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Made in us
Dakka Veteran





Thoughts?

What chapter tactics from codex sm or codex would you use?

can it compete and hold its own?

Only scouts as troops, a themed army, could it compete?

thanks in advance...

Good trades: 8!!


 
   
Made in us
Longtime Dakkanaut




I believe the winning list from the torrent of fire invitational used just scouts as troops
   
Made in us
Locked in the Tower of Amareo




nobody wrote:
I believe the winning list from the torrent of fire invitational used just scouts as troops


There you go. Pretty bad condemnation of tactical marines as well.
   
Made in gb
Prophetic Blood Angel Librarian




6 scout squads with 6 landspeeder storms only comes to 600pts. 6 scoring units that can all outflank, are in fast skimming assault vehicles that each have a blind weapon. Not too bad when you consider that you will still have 1250pts to spend in a 1850pt tournament...
   
Made in us
Longtime Dakkanaut




nobody wrote:
I believe the winning list from the torrent of fire invitational used just scouts as troops


Slight correction: he also had two psyback henchmen squads
   
Made in nz
Major




Middle Earth

For chapter tactics I'd say Imperial fists (if you have lots of bolter scouts), Ultramarines (because any army can benefit) or maybe go dark angels for the bolter banner.

We're watching you... scum. 
   
Made in us
Longtime Dakkanaut




IMO don't bother looking for a chapter tactics to buff the scouts...decide what you are going to use in the rest of the army and go from there. The scouts are just there to grab objectives and harass the backfield.
   
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Land Raider Pilot on Cruise Control





Maryland

Scouts in LSS are actually very good. Scouts bikes are a litle meh. Sniper Scouts are also good.

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Ork-Hunting Inquisitorial Xenokiller




Strike Cruiser Vladislav Volkov

Iron Hands tactics are great for scouts in Land Speeder Storms. IWND on the LSS helps its survivability a tad, and giving the scouts 6+ FNP certainly doesn't hurt either. I personally prefer to run the scouts with bolt pistol & CCW and take advantage of the Cerberus Launcher's Blind rule and the fact that the LSS is open-topped and therefore an assault vehicle. You can put a heavy flamer on the LSS for free to mitigate the fact that it only has BS3. Then you can use the scouts to mop up enemy troops choices after popping any transport they might be hiding in, with the remaining 1250ish points in your list.

This message was edited 2 times. Last update was at 2014/03/13 00:21:52


   
Made in nz
Disguised Speculo





Make them Minotaurs if people have relented on Forgeworld. No panic tests from shooting attacks + outflanking = holy gak A grade scoring
   
Made in us
Bounding Assault Marine




St Louis, MO

 Dakkamite wrote:
Make them Minotaurs if people have relented on Forgeworld. No panic tests from shooting attacks + outflanking = holy gak A grade scoring
This. All day, everyday, and twice on Sunday. For 330 pts you get 30 ccw armed scouts that can charge up the field and your opponent has to kill each squad entirely before they will break. they can bull rush (pun intended) straight into your enemy lines and give excellent relief to the rest of your army. In addition to never breaking from shooting attacks they also get crusader (which is underrated) and +1 charge range in your enemy's deployment zone. Every game my scouts have been my MVP's by a long shot. Even sniper scouts using Minotaurs CT are awesome as they arent really that afraid of shooting so long as one of them survives to keep that objective. Either your opponent focuses on them and leaves the rest of your army alone, or he ignores them and is shocked at what they can actually do. In addition, if you run them with Asterion Moloc as your warlord (who is an absolute beast) they gain PE: SM which makes them more than capable at taking on the majority of 40k troop choices. Having said that, keep them cheap and effective. Stay away from costly upgrades and bolters.
   
Made in ch
Annoyed Blood Angel Devastator




i got BA and we haven't LSS... is still scout army viable? ie putting 10 scout squad on a stormraven, and other sniper squad infiltrate here or there?
i don't think so :\ but still asking

--
Each Uisge
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Ork-Hunting Inquisitorial Xenokiller




Strike Cruiser Vladislav Volkov

Scouts in a Stormraven can make for great late-game scoring. Obviously the Stormraven costs more than the LSS, but it also lacks the heavy flamer option and the cerberus launcher, so the beardier strategies become unavailable.

   
Made in us
Locked in the Tower of Amareo




each-uisge wrote:
i got BA and we haven't LSS... is still scout army viable? ie putting 10 scout squad on a stormraven, and other sniper squad infiltrate here or there?
i don't think so :\ but still asking


BA aren't viable in general. So the answer is no.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Land Speeder Storms are just awesome. I like the idea a lot and since I play Ravenguard, it's kind of my favorite idea for a SM army. It can smash a vehicle based list in its sleep but it struggles against volume of fire type forces like Tau who dont really rely on vehicles so much as they just like having them around. Footdar forces also make life a little tougher on Scout armies because they are just so damn fast i nthe case of Warp Spiders and other units. 4+ armor doesn't stand well to volume.

Still, the concept is absolutely within the realms of competitive play. You need a LOT of shotgun models and Power fisted Sgts.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
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Made in us
Longtime Dakkanaut




Minneapolis, MN

Scouts are pretty excellent (I've started to use them to the exclusion of Tactical squads), but only if you use them as dedicated scoring units. I run them in blobs of 10, usually breaking them into combat squads (I will keep them together if the mission features kill points). They're not good fighters, but infiltration/outflank/movethroughcover gives them great mobility, and it's pretty easy to get 2+ cover saves while camping next to objectives.
   
Made in us
Fixture of Dakka





San Jose, CA

To put it succintly, yes, they can be competitive.

Consider Imperial Fists, or whichever Chapter that lets them twin-link their rapid-fire bolters. 60 twin-linked bolter scouts can actually be quite effective.



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Annoyed Blood Angel Devastator




nobody wrote:
IMO don't bother looking for a chapter tactics to buff the scouts...decide what you are going to use in the rest of the army and go from there. The scouts are just there to grab objectives and harass the backfield.

This. You may also want to consider a bolt pistol/cc loadout for taking objective by force. A full squad of 10 will basically hit and wound most stuff in assault the same as a tac squad with 3 times as many attacks. Heck load em up on a LSS so you punch well above your weight, and at the drop of a hat too. Roast the victim unit with the HF, blind the survivors and then slice em into chop suey before they can swing back.

Speaking of LSS tactics, you guys that did, are dicks. Come tomorrow I'll be out another $70 because they sound really fun/effective to use.
   
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Fixture of Dakka





San Jose, CA

I've been running LSS with my scouts since 5E. Lol.



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ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
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Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in ch
Annoyed Blood Angel Devastator




Martel732 wrote:
each-uisge wrote:
i got BA and we haven't LSS... is still scout army viable? ie putting 10 scout squad on a stormraven, and other sniper squad infiltrate here or there?
i don't think so :\ but still asking


BA aren't viable in general. So the answer is no.
:_(
no love for we poor little emo vampires from space? ;_;

--
Each Uisge
3000 (approx)

some of my work here: https://imgur.com/user/MaleficoKelpie/posts

WH40k - Blood Angels https://imgur.com/a/p5F7u and Imperial Knight https://imgur.com/a/STDmxPF
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Kings of War https://imgur.com/a/x56ods7 
   
Made in us
Space Marine Scout with Sniper Rifle





When the new 6th Ed Space Marine codex came out, I immediately started building scouts only list! They are more competitive than allot of people give them credit for. The sheer amount of deployment options is what make them so amazing. Because of their deployment options, I always try to go second. Watch how your opponent sets up and then you can dictate whether or not to outflank or infiltrate or even deep strike your scouts ( if in a LSS or out the backdoor of a stormraven).
I have found that scouts synergies really well with thunderfire cannons, typhoon speeders, and stormravens. Use the thunderfire to bolster those ruins your cloaked sniper scouts are sitting in, and barring flamers, they will be their the whole game with their 2+ cover saves. Use the thunderfire to soften up your opponents backfield heavy support and then charge it full of your landspeeder storm full of CCW scouts, better if you have a veteran sgt with your favorite flavor of power weapon ( I like power mauls for their utility). Land Speeder typhoons are great for keeping up with a providing a bit of mobile punch for your LSS. keep them all dancing around the board and enjoy those jink saves. A LSS can go 30 inches on the last turn and net you the game time after time, even better if you went second, as then their is nothing your opponent can do about it. Throw a cheap, 5 man squad of scouts with no upgrades in the back of the storm raven, and if it dies, its not a huge loss, but if it doesnt they can jump out the back on the final turn of the game at full zoom and potentially net you another objective, that even your LSS couldn't get too.

As far as chapter tactics go, that is generally determined by the rest of your list, but I have found that if scouts are the majority of the list, the iron hands chapter tactic really does help keep my scouts up and kicking. Granted that a 6+ FNP is nothing to fully rely on, but it has actually won me more then one game when a vet sgt has refused to go down, making clutch FNP rolls. It will not die on vehicles is also really nice if you throw in a storm raven or talon. Also if you use thundfire cannons and the gun gets popped, you now have Mr fix it 2.0. IF you want to be a huge troll put a techmarine in the stormraven with a servitor or two and that thing will fly forever.

The difference between heresy and treachery is ignorance.  
   
Made in ca
Infiltrating Broodlord





Oshawa Ontario

nobody wrote:
I believe the winning list from the torrent of fire invitational used just scouts as troops


Be very careful with drawing the wrong conclusions here....he had 2x5 scouts in his primary detachment, and 1x5 scouts in his allied marine detachment. He didn't take scouts because scouts are good, he took them because it was the absolute cheapest way to make a legal army.

hapter Master: Shield Eternal, ThunderHammer, Bike, Artificer Armor
Chapter Master: Storm Shield , Powerfist, Bike, Artificer Armor

5 Scouts
5 Scouts

4 Centurions: Grav Amp/Hurricane Bolter(3x), ML/LC(1x). Omniscope
Stalker
Stalker

Tigurius

5 Scouts

Legion of the Damned: 5man. Combi Plasma, Plasma Gun, Plasma Cannon

ThunderFireCannon

Inquisitor Detachment:
Coteaz
Inquis: Rad Grenades, Psychotroke Grenades, Liber Heresius, 3x Servo Skulls

3 Acoloytes: Psyback
3 Acoloytes: Psyback


That is not a "scout army", that is a grav-deathstar, some anti-air and some inquisitor toppings with minimal troops.

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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Im glad to see more people are liking scouts. I just think, having played Guard at times, that the Scouts are nice in so many ways.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Fixture of Dakka



Chicago, Illinois

Honestly I just keep coming back to Scout Bikes, while not scoring are a wonderful unit.

Disadvantages

No real serious Anti - Vehicle beyond Astartes Launcher,SGT access to Combi Melta or Grav Pistol, Melta bombs, or a HTH weapon.

They do come with Krak Grenades

Use up a Fast Attack Slot

Non- Scoring

Advantages

Twin Linked Bolterguns negate BS3

Cover Save

Infiltrate gives them access to Outflanking

3pt Cheaper than Bikes

Access to a Locator Beacon

Scout , Infiltrate, and a 12 inch move. You can pretty much put them almost where you want.

One of the few units that can actually get off a first turn charge.

Cluster bombs


Access to Chapter Tactics

Possible to split them into two 5 man squads

Taking Khan only makes them even better.

I just feel they get over looked.







If I lose it is because I had bad luck, if you win it is because you cheated. 
   
Made in us
Longtime Dakkanaut




 Carnage43 wrote:
nobody wrote:
I believe the winning list from the torrent of fire invitational used just scouts as troops


Be very careful with drawing the wrong conclusions here....he had 2x5 scouts in his primary detachment, and 1x5 scouts in his allied marine detachment. He didn't take scouts because scouts are good, he took them because it was the absolute cheapest way to make a legal army.

hapter Master: Shield Eternal, ThunderHammer, Bike, Artificer Armor
Chapter Master: Storm Shield , Powerfist, Bike, Artificer Armor

5 Scouts
5 Scouts

4 Centurions: Grav Amp/Hurricane Bolter(3x), ML/LC(1x). Omniscope
Stalker
Stalker

Tigurius

5 Scouts

Legion of the Damned: 5man. Combi Plasma, Plasma Gun, Plasma Cannon

ThunderFireCannon

Inquisitor Detachment:
Coteaz
Inquis: Rad Grenades, Psychotroke Grenades, Liber Heresius, 3x Servo Skulls

3 Acoloytes: Psyback
3 Acoloytes: Psyback


That is not a "scout army", that is a grav-deathstar, some anti-air and some inquisitor toppings with minimal troops.



You'll note that my post stated "used scouts as troops" which was the criteria the OP requested.
   
 
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