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![[Post New]](/s/i/i.gif) 2014/06/21 13:47:04
Subject: Ork rumours - First post updated 20th June
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Yellin' Yoof on a Scooter
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Tank bustas should have been moved to Troops.
Flashgitz to Elite
We have only 2 Troops
5 Elites
5 Fast
8 Heavy????
rather than adding lootaz to heavy they should have added them to Troops.
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"Orkses iz neva beaten in battle. If we win we win, if we die we die so it don't count as beat. If we runs for it we die neither, so we can always come back for anuvver go see!" |
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![[Post New]](/s/i/i.gif) 2014/06/21 13:49:27
Subject: Ork rumours - First post updated 20th June
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Lead-Footed Trukkboy Driver
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Its so ork players start pushing for multiple FoC's in their playgroup. But again, this isn't a road we want to go down, as while it helps us... it helps other armies waaaaay more.
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![[Post New]](/s/i/i.gif) 2014/06/21 13:57:17
Subject: Ork rumours - First post updated 20th June
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Speedy Swiftclaw Biker
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anyone else notice that nazgrek steeleye looks like its just a conversion from a mega nob with a funny (godawful) face......... not much work on that one gw
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![[Post New]](/s/i/i.gif) 2014/06/21 13:59:00
Subject: Re:Ork rumours - First post updated 20th June
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Lone Wolf Sentinel Pilot
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Buggies are pretty incredible now, but it isn't the TL Rokkits that have caught my eye, for 125 points you can get 5 with TL Big Shootas as I understand it.
Putting out 15 TL S5 AP5 shots at 36'', spread out across 5 vehicles which can reposition quickly is pretty sensational even at BS2.
I forget, is the skorcha twinlinked? That has potential for sure with outflank
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This message was edited 2 times. Last update was at 2014/06/21 14:29:38
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![[Post New]](/s/i/i.gif) 2014/06/21 14:00:03
Subject: Re:Ork rumours - First post updated 20th June
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Regular Dakkanaut
Massachusetts
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I wonder if this book will set the tone for the rest of the 7th ed books? No changes to FOC - which requires using unbound armies ( which may or may not be cool, depending on your gaming environment). Large vehicle price bumps (if the open topped, rear armor 10, glanced to death with deep striking storm bolters, battlewagon is increased by 20 points I can't wait to see the increase I price for landraiders). I think it is difficult to gauge how all of this is going to work together, but there seems to have been a ton of changes to things that were working fine (ramshackle and fearless over 10 models). I can't wait to get the book and look at it myself, but my initial reaction is hesitant based on the reported shifts in rules and FOC changes.
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![[Post New]](/s/i/i.gif) 2014/06/21 14:03:28
Subject: Re:Ork rumours - First post updated 20th June
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Lone Wolf Sentinel Pilot
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stormboy wrote:I wonder if this book will set the tone for the rest of the 7th ed books? No changes to FOC - which requires using unbound armies ( which may or may not be cool, depending on your gaming environment). Large vehicle price bumps (if the open topped, rear armor 10, glanced to death with deep striking storm bolters, battlewagon is increased by 20 points I can't wait to see the increase I price for landraiders). I think it is difficult to gauge how all of this is going to work together, but there seems to have been a ton of changes to things that were working fine (ramshackle and fearless over 10 models). I can't wait to get the book and look at it myself, but my initial reaction is hesitant based on the reported shifts in rules and FOC changes.
Honestly the Battlewagon was maybe 10 points underpriced being AV14 and having I believe 4 HP. They're still worth It given they can carry 20 Boys, soak up fire and then do a move-disembark-charge thanks to open topped.
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![[Post New]](/s/i/i.gif) 2014/06/21 14:12:44
Subject: Re:Ork rumours - First post updated 20th June
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Nasty Nob
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The advice to play Unbound for your Biker/Nob/Dread armies is just kind of naff.
Can't play a list that was legal a few days ago...and, wasn't even particularly competitive then?
Well, you should just play Unbound, because having one Dread per Big Mek as troops is TOTALLY in the same category as having anything you want in any combination from any army. You play your unbound ork army with three dreads as troops, and I will play my unbound army with Riptides and Wave Serpents. Completely level playing field there.
There's two huge glaring problems with this advice. Many people (and I suspect the people who want to play Dread heavy lists are some of them) view Unbound as GW's lazy shoulder shrugging of any attempt to allow themed lists. "We can't figure out how to let you play a Genestealer Cult army, because rules are hard. So just take whatever you want." We don't think taking Biker mobs as troops rises to the level of taking anything from any Codex.
The second problem is that not only did our own previous Codex allow this with incredibly brief rules, but many existing Codexes still allow this mechanism. GW ADDED the option to take tanks as troops in the Astra Militarum Codex, and then dropped FOC manipulation in ours.  Space Marines can still take Bikers as troops in a Battleforged army but it's 'anything goes' if Orks do it?
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![[Post New]](/s/i/i.gif) 2014/06/21 14:12:53
Subject: Re:Ork rumours - First post updated 20th June
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Regular Dakkanaut
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Mr.Omega wrote:Buggies are pretty incredible now, but it isn't the TL Rokkits that have caught my eye, for 125 points you can get 5 with TL Big Shootas as I understand it.
Putting out 25 TL S5 AP5 shots at 36'', spread out across 5 vehicles which can reposition quickly is pretty sensational even at BS2.
I forget, is the skorcha u? That has potential for sure with outflank
Where are you getting 25 shots? Wouldn't it be 15 as big shootasbhave 3 shots each?
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![[Post New]](/s/i/i.gif) 2014/06/21 14:14:47
Subject: Re:Ork rumours - First post updated 20th June
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Fresh-Faced New User
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What are the prices of nobs and lootas now? 18 and 14?
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![[Post New]](/s/i/i.gif) 2014/06/21 14:15:38
Subject: Ork rumours - First post updated 20th June
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Lead-Footed Trukkboy Driver
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Provided the rumors are true, and the Kill Kannon is moved to str 8, I think the wagon will become more of a gun platform than an assault transport.
The changes to the damage table don't benefit us as much as others, because open topped is still very likely to go big when you get penned.
No escape means your boys aren't really protected anymore. Fast moving flamers are even more dangerous to your precious contents.
Sure, a 'ard case, kill kannon battlewagon is inferior in about every way to a single, cheaper leman russ... but hey... what did you expect? We're the bad guys. We're target practice for some kid playing space marines.
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![[Post New]](/s/i/i.gif) 2014/06/21 14:16:07
Subject: Ork rumours - First post updated 20th June
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Regular Dakkanaut
Massachusetts
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I can't find pick/screen shot of the new meganobs what page was that one?
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![[Post New]](/s/i/i.gif) 2014/06/21 14:20:05
Subject: Re:Ork rumours - First post updated 20th June
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Dakka Veteran
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Da Butcha wrote:The advice to play Unbound for your Biker/Nob/Dread armies is just kind of naff.
it wasnt an advise... 'twas an observation.
GW is forcing us to use the new unbound rules... or rather to accept them.
the best bits of the new kodex are cheap lootaz, cheap looted waggons, buffed dreads, 6 kanz and the new big guns options... all in the support section.
boyz got more expensive... bikers and stormboyz changes are kinda 'meh'
elite slots had got a major buff but mainly cause the lootaz were moved to support
and the new mob rule makes us rely more on firepower... i.e. SUPPORT.
EDIT:
Goresaw wrote:Provided the rumors are true, and the Kill Kannon is moved to str 8, I think the wagon will become more of a gun platform than an assault transport.
sources stated no change for the killkannon. still str 7 and 24" so no instakill for all those T4 models
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This message was edited 1 time. Last update was at 2014/06/21 14:22:23
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![[Post New]](/s/i/i.gif) 2014/06/21 14:24:24
Subject: Ork rumours - First post updated 20th June
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Dakka Veteran
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Melcavuk wrote:Tankbusta bomb is now a melta bomb, not sure if thats different from before ( str 8 AP1, unwieldy, armourbane does seem an advantage on the old "krak but 2D6 armour pen). They derfinately have the tank hunter special rule listed in their special rules. they definately got a 2 point decrease, can take a trukk, and get 2 VP for first blood if they blow up a tank.
Kommandos got move through cover, stealth and infiltrate.
Snikrot causes fear.
I'd been saving bits for Tankbusta conversions. Now that they actually seem worth it I'm going to build a frag load of them.
stormboy wrote:I can't find pick/screen shot of the new meganobs what page was that one?
New MANZ are on pages way too far back to check out so they're under the spoiler.
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This message was edited 2 times. Last update was at 2014/06/21 14:25:16
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![[Post New]](/s/i/i.gif) 2014/06/21 14:28:34
Subject: Ork rumours - First post updated 20th June
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Nurgle Predator Driver with an Infestation
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From what I've read and seen online, I quite like the sounds of this codex. This is from a modelling over gaming perspective and from me trying to get into Orks, beginning with 7th edition.
Stuff I like mainly;
Badrukk as a separate HQ, new Flash Gitz models and 'Ard Boys as Troops / Boyz upgrades (I think that's what someone said?).
Only thing I really wanted that seems to be missing is the Forge World Big Gunz to be included in the codex somewhere, because I love the look of those resin artillery pieces. (I am aware that Killkannons are in the 'dex for Battlewagons I believe?)
I am really considering a small force of old-school Ork outcasts and freaks, you know; Madboyz and possessed Weirdboys, Khorne Stormboys, chaos-orientated Orks renegades, old Codex Daemon Hunters "Adversaries"-style mutants, Ork Genestealer Hybrids and generally just mashing up the dregs of Ork society up together under the all-encompassing Freebooter flag / Jolly Ork!
Yarrrrrrr!
ps. cheeky plug I know, but I started painting one of the new Flash Gitz yesterday, a couple of pics in my painting thread.
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![[Post New]](/s/i/i.gif) 2014/06/21 14:41:21
Subject: Ork rumours - First post updated 17th June
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Krazed Killa Kan
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So, let's talk about bosspoles for a second. Old rules, you took one wound and then get a reroll of the leadership check.
NamelessBard wrote:
D6 Result
1
If the unit is locked in combat, it passes the Morale check or Pinning test. If the unit is not locked in combat, it fails.
2-3
If the unit includes one or more Ork characters (including Independent Characters), it suffers D6 Strength 4 AP- hits, and is then treated as if it had passed the Morale check or Pinning test.
4-6
If the unit has 10 or more models, it suffers D6 Strength 4 AP- hits, and is then treated as if it had passed the Morale check or Pinning test. The hits are Randomly Allocated. If the unit has fewer than 10 models, it fails the Morale check or Pinning test.
New rules are more complicated. If you have more than ten models, you can pass after taking D6 S4 hits 50% of the time. If you have less than ten models, you can only pass on a 1-3, and even then, only a 2-3 if you're not locked in combat. How does that compare to a boss pole reroll?
I'm thinking of running trukkboyz and this has me scratching my head. I don't think I'm going to be able to use the 4-6 result most of the time I get a leadership check with these new rules.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2014/06/21 14:57:17
Subject: Ork rumours - First post updated 20th June
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Conniving Informer
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Do we still get army-wide Furious Charge?
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![[Post New]](/s/i/i.gif) 2014/06/21 15:06:33
Subject: Ork rumours - First post updated 20th June
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Dakka Veteran
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So can we make a single post with all the news in?
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![[Post New]](/s/i/i.gif) 2014/06/21 15:08:10
Subject: Ork rumours - First post updated 20th June
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Ultramarine Land Raider Pilot on Cruise Control
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Sure, if you like. Go for it.
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If you can keep your head, while all about you are losing their's, then you have probably completely misunderstood the situation!
6,000pts
5,500pts
3,500pts
2,500pts |
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![[Post New]](/s/i/i.gif) 2014/06/21 15:08:30
Subject: Re:Ork rumours - First post updated 20th June
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Fresh-Faced New User
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So did some math on my 1500 point army to see what the net change would be points wise. I don't have the book so I'm just going off what I think or remember being mentioned in the thread. Are Gretchen or the Runtherd cheaper? Might be able to knock a few more points off if so.
10x nobz point reduction = 2 per? for -20
12x lootas point reduction = 1 per? for -12
2 TLRL Buggies -5 per buggy and free rokkit upgrade = -30 total
2 TLRL Deffkoptas -5 per kopta and free rokkit upgrade = -30 total
52x shoota boyz point increase +1 = +52
So i gain 92 points but lose 52 on the shoota change meaning I'm still +40 in "free stuff" I can add now, not bad!
With ere we go and old Waaaagh! and saving another +52 points it might not be a bad idea to bring the ol choppa / slugga boyz back out, 92 points total would be kind of a big deal now given how cheap some of this stuff has gotten, that's almost enough to make one of my mobs an Ard boyz squad... interesting! Definitely nice to have more points to play around with.
Of course I didn't WANT shoota boyz to go up but it's hard to argue that they aren't 1 point superior to slugga boyz. Maybe slugga boyz should have went to 5 and shootas stayed the same but all in all like I said, I'm still gaining points so it's all a wash to me.
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![[Post New]](/s/i/i.gif) 2014/06/21 15:09:03
Subject: Ork rumours - First post updated 20th June
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Abel
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Archon_Zarbyrn wrote: zachwho wrote:ok dakkamite, i like you man. wish we could play over some beer and hot wings.
I'm personally excited about the ability to change our foc, and take 9 troops. objective secured is important. and AND burnas in a dedicated trukk!!!! I'm so excited, and i just can't hide it!!!
Just when you thought the green tide list had a lot of boyz before, now you can have almost 300 orks in the troops slot alone. Though painting that many models seems... extreme.
Not a fantasy player, eh? I have one block of 300 Skaven Slaves, with two more blocks of 200 Clan Rats. That's 700 models in just three core slots... Most basic fantasy armies have model counts easily into the 200-ish models. You think 40K is expensive to get into? When you pay $50 for 10 Dwarfs, $40 for Eternal Guard... most core choices are 10-20 models for $35-$50+ and most core choices need at least 20 models (40-50 is probably a good number for ranks, especially troops with bows/firearms or spears). It's no wonder there are no new Fantasy players and that it's slowly dieing out- every new army book or edition pretty much destroys the old army and forces you to rebuild or buy the new kits.
But this is not that kind of discussion. We are here discussin' da new Boyz, and 'ow theyz gonna stomp da 'Umies.
With this overall shift from large squads of boys backed up by some Nobs, (horde army) to a more... well, gunline is about the most appropriate way to put it, how will da Boyz fare? Most of the army is BS 2, with a lot of twin linked of course, but blast weapons scatter further, the vehicles seem to be more expensive then the Imperium equivalent but without the durability, and the new morale chart... that thing is insane! Causing so many extra hits on a mob that has already lost enough to force a check... yeah, that's just... what was GW thinking?!?!
Will the Orks be a good army with pretty fragile troops backed up by artillery/"random" firepower? This works for the Imperial Guard (Astra whatever they are....), but they have orders, great vehicles, and the ability to field overwhelming firepower. Is this what the Orks will be able to do?
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Kara Sloan shoots through Time and Design Space for a Negative Play Experience |
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![[Post New]](/s/i/i.gif) 2014/06/21 15:14:39
Subject: Ork rumours - First post updated 20th June
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Foxy Wildborne
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Man, those MANz are depressingly boring sculpts, aren't they? They're basically the same as the metals.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2014/06/21 15:20:02
Subject: Ork rumours - First post updated 20th June
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Dakka Veteran
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lord_blackfang wrote:Man, those MANz are depressingly boring sculpts, aren't they? They're basically the same as the metals.
They are pretty same-y, but what could you expect? Rogue Trader MANZ? Having crab claws back would be awesome, though. The only thing I really dislike about them is that one nob head with metal teef. Got to be the most ridiculous thing you could do to an Ork - James Bond Jaws much?
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This message was edited 2 times. Last update was at 2014/06/21 15:23:04
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![[Post New]](/s/i/i.gif) 2014/06/21 15:27:27
Subject: Ork rumours - First post updated 20th June
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Dakka Veteran
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hey... we DO get the army wide furious charge... right?!
so far i heard nothin about that... can someone confirm this?
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This message was edited 1 time. Last update was at 2014/06/21 15:27:51
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![[Post New]](/s/i/i.gif) 2014/06/21 15:29:28
Subject: Ork rumours - First post updated 20th June
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Smokin' Skorcha Driver
UK - Kent
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I haven't played the game in years, looking to get back into it in the next month or two. So while most of this rules chat is going over my head at the mo I'm still enjoying the new models very much.
I'm finding the idea of fixed pose plastics hard to get used to though, everything plastic has always been multi pose/multi option or just a vehicle.
I can't look at the new painboy in paticular without being disappointed at how limited it is in it's scope. It looks like it could be converted to a different pose but it would be a pricey failure if I messed it up.
The new manz are looking great though, I'm still excited for those.
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![[Post New]](/s/i/i.gif) 2014/06/21 15:29:30
Subject: Ork rumours - First post updated 20th June
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Krazed Killa Kan
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It's gotten this bad, lol.
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This message was edited 1 time. Last update was at 2014/06/21 15:31:16
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2014/06/21 15:30:22
Subject: Ork rumours - First post updated 20th June
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Nasty Nob
Crescent City Fl..
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"The only thing I really dislike about them is that one nob head with metal teef. Got to be the most ridiculous thing you could do to an Ork - James Bond Jaws much?"
That's the only head I see that I like! well that and the Meks head..
I guess the MANZ come out the week the codex is in stores?
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The rewards of tolerance are treachery and betrayal.
Remember kids, Games Workshop needs you more than you need them. |
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![[Post New]](/s/i/i.gif) 2022/05/10 21:18:33
Subject: Ork rumours - First post updated 20th June
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Squishy Squig
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warhead01 wrote:"The only thing I really dislike about them is that one nob head with metal teef. Got to be the most ridiculous thing you could do to an Ork - James Bond Jaws much?"
That's the only head I see that I like! well that and the Meks head..
I guess the MANZ come out the week the codex is in stores?
As it happens an ork losing his teef and having to get them replaced with metal ones is a massive blow to their respect/credibility. Was a possibility when seeing the Dok in Gorkamorka I think...
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![[Post New]](/s/i/i.gif) 2014/06/21 15:45:31
Subject: Ork rumours - First post updated 20th June
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Nasty Nob
Crescent City Fl..
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"As it happens an ork losing his teef and having to get them replaced with metal ones is a massive blow to their respect/credibility. Was a possibility when seeing the Dok in Gorkamorka I think..."
I'll have to take a look and see. I have those book but it's been forever. WAAAGH da metal teef!
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The rewards of tolerance are treachery and betrayal.
Remember kids, Games Workshop needs you more than you need them. |
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![[Post New]](/s/i/i.gif) 2014/06/21 15:59:52
Subject: Ork rumours - First post updated 20th June
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Krazed Killa Kan
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Sorry I would like a clarification:
ANYTIME you have a leadership, morale or pinning test, you have to roll on Mob Rule? That means it's conceivable to have a wagon explode take 20x S4 hits. Take a pinning test with d6 S4 hits and then a morale check for an ADDITONAL d6 hits? WTF?
So an expensive, nerfed, battle wagon "Explodes!" You can expect to take up to 20+2d6 hits that wound a little less than 50% of the time? Someone tell me this isn't true. Please.
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![[Post New]](/s/i/i.gif) 2014/06/21 16:00:17
Subject: Ork rumours - First post updated 20th June
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Stabbin' Skarboy
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Thought orkz grew back there teeth like sharks, that's what the 4th ed book said, as bad moons grow there teeth the fastest
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How many kans can a killa kan kill if a killa kan can kill kans? |
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