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Made in us
Regular Dakkanaut




 easysauce wrote:
 A Town Called Malus wrote:
TableTopJosh wrote:
Anyone else a little upset that the following scenario is a very realistic outcome with the new dex?
A trukk with 12 boyz gets exploded by a str 7 weapon. Opponent rolls well and wounds 7 boyz off of the new str 4 explosion. 6 die. Leadership test failed, roll on table and you get a 3. Roll a 5 and 4 boys die. You are left with 1 boy......

My trukks are so deadly now. Deadly in the sense that if they explode, which they will, the boys inside are reduced to a useless squad or killed.


Don't forget the morale test at the end of the phase for losing 25% of the unit



how does a str 7 weapon explode anything, now it must be ap2 or better, as well as pen, to cause blow up results.

since most people are glancing to death with str 7+ now, our trukks got a nice boost with 7th ed (i do miss ramshackle table, but trukks also got a pts reduction, so not bad over all)

so unless they are using lascannons or other ap2 or better stuff, the boys inside only have to pass a pinning check for wreked vehicles.
trukks are open top, you just need a 6 on a pen
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Leerjawise wrote:
 easysauce wrote:
 A Town Called Malus wrote:
TableTopJosh wrote:
Anyone else a little upset that the following scenario is a very realistic outcome with the new dex?
A trukk with 12 boyz gets exploded by a str 7 weapon. Opponent rolls well and wounds 7 boyz off of the new str 4 explosion. 6 die. Leadership test failed, roll on table and you get a 3. Roll a 5 and 4 boys die. You are left with 1 boy......

My trukks are so deadly now. Deadly in the sense that if they explode, which they will, the boys inside are reduced to a useless squad or killed.


Don't forget the morale test at the end of the phase for losing 25% of the unit



how does a str 7 weapon explode anything, now it must be ap2 or better, as well as pen, to cause blow up results.

since most people are glancing to death with str 7+ now, our trukks got a nice boost with 7th ed (i do miss ramshackle table, but trukks also got a pts reduction, so not bad over all)

so unless they are using lascannons or other ap2 or better stuff, the boys inside only have to pass a pinning check for wreked vehicles.
trukks are open top, you just need a 6 on a pen


And with any AP1 weapon it'll explode on a 4+. 50% chance to lose just under half your Boyz in the initial explosion then watch them tear themselves apart.

Might bring my Railgun broadsides back out...

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Regular Dakkanaut






Trukk-boy mobs are useless now. What is going to happen in the new codex is people putting units of heavy hitting shooty stuff in them and flat-outting them into cover their 1st turn to unload (Flash Gitz) or putting units of MANz into them and flat-outing them with a boarding plank.

Ork players who didn't give Trukks much thought before are going to be buying one or two used ones on eBay from players whose Trukk-mob army is worthless.
   
Made in ca
Lieutenant Colonel






Leerjawise wrote:
 easysauce wrote:
 A Town Called Malus wrote:
TableTopJosh wrote:
Anyone else a little upset that the following scenario is a very realistic outcome with the new dex?
A trukk with 12 boyz gets exploded by a str 7 weapon. Opponent rolls well and wounds 7 boyz off of the new str 4 explosion. 6 die. Leadership test failed, roll on table and you get a 3. Roll a 5 and 4 boys die. You are left with 1 boy......

My trukks are so deadly now. Deadly in the sense that if they explode, which they will, the boys inside are reduced to a useless squad or killed.


Don't forget the morale test at the end of the phase for losing 25% of the unit



how does a str 7 weapon explode anything, now it must be ap2 or better, as well as pen, to cause blow up results.

since most people are glancing to death with str 7+ now, our trukks got a nice boost with 7th ed (i do miss ramshackle table, but trukks also got a pts reduction, so not bad over all)

so unless they are using lascannons or other ap2 or better stuff, the boys inside only have to pass a pinning check for wreked vehicles.
trukks are open top, you just need a 6 on a pen



thats my bad, Im treating the 1 in 6 chance to roll a 6 as fairly negligent to happent.

before it was 5+... it can happen sure, but half as much now, it definatly sucks when it does, but that has always been the case with trukk boys... more so now that 50% will wound instead of 33%

the real question is,

why the hell were they shooting your trukk boys when you should have loads an loads of way more scary stuff closing in on them that are higher in the target priority.

I generally didnt take trukk boys before for the same reasons you mention, it sucks to have half of em die in the transport, if I did, its one or two that i can hide behind a BW or something so they dont get shot at.

so while I do really agree it sucks that that can happen, its not a new problem really.

 
   
Made in us
Lead-Footed Trukkboy Driver




Elizabethtown College

Exactly. So why are they worse?... I'm not sitting here telling you they are more viable or in a better situation. I'm complaining because they are worse in the new codex.

I always press dat, if you know what I mean. 
   
Made in us
Regular Dakkanaut




 easysauce wrote:
Leerjawise wrote:
 easysauce wrote:
 A Town Called Malus wrote:
TableTopJosh wrote:
Anyone else a little upset that the following scenario is a very realistic outcome with the new dex?
A trukk with 12 boyz gets exploded by a str 7 weapon. Opponent rolls well and wounds 7 boyz off of the new str 4 explosion. 6 die. Leadership test failed, roll on table and you get a 3. Roll a 5 and 4 boys die. You are left with 1 boy......

My trukks are so deadly now. Deadly in the sense that if they explode, which they will, the boys inside are reduced to a useless squad or killed.


Don't forget the morale test at the end of the phase for losing 25% of the unit



how does a str 7 weapon explode anything, now it must be ap2 or better, as well as pen, to cause blow up results.

since most people are glancing to death with str 7+ now, our trukks got a nice boost with 7th ed (i do miss ramshackle table, but trukks also got a pts reduction, so not bad over all)

so unless they are using lascannons or other ap2 or better stuff, the boys inside only have to pass a pinning check for wreked vehicles.
trukks are open top, you just need a 6 on a pen



thats my bad, Im treating the 1 in 6 chance to roll a 6 as fairly negligent to happent.

before it was 5+... it can happen sure, but half as much now, it definatly sucks when it does, but that has always been the case with trukk boys... more so now that 50% will wound instead of 33%

the real question is,

why the hell were they shooting your trukk boys when you should have loads an loads of way more scary stuff closing in on them that are higher in the target priority.

I generally didnt take trukk boys before for the same reasons you mention, it sucks to have half of em die in the transport, if I did, its one or two that i can hide behind a BW or something so they dont get shot at.

so while I do really agree it sucks that that can happen, its not a new problem really.


I may try the new Ork detachment with 9 trukks of boyz at 918 points, for the lulz. Should make a lot of targets
   
Made in au
Hollerin' Herda with Squighound Pack





Melbourne - Australia

worse or pointless?

so far I found that all units are quite balanced, and none become auto-take or auto-drop.
   
Made in ca
Dakka Veteran




 easysauce wrote:
the real question is,

why the hell were they shooting your trukk boys when you should have loads an loads of way more scary stuff closing in on them that are higher in the target priority.

I generally didnt take trukk boys before for the same reasons you mention, it sucks to have half of em die in the transport, if I did, its one or two that i can hide behind a BW or something so they dont get shot at.

so while I do really agree it sucks that that can happen, its not a new problem really.


Presumably because they can neuter 150-200 pts very easily with a shot, whereas there's much less opportunity to do real damage to other parts of your army with those shots.
   
Made in us
Regular Dakkanaut



Bismarck ND

So Trukk boyz are pretty much junk on an explodes, or atleast the unit is reduced to around a 1/3 or less of its size when all the flailing is done. Are Ard Boyz in trukks going to be viable? The threat range per ppm on a trukk is awesome so it has to have some place in some army build, either through different units or mass redundancy?
   
Made in ca
Tough-as-Nails Ork Boy





TableTopJosh wrote:
I'm not a feething idiot who can't do divide number by 2. I was just giving an example of how things will go sometimes and how much it hurts our trukk boys.


Indeed. While it's not the average result, someone is going to lose a whole squad of trukkboyz without the boyz themselves being shot at.

The same issue occurs with the battlewagon too. If they take both sets of mob rule hits, the average unit of 7th Ed battlewagon boyz will have fewer models left over (11.83 dead, 8.17 alive) than a group of 4th Ed trukkboyz (3.3 dead, 8.67 alive)
   
Made in au
Hollerin' Herda with Squighound Pack





Melbourne - Australia

if you have the FOC slot (or play unbound), the cost of trukk = the cost of rokkit pack.

Stormboys = trukkboys for cost.
   
Made in us
Waaagh! Warbiker





Maryland, US

There are only 12 boyz in the trukk, so giving them 'Eavy armor is not that expensive, and then you may lose much less boyz in the event the trukk explodes

But that only works for Boyz and Nobz, not for any other Orks, if I remember correctly what unit can or cannot take 'Eavy armor ...


Automatically Appended Next Post:
One more thing, that someone else pointed out a few pages ago: what if you have a Mek with KFF inside the Trukk?
When the Trukk explodes, can you use the KFF to protect the models inside or not?

I think the rule about KFF and transport will be FAQ very quickly. If GW thought "logic" to authorize template weapon to hit models in open-topped vehicle, then the KFF should protect those models too.

This message was edited 1 time. Last update was at 2014/06/26 04:30:57


My P&M blog: http://www.dakkadakka.com/dakkaforum/posts/list/588540.page

DR:70SGMB++I+Pw40k10#--D+A++/hWD390R+T(Pic)DM+

Da Fast and Da Furious! about 5000pts (25% painted)
2000pts (50% painted) 
   
Made in us
Regular Dakkanaut




I would hope the KFF protects the squad inside. I can see no reason why it wouldn't other than GW being GW.

Also, I don't have my rulebook handy, do you place models and then work out wounds? If so, the KFF would protect the models in an explosion I think. If it's worked out before you put models down, it can be argued that it wouldn't.

Either way, we need to wait for exact wording from the dex, or more likely, a FAQ.

   
Made in au
Hollerin' Herda with Squighound Pack





Melbourne - Australia

Kff only protected against shooting attacks.
   
Made in us
Battlewagon Driver with Charged Engine





 deffrekka wrote:


Ghaz supplement gives a new Warlord trait and relics section, some army wide rules if you use it and lots and lots of formations.
Some of the Relics:
4+ kff
Axe of Ragnarork: Every model you kill gives +1str -1ap,
Cybork body that's give 5+ fnp and Eternal warrior


If this is true, I need this. That axe looks ded choppy!

This message was edited 1 time. Last update was at 2014/06/26 05:12:48


 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in us
Waaagh! Warbiker





Maryland, US

Sigmundr wrote:
I would hope the KFF protects the squad inside. I can see no reason why it wouldn't other than GW being GW.

Also, I don't have my rulebook handy, do you place models and then work out wounds? If so, the KFF would protect the models in an explosion I think. If it's worked out before you put models down, it can be argued that it wouldn't.

Either way, we need to wait for exact wording from the dex, or more likely, a FAQ.


It's not so great from what I can read:

- Explodes!
"nearby units suffer a S4 AP- hit for each model within D6" of the vehicle [...] The vehicle is then removed from the battlefield."

- Transport
"The unit suffers a number of S4 AP- hist equal to the number of models embarked. ... Surviving passengers are placed where the vehicle used to be and in unit coherency ..."

So, it looks more like: (1) resolve the hits/wounds first, (2) remove the vehicle, (3) place the surviving models



Wooops, KFF only protects from shooting attackes (Thanks Greyhound!)

This message was edited 3 times. Last update was at 2014/06/26 05:15:06


My P&M blog: http://www.dakkadakka.com/dakkaforum/posts/list/588540.page

DR:70SGMB++I+Pw40k10#--D+A++/hWD390R+T(Pic)DM+

Da Fast and Da Furious! about 5000pts (25% painted)
2000pts (50% painted) 
   
Made in us
Battlewagon Driver with Charged Engine





So wait, people who buy the warboss edition get the supplement on sat but the rest of us have to wait until next week?

 Tactical_Spam wrote:
You never know when that leman russ will punch you back

 
   
Made in gb
Ultramarine Land Raider Pilot on Cruise Control




Bristol, UK

 Billagio wrote:
So wait, people who buy the warboss edition get the supplement on sat but the rest of us have to wait until next week?


Yes. And?

If you can keep your head, while all about you are losing their's, then you have probably completely misunderstood the situation!

6,000pts
5,500pts
3,500pts
2,500pts 
   
Made in au
Regular Dakkanaut




having never preordered something, or had something delivered to a store. How do you know when your order arrives at the store? Its meant to be there by saturday, but will I get a notification when it does arrive?
   
Made in au
Irked Necron Immortal





Dragonzord wrote:
having never preordered something, or had something delivered to a store. How do you know when your order arrives at the store? Its meant to be there by saturday, but will I get a notification when it does arrive?


If you preordered something and have requested pick-up from your local GW, and preordered it within the right timeframe, your order should be waiting for you on Saturday. You won't get a notification sometime during the week to say it's at the store, since they wouldn't be able to give it to you anyway.

Basically, if you preordered the stuff on the day it went up (or maybe a day or two after) assume it'll be there for you on Saturday.
   
Made in gb
Stabbin' Skarboy





crewe

WARSEER HAS THE PICS OF THE WARLORD TRAITS AND RELICS FOR WAAAGH! GHAZGHKULL UP EVERY BODY!!!!!

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





UK

The warlord traits range between useful and useless to me (FNP one specifically, you likely already bought a painboy rather than gambling on getting a specific trait)

The relic KFF and the gun seem incredibly useful, the Klaw is perhaps a little over priced? (40 points to exchange all your attacks for one with insta death). But all look fun.

Soon his foes would learn that the only thing more dangerous than a savage three hundred pound brute is a savage three hundred pound brute with a plan - Ork Codex

30K Imperial Fist Progress
Tale of 6 Gamers - 30K

I've recently started taking on commissions, if you'd like to talk a project over feel free to PM me here, or find me at:
Facebook: https://www.facebook.com/BasiliskStudios
Email: Basilisk.Studios@yahoo.co.uk 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

And now Dakka has the pics too.. Albeit the 1st image is pretty pants. Could've at least got the whole shebang in the pic instead of cutting off the important bit.
[Thumb - 10411845_10152541296714031_5681925499550784880_n (1).jpg]
Warlord Traits

[Thumb - 10453451_10152541296749031_7110136612610661581_n.jpg]
Orkimedes Kustom Gubbinz

This message was edited 2 times. Last update was at 2014/06/26 08:43:58


AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in gb
Stabbin' Skarboy





crewe

Warboss in mega armour, with the big boss pole, axe of ragnorork and killa shoota is what i would do, just feed him runty infantry to get the ap to 1, then go to town on elites


Automatically Appended Next Post:
Play the song from fallout 3, the one that goes, "he's hacking and slashing and scalping. He's hacking and slashing and scalping, chop that meat" hahaha

This message was edited 1 time. Last update was at 2014/06/26 08:45:37


How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in si
Foxy Wildborne







Ah, is this one of those supplements where all the special things are worse than in the parent codex?

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in gb
Stabbin' Skarboy





crewe

Got the lyrics wrong, but this song must be played :p http://m.youtube.com/watch?v=-gU_zcXa9GQ

How many kans can a killa kan kill if a killa kan can kill kans?  
   
Made in gb
Foolproof Falcon Pilot





Livingston, United Kingdom

 Greyhound wrote:
if you have the FOC slot (or play unbound), the cost of trukk = the cost of rokkit pack.

Stormboys = trukkboys for cost.


As I love the Stormboy models, this is interesting news. On the downside, Stormboyz were problematic thanks to how easily they die, so bringing the Trukks down to their level isn't exactly good news.

I'm still a little boggled that they didn't improve the dive-bombers at all. I've never even seen a Blitza-Bomba model. What does it look like? Is it nice?

The comment that Perfect Organism made about Warbikers is gold, though. I suspect that we will overall see a move away from Boyz + Nobz to units like Tankbustas, Gitz, Bikers; the semi-elite elements of the army doing the heavy lifting.
   
Made in gb
Squishy Oil Squig




Belfast

So take the big Boss pole and have fearless orks again. Sorted.

"If in doubt hit it with a stick!'  
   
Made in us
Regular Dakkanaut






 Daveh wrote:
So take the big Boss pole and have fearless orks again. Sorted.


I might need to try and fit a shoota mob of 30 boyz in my list again...
   
Made in au
Regular Dakkanaut




 Dr. Delorean wrote:
Dragonzord wrote:
having never preordered something, or had something delivered to a store. How do you know when your order arrives at the store? Its meant to be there by saturday, but will I get a notification when it does arrive?


If you preordered something and have requested pick-up from your local GW, and preordered it within the right timeframe, your order should be waiting for you on Saturday. You won't get a notification sometime during the week to say it's at the store, since they wouldn't be able to give it to you anyway.

Basically, if you preordered the stuff on the day it went up (or maybe a day or two after) assume it'll be there for you on Saturday.


Yeah, thats what worries me. If i lived anywhere but Perth, i'd assume it'd be there on time... But living here, in the middle of nowhere, some kind of notification of it arriving would be good!

Guess i'll have to give them a call tomorrow and see if its available for pickup on saturday!
   
 
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