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Made in us
Grovelin' Grot






Hello. Im kinda new to the game, and i have collected about 2100 points (maybe not the best but for the time i was just getting them to paint but i recently started playing) of orks.
I have
1 warboss (Black Reach)
1 Bigmek w/ Shokkattack gun
2 deffdreads
3 killakanz
6 bikes
1 looted wagon
2 trukks
1 battlewagon
3 deffkoptas
5 nobs
12 lootas
10 burnas
1 painboy
and an innumerable amount of boyz

If anyone has any lists you can help me build, an effective list out of what i have, or ideas on what i can do to better it, or some tactica would be awesome

This message was edited 3 times. Last update was at 2014/03/20 17:29:39


 
   
Made in us
Stoic Grail Knight





Raleigh, NC

Howdy Mangla,

I believe this would be better posted in the 40k Army list section, as I'm sure it will get more attention there.

Welcome to dakka btw!

This message was edited 1 time. Last update was at 2014/03/20 17:29:25


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

The Mangla Of Manglatha wrote:
Hello. Im kinda new to the game, and i have collected about 2100 points (maybe not the best but for the time i was just getting them to paint but i recently started playing) of orks.
I have
1 warboss (Black Reach)
1 Bigmek w/ Shokkattack gun
2 deffdreads
3 killakanz
6 bikes
1 looted wagon
2 trukks
1 battlewagon
3 deffkoptas
5 nobs
12 lootas
10 burnas
1 painboy
and an innumerable amount of boyz

If anyone has any lists you can help me build, an effective list out of what i have, or ideas on what i can do to better it, or some tactica would be awesome


Hmm... Well that is a hodge podge for sure.

Pro's:
There is no clear target in this list upon which the rest of the army relies.
Its mobile and fast
a lot of armor to get through


Cons:
cant kill AV 14. Well...MAYBE glancing it to death.
anti air is lacking. Thats a big 'un.
Nothing big enough to take on flying Circus's.


Possible plays here:
1st i would invest in another loota squad. I think that would do a lot for you and cover anti air a little better.

Tactically:
Orks are better at shooting than they look. sheer volume is their friend.

killakans and Deffkoptas have shorter ranges though. Options: march them forward to get in range OR... Let them wait for the enemy to come in range and not expose themsevles too early. Which sounds better? If B, then reserves may be your friend. Deffkoptas with buzzsaws are kinda annoying outflankers. With missiles, they can be more annoying to armor. Or just hold them out of sight and use them to contest enemy objectives late game (their strongest play is this. Stay alive and steal stuff at the end. Wait for it...Wait for it...)

Bikes, trukks, looted wagons and battle wagons. Batle wagons throw a big shadow. Move and Flat out move them. Let the trukks hide behind it. Even turn the big tanks sideways if you have to. Most armies can pop just ONE AV 14 anyways. concede its loss but make its loss worth something: the preservation of the units behind it is key. You can charge the bikes in the next round to harass units to the side like Dev squads. The looted/battle wagons are just a mobile wall for you in this list i think. turn them at 45 degree angles, dont spend a ton of points on them (maybe a boarding plank!) to minimize what can hit your precious troops behind. Also this slows you down the least possible amount when its time for them to move from behind that looted wagon wreckage that was your big tank.

Lootas and shock attack guns: FIRE. Not much to say here. Kill enemy troops first and foremost. Troops score. They must die.

Your own troops should mostly be focusing on near objectives where they can. let your burna boys as such do the heavty lifint up front and keeping ther enemy occupied and off your ass. defend the lootas back there and give them survivability with the pain boy for as long as you can.






This message was edited 1 time. Last update was at 2014/03/20 23:35:41


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Hangin' with Gork & Mork





The Ruins of the Boston Commonwealth

Hmmmm.... Megaboss/Ghazzy would be a good addition, More Lootas are a must, Perhaps another battle wagon or two... Get some Nob Bikerz, To make em there are a pair of torsos in the Nob box who's legs fit on the bike rather nicely. Nob Bikers are pretty doggon good in this edition. And shoota boyz. Lotz and lotz of Shoota boyz

 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

yeah the shoota boyz are the best overall choice. However if you ARE using the shadow of your Big dogs to move up, you may WANT the punchers. Maybe. Or one of each. Couple 30 man blobs is always a good time, especially with Rockit Launchas either way.

Shoota boyz allow for feints a little easier and are better on more open terrain where they are as likely to GET shot as get off shots.

But in NOVA terrain, where there is normally a large LOS blocker in the middle, with the way this list is, you can actually use a mob of 30 cock punchers to do some real damage.

One crazy ally idea is Chaos Marines. take two tiny Marine units with Dirgecaster rhinos and try to shove them up someones nose. Dirge casters within 6" of the target enemy get no overwatch. WUUUUUUUUUUUU... But yes, it's true.

Do that.

This message was edited 1 time. Last update was at 2014/03/20 23:39:34


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

However you do it, found if truks not screened or some form of cover, lucky missile fire etc can make your mobility crash and burn leaving you foot slogging.

Used greatly to my advantage before. Nice big units could help keep you mobile if you have lighter trucks or such.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
 
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