Switch Theme:

Building A Sector  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Battlefield Professional




Norwich, UK

Currently on a small, 40K related project in the form of creating a sector to set a few stories in and maybe even a few games.

Working on creating the planets, though I wished to sort out a couple of defining features of the sector that has shaped it from it's history.

The 'Lurkers'


Prior to Human colonization the sector in question was ruled over by a Xenos empire known as the Lurkers, Human contact and the resultant conflicts brought about the collapse of the empire with the Lurkers retreating into what later become a neighbouring sector. The Lurkers would launch raids over the years and during the chaos of the Dark Age of Technology managed to recapture a few worlds, though they lost them again when the Imperium expanded into this part of the galaxy. Even with the sector under Imperial control theLurkers have remained a constant threat, still launching raids from time-to-time that brought reprisals from the Imperial Navy in the form of counter-raids. This constant pattern of raids continued until a major Lurker raid that left the sector reeling, though at this time the Imperium was busy fighting a major campaign elsewhere and instead of giving aid the Imperium levied a larger than normal tithe on the sector to raise additional regiments for the Imperial Guard.

Naturally the locals weren't at all happy about this and plotted to succeed from the Imperium...

*Very few if any person has seen an actual Lurker, further adding to the race's terrible reputation.
*Aside from their space vessels, small craft known as Snatch-ships )which captures victims via an unknown form of Xenos technology) have been encountered most commonly during raids.


The Genci

The Genci are the other Xenos present in the sector, having previously been enslaved for centuries by the Big Bad. They're Humanoid and can pass for Human if they hide their non-Human features, though they try to keep a low profile and move amongst the lower levels of Imperial society amongst the dregs of Humanity. Course if discovered by the Imperial authorities they tend to be given over to the Ordo Xenos to be carted off to somewhere...unpleasant.

*Slightly smaller build compared to the average Human.
*Four digit hands and feet as oppose to the normal five for Humans.
*Pointed ears that have a green pigment to them.
*Also a tail, but a few undergo surgery to remove it in order to pass for Human more easily.
*Originally a tribal culture prior to their centuries long period of enslavement, their homeworld is unknown.
*The Magos Biologis believes that the race underwent a period of forced evolution at some point in the distant past, though it lacks evidence.

~ ~ ~

Thoughts and comments welcomed.

This message was edited 1 time. Last update was at 2014/03/16 19:41:21


Wings of the Aquilla - A 40K aviation story.

Utherwald Press Facebook Page - An Indie RPG Publisher.

Utherwald Press Blog 
   
Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

I like it, have you thought of a motive for the Genci infiltrating the lower rungs of society, or are you keeping that as an unknown?

As for the "Big Bads", you might consider naming them after your sector, or even just giving them a name like "the dark ones", the "fiends", something descriptive, that the locals might call them.

Looking forward to more!

"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
Made in gb
Battlefield Professional




Norwich, UK

 Dark Apostle 666 wrote:
I like it, have you thought of a motive for the Genci infiltrating the lower rungs of society, or are you keeping that as an unknown?


The basic idea was that the lower rungs of society is easier to hide in and that the Genci would blend in much better than some mutants can.

Hm, the Dienstad Fiends.

Not 100% on that yet, probably once I've gotten what sort of alien species decided upon then picking a name might be easier.

Wings of the Aquilla - A 40K aviation story.

Utherwald Press Facebook Page - An Indie RPG Publisher.

Utherwald Press Blog 
   
Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

Ah, got it, they're just hiding - I've read too many Inquisition novels, I always look for diabolical schemes

I quite like the "Dienstadt Fiends" as a name, but if you've got a better name for your alien opressors, you could always use the Fiends elsewhere - maybe a very fierce regiment of the IG or something.


"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
Made in gb
Battlefield Professional




Norwich, UK

 Dark Apostle 666 wrote:
Ah, got it, they're just hiding - I've read too many Inquisition novels, I always look for diabolical schemes


Heh.

They're basically trying to climb out of the muck for the second time, though mostly by keeping their heads down until they see a chance to get out of dodge as it were. That said there would be small groups of radicals that take...drastic action on occasion, but for the most part the Genci are basically nomads drifting from world-to-world as they seek to get by and keep a low profile.

Regardless, been creating a few planets for the sector will decide later on which ones lean what way with regards to the secessionist Accord faction.


*Coltarin - Civilized World.
*Imbrinium - Knight/Ice World.
*Kassaran - Oceanic/Mining World with orbital shipyards.
*Lamoni - Civilized World, has democratically elected government. - Imperial
*Licentia - Civilized World.
*The Lyran Group - Fortress World(s), cluster of fortress worlds guarding the warp route from the Xenos infested Ariadna Expanse.
*Mokastana - Agri World laying close to the Ariadna Expanse, maintains a sizeable PDF militia force.
*Morrdh - Frontier World, known for extensive ruins and great Cyclopean cities long buried beneath millennia of dark forest and dank swamplands. Also known as a smuggler's haven and being dependant on aviation as it's main source of transit. - Imperial
*New Garrack - Agri World, semi-arid and hosts vast herds of Grox. - Imperial
*Ramarck - Hive World, capital world of the Dienstad Sector. - Accord
*Skell - Jungle Feudal World. - Contested
*Stevid - Cardinal World. - Contested (Under siege by Accord forces)

This message was edited 6 times. Last update was at 2014/03/17 14:12:47


Wings of the Aquilla - A 40K aviation story.

Utherwald Press Facebook Page - An Indie RPG Publisher.

Utherwald Press Blog 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

... you need an "Old Garrack" somewhere, which has some sort of sordid history or tale that explains the need for a New version.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in gb
Battlefield Professional




Norwich, UK

 Psienesis wrote:
... you need an "Old Garrack" somewhere, which has some sort of sordid history or tale that explains the need for a New version.


Not really, theres a few planets around in the Imperium with 'New' in their names despite there not being an 'Old' one anywhere.

Suppose the settlers of New Garrack could've originally been colonists of another colony called Garrack.

Wings of the Aquilla - A 40K aviation story.

Utherwald Press Facebook Page - An Indie RPG Publisher.

Utherwald Press Blog 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

The "Old" ones probably got exterminated... either by Inquisitorial edict or rogue comet.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in gb
Battlefield Professional




Norwich, UK

 Psienesis wrote:
The "Old" ones probably got exterminated... either by Inquisitorial edict or rogue comet.


Rogue comet idea could work, gives a reason for the colonists to resettle and name their new home after the old one.

Wings of the Aquilla - A 40K aviation story.

Utherwald Press Facebook Page - An Indie RPG Publisher.

Utherwald Press Blog 
   
Made in gb
Tough Traitorous Guardsman





Liverpool Hive

 Psienesis wrote:
The "Old" ones probably got exterminated... either by Inquisitorial edict or rogue comet.


Why? Old Garrack could be anything, it could simply be the planet settlers were taken from to colonise the newly cleansed world, could be the home world of the Rogue Trader/Explorator who found it etc.

New York exists without York ever being wiped out.

---

On the OP I'm certainly interested, I've actually started a similar project so I'm intrigued to see what you do.

This message was edited 1 time. Last update was at 2014/03/13 00:03:55


Oh What a Lovely War. 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

But RL Earth isn't Grimdark, either.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in gb
Tough Traitorous Guardsman





Liverpool Hive

 Psienesis wrote:
But RL Earth isn't Grimdark, either.


And the problem with Grimdark is when it goes from setting atmosphere to saturation, unless the story of New Garrack needs Old Garrack to have be lost to some calamity its unnecessary.

Oh What a Lovely War. 
   
Made in gb
Battlefield Professional




Norwich, UK

 Jape wrote:
 Psienesis wrote:
But RL Earth isn't Grimdark, either.


And the problem with Grimdark is when it goes from setting atmosphere to saturation, unless the story of New Garrack needs Old Garrack to have be lost to some calamity its unnecessary.


TBH regarding New Garrack I'll probably go with the following;

"New Garrack? What happened to 'old' Garrack?"

"Err...you know I'm not really sure..."

Wings of the Aquilla - A 40K aviation story.

Utherwald Press Facebook Page - An Indie RPG Publisher.

Utherwald Press Blog 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

Sure, might be something that no one "alive" in the current era of the sector has any knowledge of, but it's an opportunity for a story of historical interest.

Could be that "Old Garrack" was a world founded in the initial days of human settlement of the sector, named after some Lord General or Lord Admiral or some other notable worthy that had some kind of major victory against your Big Bads, but then something happened to the world. Maybe people started worshipping Lord Garrack as a saint, or as an Emperor Reborn or some other heresy. Maybe the Big Bads took a pot-shot at the planet bearing his name with a mass-driver and shattered it. Maybe the world fell to recidivists and secessionists (as did many of the worlds conquered by Lord Solar Macharius after his death).

All sorts of opportunities for stories there.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in gb
Battlefield Professional




Norwich, UK

 Psienesis wrote:
Sure, might be something that no one "alive" in the current era of the sector has any knowledge of, but it's an opportunity for a story of historical interest.

Could be that "Old Garrack" was a world founded in the initial days of human settlement of the sector, named after some Lord General or Lord Admiral or some other notable worthy that had some kind of major victory against your Big Bads, but then something happened to the world. Maybe people started worshipping Lord Garrack as a saint, or as an Emperor Reborn or some other heresy. Maybe the Big Bads took a pot-shot at the planet bearing his name with a mass-driver and shattered it. Maybe the world fell to recidivists and secessionists (as did many of the worlds conquered by Lord Solar Macharius after his death).

All sorts of opportunities for stories there.


True, though I'll probably leave it open ended for now.

More looking at getting the Big Bad nailed down and then various planets sorted.

Wings of the Aquilla - A 40K aviation story.

Utherwald Press Facebook Page - An Indie RPG Publisher.

Utherwald Press Blog 
   
Made in gb
Battlefield Professional




Norwich, UK

Slowly expanding the list of planets, getting bit of an interesting mix.

Probably an idea to expand a little on the Genci.

*Slightly smaller build compared to the average Human.
*Four digit hands and feet as oppose to the normal five for Humans.
*Pointed ears that have a green pigment to them.
*Also a tail, but a few undergo surgery to remove it in order to pass for Human more easily.
*Originally a tribal culture prior to their centuries long period of enslavement, their homeworld is unknown.
*The Magos Biologis believes that the race underwent a period of forced evolution at some point in the distant past, though it lacks evidence.

Wings of the Aquilla - A 40K aviation story.

Utherwald Press Facebook Page - An Indie RPG Publisher.

Utherwald Press Blog 
   
Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

I like it, although I still think they must be up to something - my heretic senses are tingling...

It's sometimes hard to choose a bad guy, I would say that if it's really giving you trouble, just leave them as a shadowy threat over the border - maybe that no-one talks about them in detail because they're so damn scared of them?


"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
Made in gb
Battlefield Professional




Norwich, UK

 Dark Apostle 666 wrote:
I like it, although I still think they must be up to something - my heretic senses are tingling...

It's sometimes hard to choose a bad guy, I would say that if it's really giving you trouble, just leave them as a shadowy threat over the border - maybe that no-one talks about them in detail because they're so damn scared of them?



Good idea, probably go with Fiends or something at least for the name....either way probably an Ordo Xenos presence in the sector.

Wings of the Aquilla - A 40K aviation story.

Utherwald Press Facebook Page - An Indie RPG Publisher.

Utherwald Press Blog 
   
Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

I'd say so, the Ordo Xenos would certainly be keeping an eye on things, especially if there's an infiltrating race with unknown goals creeping around, and a threat so terrible that people fear to mention it just over the borders.

"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
Made in gb
Battlefield Professional




Norwich, UK

 Dark Apostle 666 wrote:
I'd say so, the Ordo Xenos would certainly be keeping an eye on things, especially if there's an infiltrating race with unknown goals creeping around, and a threat so terrible that people fear to mention it just over the borders.


Yes, very much so.

Regardless, time to cover the other threat to Imperial interests in the sector.

The Accord

Though the Ariadna Fiends had been a constant threat and had launched countless raids over the centuries, the citizens of the Dienstad Sector took comfort in the fact that Imperial aid was fairly quick in coming. Typically raids would be against single worlds that lay close to the Expanse and the Xenos would retreat after no more than a scant few hours, within a few days the Imperial Navy would cross into the Expanse and launch a raid of it's own against a Xenos controlled world. Thus the never ending cycle of raids and counter-raids continued, though a constant of being taken by the Xenos prevailed.

The Great Raid changed all that.

In an single unprecedented event Xenos launched strikes against multiple worlds scattered across the sector seemingly at once, as the Xenos Snatch-ships screamed through the skies of countless another scream echoed across the Void in the form of Astropathic distress calls. PDF units fought bravely, but as suddenly as the raids began they suddenly ended as the Xenos withdrew and disappeared into the dark depths of the Void once more. In the aftermath of the raids the sector counted the cost of the damage inflicted by the Xenos and began the thankless tasks of documenting the millions of missing persons reported to have been taken by the Xenos. As before the call for Imperial aid went out and as expected a response was received, even if it wasn't what the Dienstad Sector had expected.

The Imperium was heavily committed in fighting an Ork Waaagh in the neighbouring Norvic Sector, losses had been especially heavy and fresh troops were badly needed, though by the time of the Great Raid an Astropathic dispatch was already enroute to the Dienstad Sector with a demand for troops to be raised. The dispatch's arrival in the wake of the Xenos' attack served as a double blow to the citizens of the Dienstad Sector, a number of anti-Imperial protests broke out across multiple worlds as word got out. Believing the dispatch to be the Imperium's response to their cry for help, the Sector's elders met and eventually decided that they could no longer depend on the Imperium to be there for them and opted to take matters into their own hands. Thus the Accord was formed and a message was spent back to Imperial authorities stating that the Sector refused to meet the Imperium's demand for troops and that the Sector was declaring independence.

It couldn't have come at a worse time for the Imperium, heavily engaged against the Orks in the Norvic Sector as it was. The Dienstad Rebellion would have to be crushed and quickly, so troops that would've otherwise fought the Greenskins were diverted to fight the Accord alongside the few loyal troops that Imperium had within the Dienstad Sector.


Automatically Appended Next Post:
For the Big Bad I'm thinking that maybe Lurkers would be a better name than Fiends.

Mainly because the Xenos in question spent most of their time lurking just beyond the fringes of Imperial space.

This message was edited 1 time. Last update was at 2014/03/16 13:20:46


Wings of the Aquilla - A 40K aviation story.

Utherwald Press Facebook Page - An Indie RPG Publisher.

Utherwald Press Blog 
   
Made in gb
Ghost of Greed and Contempt






Engaged in Villainy

I like "Lurkers", though I'm sure there's another word that I simply can't remember right now which has the same meaning but darker connotations... Just can't think what it is though!
And I must congratulate you on the "Snatch-ships" - that suggests something very unpleasant happening to the people that get taken in raids.
Not the euphemistic "harvesting" of the Necrons/Nids, but the act of tearing people away from their homes suddenly and without warning - very emotive, in a way.

As to "the Accord", I like that a lot too, it sounds like the kind of reasonable name that a non-chaotic rebellion might take, and the whole bad-timing and misunderstandings SNAFU is beautifully appropriate to the way the Imperium runs itself.

"He was already dead when I killed him!"

Visit my Necromunda P&M blog, here: https://www.dakkadakka.com/dakkaforum/posts/list/0/747076.page#9753656 
   
Made in gb
Death-Dealing Dark Angels Devastator




U.K

just a thought for the Snatch ships... the Genci are humanoid right? suggestion of forced mutation... maybe the Lurkers have a limited understanding when it comes to gentics and they are forcing mutations upon Lurkers to turn them into Genci to keep watch on the Human population... to better help with their raids... the massive raid could have been folowed by an increase in Genci sightings... i know it means a change of backstory with the Genci but it ties everything up in one happy bundle..

For reference:

- Lurkers raid "snatch-ships" take humans
- Lurkers manipulate genetics of their own young to turn them into Genci
- Genci initiats train for years in stealth and surveilance
- huge Genci incursion (inset name here)
- local arbites see significantly more Genci around the sector
- Call in Ordo Xenos support


 
   
Made in gb
Battlefield Professional




Norwich, UK

 MrBlackledge wrote:
just a thought for the Snatch ships... the Genci are humanoid right? suggestion of forced mutation... maybe the Lurkers have a limited understanding when it comes to gentics and they are forcing mutations upon Lurkers to turn them into Genci to keep watch on the Human population... to better help with their raids... the massive raid could have been folowed by an increase in Genci sightings... i know it means a change of backstory with the Genci but it ties everything up in one happy bundle..

For reference:

- Lurkers raid "snatch-ships" take humans
- Lurkers manipulate genetics of their own young to turn them into Genci
- Genci initiats train for years in stealth and surveilance
- huge Genci incursion (inset name here)
- local arbites see significantly more Genci around the sector
- Call in Ordo Xenos support


Like the idea of Lurker infiltrators, though I wish to keep the Genci backstory as it is.

Lurker controlled Humans on the other hand....

Wings of the Aquilla - A 40K aviation story.

Utherwald Press Facebook Page - An Indie RPG Publisher.

Utherwald Press Blog 
   
Made in gb
Death-Dealing Dark Angels Devastator




U.K

Just a suggestion, i really like the story so far and there is a lot of room for playing around with the history.

oh and the whole "Old/New Garrack" my idea with that is pretty simple.

Old Garrack is just a legend. nothing of its location is logged all that is know is that during a time of retribution thousands of years ago the thunder and lightning god cracked the earth beneath which the population stood as retribution for the death of his favoured son "insert name here" captiain of the 19th company "insert legion here"

Old Garrack is now a rock with a pathetic mining colony in Segmentum obscurus inhabitant of New Garrack are survivors on the emps vengeance


Automatically Appended Next Post:
just a bunch of stuff to build on, you need idea just ask i love this sort of stuff

This message was edited 1 time. Last update was at 2014/03/17 11:27:33



 
   
Made in gb
Mighty Vampire Count






UK

Thanks for sharing - some interesting ideas and look forward to reading more

I am guessing the "lurkers" is the human name for the xenos - perhaps have the Genci have another name for them?

They do sound quite Dark Eldar like - which is no bad thing? and so could either be a a few behgind the scenes or give the ability to let playes gain the wrong idea about what / who they are facing.......... a Hormunclus orchastrating the whole thing as a grand experiment would be quite fun (well for him or her)

Also they are a little like the Srieb from Babylon 5?

How does the Cardinal World, its rulers and any Adepta Sororitas / Adeptus Arbites on world respond to the formation of the Acord? Could set the scenes for civil war?

I wrote a sector out for another game - let mw know if its any use of interest for idea mining

This message was edited 1 time. Last update was at 2014/03/17 11:43:05


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Battlefield Professional




Norwich, UK

 Mr Morden wrote:
Thanks for sharing - some interesting ideas and look forward to reading more

I am guessing the "lurkers" is the human name for the xenos - perhaps have the Genci have another name for them?


Thank you and yes it is the Human name. Yes the Genci have their own name for the Lurkers which would probably loosely translate as "The Enslaver of the Dark" or something along those lines.

They do sound quite Dark Eldar like - which is no bad thing? and so could either be a a few behgind the scenes or give the ability to let playes gain the wrong idea about what / who they are facing.......... a Hormunclus orchastrating the whole thing as a grand experiment would be quite fun (well for him or her)


They do a bit, though didn't want to use any of the major Xenos since there is a ton of minor ones out there in the fluff.

Also they are a little like the Srieb from Babylon 5?


Less experimentation, more stocking up on fodder and slave labour.

How does the Cardinal World, its rulers and any Adepta Sororitas / Adeptus Arbites on world respond to the formation of the Accord? Could set the scenes for civil war?


Since they're pro-Imperial organisations they would most likely side with the Imperium, though they would probably find themselves under attack quite quickly by Accord troops. Besides the capture of the Cardinal World would be a symbolic victory for the Accord, chiefly due to how it's the recognizable form of the Imperial Cult in the sector.

Wings of the Aquilla - A 40K aviation story.

Utherwald Press Facebook Page - An Indie RPG Publisher.

Utherwald Press Blog 
   
Made in gb
Mighty Vampire Count






UK

Hmm so they are discarding the Imperial Cult? lots of potential for civil war then as many in the Imperium are true believers Both the Arbites and Sororitas are quite good at defensive warfare and it will certainly stir bad feelings amongst some people attacking the latter. Is tehre anything important on the Cardinal World that may stimulate the Church to launch a expedition ot reclaim relics or even a Crusade?

Also interesting to see what they do with Psykers?

I assume they are limited to in system ships so they will be vulnerable to a Imperial Navy force or a passing Astartes warship....

I wonder where the nearest Forgeworld is and how much /what they can produce in their own area?

This message was edited 1 time. Last update was at 2014/03/17 16:06:28


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Battlefield Professional




Norwich, UK

 Mr Morden wrote:
Hmm so they are discarding the Imperial Cult? lots of potential for civil war then as many in the Imperium are true believers Both the Arbites and Sororitas are quite good at defensive warfare and it will certainly stir bad feelings amongst some people attacking the latter. Is tehre anything important on the Cardinal World that may stimulate the Church to launch a expedition ot reclaim relics or even a Crusade?


Again, some good thought provoking questions.

The Cardinal World is where the Imperial Cult is unsurprisingly strongest, in the rest of the sector the Cult is acknowledged with some worlds being more warmer to the Cult in terms of relations than others. In the aftermath of the Great Raid mainly are feeling let down by the Emperor, something that hasn't been helped by the Cult accusing the sector of not being devout enough.

Thinking that there might be some relics, perhaps guarded by a small detachment of Sororitas.

The Arbites on the other hand are the Imperium's lawmen and separate from the Cult, probably see some of their precincts holding out for a little while.

Also interesting to see what they do with Psykers?


Ah yes, Psykers...

I dunno really, thinking maybe having there be far lower than average numbers of Psykers in the sector due in part to the Lurker raids.

I assume they are limited to in system ships so they will be vulnerable to a Imperial Navy force or a passing Astartes warship....


Yes, envisioning the Accord's fleet mostly being system defence vessels.

Though they would still have interstellar ships in the form of armed freighters, some salvaged warships, one or two Rogue Trader fleets they've convinced to back their cause and captured pirate vessels. But they're lucky in that Battlefleet Dienstad has had much of it's strength reassigned to fighting the Orks in the neighbouring Norvic Sector, effectively leaving patrol vessels and the reserve fleet....

I wonder where the nearest Forgeworld is and how much /what they can produce in their own area?


The Lyran Group would have an Industrial World backing it up in order to keep the Fortress Worlds there supplied. Certainly the Accord could put it to their own uses long as they hold this world.

Wings of the Aquilla - A 40K aviation story.

Utherwald Press Facebook Page - An Indie RPG Publisher.

Utherwald Press Blog 
   
Made in gb
Mighty Vampire Count






UK

Cool lots of interesting things that can be done with the Cardinal World as its likely to be on a pilgrim route

If the Cardinal World was untouched by the Great raid then perhaps the lack of Faith is actually something that the Sector is guilty of!

Perhaps the Lurkers, Like the Necrons are anti-psyker/warp?


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Battlefield Professional




Norwich, UK

 Mr Morden wrote:
Cool lots of interesting things that can be done with the Cardinal World as its likely to be on a pilgrim route

If the Cardinal World was untouched by the Great raid then perhaps the lack of Faith is actually something that the Sector is guilty of!

Perhaps the Lurkers, Like the Necrons are anti-psyker/warp?



Thought I'd replied to this, though the forums have been a bit wonky past few days.

Anyway, that is a good point.

I envision most worlds being raided save for a few far flung ones that were a little out of the way, in my head the Cardinal World is close to the center of the sector. Could be interesting if the world was avoided by the Lurkers.

Haven't decided upon the exact connection between psykers and the Lurkers yet, save that the sector has far lower than average number of psykers.

Wings of the Aquilla - A 40K aviation story.

Utherwald Press Facebook Page - An Indie RPG Publisher.

Utherwald Press Blog 
   
 
Forum Index » 40K Background
Go to: