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![[Post New]](/s/i/i.gif) 2014/02/24 09:37:45
Subject: Ruddy Cultists
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Death-Dealing Dark Angels Devastator
U.K
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please tell me there are other players who hate fighting against cultists? they are easy to kill but they are cheap can shoot back and there are so bloody many of them that they just soak up fire power. in effect they are one big meat sheild.
only have this little rant because i lost to my brother last night and he was using 20 of the little buggers. anyone got any idea on how to move around these guys? they held up my redeemer full of vets last night because they were sitting on an objective i couldnt tank shock because of the big emperor statue sitting in the way.
anything you could suggest in mopping these up nice and quickly would be grand. im a DA player by the way
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![[Post New]](/s/i/i.gif) 2014/02/24 09:48:50
Subject: Ruddy Cultists
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Cackling Chaos Conscript
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I play CSM and occasionally use cultists, but if I was to get rid of them it would be:
1. Use template weapons (such as flamers) and ignore cover weapons.
2. Charge them with a small squad of something that they can't hurt/will find it tough to hurt (bikers spring to mind) assuming they don't have a fearless HQ in tow, all you need to do is inflict more casualties then they do on you and sweep them away!
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The Red Mist Legion- Renegade Chaos Space Marines
'Show those loyalist dogs that their masters send them to the slaughter!'
Iron Heads - Ork Warband
'Dat one put a dent in my iron hat humie!'
The Red Coats - Necromunda Gang
'A good kill Juve, but not worthy of a Red Coat yet'
The Masked Junkies - Necromunda Gang
'Fully automatic, a steel backed stock and more bullets then I know what to do with! Now thats a real gun.' |
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![[Post New]](/s/i/i.gif) 2014/02/24 10:12:45
Subject: Ruddy Cultists
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Death-Dealing Dark Angels Devastator
U.K
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it always seems so simple but i get really frustrated!! there is this one cultist my brother has called the Target, i couldnt kill him i mowed down the 20 of them with tac marines with a heavy bolter in tow he was the last one left thought to myself "might as well get rid of him that crusader doesnt have anything to fire at. lets fire him" twin linked assault cannons missed... fantastic so naturally i thought well now i need to kill him Dreadnaught with twin linked Lascannon... missed.. now i got wound up, asked a favour from my mate who was using Guard, basalisked the little runt... missed again... i had 1 unit left in range my seargent with a plasma pistol. it got hot he died. target didnt. he ended up surviving the whole game he got a lucky shot in the next turn and ended up as a deamon prince... i could have cried. anyway this little guy is impossible for me to kill most games so id prefer to ignore him. thoroughly ignore him.
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![[Post New]](/s/i/i.gif) 2014/02/24 10:55:31
Subject: Re:Ruddy Cultists
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!!Goffik Rocker!!
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iirc you can't get chaos rewards outside of a duel. Anywayz, sounds more of a dice problem rather than tactical one.
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This message was edited 1 time. Last update was at 2014/02/24 10:56:42
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![[Post New]](/s/i/i.gif) 2014/02/24 11:34:56
Subject: Ruddy Cultists
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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I find my unit of 26 cultists + a HQ does really well.
Something like a big mob of boyz and a PK nob is somwthing they don't like, though.
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![[Post New]](/s/i/i.gif) 2014/02/24 12:21:54
Subject: Ruddy Cultists
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Shrieking Traitor Sentinel Pilot
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My boyz and guardsmen have the common fear as cultists: flamers.
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![[Post New]](/s/i/i.gif) 2014/02/24 12:51:20
Subject: Ruddy Cultists
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Death-Dealing Dark Angels Devastator
U.K
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Flamers, Flamestorm and any template weapons it is then guys, i thought about this but i just hate how much they slow you down, in apoc my borther fields 80 of the sodding things as his vanguard which leaves a bunch of beserkers reletively unscathed behind him
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![[Post New]](/s/i/i.gif) 2014/02/24 12:54:15
Subject: Ruddy Cultists
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Cackling Chaos Conscript
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MrBlackledge wrote:it always seems so simple but i get really frustrated!! there is this one cultist my brother has called the Target, i couldnt kill him i mowed down the 20 of them with tac marines with a heavy bolter in tow he was the last one left thought to myself "might as well get rid of him that crusader doesnt have anything to fire at. lets fire him" twin linked assault cannons missed... fantastic so naturally i thought well now i need to kill him Dreadnaught with twin linked Lascannon... missed.. now i got wound up, asked a favour from my mate who was using Guard, basalisked the little runt... missed again... i had 1 unit left in range my seargent with a plasma pistol. it got hot he died. target didnt. he ended up surviving the whole game he got a lucky shot in the next turn and ended up as a deamon prince... i could have cried. anyway this little guy is impossible for me to kill most games so id prefer to ignore him. thoroughly ignore him.
Did the one guy not fail any moral checks or anything? But damn, the dice god were not on your side that day!
koooaei wrote:iirc you can't get chaos rewards outside of a duel. Anywayz, sounds more of a dice problem rather than tactical one.
Pretty sure you can. Its as long as the Chaos character kills/contributes to its death from unsaved wounds which kills the target you gain a chaos boon (yay)
http://www.dakkadakka.com/dakkaforum/posts/list/515174.page
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The Red Mist Legion- Renegade Chaos Space Marines
'Show those loyalist dogs that their masters send them to the slaughter!'
Iron Heads - Ork Warband
'Dat one put a dent in my iron hat humie!'
The Red Coats - Necromunda Gang
'A good kill Juve, but not worthy of a Red Coat yet'
The Masked Junkies - Necromunda Gang
'Fully automatic, a steel backed stock and more bullets then I know what to do with! Now thats a real gun.' |
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![[Post New]](/s/i/i.gif) 2014/02/24 19:28:33
Subject: Ruddy Cultists
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Hellacious Havoc
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Take a Tau ally...Riptide....Nova Generator on the heavy burst cannon....12 wounds a round against cultist with a little lucky rolling
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"I was reading this as fetus, man I was wrong!" - BunkerBob
Fantasy - High Elves 6000PTS....Goblins 2000PTS
40K - Tau 2000PTS .... Imperial Guard 1000PTS .....Chaos Space Marines - 1000PTS
NECROMUNDA!!! |
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![[Post New]](/s/i/i.gif) 2014/02/24 19:44:44
Subject: Ruddy Cultists
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Lesser Daemon of Chaos
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Sounds like more of a bad luck rant than a cultist rant  I play with some cultists occasionally they pretty much die to anything. If they aren't being baby sat by an HQ they are pretty terrible in cc. They die in droves to pretty much any cc squad that charges them. Even if you don't kill the entire squad they will lose they combat by so much they are really likely to fail the Ld check. With I3 you got a pretty good chance at sweeping the rest of them.
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![[Post New]](/s/i/i.gif) 2014/02/24 19:57:06
Subject: Ruddy Cultists
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Cackling Chaos Conscript
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They do make pretty sweet objective holders in your own table half, especially if you put them in area terrain/cover and go to ground.
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The Red Mist Legion- Renegade Chaos Space Marines
'Show those loyalist dogs that their masters send them to the slaughter!'
Iron Heads - Ork Warband
'Dat one put a dent in my iron hat humie!'
The Red Coats - Necromunda Gang
'A good kill Juve, but not worthy of a Red Coat yet'
The Masked Junkies - Necromunda Gang
'Fully automatic, a steel backed stock and more bullets then I know what to do with! Now thats a real gun.' |
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![[Post New]](/s/i/i.gif) 2014/02/24 22:10:34
Subject: Re:Ruddy Cultists
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Veteran Wolf Guard Squad Leader
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I like cultists as objective holders but past that need a babysitter. Zombies are worth far more in my opinion.
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![[Post New]](/s/i/i.gif) 2014/02/24 22:30:00
Subject: Ruddy Cultists
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Cackling Chaos Conscript
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Aha yeah zombies are made of win
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The Red Mist Legion- Renegade Chaos Space Marines
'Show those loyalist dogs that their masters send them to the slaughter!'
Iron Heads - Ork Warband
'Dat one put a dent in my iron hat humie!'
The Red Coats - Necromunda Gang
'A good kill Juve, but not worthy of a Red Coat yet'
The Masked Junkies - Necromunda Gang
'Fully automatic, a steel backed stock and more bullets then I know what to do with! Now thats a real gun.' |
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![[Post New]](/s/i/i.gif) 2014/02/24 23:07:53
Subject: Ruddy Cultists
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Warp-Screaming Noise Marine
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He only had twenty?
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![[Post New]](/s/i/i.gif) 2014/02/25 01:46:16
Subject: Ruddy Cultists
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Aspirant Tech-Adept
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captsabre wrote:
Pretty sure you can. Its as long as the Chaos character kills/contributes to its death from unsaved wounds which kills the target you get a chaos boon.
This would only count for the Champion. Highly unlikely that he'd be last man standing.
And just 20 of them is a really low amount. I usually run a blob of 35 with an Apostel or 2x 20 and make them zombies with Typhus. These are way more anoying then normal cultists.
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Poor ignorant guardsmen, it be but one of many of the great miracles of the Emperor! The Emperor is magic, like Harry Potter, but more magic! A most real and true SPACE WIZARD! And for the last time... I'm not a space plumber.
1K Vostroyan Firstborn
2K Flylords
600 Pts Orks
3K Ad-Mech |
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![[Post New]](/s/i/i.gif) 2014/02/25 13:12:38
Subject: Ruddy Cultists
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Cackling Chaos Conscript
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The Grumpy Eldar wrote: captsabre wrote:
Pretty sure you can. Its as long as the Chaos character kills/contributes to its death from unsaved wounds which kills the target you get a chaos boon.
This would only count for the Champion. Highly unlikely that he'd be last man standing.
My bad, I assumed that the champion was the last guy remaining because he turned into the DP, which if he was is correct.
Otherwise hell no it shouldn't have done. Id love to take cultists if their was a change every single one of them could turn into a DP
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The Red Mist Legion- Renegade Chaos Space Marines
'Show those loyalist dogs that their masters send them to the slaughter!'
Iron Heads - Ork Warband
'Dat one put a dent in my iron hat humie!'
The Red Coats - Necromunda Gang
'A good kill Juve, but not worthy of a Red Coat yet'
The Masked Junkies - Necromunda Gang
'Fully automatic, a steel backed stock and more bullets then I know what to do with! Now thats a real gun.' |
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![[Post New]](/s/i/i.gif) 2014/02/25 13:47:20
Subject: Ruddy Cultists
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Longtime Dakkanaut
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A unit comprised mostly of dudes relying on t-shirt saves, yeah, I'm going with flamers. Any template weapon will do really, blasts will do the trick but that beautiful flamer/firestorm template will ruin their day with a quickness.
Also, I liked the idea that someone posted about bikers, or a small hardy unit that will just chew through them given time. Might be a better way than relying on templates.
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Shadowkeepers (4000 points)
3rd Company (3000 points) |
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![[Post New]](/s/i/i.gif) 2014/02/27 00:15:40
Subject: Ruddy Cultists
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Painlord Titan Princeps of Slaanesh
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Don't charge them with something that's good at killing cultists.
Charge them with something that's good at killing a chaos lord. Tool up a character to be able to throttle his lord. He HAS to challenge you, so if you can win that challenge, you're winning combat by a few points, and the cultists should run off.
I field 60 of them with my Slaanesh Noisemarine army - they're great!
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40k Armies I play:
Glory for Slaanesh!
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![[Post New]](/s/i/i.gif) 2014/02/27 01:40:20
Subject: Re:Ruddy Cultists
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Ork-Hunting Inquisitorial Xenokiller
Strike Cruiser Vladislav Volkov
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Can Dark Angels take Thunderfire Cannons or Whirlwinds? If yes, use those.
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![[Post New]](/s/i/i.gif) 2014/02/27 01:55:20
Subject: Re:Ruddy Cultists
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Flashy Flashgitz
Canberra, Down Under
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j31c3n wrote:Can Dark Angels take Thunderfire Cannons or Whirlwinds? If yes, use those.
As a Bloblover, TFC's are hell. Like he said, try one out.
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Current Proposed Rules Project: Orkish AC-130 Spekta Gunship!
WAAAGH Sparky!
1400 (ish) - On the rebound!
Kommander Sparks DKoK
1000 (ish) - Now on the backburner
- Men, you're lucky men. Soon, you'll all be fighting for your planet. Many of you will be dying for your planet. A few of you will be put through a fine mesh screen for your planet. They will be the luckiest of all. |
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![[Post New]](/s/i/i.gif) 2014/02/27 02:05:57
Subject: Re:Ruddy Cultists
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Ork-Hunting Inquisitorial Xenokiller
Strike Cruiser Vladislav Volkov
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Sparkadia wrote: j31c3n wrote:Can Dark Angels take Thunderfire Cannons or Whirlwinds? If yes, use those.
As a Bloblover, TFC's are hell. Like he said, try one out.
Thunderfire Cannons are amazing for their low points cost. 3 ammunition types, 60" range Heavy 4 Barrage, toughness 7 artillery piece... and as a bonus, it's manned by a Techmarine, so he can turn any ruin you can place the unit inside into a fortification, granting your blobkiller artillery a 3+ cover save. And that's not even getting into all the other wargear the Techmarine comes strapped with.
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![[Post New]](/s/i/i.gif) 2014/02/27 02:11:21
Subject: Re:Ruddy Cultists
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Flashy Flashgitz
Canberra, Down Under
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j31c3n wrote: Sparkadia wrote: j31c3n wrote:Can Dark Angels take Thunderfire Cannons or Whirlwinds? If yes, use those.
As a Bloblover, TFC's are hell. Like he said, try one out.
Thunderfire Cannons are amazing for their low points cost. 3 ammunition types, 60" range Heavy 4 Barrage, toughness 7 artillery piece... and as a bonus, it's manned by a Techmarine, so he can turn any ruin you can place the unit inside into a fortification, granting your blobkiller artillery a 3+ cover save. And that's not even getting into all the other wargear the Techmarine comes strapped with.
I've had many days ruined with a good TFC barrage. The most legit option for blobmurder. Plus, it never has to be in threat, just plop in out of LoS at your far side of the board and wham-bam no risk Barrages all over faces, all day.
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Current Proposed Rules Project: Orkish AC-130 Spekta Gunship!
WAAAGH Sparky!
1400 (ish) - On the rebound!
Kommander Sparks DKoK
1000 (ish) - Now on the backburner
- Men, you're lucky men. Soon, you'll all be fighting for your planet. Many of you will be dying for your planet. A few of you will be put through a fine mesh screen for your planet. They will be the luckiest of all. |
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![[Post New]](/s/i/i.gif) 2014/02/27 03:42:17
Subject: Ruddy Cultists
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Decrepit Dakkanaut
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MrBlackledge wrote:only have this little rant because i lost to my brother last night and he was using 20 of the little buggers. anyone got any idea on how to move around these guys?
Firstly, as others are mentioning, 20 cultists isn't very scary. On the one hand, they can come in larger squads and, on the other, they could have instead been a guard infantry platoon, or a boy mob, or anything else much, much scarier. Apart from possibly gretchin, chaos cultists are the worst horde unit. If you can't handle them, then you're not going to be able to handle real horde units.
MrBlackledge wrote: they held up my redeemer full of vets last night because they were sitting on an objective i couldnt tank shock because of the big emperor statue sitting in the way.
Well, here's your first problem. Stop using a redeemer. That is, by far, the worst land raider. If you want to run a land raider, run a real one with lascannons, and have something else be good against hordes.
MrBlackledge wrote:anything you could suggest in mopping these up nice and quickly would be grand. im a DA player by the way
... or, because you're DA, bring the Murderbox. Run a crusader with an HQ inside with the salvo banner. That's 24 BS4 TL bolter shots per turn. That will thin out cultists REAL damn fast.
Otherwise, DA should have no problems whatsoever handling a horde, what with being cheap MEq and getting salvo bolters to boot. The only time you could be having a problem is if you're min-maxing and thus basically forgetting to bring any bolt weapons in a space marine list. Make your list a tiny bit more balanced, and this problem should solve itself. Alternately, if you brought enough bolters, then you're just not using them well enough.
Plus, MEq generally outclass horde units in close combat, and they will certainly do this against cultists. Extra especially if they're running around in a transport with an assault ramp. Assuming that you shoot bolt pistols and the cultists don't get a cover save (or that you can focus fire well enough), then 10 marines will kill about 4.5 cultists with pistols and another 7.5 in close combat before the cultists even get to swing. The remaining 8 cultists will be no match whatsoever for the 10 marines after that.
In any case, this sounds like more of a problem you're having with fundamentals, and less a problem that the game has with cultists.
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![[Post New]](/s/i/i.gif) 2014/02/27 03:43:49
Subject: Ruddy Cultists
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Focused Fire Warrior
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Why are you...WHY are you scared of 20 cultists??? Like...when I started reading I was expecting you to say 60 cultists cannon fodding while demon princes flying around and unicorns deep striking and there's thousand sons behind them marching up....
20 cultists? I think ANY shooting can take them. Just bolter at them, if there's a character in there go in with a beatstick captain and fight him. There's NOTHING you need to be scared of... Automatically Appended Next Post: Brother Lem wrote:Take a Tau ally...Riptide....Nova Generator on the heavy burst cannon....12 wounds a round against cultist with a little lucky rolling 
12 wounds is very unlikely...a nova charged HBC is also super dangerous...
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This message was edited 1 time. Last update was at 2014/02/27 03:44:40
1500pt O'Vesa Star W: 27 D: 2 L: 1
The challenge: in a 1500pt game I will play 900pt + D6x100 pts, if I roll a 6 I reroll and -100 to that second number (down to 1000pt minimum)
W:6 D:0 L:1 |
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![[Post New]](/s/i/i.gif) 2014/02/28 08:53:52
Subject: Ruddy Cultists
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Hellacious Havoc
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[quote=
Automatically Appended Next Post:
Brother Lem wrote:Take a Tau ally...Riptide....Nova Generator on the heavy burst cannon....12 wounds a round against cultist with a little lucky rolling 
12 wounds is very unlikely...a nova charged HBC is also super dangerous...
Every Tau general should live dangerously!!!!
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"I was reading this as fetus, man I was wrong!" - BunkerBob
Fantasy - High Elves 6000PTS....Goblins 2000PTS
40K - Tau 2000PTS .... Imperial Guard 1000PTS .....Chaos Space Marines - 1000PTS
NECROMUNDA!!! |
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![[Post New]](/s/i/i.gif) 2014/02/28 09:17:41
Subject: Re:Ruddy Cultists
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Using Inks and Washes
St. George, Utah
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koooaei wrote:iirc you can't get chaos rewards outside of a duel. Anywayz, sounds more of a dice problem rather than tactical one.
Common misconception, but not true. Champion of Chaos rule states the guy with it simply needs to kill an enemy character. Doesn't specify a phase.
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![[Post New]](/s/i/i.gif) 2014/02/28 17:43:26
Subject: Ruddy Cultists
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Decrepit Dakkanaut
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Yeah, I knew someone who went around with champions with dual-wielded plasma pistols, because there was a roughly 1/6 chance every time he got to shoot them that he'd get to roll on the boon table.
He eventually stopped because boon fishing is better when you make a serious effort of it, and because two plasma pistols per champ was getting kind of expensive...
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![[Post New]](/s/i/i.gif) 2014/02/28 19:20:10
Subject: Ruddy Cultists
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Cackling Chaos Conscript
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Ailaros wrote:Yeah, I knew someone who went around with champions with dual-wielded plasma pistols, because there was a roughly 1/6 chance every time he got to shoot them that he'd get to roll on the boon table.
He eventually stopped because boon fishing is better when you make a serious effort of it, and because two plasma pistols per champ was getting kind of expensive..
Is boon fishing even really worth it? I mean over taking out a special weapon/heavy weapon/banner etc.
Just wondered on your thoughts thats all
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The Red Mist Legion- Renegade Chaos Space Marines
'Show those loyalist dogs that their masters send them to the slaughter!'
Iron Heads - Ork Warband
'Dat one put a dent in my iron hat humie!'
The Red Coats - Necromunda Gang
'A good kill Juve, but not worthy of a Red Coat yet'
The Masked Junkies - Necromunda Gang
'Fully automatic, a steel backed stock and more bullets then I know what to do with! Now thats a real gun.' |
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![[Post New]](/s/i/i.gif) 2014/02/28 19:32:19
Subject: Re:Ruddy Cultists
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Stalwart Veteran Guard Sergeant
Czech Republic
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Last time I used Marbo. He than had nice cogaretta on heap of 10 cultist bodies...last two killed by his trusty dagger...
But seriously. Just use templates. Flamers, pieplates...they can soak damage but there are limits.
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Being optimistic“s worthless if it means ignoring the suffering of this world. Worse than worthless. It“s bloody evil.
- Fiddler |
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![[Post New]](/s/i/i.gif) 2014/02/28 21:36:11
Subject: Ruddy Cultists
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Stoic Grail Knight
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Cultists are really only good with a Lord (for fearless) or as Plague Zombies (for fearless and FnP).
The thing is overall cultists are considerably less scary than Imperial Guard Infantry. Basically same cost per model (50 points gets a squad of 9 dudes and a sarge, same as cultists), except the Imperial Guard can take more weapons, better weapons, and have better special abilities and internal synergies, orders, commissars, blob squads etc. What cultists do is bring cheap light infantry into a Space Marine army, which is useful for claiming objectives and what have you, but their firepower is really pathetic, and they become overall more expensive than Guardsmen if they take Auto Guns.
Space Marines are battle brothers with IG, so if you just want to ally in Guardsmen your light infantry support will demolish his. Otherwise Whilwinds and Thunder Fire Cannons make a bloody mess out of cultists. If they aren't fearless, or you have a character who can take out the Chaos Lord in a challenge, they will crumble to most any unit you can throw at them in assault. At tops they have a flamer and a smattering of s3 to overwatch with.
Cultists really aren't that scary. They just try their very hardest to screen more important units or claim objectives, and if they can pull off those tasks they are generally worth it.
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This message was edited 2 times. Last update was at 2014/02/28 21:37:10
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