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Made in us
Hangin' with Gork & Mork





The Ruins of the Boston Commonwealth

I was thinking one night about how people are constantly complaining when they lose an HQ to a high strength weapon,
"Awww man, you kills my Warboss with your Demolisher cannon..." or "ARRRGH! You killed my Space Marine Captain with your Boomgun!"
Well I've come up with a rework for that kinda thing.

For each time you can fit the Unit's Toughness into the Enemy's weapon Strength, that's how many wounds you can take from the hit.

For example: A Company Commander assaulted a Nob with a Big Choppa, the Big Choppa gives the Nob +2 Strength, making him S=6 for each wound the Company Commander took, instead of instantly killing him, he took 2 wounds for each wound he took. 3 fits twice into 6.

Or a say, A Warboss with a Power Klaw Attacks the Company Commander instead. With Furious Charge and the PK he is S=10. Any wound the Company Commander takes with kill him as per the Normal instant death rules. Because 3 fits 3 times into 10. 3x3=9. So what do you think? (Assuming of course that you can decipher my ramblings)



Overlord Ghazghkull Mag Uruk Thraka

This message was edited 2 times. Last update was at 2014/03/20 16:38:04


 
   
Made in us
Confessor Of Sins




WA, USA

Well, frankly I think it is overly complex and I don't really see the reasoning for it.

What problem is this solving? Characters should not be immune to such things. Not to mention, how does this handle issues of ID from other sources such as Force Weapons or ones with the ID rule?

I get that protecting your characters is a big thing, and it sucks to lose them, but adding this really weird and overcomplex bit of rules is not really fixing anything. It's just adding to the burden of unnecessary rules. Sorry.

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in gb
Hallowed Canoness





Between

Instant Death exists for a reason. It prevents the game descending into 'hero-hammer', where a few characters render the rest of the models on the table completely unnecessary. It also gives armies that don't have access to powerful melee characters a reasonable chance of dealing with those who do.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in nz
Disguised Speculo





I like it. Downgrading hard counters to soft counters always gets my vote.

Its also not really complicated at all curran.
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

I don't understand why a Captain should be any more resistant to being turned to smoke by a huskblade the any normal scrub. Instant Death weapons are there for a reason, as a single hit will likely be so devastating It would be against the fluff for someone to survive without considerable plot armour (which is effectively what EW is). Take that huskblade for example, the merest scratch sucks all the moisture out of your body and you are reduced to dust, why would a character survive this?

Long story short, if your characters are getting instant death's (and as a Dark Eldar, I know the feeling) then it was always a risk when putting them in that situation. Change tactics before you try change rules.

 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 ALEXisAWESOME wrote:
I don't understand why a Captain should be any more resistant to being turned to smoke by a huskblade the any normal scrub.


He wouldn't. The Huskblade does not cause strength-based ID, so I assume it retains full ID.

The OP proposed a nerf to strength-based ID.

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Made in nz
Disguised Speculo





@Alex; for the same reason he can survive getting mortally wounded three times. Or that anyone can survive anything in this damn game. Plot armour.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Yeah, the same reason a naked Chapter Master can eat three Autocannon shots without impairing him in the slightest.

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Made in us
Hangin' with Gork & Mork





The Ruins of the Boston Commonwealth

Thanks for all the responses fellas.

@Curran, it's really not all that difficult to remember, basic maths and all that.

@Alex. Dakkamite is correct, I'm trying to re-work High STR ID. Regarding D STR weapons, I was thinking on having them count as either str 12, or str 15. What do ya'll think?

 
   
Made in us
Vlad_the_Rotten





I believe that the rule should not be implied.
D weapons are called Destroyer and Titan Killer weapons for a reason.

Maelstrom's Edge!  
   
Made in ru
!!Goffik Rocker!!






What you suggest is not quite fluffy and logical imo. Noone likes to get id-ed but brutal bloody death is the exact thing that should happen when your captain is hit by a power klaw he didn't manage to block with a stormshield.

This message was edited 2 times. Last update was at 2014/03/21 06:22:40


 
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Strongly disagree.

Its also hard enough to cause a wound on a freaking beastick who can ignore it on a 2+ and then up to 3+, usually.

I say, no, look out sir and the invuln/cover save are enough.

Member of 40k Montreal There is only war in Montreal
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Made in us
Vlad_the_Rotten





I agree with Bobthehero. You already have enough possible protection, so you don't need an extra one.

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Made in us
Longtime Dakkanaut





West Chester, PA

Frankly, I always thought 2x toughness hits should auto wound. Not be nerfed.

"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun

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Made in us
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The Ruins of the Boston Commonwealth

Very well. As most of the posters dislike my idea I shall take slight offense and withdraw to the shadows to plot you doom. Dakkamite is exempted from gruesome death

 
   
 
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