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Made in gb
Nurgle Veteran Marine with the Flu






The USR refers to unsaved wounds whereas vehicles have hull points. Are vehicles therefore not affected by ID or am I missing something?
   
Made in us
Douglas Bader






Instant death does absolutely nothing to vehicles because vehicles do not have wounds.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in fi
Confessor Of Sins




 Peregrine wrote:
Instant death does absolutely nothing to vehicles because vehicles do not have wounds.


Or a Toughness stat to compare weapon Strength to, in case you're thinking of ID due to a hit of twice Toughness or higher.
   
Made in ca
Trustworthy Shas'vre




Vehicles do get Explodes results from time to time though, which is their vaguely equivalent mechanic. So, unless the weapon triggers an explosion, the vehicle sticks around.

Tau and Space Wolves since 5th Edition. 
   
Made in gb
Nurgle Veteran Marine with the Flu






Ok many thanks for the confirmation. By the same logic however, does this mean a Wave Serpent isn't affected by the Ignores Cover USR due to having hull points rather than wounds?
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

There is some contention there.

One side says no, Ignores Cover applies to Wounds and vehicles do not have wounds.
The other side says, vehicles take cover saves against hits the way non-vehicles do against wounds. How does a non-vehicle model take a cover save against Ignores Cover?

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
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Made in gb
Nurgle Veteran Marine with the Flu






 Happyjew wrote:
There is some contention there.

One side says no, Ignores Cover applies to Wounds and vehicles do not have wounds.
The other side says, vehicles take cover saves against hits the way non-vehicles do against wounds. How does a non-vehicle model take a cover save against Ignores Cover?


Is there an actual rule regarding the second position or is this generally just HYWPI for most people? I know for instace there is a specific FAQ regarding Vector Strikes which states that cover saves cannot be taken against them, which is subtly different to having the Ignores Cover USR due to the wounds/hull points distinction.
   
Made in us
The Hive Mind





There is an actual rule stating that vehicles take cover saves against hits the way non-vehicles do against wounds, yes.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

I would point out, though, that most units and vehicle shot with a Shokk Attack Gun with the correct roll can be removed from play. While this is not "Instant Death", it's functionally similar enough to it I think it warrants a mention, especially because the FAQ explicitly says it applies even if the unit is immune to Instant Death.

I don't know any other exceptions though offhand.

 lord_blackfang wrote:
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 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in gb
Nurgle Veteran Marine with the Flu






rigeld2 wrote:
There is an actual rule stating that vehicles take cover saves against hits the way non-vehicles do against wounds, yes.


Do you have a page reference so I can look it up?
   
Made in us
Auspicious Daemonic Herald





 Tonberry7 wrote:
rigeld2 wrote:
There is an actual rule stating that vehicles take cover saves against hits the way non-vehicles do against wounds, yes.


Do you have a page reference so I can look it up?

BRB FAQ
   
Made in gb
Nurgle Veteran Marine with the Flu






 CrownAxe wrote:
 Tonberry7 wrote:
rigeld2 wrote:
There is an actual rule stating that vehicles take cover saves against hits the way non-vehicles do against wounds, yes.


Do you have a page reference so I can look it up?

BRB FAQ


Can you be more specific? I can't see it in the FAQ.
   
Made in au
Tea-Kettle of Blood




Adelaide, South Australia

Because it isn't in the FAQ

"If the target is obscured and suffers a glancing or penetrating hit, it must take a cover save against it, exactly like a non-vehicle model would do against a Wound" - BRB, page 75.

This message was edited 1 time. Last update was at 2014/03/11 11:39:32


 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

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Made in gb
Nurgle Veteran Marine with the Flu






Thanks PrinceRaven. I can see the argument that vehicles don't get cover saves from ignores cover weapons based on that statement, even though it isn't explicitly stated that hull points are synonymous with wounds with regard to the Ignores Cover USR.
   
Made in au
Tea-Kettle of Blood




Adelaide, South Australia

Well, how do non-vehicles take cover saves against weapons with the Ignores Cover USR?

 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
Made in gb
Nurgle Veteran Marine with the Flu






They don't.
   
Made in im
Long-Range Land Speeder Pilot





also referring to an earlier question, there is one instance where vehicles taking damage is equivalent to causing wounds (ID still doesn't apply obviously) and that is in combat results vs a walker.
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 nutty_nutter wrote:
also referring to an earlier question, there is one instance where vehicles taking damage is equivalent to causing wounds (ID still doesn't apply obviously) and that is in combat results vs a walker.
Pretty sure you meant "any vehicle" instead of walker.
In most cases it only makes a difference in walker combat, but it's important for Chariots as well.
Also some wargear or rule might also exist that causes damage to a unit in combat with a tank for example (can't think of one, but the possibility is there).

This message was edited 1 time. Last update was at 2014/03/12 03:27:25


 
   
Made in im
Long-Range Land Speeder Pilot





no, read closer bud :p

a walker can sweep and lock you in combat (forgot about chariots so it applies there too) so any damage you inflict on the walker counts towards your combat resolution to see if you run away.
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 nutty_nutter wrote:
no, read closer bud :p

a walker can sweep and lock you in combat (forgot about chariots so it applies there too) so any damage you inflict on the walker counts towards your combat resolution to see if you run away.
I know that, I'm saying it's not a a walker only thing. It's for any vehicle (including walkers).

In theory, if a tank had some wargear that caused damage during the fight sub phase, and the unit caused no "wounds" the tank would win combat. Obviously it can't sweep... But the unit could run away.
   
Made in gb
Decrepit Dakkanaut




True silver armour possibly causes damage? (GK vehicle upgrade)

I use it a lot to force a morale check a lot greater than I could otherwise - assaulting a transport and a non vehicle unit, causing 2 or 3 pens and a -4 -:> -6 on top of the morale check can be deadly, and depending on target easier than causing wounds to the actual unit.
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Ah great! I was struggling for an example, thanks.
So a Psyker hits a Rhino, but fails to damage, suffers a wound in return from the armour. Looses combat by 1, flees from the Rhino
   
Made in be
Kelne





That way,then left

Tau flechettes discharger and HH Anbaric claws too
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Don't Fletchettes trigger on the charge? A bit like Overwatch?
Would they count for combat result?
   
Made in dk
Tail Gunner





Flechette Discharger hits are resolved at Initiative step 10, so they should count towards Assault Results.
   
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Using Inks and Washes




St. George, Utah

 grendel083 wrote:
Don't Fletchettes trigger on the charge? A bit like Overwatch?
Would they count for combat result?
Yes, because it happens during the assault phase, at initiative 10.

@Ouze: Another exception to removing things from play that are immune to Instant Death is Dire Swords. Unit who takes a wound to it has to take a leadership check or get their soul ripped out, removing them from play. Only time you ever really see it played is Asurmen because it's not worth it's points on a regular Dire Avenger Exarch, but exceptions to the rule are exceptions to the rule.
   
Made in gb
Decrepit Dakkanaut




SRSFACE - t o be more accurate, they count because they occur during the FIght! sub-phase. Just occuring during the assault phase is not sufficient.
   
 
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