Imperial Knight vs other super heavys.
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Wicked Canoptek Wraith
MD
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Agent_Tremolo wrote:It's not that Escalation units are OP (most of them aren't). They are arbitrarily priced. They were not intended to be used in a standard game of 40k, and as a result their abilities don't translate well to point costs. In escalation you can find a Lord of Skulls, only marginally better than an Imperial Knight, for 888(!) points, besides a Trascendent C'tan (with Transliminal stride, Sky of falling stars and Wave of withering - that's enough to off a Knight in one turn) for 775 points, or the infamous Revenant for 900.
Exactly why I won't go near escalation. Until things are pointed correctly, Escalation units become either OP or UP because their points are off by several hundred. There is just no excuse. Hell even the Tras. C'tan is rather expensive looking next to the Revenant which has more firepower and considerably more durability for just 125 points more.
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This message was edited 1 time. Last update was at 2014/02/23 07:26:59
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![[Post New]](/s/i/i.gif) 2014/02/23 07:47:51
Subject: Imperial Knight vs other super heavys.
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Ragin' Ork Dreadnought
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Noir Eternal wrote:Waaaghpower put 2D3+2 because he calculated 2 D shots into each Knight. So he already factored that it was D3+1 for only 1D.
It would seem that 3 Knights have no chance at all against one Revenant though
I doubt that 6 Knights could beat a single Revenant. I won't bother mathhammering it, but a back-of-the-envelope guess implies that a little decent movement on the Revenant player's behalf (To stay out of CC) and the Knights don't stand a chance.
I agree completely with Angel_Tremelo's sentiment. Titans are carelessly imbalanced unit never designed to be used in anything vaguely resembling tournament play.
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![[Post New]](/s/i/i.gif) 2014/02/23 07:59:20
Subject: Imperial Knight vs other super heavys.
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Wicked Canoptek Wraith
MD
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I would extend that to even any casual play unless the your local group specifically wants those types of games.
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This message was edited 1 time. Last update was at 2014/02/23 07:59:41
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![[Post New]](/s/i/i.gif) 2014/02/23 09:54:08
Subject: Imperial Knight vs other super heavys.
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Guard Heavy Weapon Crewman
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How about a Knight vs CRASSUS ARMORED ASSAULT TRANSPORT decked out with 4 Lascannons?
And this is just a facetious question. Only ask out of personal information. I might pick one up as a super Land Raider for my IG.
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![[Post New]](/s/i/i.gif) 2014/02/23 10:09:14
Subject: Re:Imperial Knight vs other super heavys.
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Stalwart Veteran Guard Sergeant
Czech Republic
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That would be funny to take Knight, superheavy walker with D and say "nope, nope, you cant have your Baneblade"...
I would allow it, I wouldnt even think about not allowing it. Of course, you can say "nope, I wont play againts Revenant, its boring as hell" (and I will agree), but really, just idea saying "I dont like Lords of War...and now my Knights come to table" was really funny.
But under the line. I really like Escalation. I really dislike Revenant which seems to me as whole Eldar codex - awfully balanced with rest of crew. And most of all, it sucks that Knights have D weapons which mean that they wont be played much. Because best Lord of War units are without D weapons, they are fun to play with and against.
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Being optimistic“s worthless if it means ignoring the suffering of this world. Worse than worthless. It“s bloody evil.
- Fiddler |
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![[Post New]](/s/i/i.gif) 2014/02/23 10:13:37
Subject: Imperial Knight vs other super heavys.
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Ladies Love the Vibro-Cannon Operator
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Smokeydubbs wrote:How about a Knight vs CRASSUS ARMORED ASSAULT TRANSPORT decked out with 4 Lascannons?
And this is just a facetious question. Only ask out of personal information. I might pick one up as a super Land Raider for my IG.
Well, lascannons are a threat to the Knight, but the Knight player should not be overly concerned about it.
It if places the Knight such that the lascannons are in one facing, the Knight will get a 4+ inv. save.
If a shot goes through, only a penetrating result of 5 ( AP 2 give a +1 bonus) causes additional damage.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2014/02/23 18:30:56
Subject: Imperial Knight vs other super heavys.
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Quick-fingered Warlord Moderatus
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What ticked me off is a guy flat out tell me that if I ever bring a knight, he would take a shadow sword (despite him not even owning an imperial guard army) and saying its a lord of war choice until it gets a codex.
Is it just me, or does it seem a shadow sword and a knight are separate tiers?
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"Do you really think 7th edition was the best edition?"
"Yes, and I'm tired of thinking otherwise."
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![[Post New]](/s/i/i.gif) 2014/02/23 18:37:28
Subject: Imperial Knight vs other super heavys.
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Drakhun
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Tiger9gamer wrote:What ticked me off is a guy flat out tell me that if I ever bring a knight, he would take a shadow sword (despite him not even owning an imperial guard army) and saying its a lord of war choice until it gets a codex.
Is it just me, or does it seem a shadow sword and a knight are separate tiers?
I'd say so, the Knight either has a 2 shot battle cannon or a melta with a very long range.
The Shadowsword has that horrible main gun.
Plus, isn't the Shadowsword in Apocalypse? Doesn't it say there that it is IG only?
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This message was edited 1 time. Last update was at 2014/02/23 18:39:21
DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
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![[Post New]](/s/i/i.gif) 2014/02/23 18:52:06
Subject: Imperial Knight vs other super heavys.
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Quick-fingered Warlord Moderatus
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welshhoppo wrote: Tiger9gamer wrote:What ticked me off is a guy flat out tell me that if I ever bring a knight, he would take a shadow sword (despite him not even owning an imperial guard army) and saying its a lord of war choice until it gets a codex.
Is it just me, or does it seem a shadow sword and a knight are separate tiers?
I'd say so, the Knight either has a 2 shot battle cannon or a melta with a very long range.
The Shadowsword has that horrible main gun.
Plus, isn't the Shadowsword in Apocalypse? Doesn't it say there that it is IG only?
Escalation, and exactly. He has DA and DE.
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"Do you really think 7th edition was the best edition?"
"Yes, and I'm tired of thinking otherwise."
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