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![[Post New]](/s/i/i.gif) 2014/06/17 18:31:21
Subject: Ork rumours - First post updated 17th June
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Fresh-Faced New User
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NamelessBard wrote:It sounds like they provide different stats (over the one that will be in the codex) for him as a LoW in the supplement.
So there will be 2 versions, from what it seems then? A HQ, and the LoW (in his supplement).
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![[Post New]](/s/i/i.gif) 2014/06/17 16:59:34
Subject: Re:Ork rumours - First post updated 17th June
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Waaagh! Warbiker
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Without fearless, ork mobs will be next to useless. Right or wrong?
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![[Post New]](/s/i/i.gif) 2014/06/17 17:00:30
Subject: Re:Ork rumours - First post updated 17th June
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Big Mek in Kustom Dragster with Soopa-Gun
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I think this should suffice for a new LoW ghaz model.....
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/06/17 17:01:45
Subject: Ork rumours - First post updated 17th June
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Regular Dakkanaut
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my god, what is that?
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![[Post New]](/s/i/i.gif) 2014/06/17 17:02:30
Subject: Ork rumours - First post updated 17th June
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Big Mek in Kustom Dragster with Soopa-Gun
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its Ghazzy, see his head poking out of the little hole in the center? lol. Not my work, i just found that via another thread some time ago. EDIT: And i hope in the future i build something to get the reaction you had. Big orky construct with a big gun and/or klaw, opponent goes "WTF IS THAT?!" with a hint of fear. Yesss......lol
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This message was edited 1 time. Last update was at 2014/06/17 17:09:04
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/06/17 17:09:12
Subject: Ork rumours - First post updated 17th June
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Stabbin' Skarboy
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"vier megawumnen" that's 4 weapons on the battlewagon, so its possibly 4 big shootas or mega blastas?
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How many kans can a killa kan kill if a killa kan can kill kans? |
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![[Post New]](/s/i/i.gif) 2014/06/17 17:10:03
Subject: Ork rumours - First post updated 17th June
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Perturbed Blood Angel Tactical Marine
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Dr. Delorean wrote:Here's what Google translate got for me for the second paragraph:
"Since Andy buy (bought) each of his mobs a tropha'nstange (bosspole), he could Litters on the 'Gruner Mob "table weider pick and cause RentabilitatChanged the result several times in a 1,' Born to Fight '. That was good for Andy, because it stop the boys to bitter end in the fight. (finally they want the loot, what does it matter if some of them die?). that woke the game is really about, because one or two brave orc survivor tied so all Tyranidenrotten in melee"
What I'm getting from this is that the "Green Mob" table is a d6 roll whenever the boyz need to take a leadership test. On the roll of a 1 they automatically pass whatever they need to.
The bosspole either allows a re-roll to that, or maybe changes it automatically to a 1? Not entirely sure there.
Once again I appeal to our German allies for aid in this matter, and apologise for butchering their language.
The whole white dwarf textbox translates something like this:
"Green Mob: Orkmoral is working completely different in the new codex. Whenever a mob of orks don't pass a moral or pinningcheck they have to roll on the green mob table. this can cause some radical consequences (from fleeing to figthing each other).
Because Andy bought every of his mobs a bosspole, he was able to reroll on the green mob table and changed the result several times to a 1 'born to fight'. This was good for Andy, because this keeps his boys till the bitter end of the fight. (In the end they want to have the loot, does matter if some of them die?) This really changed the game, because one or two brave ork-warriors bound whole tides of tyranids in close combat."
So if you have a bosspole you apparently reroll the green mob table and a 1 is maybe fearless. Strange that the lowest throw seems to offer the best result.
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![[Post New]](/s/i/i.gif) 2014/06/17 17:11:46
Subject: Ork rumours - First post updated 17th June
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Dakka Veteran
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A lot of the wind of excitement is leaving my sails on the news that they're screwing around with Mob Rule. I hope for the love of Mork that we're still Fearless above 10 models. Otherwise it'd just be ridiculously easy for an enemy to shoot at a mob of Orks, kill enough for a morale check, and suddenly you've got a unit of 15 Orks in the middle of the table that are either running away, or fighting amongst themselves, or whatever the other bad results of the "Mob Rule" table would be. Ugh.
Mob Rule is one of those things that was pretty much perfect the way it was implemented in the last codex. Why screw around with it?
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![[Post New]](/s/i/i.gif) 2014/06/17 17:14:49
Subject: Ork rumours - First post updated 17th June
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Fixture of Dakka
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Murrdox wrote:A lot of the wind of excitement is leaving my sails on the news that they're screwing around with Mob Rule. I hope for the love of Mork that we're still Fearless above 10 models. Otherwise it'd just be ridiculously easy for an enemy to shoot at a mob of Orks, kill enough for a morale check, and suddenly you've got a unit of 15 Orks in the middle of the table that are either running away, or fighting amongst themselves, or whatever the other bad results of the "Mob Rule" table would be. Ugh.
Mob Rule is one of those things that was pretty much perfect the way it was implemented in the last codex. Why screw around with it?
Because GW wants to replace every skill-full decision or static rule with a random chart.. Having no control over your army = narrative
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2014/06/17 17:14:54
Subject: Ork rumours - First post updated 17th June
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Dakka Veteran
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Murrdox wrote:A lot of the wind of excitement is leaving my sails on the news that they're screwing around with Mob Rule. I hope for the love of Mork that we're still Fearless above 10 models. Otherwise it'd just be ridiculously easy for an enemy to shoot at a mob of Orks, kill enough for a morale check, and suddenly you've got a unit of 15 Orks in the middle of the table that are either running away, or fighting amongst themselves, or whatever the other bad results of the "Mob Rule" table would be. Ugh.
Mob Rule is one of those things that was pretty much perfect the way it was implemented in the last codex. Why screw around with it?
Obviously because it wasn't cinematic enough. Will they kill themselves? Will they press on? Who knows! Exciting!
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![[Post New]](/s/i/i.gif) 2014/06/17 17:16:10
Subject: Ork rumours - First post updated 17th June
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Fresh-Faced New User
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deffrekka wrote:"vier megawumnen" that's 4 weapons on the battlewagon, so its possibly 4 big shootas or mega blastas?
Big Shoota is Fette Wumme in the old Codex and this one is listed as Fette Wumme in the leaked armylist.
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12500 Points
3600 Points
6000 Points
1850 Points |
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![[Post New]](/s/i/i.gif) 2014/06/17 17:17:35
Subject: Ork rumours - First post updated 17th June
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Regular Dakkanaut
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It would make sense to have the new Green Mob table come into effect once a mob is whittled down enough that Mob Rule - which is a different rule entirely - stops being in effect. It would actually bolster a Mob that has to first fail a morale check then either get a chance to roll a 1 or get two chances with a bosspole. It seems like it's an effort to buff Orks again - note that the scan says that Ork morale is changed, not Mob Rule.
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![[Post New]](/s/i/i.gif) 2014/06/17 17:21:07
Subject: Ork rumours - First post updated 17th June
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Flashy Flashgitz
Antwerp
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As great as that conversion is, I can't help but wonder what it could be. Nothing in this game has that many guns!
I'm liking the fact Ghaz can be fielded as a LoW. I might even get the Warboss edition but it depends on the price. I've already spent quite a lot on 40K this month...
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Krush, stomp, kill! |
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![[Post New]](/s/i/i.gif) 2014/06/17 17:21:38
Subject: Ork rumours - First post updated 17th June
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Badass "Sister Sin"
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Mumblez wrote:As great as that conversion is, I can't help but wonder what it could be.
Two things: A 'for fun' conversion and off topic.
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![[Post New]](/s/i/i.gif) 2014/06/17 17:22:55
Subject: Ork rumours - First post updated 17th June
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Battlewagon Driver with Charged Engine
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Multimoog wrote:It would make sense to have the new Green Mob table come into effect once a mob is whittled down enough that Mob Rule - which is a different rule entirely - stops being in effect. It would actually bolster a Mob that has to first fail a morale check then either get a chance to roll a 1 or get two chances with a bosspole. It seems like it's an effort to buff Orks again - note that the scan says that Ork morale is changed, not Mob Rule.
I hope that its just an addition and that above 10 models or whatever it was they are still fearless.
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![[Post New]](/s/i/i.gif) 2014/06/17 17:24:20
Subject: Ork rumours - First post updated 17th June
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Dakka Veteran
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Multimoog wrote:It would make sense to have the new Green Mob table come into effect once a mob is whittled down enough that Mob Rule - which is a different rule entirely - stops being in effect. It would actually bolster a Mob that has to first fail a morale check then either get a chance to roll a 1 or get two chances with a bosspole. It seems like it's an effort to buff Orks again - note that the scan says that Ork morale is changed, not Mob Rule.
It's the fact that the Flash Gitz don't have an additional special rule called "Green Mob" or whatnot that makes me think that this new table is part of the "Mob Rule" rule now.
Basically I'm worried that the new Mob Rule will be whittled down to "Whenever this unit fails a morale test, roll on this table", and that Mob Rule will no longer actually modify the leadership of the unit based on how many Orks are in it.
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![[Post New]](/s/i/i.gif) 2014/06/17 17:25:41
Subject: Re:Ork rumours - First post updated 17th June
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Ork Boy Hangin' off a Trukk
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morpheuschild wrote:mmm... just imagine... a looted wagon, filled with a mek with a kff and a mob of burna boyz, and armed with three skorchaz and a deffrolla! it'd be like a lil bubble of krumpy promethean doom!
You would be better with one skorcha and two big shootas.
You would only be able to fire one skorcha if you moved.
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Oh da grand ol' Duke of Ork
'e 'ad ten fousand boyz.
'E marched 'em up to da top ov da hill
an den dey made some noise!
An wen dey woz up dey woz up!
An wen dey woz loud dey woz loud!
An wen dey woz both up an loud
dey made all da grots go deff! |
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![[Post New]](/s/i/i.gif) 2014/06/17 17:26:31
Subject: Ork rumours - First post updated 17th June
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Battlewagon Driver with Charged Engine
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Thats my worry as well. Orks will have to take a lot of morale checks if we are not fearless in some capacity. I do not like this table if we have to roll on it every time.
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![[Post New]](/s/i/i.gif) 2014/06/17 17:27:35
Subject: Ork rumours - First post updated 17th June
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Bounding Ultramarine Assault Trooper
Montreal, Quebec
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Murrdox wrote:
Mob Rule is one of those things that was pretty much perfect the way it was implemented in the last codex. Why screw around with it?
Becasue they screwed Nidz pretty much with their new synapse rule and they must have thought... hey! Maybe if orks were in the same boat, both armies' players would be happy!
Yeah... right!
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* I have to say that NewGW impresses me a lot... |
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![[Post New]](/s/i/i.gif) 2014/06/17 17:31:06
Subject: Ork rumours - First post updated 17th June
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Regular Dakkanaut
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Was there no info on how much the Warboss edition costs?
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![[Post New]](/s/i/i.gif) 2014/06/17 17:35:38
Subject: Ork rumours - First post updated 17th June
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Fresh-Faced New User
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12500 Points
3600 Points
6000 Points
1850 Points |
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![[Post New]](/s/i/i.gif) 2014/06/17 17:36:56
Subject: Ork rumours - First post updated 17th June
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Regular Dakkanaut
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Been a long time since I played, what's a LoW ?
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![[Post New]](/s/i/i.gif) 2014/06/17 17:38:38
Subject: Ork rumours - First post updated 17th June
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Stabbin' Skarboy
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It makes no sense, since when in ork fluff had orkz started killing each other when getting shot at or fleeing when they've list a quarter of the lads, there war crazy brutes not runty guardsmen!!!! >:|
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How many kans can a killa kan kill if a killa kan can kill kans? |
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![[Post New]](/s/i/i.gif) 2014/06/17 17:38:54
Subject: Ork rumours - First post updated 17th June
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Gangly Grot Rebel
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£100...That is a lot of quids that could be spent somewhere else...
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![[Post New]](/s/i/i.gif) 2014/06/17 17:41:03
Subject: Ork rumours - First post updated 17th June
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Ork Boy Hangin' off a Trukk
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Oh da grand ol' Duke of Ork
'e 'ad ten fousand boyz.
'E marched 'em up to da top ov da hill
an den dey made some noise!
An wen dey woz up dey woz up!
An wen dey woz loud dey woz loud!
An wen dey woz both up an loud
dey made all da grots go deff! |
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![[Post New]](/s/i/i.gif) 2014/06/17 17:45:49
Subject: Ork rumours - First post updated 17th June
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Monstrous Master Moulder
Longmeadow MA 25+ Trade Rep
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boredbeard wrote:
£100...That is a lot of quids that could be spent somewhere else...
Whoah, thats even pricing us Bad Moonz out!
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"Orkses never lost a battle. If we win we win, if we die we die fighting so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!"
I dig how in a setting where giant, muscled fungus men ride Mad Max cars and use their own teeth as currency, the concept of little engineering dudes with beards was considered a step too far down the aisle of silliness. ADB |
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![[Post New]](/s/i/i.gif) 2014/06/17 17:46:10
Subject: Ork rumours - First post updated 17th June
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Dakka Veteran
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Lord of War, a Nicholas Cage movie.
They're superheavies, that's all I think.
boredbeard wrote:
£100...That is a lot of quids that could be spent somewhere else...
Better be worth it.
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This message was edited 1 time. Last update was at 2014/06/17 17:47:06
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![[Post New]](/s/i/i.gif) 2014/06/17 17:51:34
Subject: Ork rumours - First post updated 17th June
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Regular Dakkanaut
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Dez wrote: boredbeard wrote:
£100...That is a lot of quids that could be spent somewhere else...
Whoah, thats even pricing us Bad Moonz out!
First reaction... Yikes.. Thinking it over, if it comes with the supplement, some extra goodies, might not be terrible? We'll have to wait and see what the contents are. I'm cautiously optimistic..
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![[Post New]](/s/i/i.gif) 2014/06/17 17:53:00
Subject: Ork rumours - First post updated 17th June
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Regular Dakkanaut
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I am scared about what the "green mob" thing entails a lot... :S
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![[Post New]](/s/i/i.gif) 2014/06/17 17:53:20
Subject: Ork rumours - First post updated 17th June
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Flashy Flashgitz
Antwerp
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Ouch! 130 teef? That's harsh... It does include the Waaagh! Ghazghkull supplement then, right? I suppose it might be worth it then, but I'm still not sure.
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Krush, stomp, kill! |
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