So I am working with my new project. I am making my own chapter.
This is mostly fluff/painting project but I have been working on some of my own stuff game-wise so I could play against my friends with this.
I would like to ask your opinions on this. Such as are these balanced, fairly priced etc?
So they are a Raven Guard successor chapter (I'll use Raven Guard chapter tactics if needed) that work in the same way as having jump troops and Scouts.
1) my Chapter Master:
Chapter Master with Artificer armor, master-crafted Lightning Claw and Jump Pack - 185p
++his unique Warlord trait is that his unit and d3 extra units and can re-roll the Outflank result++
(costs 180 points regularly but I added the
mc rule to his
LC).
- is this legit enough (price/
wl trait)
- this loadout fits into his fluff, but is it even remotely useful?
2) Veteran Scouts:
So in their fluff the Scouts aren't always promoted to Assault/Devastator/Tactical squads, but some of them are placed into this special unit of Veteran Scouts.
Statline of a Tactical Marine, but they have Scout armor and ability to buy camo-cloaks. As their gun they have a bolter that can be fired as "Sniper mode", becoming Heavy 1 and Rending. They belong in Elite section, always have a Veteran Sergeant and can only be taken as squads of five.
- what should their pricing be? For Rending boltguns the basic 14ppm for Tacs seems a bit light but 22 points (I originally tought of them as Sternguard Veteran equivalents) is way too high
IMO.
3) suggest a 1000 point starter list:
If I ever start doing them as a project, I'd like to know what to buy.
Things I would rather have there:
- Assault Marines
- my Chapter Master (or similar Captain)
- maybe some Scouts
Any and all ideas will be appreciated!!
Thanks in advance!
Their colours if someone's intrested: