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Made in au
Irked Necron Immortal





Have the Gorka and Morkanaut points, thanks to Deutschland and /tg/


very sorry, but we've had to delete these.
Reds8n

This message was edited 1 time. Last update was at 2014/05/27 16:12:52


 
   
Made in us
Boom! Leman Russ Commander





Princeton, WV

Oh my! So much awesome collaboration in this thread! +1 for Killazoomer, but maybe call it Killazooma?
   
Made in de
Fresh-Faced New User





Sweet 5+ invulnarable save in 6" =)
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

is that the kff? 5+ invuls within 6"?

5000+ 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

 Dr. Delorean wrote:
Have the Gorka and Morkanaut points, thanks to Deutschland and /tg/

Not bad. 300pts for a 5HP AV 13 walker with a KFF, IWND and some AP2 blast weaponry seems alright to me.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in gb
Crazed Spirit of the Defiler




Ireland

 zachwho wrote:
is that the kff? 5+ invuls within 6"?


Looks like it, but only to all models not units. Last paragraph on the page beside the Morkanaut rules.

By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!

- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos


 
   
Made in au
Irked Necron Immortal





"Rettungswurf" Google Translates to "saving throw", so all I can do is appeal to our German-speaking allies as to whether an invulnerable save is referred to as a Rettungswurf anywhere.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






So, for all not able to sound angry all the time:

- KFF confirmed as 5++ save for models (not units) within 6"
- Gorkanaut has rampage, adding d3 attacks whenever outnumbered, but can't take KFF. Otherwise identical statline to Morkanaut.
- Gorkanaut 245 points, Morkanaut 230
- Text keeps talking about TL bazookas, unit entries have regular bazooks. Yay GW.


Automatically Appended Next Post:
 Dr. Delorean wrote:
"Rettungswurf" Google Translates to "saving throw", so all I can do is appeal to our German-speaking allies as to whether an invulnerable save is referred to as a Rettungswurf anywhere.


"Rettungswurf" has always been invulnerable save. Cover save would be "Deckungswurf".

This message was edited 2 times. Last update was at 2014/05/27 15:14:01


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in au
Irked Necron Immortal





Thanks for the translation, deutschfreund! Sorry about mangling your language.

Invuln save is goooooood. Models within 6" isn't so good though.
   
Made in gb
Smokin' Skorcha Driver




UK - Kent

Hard to tell for sure but the new manz don't look oversized so might be five to a box?
   
Made in us
Stoic Grail Knight





Raleigh, NC

Hmm, the difference in "units" to "models" will noticeably weaken the usefulness of the KFF. I wonder if the stats/points for the KFF on the Big Mek will be the same; if so, then maybe we will see Big Meks less simply because they aren't as viable.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Accolade wrote:
Hmm, the difference in "units" to "models" will noticeably weaken the usefulness of the KFF. I wonder if the stats/points for the KFF on the Big Mek will be the same; if so, then maybe we will see Big Meks less simply because they aren't as viable.

It might weaken the usefulness, but is it really surprising?
   
Made in us
Badass "Sister Sin"






Camas, WA




Rehosted so as not to break the rules.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Nasty Nob






Seems ridiculously overcosted to me. Five killa kans would be cheaper and more effective and killa kans aren't exactly good at the moment. There's absolutely nothing on that profile that justifies a higher cost than a riptide.

A battlewagon with a big mek and some tankbustas or lootas is tougher, faster and just as capable of killing stuff.

I really hope that the rest of the codex is a lot better.

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Dr. Delorean wrote:
Thanks for the translation, deutschfreund! Sorry about mangling your language.

Invuln save is goooooood. Models within 6" isn't so good though.


Well, "saving throw" is the correct translation, the Warhammer 40k translators just never cared for exact translation (which actually turned out mostly good). For example, nob was translated to "Boss" and Warboss became "Waaghboss".

That the 6" is models only now, isn't surprising. A single boy chaining the KFF to 29 others was just too strange, even for ork tech. I think it will balance out with the KFF no longer being ignorable and the ability to take up to 5 in a regular army.

3 MA KFF meks + 3 Morkanauts + 180 boyz seems like the re-installment of what used to be the kan wall to me.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Stoic Grail Knight





Raleigh, NC

 Kanluwen wrote:
 Accolade wrote:
Hmm, the difference in "units" to "models" will noticeably weaken the usefulness of the KFF. I wonder if the stats/points for the KFF on the Big Mek will be the same; if so, then maybe we will see Big Meks less simply because they aren't as viable.

It might weaken the usefulness, but is it really surprising?


No, not really. I don't know, I guess I would have liked to have seen a slight price drop since it will be much less effective. Maybe 40 points or thereabouts, consistent with the value but still a considerable investment.
   
Made in es
Growlin' Guntrukk Driver with Killacannon






 Perfect Organism wrote:
Seems ridiculously overcosted to me. Five killa kans would be cheaper and more effective and killa kans aren't exactly good at the moment. There's absolutely nothing on that profile that justifies a higher cost than a riptide.

A battlewagon with a big mek and some tankbustas or lootas is tougher, faster and just as capable of killing stuff.

I really hope that the rest of the codex is a lot better.


Yep, it's costly. But the built-in 5++ bubble to protect your walkers is nice to have, even more so if your other KFF meks are busy elsewhere.



War does not determine who is right - only who is left. 
   
Made in gb
Bonkers Buggy Driver with Rockets






Updated first post with that, good find guys



Grimjaw's Doom Riderz - 1500pts, 98% WIP 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Accolade wrote:
 Kanluwen wrote:
 Accolade wrote:
Hmm, the difference in "units" to "models" will noticeably weaken the usefulness of the KFF. I wonder if the stats/points for the KFF on the Big Mek will be the same; if so, then maybe we will see Big Meks less simply because they aren't as viable.

It might weaken the usefulness, but is it really surprising?


No, not really. I don't know, I guess I would have liked to have seen a slight price drop since it will be much less effective. Maybe 40 points or thereabouts, consistent with the value but still a considerable investment.

Yeah, but should it actually have been "units" before?
   
Made in us
Stoic Grail Knight





Raleigh, NC

 Kanluwen wrote:
 Accolade wrote:
 Kanluwen wrote:
 Accolade wrote:
Hmm, the difference in "units" to "models" will noticeably weaken the usefulness of the KFF. I wonder if the stats/points for the KFF on the Big Mek will be the same; if so, then maybe we will see Big Meks less simply because they aren't as viable.

It might weaken the usefulness, but is it really surprising?


No, not really. I don't know, I guess I would have liked to have seen a slight price drop since it will be much less effective. Maybe 40 points or thereabouts, consistent with the value but still a considerable investment.

Yeah, but should it actually have been "units" before?


Knowing GW, I honestly couldn't tell you.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Agent_Tremolo wrote:
 Perfect Organism wrote:
Seems ridiculously overcosted to me. Five killa kans would be cheaper and more effective and killa kans aren't exactly good at the moment. There's absolutely nothing on that profile that justifies a higher cost than a riptide.

A battlewagon with a big mek and some tankbustas or lootas is tougher, faster and just as capable of killing stuff.

I really hope that the rest of the codex is a lot better.


Yep, it's costly. But the built-in 5++ bubble to protect your walkers is nice to have, even more so if your other KFF meks are busy elsewhere.


I'd also like to point out that the writer didn't specify "against shooting". It might still be in the codex, but one can dream, right?

Also note that KFF spreads from the base, assuming the Morkanaut is based on the oval flyer base, that's easily enough to get two mobs of boys underneath.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

KFF being 5++ now more than makes up for the nerf IMO. I can't tell you how often I've been fried by cover ignoring fire in 6th.
It will be SO NICE to be able to always take my KFF save.
   
Made in si
Foxy Wildborne







 The Shadow wrote:
 Dr. Delorean wrote:
Have the Gorka and Morkanaut points, thanks to Deutschland and /tg/

Not bad. 300pts for a 5HP AV 13 walker with a KFF, IWND and some AP2 blast weaponry seems alright to me.


It's pretty godawful actually.

Posters on ignore list: 36

40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.

Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here
   
Made in us
Smokin' Skorcha Driver





Central MN

Im just hoping the rrst of the dex won't be a wiff. But with all the randomness of 7th and tables and charts mixed in with orks who are already random enough... we may just have a book of tables

SRSFACE wrote: Every Ork player I know is a really, really cool person.
20,000 New and Growing 1000
http://www.dakkadakka.com/dakkaforum/posts/list/592194.page#6769789 
   
Made in us
Monstrous Master Moulder





Longmeadow MA 25+ Trade Rep

FAQ's are up, including Orks http://www.blacklibrary.com/faqs-and-errata.html

"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"

I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness.
ADB 
   
Made in us
Dakka Veteran





 Perfect Organism wrote:
Seems ridiculously overcosted to me. Five killa kans would be cheaper and more effective and killa kans aren't exactly good at the moment. There's absolutely nothing on that profile that justifies a higher cost than a riptide.

A battlewagon with a big mek and some tankbustas or lootas is tougher, faster and just as capable of killing stuff.

I really hope that the rest of the codex is a lot better.


I agree with you, it seems very over-costed, especially compared to the Wraithknight and Riptide. However, a 13/13/12 vehicle with 5 Hull Points, a 5++ save and IWND, is potentially unkillable in some situations. You'll want to stay far away from Melta weapons.

I'm not sure the offense matches the defense though. A bunch of Big Shootas and some Rokkits aren't very impressive. We can take those in spades. The main cannon for both variants is very nice, but are you going to pay that many points for a chassis to mount it on?

This unit is unlikely to earn its points back in terms of slain models.
   
Made in us
Savage Khorne Berserker Biker





Texarkana TX

extremely overpriced points wise, really disappointing. it won't have the speed or fire power to hang with the other bigboys.

its pretty tough, and i like that, but we needed dakka.

I'll pick one up eventually, but i don't it'll ever hit the table in a competitive game for me. :(

5000+ 
   
Made in us
Longtime Dakkanaut






Murrdox wrote:
 Perfect Organism wrote:
Seems ridiculously overcosted to me. Five killa kans would be cheaper and more effective and killa kans aren't exactly good at the moment. There's absolutely nothing on that profile that justifies a higher cost than a riptide.

A battlewagon with a big mek and some tankbustas or lootas is tougher, faster and just as capable of killing stuff.

I really hope that the rest of the codex is a lot better.


I agree with you, it seems very over-costed, especially compared to the Wraithknight and Riptide. However, a 13/13/12 vehicle with 5 Hull Points, a 5++ save and IWND, is potentially unkillable in some situations. You'll want to stay far away from Melta weapons.

I'm not sure the offense matches the defense though. A bunch of Big Shootas and some Rokkits aren't very impressive. We can take those in spades. The main cannon for both variants is very nice, but are you going to pay that many points for a chassis to mount it on?

This unit is unlikely to earn its points back in terms of slain models.


Ork units overcosted? Well I never...

Seriously though, I agree with you both. It's waaaay to expensive for what you're getting. No real killing power that we can't get in better numbers for cheaper in other units. I do see Morkanauts making their way to the table, if only for the KFF on such a durable platform. Sure, melta can still one shot you, but at least you're providing a decent save to models around it. I guess stick it near some Big Gunz units? Lootas or Flashgitz maybe? I dunno, its weaponry is so all over the place it's hard to say.
   
Made in us
Mutilatin' Mad Dok





I'm seeing the Morkanaut as designed to anchor a footslogging or dredmob list. Stick a 5-man unit of burnaz with a mek and an attached big mek inside to repair approximately 1 HP or damage result per turn. While it may not rack up the kills commensurate with its points cost, it can account for that by saving other models. Note also that if they stick close to a KFF nobz can now forgo cybork bodies, so that's a potential cost savings as well.
   
Made in us
Longtime Dakkanaut






 Bludbaff wrote:
I'm seeing the Morkanaut as designed to anchor a footslogging or dredmob list. Stick a 5-man unit of burnaz with a mek and an attached big mek inside to repair approximately 1 HP or damage result per turn. While it may not rack up the kills commensurate with its points cost, it can account for that by saving other models. Note also that if they stick close to a KFF nobz can now forgo cybork bodies, so that's a potential cost savings as well.


I'd just do a full Mek unit of Burna Boyz, frankly. You're unlikely to ever actually need the burnas themselves, so why not get more chances to repair HP/damage results?
   
 
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