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Made in us
Dakka Veteran






Ub3rb3n wrote:
I thought they could always have 2 guns

Nope, they have 1 dreadnought CCW by default and must take one ranged weapon. I somewhat wish you could give them two CCWs, but it'd be a waste of their BS3, just like giving a Kan a skorcha.

This message was edited 1 time. Last update was at 2014/05/26 18:40:25


 
   
Made in us
Tough-as-Nails Ork Boy





South Carolina

 Mr. Grey wrote:
Currently it's gun(of your choice + CCW.

Giving us a double gun option would be pretty sweet.


Agreed, it would really be useful to have a relatively cheap dual gun platfom. I typically don't run them because I prefer using dreads, but if they could have 2 guns like a Dread.. Holy crap, I'll be fielding them a lot more.

"Nothing good can ever come from staying with normal people." -Harry McDougal (Outlaw Star)
"Hey, I don't make the rules, I just twist them to my purpose." -Celia (Order Of The Stick) 
   
Made in us
Dakka Veteran





California

OMG to excited.

Since it can carry 6 , that's 5 burna boyz with 3 meks and a big mek. If they dont change. That's repairs up to 4 HP a turn.

2 weapons on kans be great....except for poping all my currents ones arms off lol

- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in us
Waaagh! Warbiker





Maryland, US

Now hopefully we all magnetized our KK arms, so we can remove all those now useless CC weapons !

My P&M blog: http://www.dakkadakka.com/dakkaforum/posts/list/588540.page

DR:70SGMB++I+Pw40k10#--D+A++/hWD390R+T(Pic)DM+

Da Fast and Da Furious! about 5000pts (25% painted)
2000pts (50% painted) 
   
Made in us
Charging Orc Boar Boy





HA! I am glad I could notice something that contributed to every ones excitement!

Stikk bommas are special among ork society for one reason - They know when you pull the pin out of a stikk bomb you throw the bomb not the pin!
 
   
Made in gb
Longtime Dakkanaut






rothrich wrote:
HA! I am glad I could notice something that contributed to every ones excitement!


Well done. If it turns out to be wrong we'll feed you to the squigs.
   
Made in dk
Rogue Grot Kannon Gunna





In your bits box

Look closely at the picture. They dont have 2 guns. the one closest has a ccw where the saws edge can just about be seen over the guys in front. There are 2 kans on the other side. 1 gun each.

Evil Sunz
The Dark Pact
 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

 Squidbot wrote:
They're not treads, they're feet.


Are you sure? My eyesight is pretty gak, but, those would be some incredibly stupid looking feet.
   
Made in gb
Longtime Dakkanaut






 BlaxicanX wrote:
 Squidbot wrote:
They're not treads, they're feet.


Are you sure? My eyesight is pretty gak, but, those would be some incredibly stupid looking feet.


100% positive.
   
Made in us
Dakka Veteran






 tarnish wrote:
Look closely at the picture. They dont have 2 guns. the one closest has a ccw where the saws edge can just about be seen over the guys in front. There are 2 kans on the other side. 1 gun each.


Doesn't look like it, the angle doesn't really show a 3rd kan, or a CCW.
   
Made in gb
Longtime Dakkanaut






 tarnish wrote:
Look closely at the picture. They dont have 2 guns. the one closest has a ccw where the saws edge can just about be seen over the guys in front. There are 2 kans on the other side. 1 gun each.


I don't see the second Kan on the right?
   
Made in dk
Rogue Grot Kannon Gunna





In your bits box

 Deunstephe wrote:
 tarnish wrote:
Look closely at the picture. They dont have 2 guns. the one closest has a ccw where the saws edge can just about be seen over the guys in front. There are 2 kans on the other side. 1 gun each.


Doesn't look like it, the angle doesn't really show a 3rd kan, or a CCW.


I guess you see what you want to

Evil Sunz
The Dark Pact
 
   
Made in gb
Longtime Dakkanaut






 tarnish wrote:
 Deunstephe wrote:
 tarnish wrote:
Look closely at the picture. They dont have 2 guns. the one closest has a ccw where the saws edge can just about be seen over the guys in front. There are 2 kans on the other side. 1 gun each.


Doesn't look like it, the angle doesn't really show a 3rd kan, or a CCW.


I guess you see what you want to


Not really. I totally see the CCW on the left Kan, but I don't see a third Kan on the right at all,
Rotated and cropped.
   
Made in us
Dakka Veteran






 tarnish wrote:
 Deunstephe wrote:
 tarnish wrote:
Look closely at the picture. They dont have 2 guns. the one closest has a ccw where the saws edge can just about be seen over the guys in front. There are 2 kans on the other side. 1 gun each.


Doesn't look like it, the angle doesn't really show a 3rd kan, or a CCW.


I guess you see what you want to


Kanz with dual guns is better than kanz without them. But I also don't see a CCW on that 2nd kan. The first one probably has a drill, the buzzsaw is actually just a part of a boyz shoulder bit, which comes from the nobz kit.
Spoiler:
Most of the shoulder pieces on these boyz come from the nob kit as well, so if anyone was thinking about new boyz - it's just some minor conversions.

Thanks Squidbot for rotating that picture, much easier on the neck! Do you know what size base it comes on? Is it a Knight base, or is it an oval/MC base?

This message was edited 2 times. Last update was at 2014/05/26 19:21:53


 
   
Made in dk
Rogue Grot Kannon Gunna





In your bits box

Oh right i see that now! then it really is true! to the printers! Kanz have more guns now

Evil Sunz
The Dark Pact
 
   
Made in au
[MOD]
Making Stuff






Under the couch

Puscifer wrote:
That's the thing about Ork players.

Most don't care how competitive they are as they are incredibly fun to play and convert.

Well, half right these days...

My orks were shelved in 5th edition because the wound allocation rules for mixed units made them painful to play. 6th edition made that worse by forcing me to roll saves one at a time, and 7th edition has made mixed units even more tedious to put on the table by combining one-at-a-time saves with resolving your own shooting one weapon at a time.

So yes, fun to convert. But they haven't been fun to play for some time now.



Still trying to figure out what to make of the G/Morkanaut. Hate the name, and the pictures aren't selling it so far, but it might be redeemable. It's a bizarre design direction when Forgeworld have shown just how awesome large Ork walkers can be...

 
   
Made in fi
Dakka Veteran





So Gorkanaut has the megadakkakannon + (ordinary) megakannon, and Morkanaut is the Mek version with megakannon + KMB + KFF? Both with transport capacity of 6?
   
Made in gb
Longtime Dakkanaut






 Deunstephe wrote:

Thanks Squidbot for rotating that picture, much easier on the neck! Do you know what size base it comes on? Is it a Knight base, or is it an oval/MC base?


Really hard to tell from what I saw, I would say IK base.
   
Made in us
Dakka Veteran






Gorkanaut has the deffstorm + a skorcha on the front, Morkanaut has kustom-megakannon and KMB, with KFF as an option. Both have transport capacity 6, yep.

 Squidbot wrote:
 Deunstephe wrote:

Thanks Squidbot for rotating that picture, much easier on the neck! Do you know what size base it comes on? Is it a Knight base, or is it an oval/MC base?


Really hard to tell from what I saw, I would say IK base.

Thought so, it'd be pretty tiny if it were on a regular oval base. If that's so as well, then the Gorkamorkanaut's price seems a bit fair. IKs cost £85 (140 USD), so £65 (110 USD) seems alright.

This message was edited 1 time. Last update was at 2014/05/26 19:57:25


 
   
Made in us
Dakka Veteran





 insaniak wrote:
Puscifer wrote:
That's the thing about Ork players.

Most don't care how competitive they are as they are incredibly fun to play and convert.

Well, half right these days...

My orks were shelved in 5th edition because the wound allocation rules for mixed units made them painful to play. 6th edition made that worse by forcing me to roll saves one at a time, and 7th edition has made mixed units even more tedious to put on the table by combining one-at-a-time saves with resolving your own shooting one weapon at a time.

So yes, fun to convert. But they haven't been fun to play for some time now.



Still trying to figure out what to make of the G/Morkanaut. Hate the name, and the pictures aren't selling it so far, but it might be redeemable. It's a bizarre design direction when Forgeworld have shown just how awesome large Ork walkers can be...


I'm anticipating that a lot of Ork players are going to be looting parts from the Lord of Skulls to combine with this kit...
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

For all of you convinced that the Kan on the left has a DCCW, look again, the "buzzsaw" you are looking at is actually the shoulder plate of the boy standing in front of the Kan. The weapon on that Kan's left arm is hard to distinguish, but from the tiny bit I can see, looks like it might be a drillbit DCCW, since that's the only one with a hose attached to the top.

Either which way, it's certainly not a Grotzooka. No hopper.

This message was edited 3 times. Last update was at 2014/05/26 20:33:07


 
   
Made in gb
Gangly Grot Rebel






Murrdox wrote:
 insaniak wrote:
Puscifer wrote:
That's the thing about Ork players.

Most don't care how competitive they are as they are incredibly fun to play and convert.

Well, half right these days...

My orks were shelved in 5th edition because the wound allocation rules for mixed units made them painful to play. 6th edition made that worse by forcing me to roll saves one at a time, and 7th edition has made mixed units even more tedious to put on the table by combining one-at-a-time saves with resolving your own shooting one weapon at a time.

So yes, fun to convert. But they haven't been fun to play for some time now.



Still trying to figure out what to make of the G/Morkanaut. Hate the name, and the pictures aren't selling it so far, but it might be redeemable. It's a bizarre design direction when Forgeworld have shown just how awesome large Ork walkers can be...


I'm anticipating that a lot of Ork players are going to be looting parts from the Lord of Skulls to combine with this kit...


I can see more synergy with Baneblade or Doomhammer. But I can see where you are coming from...

matphat wrote:For all of you convinced that the Kan on the left has a DCCW, look again, the "buzzsaw" you are looking at is actually the shoulder plate of the boy standing in front of the Kan. The weapon on that Kan's left arm is hard to distinguish, but from the tiny bit I can see, looks like it might be a buzzsaw anyway, since that's the only one with a hose attached to the top.


Thanks for that I couldn't post for some time. I wanted to highlight the same Sir!

Cheers!


#Warmongers 
   
Made in gb
Longtime Dakkanaut






I don't think it's a Grotzooka. It doesn't have the hopper. Not saying it's a CCW, just that it doesn't appear to be a Grotzooka
   
Made in ca
Mutilatin' Mad Dok





Personally, I'm not sold on the 'naut. I play Speed Freaks mostly, so I'd rather be seeing some new buggies and traks than an Ork version of a wraithknight/riptide (along with that 100$+ price tag... ouch)

If this speculation about killa kans turns out to be true though, I might have to reconsider putting together a stompy deff dread/killa kan/gorkanaut army. I've never really played a kanwall list and they look fun as hell.



Totally OT, but I see your avatar around the site all the time and never noticed that it blinks until just now. Freaked me right out.
   
Made in gb
Longtime Dakkanaut






So, apart from the Gork/Morkanaut, the new Meganobz and the possibility of Kans dual wielding, what else have we learned today?
7th June release for the Mork/Gorkanaut (Pre order 31st) and a few other listed bits, no mention of the Codex or any other models on the page. So I guess we expect everything else in the second week? Or possibly even a three waves? Since going to the new release format what have the waves been like? How many releases waves were there for IG? (Astra Miltarum my grizzled green arse)

Anyone else find it interesting they chose a Kommando model for the teaser?
   
Made in us
Dakka Veteran






 Squidbot wrote:
So, apart from the Gork/Morkanaut, the new Meganobz and the possibility of Kans dual wielding, what else have we learned today?
7th June release for the Mork/Gorkanaut (Pre order 31st) and a few other listed bits, no mention of the Codex or any other models on the page. So I guess we expect everything else in the second week? Or possibly even a three waves? Since going to the new release format what have the waves been like? How many releases waves were there for IG? (Astra Miltarum my grizzled green arse)

Anyone else find it interesting they chose a Kommando model for the teaser?


I found it interesting they used a kommando, but it might be because his head is suitably "mekky" what with the goggles and cigar.

I expect 3 waves of Orks, IG were 3 waves. First week we get hit with the Gorkamorkanaut as something shiny, then we get the new 'dex and maybe MANZ/Flashgits, third week would be whatever's left.

This message was edited 1 time. Last update was at 2014/05/26 20:56:37


 
   
Made in gb
Longtime Dakkanaut






Whatever's left:
Big Guns.
Painboy/Grotsnik
Big Mek/Bigger Manz
Possibly other stuff.
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

 Squidbot wrote:
Whatever's left:
Big Guns.
Painboy/Grotsnik
Big Mek/Bigger Manz
Possibly other stuff.


I'm really surprised people are still asking considering you have been posting this over and over. What more do they need?
   
Made in us
Dakka Veteran






 Squidbot wrote:
Big Mek/Bigger Manz
Possibly other stuff.

I'm still skeptical on the bigger MANZ, but everything else is definitely coming like you said.
Other stuff: Deffkoptas in plastic, better warbuggies/wartrakks?
   
Made in us
Ultramarine Terminator with Assault Cannon






Was this thing modeled after an old Epic model? Seems rather uninspired.
   
 
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