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![[Post New]](/s/i/i.gif) 2014/06/25 23:24:47
Subject: Re:Ork rumours - First post updated 20th June
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Regular Dakkanaut
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Some good stuff so far from the supplement!
I wonder if you have to take the big man himself to use the supplement.
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![[Post New]](/s/i/i.gif) 2014/06/25 23:27:33
Subject: Ork rumours - First post updated 20th June
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Stabbin' Skarboy
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Ragnorok sounds familiar to me.. Cant put a face too it though :( man its bugging me
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How many kans can a killa kan kill if a killa kan can kill kans? |
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![[Post New]](/s/i/i.gif) 2014/06/25 23:28:53
Subject: Ork rumours - First post updated 20th June
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Krazed Killa Kan
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4+ KFF? Now we're talking. The rest of those relics, whatever.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2014/06/25 23:30:20
Subject: Re:Ork rumours - First post updated 20th June
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Lead-Footed Trukkboy Driver
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Eternal Warrior...
GIVE IT TO ME NOW.
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![[Post New]](/s/i/i.gif) 2014/06/25 23:30:32
Subject: Ork rumours - First post updated 20th June
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Stabbin' Skarboy
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Just googled it and it means "doom of the gods" hahaha would be a nice weapon for great boss tuska! Automatically Appended Next Post: Hopefully the 4++ kff hits all units within 6" not just models, eh, eh
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This message was edited 1 time. Last update was at 2014/06/25 23:32:47
How many kans can a killa kan kill if a killa kan can kill kans? |
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![[Post New]](/s/i/i.gif) 2014/06/25 23:56:16
Subject: Re:Ork rumours - First post updated 20th June
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Tough-as-Nails Ork Boy
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The one good thing about the KFF nerf was that they didn't give it shrouding. When I saw the Venomthrope had it, I immediately wondered how much thought GW had put into it.
On the other hand, I wonder if GW knew shrouded effected the whole unit.
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![[Post New]](/s/i/i.gif) 2014/06/26 00:01:30
Subject: Ork rumours - First post updated 20th June
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Growlin' Guntrukk Driver with Killacannon
USA, Maine
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TedNugent wrote:I feel like Warbikers have gotten overall buffs, so much so that I cannot conceivably imagine using my battleforce bikes as nob bikers any more.
I think Nob Bikers are a joke now, though. If you still want to use them, good for you.
How are nob bikers a joke? The CC damage output is beyond compare within the codex outside of a unit of nobs similarly equipped charging from a transport, or a unit of meganobz charging from a transport. All three choices cost roughly the same. if you aren't using any of the three, you are looking for massed attacks, which only go so far.
Waagh requires a Warboss now, does it not? Or a roll on the warlord trait.
'Ere We Go is a substitute for the loss of Waagh. Combined they make for a massive threat range. I'm just not sure about using a Waaghboss any more.
Fundamentally I think that everyone can recognize that the really massive buffs in this codex are primarily the Mek guns and the Tankbustas. Anything else seems up in the air to me.
The mek guns aren't much. The tractor cannon is the only one that stands out as truly great, and with flyers fading somewhat in 7th (supposedly) they will be of middling effectiveness. If you think you are facing fliers, then they can be awesome though.
I think the changes to here we go, boarding planks, and waaagh will turn out to be the big changes that cement this book. Orks will now be able to make surprising and rapid charges into areas people will have no idea where even threatened. Everything else is typical point and slot manipulation (all but one for the better - lootas to heavy stings slightly).
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Painted armies:
Orks: 11000 points
Marines: 9500 points
Khorne Marines: 2500 points
Khorne Demons: 1500 points |
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![[Post New]](/s/i/i.gif) 2014/06/26 00:05:13
Subject: Ork rumours - First post updated 20th June
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Krazed Killa Kan
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PhillyT wrote: TedNugent wrote:I feel like Warbikers have gotten overall buffs, so much so that I cannot conceivably imagine using my battleforce bikes as nob bikers any more.
I think Nob Bikers are a joke now, though. If you still want to use them, good for you.
How are nob bikers a joke? The CC damage output is beyond compare within the codex outside of a unit of nobs similarly equipped charging from a transport, or a unit of meganobz charging from a transport. All three choices cost roughly the same. if you aren't using any of the three, you are looking for massed attacks, which only go so far.
PPM
LD7
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This message was edited 1 time. Last update was at 2014/06/26 00:07:24
Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2014/06/26 00:24:08
Subject: Re:Ork rumours - First post updated 20th June
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Fresh-Faced New User
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Hi Melcavuk,
Really appreciate all your info. I couldn't find this in any of the previous posts and was wondering if you elaborate on the costs for wierdboyz, big Meks and the new "mini" Meks?
I want to try a game tomorrow and can just use the old costs as a baseline but figured I'd see if we can verify the details.
Thanks again
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![[Post New]](/s/i/i.gif) 2014/06/26 00:27:25
Subject: Ork rumours - First post updated 20th June
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Lead-Footed Trukkboy Driver
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Anyone else a little upset that the following scenario is a very realistic outcome with the new dex?
A trukk with 12 boyz gets exploded by a str 7 weapon. Opponent rolls well and wounds 7 boyz off of the new str 4 explosion. 6 die. Leadership test failed, roll on table and you get a 3. Roll a 5 and 4 boys die. You are left with 1 boy......
My trukks are so deadly now. Deadly in the sense that if they explode, which they will, the boys inside are reduced to a useless squad or killed.
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I always press dat, if you know what I mean. |
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![[Post New]](/s/i/i.gif) 2014/06/26 00:28:37
Subject: Ork rumours - First post updated 20th June
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Krazed Killa Kan
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You also have to roll on the mob rule chart when you get an explodes result from the pinning test.
I'm trying to calculate the casualties from an exploding trukk result and my head is boggling.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2014/06/26 00:36:01
Subject: Ork rumours - First post updated 20th June
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Big Mek in Kustom Dragster with Soopa-Gun
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Nobbikers are a bit of a joke atm because they cost the same and lost the invul. Multi-wound got a lot less tasty looking when they wont have any save whatsoever in melee outside the FNP since the alternative is 3 wounds for the cost and nearly triple the attacks. Lack of a PK, yes, but lets be honest putting more than 2 PKs in a 6-8man nob blob (not including boss) was kinda overkill anyway and usually not needed (or killed due to no ablative wounds infront of them...i always used sluggachoppa and BC nobz to soak wounds for my 2 PKs, Painboy, and warboss in my 7man squad) Offensively theyre the same as before. Theyre just drastically easier to kill against anything with AP4 weapons.
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This message was edited 1 time. Last update was at 2014/06/26 00:36:39
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/06/26 00:39:11
Subject: Ork rumours - First post updated 20th June
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Lead-Footed Trukkboy Driver
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Yeah they made trukks almost guarntee a turn 2 charge but when they explode you also lose he entire squad haha.
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I always press dat, if you know what I mean. |
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![[Post New]](/s/i/i.gif) 2014/06/26 00:39:24
Subject: Re:Ork rumours - First post updated 20th June
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Secret Inquisitorial Eldar Xenexecutor
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Shaun DaBoyz wrote:Hi Melcavuk,
Really appreciate all your info. I couldn't find this in any of the previous posts and was wondering if you elaborate on the costs for wierdboyz, big Meks and the new "mini" Meks?
I want to try a game tomorrow and can just use the old costs as a baseline but figured I'd see if we can verify the details.
Thanks again
50
35
And i think 25
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![[Post New]](/s/i/i.gif) 2014/06/26 00:58:41
Subject: Ork rumours - First post updated 20th June
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Assassin with Black Lotus Poison
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TableTopJosh wrote:Anyone else a little upset that the following scenario is a very realistic outcome with the new dex?
A trukk with 12 boyz gets exploded by a str 7 weapon. Opponent rolls well and wounds 7 boyz off of the new str 4 explosion. 6 die. Leadership test failed, roll on table and you get a 3. Roll a 5 and 4 boys die. You are left with 1 boy......
My trukks are so deadly now. Deadly in the sense that if they explode, which they will, the boys inside are reduced to a useless squad or killed.
Don't forget the morale test at the end of the phase for losing 25% of the unit
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The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2014/06/26 00:59:00
Subject: Ork rumours - First post updated 20th June
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Hollerin' Herda with Squighound Pack
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Wow... 4 weirdboys, one in each boy's mob.
1d6+8 warp charges
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![[Post New]](/s/i/i.gif) 2014/06/26 01:29:45
Subject: Re:Ork rumours - First post updated 20th June
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Gargantuan Gargant
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This thread will probably be locked once the codex comes out, so be sure to check out Orks in 7th Edition Thread for continued Ork strategy discussion.
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![[Post New]](/s/i/i.gif) 2014/06/26 02:08:36
Subject: Re:Ork rumours - First post updated 20th June
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Yellin' Yoof
Oakville, Ontario, Canada
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![[Post New]](/s/i/i.gif) 2014/06/26 02:08:48
Subject: Re:Ork rumours - First post updated 20th June
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Dakka Veteran
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Well, there's still the supplement and the Meganobz to come. A Town Called Malus wrote:TableTopJosh wrote:Anyone else a little upset that the following scenario is a very realistic outcome with the new dex? A trukk with 12 boyz gets exploded by a str 7 weapon. Opponent rolls well and wounds 7 boyz off of the new str 4 explosion. 6 die. Leadership test failed, roll on table and you get a 3. Roll a 5 and 4 boys die. You are left with 1 boy...... My trukks are so deadly now. Deadly in the sense that if they explode, which they will, the boys inside are reduced to a useless squad or killed. Don't forget the morale test at the end of the phase for losing 25% of the unit
Forgin' Da Narraytiv, boss!
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This message was edited 1 time. Last update was at 2014/06/26 02:10:17
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![[Post New]](/s/i/i.gif) 2014/06/26 02:25:20
Subject: Ork rumours - First post updated 20th June
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Dakka Veteran
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TableTopJosh wrote:Anyone else a little upset that the following scenario is a very realistic outcome with the new dex?
A trukk with 12 boyz gets exploded by a str 7 weapon. Opponent rolls well and wounds 7 boyz off of the new str 4 explosion. 6 die. Leadership test failed, roll on table and you get a 3. Roll a 5 and 4 boys die. You are left with 1 boy......
My trukks are so deadly now. Deadly in the sense that if they explode, which they will, the boys inside are reduced to a useless squad or killed.
Wait? Isn't that this maths?
S4 T4 means an average of 6 wounds, 6+ save right? meaning 5 die. LD 7? means slightly better chance than 50% to pass but assuming you fail you take D6 Str4 hits meaning an average of 1.5 wounds?
So I blow the transport up and roughly 6 boys die? so half the squad?
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![[Post New]](/s/i/i.gif) 2014/06/26 02:29:58
Subject: Ork rumours - First post updated 20th June
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Big Mek in Kustom Dragster with Soopa-Gun
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Add another possible D6 hits to that. One for pinning, one for dropping below 25%
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/06/26 02:34:36
Subject: Re:Ork rumours - First post updated 20th June
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Gargantuan Gargant
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Seriously? Not even proppa new artwork for Ghazghkull or the Stompa? If I'm paying for colour and hard cover, I better well-damn get my pretty pics. I really hope this doesn't mean the unit portraits or going to be just of models... >
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![[Post New]](/s/i/i.gif) 2014/06/26 02:37:34
Subject: Ork rumours - First post updated 20th June
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Dakka Veteran
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hmm seeing that the dread armylist is the only way to get warbikers as regular troops now...
four quick questions about Zhadsnark:
1. do i have to go unbound to use him?
2. do the new ork codex rules overide the IA8 rules? (point costs, special rules etc if not stated otherwise in the IA8 book)
3. does his rippa claw still strikes at normal initiative?
4. can he roll on the new warlord table?
link to latest dread army faq:
www.forgeworld.co.uk/Downloads/Product/PDF/d/Dred_Mob.pdf
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![[Post New]](/s/i/i.gif) 2014/06/26 02:41:03
Subject: Re:Ork rumours - First post updated 20th June
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Flashy Flashgitz
Antwerp
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Grimskul wrote:
Seriously? Not even proppa new artwork for Ghazghkull or the Stompa? If I'm paying for colour and hard cover, I better well-damn get my pretty pics. I really hope this doesn't mean the unit portraits or going to be just of models... > 
I'm pretty sure GW aren't doing artwork for unit entries anymore. The entire point of their dataslate system (I think that's what they are calling it) is that you get to see the model(s) of the unit, read their background, check their statlines, wargear and special rules all in one place. If they're making sure there are models for every unit, they might as well show them off.
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Krush, stomp, kill! |
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![[Post New]](/s/i/i.gif) 2014/06/26 02:46:19
Subject: Ork rumours - First post updated 20th June
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Regular Dakkanaut
Bismarck ND
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bodazoka wrote:TableTopJosh wrote:Anyone else a little upset that the following scenario is a very realistic outcome with the new dex?
A trukk with 12 boyz gets exploded by a str 7 weapon. Opponent rolls well and wounds 7 boyz off of the new str 4 explosion. 6 die. Leadership test failed, roll on table and you get a 3. Roll a 5 and 4 boys die. You are left with 1 boy......
My trukks are so deadly now. Deadly in the sense that if they explode, which they will, the boys inside are reduced to a useless squad or killed.
Wait? Isn't that this maths?
S4 T4 means an average of 6 wounds, 6+ save right? meaning 5 die. LD 7? means slightly better chance than 50% to pass but assuming you fail you take D6 Str4 hits meaning an average of 1.5 wounds?
So I blow the transport up and roughly 6 boys die? so half the squad?
Opponent rolls average, wounds 6. You save average 5 die, Leadership.... well lets fail it and get a D6 STR4 hits. Average 3 hits, 1.5 wounds. Round it up for 2 dead. Ya it stinks but that is if you end up completely average. There are how many steps to this conclusion? If you go all the way to the start:
Enemy Hits Truck
Enemy Pens Truck
You fail Ramshackle
Enemy Explodes Truck
Truck boyz are wounded
Truck boyz make saves
Truck boyz make leadership (if casualties are high enough, probly are)
Boyz roll on chart if leadership failed
Boyz either fall back or take D6 Hits
There are a TON of steps, it is quite possible for one of these to go skewed in your favor and the chain STOPS.
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![[Post New]](/s/i/i.gif) 2014/06/26 02:59:23
Subject: Ork rumours - First post updated 20th June
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Lieutenant Colonel
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A Town Called Malus wrote:TableTopJosh wrote:Anyone else a little upset that the following scenario is a very realistic outcome with the new dex?
A trukk with 12 boyz gets exploded by a str 7 weapon. Opponent rolls well and wounds 7 boyz off of the new str 4 explosion. 6 die. Leadership test failed, roll on table and you get a 3. Roll a 5 and 4 boys die. You are left with 1 boy......
My trukks are so deadly now. Deadly in the sense that if they explode, which they will, the boys inside are reduced to a useless squad or killed.
Don't forget the morale test at the end of the phase for losing 25% of the unit
how does a str 7 weapon explode anything, now it must be ap2 or better, as well as pen, to cause blow up results.
since most people are glancing to death with str 7+ now, our trukks got a nice boost with 7th ed (i do miss ramshackle table, but trukks also got a pts reduction, so not bad over all)
so unless they are using lascannons or other ap2 or better stuff, the boys inside only have to pass a pinning check for wreked vehicles.
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![[Post New]](/s/i/i.gif) 2014/06/26 03:03:27
Subject: Ork rumours - First post updated 20th June
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Assassin with Black Lotus Poison
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DaKrumpa wrote:bodazoka wrote:TableTopJosh wrote:Anyone else a little upset that the following scenario is a very realistic outcome with the new dex? A trukk with 12 boyz gets exploded by a str 7 weapon. Opponent rolls well and wounds 7 boyz off of the new str 4 explosion. 6 die. Leadership test failed, roll on table and you get a 3. Roll a 5 and 4 boys die. You are left with 1 boy...... My trukks are so deadly now. Deadly in the sense that if they explode, which they will, the boys inside are reduced to a useless squad or killed. Wait? Isn't that this maths? S4 T4 means an average of 6 wounds, 6+ save right? meaning 5 die. LD 7? means slightly better chance than 50% to pass but assuming you fail you take D6 Str4 hits meaning an average of 1.5 wounds? So I blow the transport up and roughly 6 boys die? so half the squad? Opponent rolls average, wounds 6. You save average 5 die, Leadership.... well lets fail it and get a D6 STR4 hits. Average 3 hits, 1.5 wounds. Round it up for 2 dead. Ya it stinks but that is if you end up completely average. There are how many steps to this conclusion? If you go all the way to the start: Enemy Hits Truck Enemy Pens Truck You fail Ramshackle Enemy Explodes Truck Truck boyz are wounded Truck boyz make saves Truck boyz make leadership (if casualties are high enough, probly are) Boyz roll on chart if leadership failed Boyz either fall back or take D6 Hits There are a TON of steps, it is quite possible for one of these to go skewed in your favor and the chain STOPS. It actually goes: Enemy Hits Truck Enemy Pens Truck You fail Ramshackle Enemy Explodes Truck Truck boyz are wounded Truck boyz make saves Boyz test for pinning Boyz roll on chart if pinning test failed Boyz either pinned or take D6 Hits Boyz make leadership (if casualties are high enough, probably are) Boyz roll on chart if leadership failed Boyz either fall back or take D6 Hits You missed out one case of possible D6 hits, the pinning test from the vehicle popping.
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This message was edited 2 times. Last update was at 2014/06/26 03:07:40
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2014/06/26 03:04:27
Subject: Ork rumours - First post updated 20th June
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Lead-Footed Trukkboy Driver
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DaKrumpa wrote:bodazoka wrote:TableTopJosh wrote:Anyone else a little upset that the following scenario is a very realistic outcome with the new dex?
A trukk with 12 boyz gets exploded by a str 7 weapon. Opponent rolls well and wounds 7 boyz off of the new str 4 explosion. 6 die. Leadership test failed, roll on table and you get a 3. Roll a 5 and 4 boys die. You are left with 1 boy......
My trukks are so deadly now. Deadly in the sense that if they explode, which they will, the boys inside are reduced to a useless squad or killed.
Wait? Isn't that this maths?
S4 T4 means an average of 6 wounds, 6+ save right? meaning 5 die. LD 7? means slightly better chance than 50% to pass but assuming you fail you take D6 Str4 hits meaning an average of 1.5 wounds?
So I blow the transport up and roughly 6 boys die? so half the squad?
Opponent rolls average, wounds 6. You save average 5 die, Leadership.... well lets fail it and get a D6 STR4 hits. Average 3 hits, 1.5 wounds. Round it up for 2 dead. Ya it stinks but that is if you end up completely average. There are how many steps to this conclusion? If you go all the way to the start:
Enemy Hits Truck
Enemy Pens Truck
You fail Ramshackle
Enemy Explodes Truck
Truck boyz are wounded
Truck boyz make saves
Truck boyz make leadership (if casualties are high enough, probly are)
Boyz roll on chart if leadership failed
Boyz either fall back or take D6 Hits
There are a TON of steps, it is quite possible for one of these to go skewed in your favor and the chain STOPS.
I understand that. Im saying its still a likely outcome when a trukk explodes you will be left wih only a few boyz. Its a huge hit to trukks and its sucks big balls.
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I always press dat, if you know what I mean. |
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![[Post New]](/s/i/i.gif) 2014/06/26 03:06:02
Subject: Ork rumours - First post updated 20th June
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Assassin with Black Lotus Poison
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easysauce wrote: A Town Called Malus wrote:TableTopJosh wrote:Anyone else a little upset that the following scenario is a very realistic outcome with the new dex? A trukk with 12 boyz gets exploded by a str 7 weapon. Opponent rolls well and wounds 7 boyz off of the new str 4 explosion. 6 die. Leadership test failed, roll on table and you get a 3. Roll a 5 and 4 boys die. You are left with 1 boy...... My trukks are so deadly now. Deadly in the sense that if they explode, which they will, the boys inside are reduced to a useless squad or killed. Don't forget the morale test at the end of the phase for losing 25% of the unit how does a str 7 weapon explode anything, now it must be ap2 or better, as well as pen, to cause blow up results. since most people are glancing to death with str 7+ now, our trukks got a nice boost with 7th ed (i do miss ramshackle table, but trukks also got a pts reduction, so not bad over all) so unless they are using lascannons or other ap2 or better stuff, the boys inside only have to pass a pinning check for wreked vehicles. Open Topped, +1 to the roll on the damage chart. Plus there is S7 weaponry which is AP2 (Plasma Guns, for example).
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This message was edited 4 times. Last update was at 2014/06/26 03:11:52
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2014/06/26 03:10:49
Subject: Ork rumours - First post updated 20th June
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Lead-Footed Trukkboy Driver
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I'm not a feething idiot who can't do divide number by 2. I was just giving an example of how things will go sometimes and how much it hurts our trukk boys.
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I always press dat, if you know what I mean. |
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