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Made in be
Mechanized Halqa






So tonight I had my second game of Infinity
Because my Haqqislam aren't ready yet, I used these lists, proxying the zhanshi as keisotsu and my tuareg as a guilang.

Yu Jing | 7 models
________________________________________________________

Zhanshi Combi (11|0)
Zhanshi Combi (11|0)
Zhanshi Combi (11|0)
Celestial Guard Lieutenant (13|0)
Tiger Combi (27|0)
Tiger HMG (35|1.5)
Shang Ji Combi (42|0)
________________________________________________________

150/300 points | 1.5/6 swc
open with Aleph Toolbox : http://goo.gl/xtULoh

Yu Jing | 7 models
________________________________________________________

Celestial Guard Lieutenant (13|0)
Guilang FO/Repeater (29|0)
Shang Ji Combi (42|0)
Tiger Hacker (39|0.5)
Keisotsu Combi (9|0)
Keisotsu Combi (9|0)
Keisotsu Combi (9|0)
________________________________________________________

150/300 points | 0.5/6 swc
open with Aleph Toolbox : http://goo.gl/0mylMb

So we've played two games, something with having the most unit points in the central zones of the map, rewarding 1, 2 to 3 points for zones deeper in enemy territory. Lost both times, the second time I lost less than the first :p

So my enemy was using a qapu khalqi list, something like this:

Haqqislam - Qapu Khalqi | 8 models
________________________________________________________

Ghulam Rifle (13|0)
Ghulam Lieutenant (13|0)
Ghulam Doctor (17|0)
Ghulam HMG (21|1)
Ghulam Rifle (13|0)
Yuan Yuan Shock CCW (11|0)
Hawwa' Hacker (33|0.5)
Shihab (28|1)
________________________________________________________

149/300 points | 2.5/6 swc
open with Aleph Toolbox : http://goo.gl/v7KpTc

And now I've learned not to cluster my models, he killed 2 of my zhanshi together with my celestial guard lt. in two orders with his chain rifle yuanyuan, and while I turned my last zhanshi towards the yuanyuan, his remote activated to hit me in the back :/ Need to learn the facing of my troops aswell.
I've had my Invincible being much too passive, so if I have expensive troops I now also know I really need to use them :c
In the second game my Guilang did some okay moves, being able to put a deployable repeater, so I could hack his remote, paralyzing it, granting me the kill on it in the next turn. His link team came up very close though, because I ran out of orders to move my guilang away. He discovered it, and though I wounded him with my aro, his doctor had him up in the next order :c In the last turns I used my invincible to kill his yuanyuan and another ghulam, so I either need to replace him by cheaper troops, or actually learn to use him from the start :p

My opponent did tell me it was a little bit dirty because of the 5 man link team in a 150pt. game, but he was happy about the yuanyuan finally dropping where he wanted and showing me how not to cluster my troops, he held 8 inches between his link team at most times aswell.

I don't think I'm really going to collect YuJing, but do you guys have any commendations if I ever decide to play a quick 150pt. game again where I would need a little bit more flexibility?

This message was edited 1 time. Last update was at 2014/03/28 00:09:29


   
Made in au
Norn Queen






While it's a 5 man link in a 150pt game, it's not a particularly nasty 5 man link being a Ghulam link. It's got some decent firepower in there thanks to the HMG though, but anyone who knows how to pick apart a link shouldn't be super troubled by it.

My only real criticism is the value of the hacker at 150pts. While I can see you're using it to bring the Shihab, I can't help but feel that at 150pts 61/1.5 points could be better spent. Aside from enabling the Shihab, I can't see the hacker bringing much to a 150pt game. You won't see a TAG, nor enough HI that your Ghulam HMG link couldn't bludgeon to death, and the Shihabs main strength is as a backline defender, again something you don't really need at 150pts. The duo isn't bad, but it's not the way I'd personally go. But hey, that's why I love Infinity.
   
Made in be
Mechanized Halqa






Thx for the comments
Maybe for you a 5 man link team, a LI link team aswell isn't nasty, but for my second game it was a bit too much for me to take on ^^
However, I'm glad he showed me some things I need to expect right away.
Could you maybe give some tips to take on link teams?

My enemy also just put in the hacker and shihab because he told me he used only models he painted :p and since I was a beginner he didn't expect too much difficulties I suppose
Do your thoughts on hackers in 150pt. games also apply to my second list with the repeater and hacker? I just made the list because he wanted to play scenarios, but since we had too much trouble fitting in specialists he dropped that idea. When he showed up with a hacker and remote, I just wanted to try hacking, just for the experience, so I did end up using the list with the guilang...

   
Made in au
Norn Queen






 soulcow wrote:
Could you maybe give some tips to take on link teams?


The two biggest are their unit footprint and the limitations of a link team.

With limitations, when you declare an ARO against a link, declare a shot against a non-leader model. The advantage here is only the leader can shoot but the entire team needs to declare the same action, so they either need to declare a dodge for the entire team or let that member take an unopposed shot. If they take n unopposed shot, and they're not a HI link, there's a good chance you'll KO the model. If they decide to dodge, the link leader is dodging as well, so you won't get shot at. It's a gamble, but even if you lose your own model, you have a better chance to make them lose a model, and every link member lost is a stat bonus lost.

The other is unit footprint. Remember that every model needs to be in 8" range of the leader, which means they are going to be, by their nature, bunched up. Especially if they're trying to take advantage of cover. Hitting them with a template weapon of some kind, like suiciding a chain rifle or heavy flamer or hitting them with a circular template shot, will definitely hit multiple models. The benefit of using a direct template weapon like a flamer or chain rifle is while you'll take unopposed shots to the face, they can't do anything to stop the template going down. Since you play Haqqislam, you have a great option here - the 12pt Naffatun. Trading a Naffatun for a few link team members is a bargain.

This message was edited 1 time. Last update was at 2014/03/28 05:59:00


 
   
Made in us
[DCM]
.







 -Loki- wrote:

With limitations, when you declare an ARO against a link, declare a shot against a non-leader model. The advantage here is only the leader can shoot but the entire team needs to declare the same action, so they either need to declare a dodge for the entire team or let that member take an unopposed shot. If they take n unopposed shot, and they're not a HI link, there's a good chance you'll KO the model. If they decide to dodge, the link leader is dodging as well, so you won't get shot at. It's a gamble, but even if you lose your own model, you have a better chance to make them lose a model, and every link member lost is a stat bonus lost.


Are you sure about that?

I'm not 100% sure myself, but something in that sounds off.

Of course, it could absolutely be my memory!

This message was edited 1 time. Last update was at 2014/03/28 15:21:49


 
   
Made in us
Regular Dakkanaut





He's right. Check out the example: http://infinitythegame.wikispot.org/Use_of_Support_Bonuses_or_Dodge
   
Made in us
[DCM]
.







I'm confused then?

I thought he was talking about getting shot at if you're in a link team - in response via ARO, only the leader can shoot back?

I didn't think that was the case - I thought whoever was getting shot at can shoot back?

I'm confused indeed...

This message was edited 1 time. Last update was at 2014/03/28 16:48:45


 
   
Made in us
Leaping Khawarij





Baltimore

He means when you're taking your ARO against the link team. Because when the Link Team is active, the model designated the Leader is the one who shoots.

When you are active, and the Link Team spots you, every model that sees you move (or can react to your movement/action) gets its own ARO against you.

It wasn't worded very well, and may have a little bit of confusion on the writer's part.

I would say, when you're moving on your phase, try and expose yourself to as little of the Link Team as possible. Try and pick people off without exposing your unit to the whole of the team. And utilize template weapons to try and deal the most damage.

Anyway... to put it simply, ALL of the Link Team gets to ARO against you. But when the Link Team is active, only the LEADER fires, and gets bonuses for the number of models in his link team.

Chem's Infinity Blog - Dat Fiday - 7/31/14
Chem's 40K and Assorted Hijinx
CC Paints Endless Fantasy Tactics - Second Wave Assemble!

"-and all that time in Paris, when you were wallowing in debauchery with your doxies, tarts and pirates... you were trying to convince me you were a disgusting, swinish, lecherous, drunken sot... Well I want you to know it worked.

Well done." 
   
Made in us
[DCM]
.







 Chemical Cutthroat wrote:
He means when you're taking your ARO against the link team. Because when the Link Team is active, the model designated the Leader is the one who shoots.

When you are active, and the Link Team spots you, every model that sees you move (or can react to your movement/action) gets its own ARO against you.

It wasn't worded very well, and may have a little bit of confusion on the writer's part.

I would say, when you're moving on your phase, try and expose yourself to as little of the Link Team as possible. Try and pick people off without exposing your unit to the whole of the team. And utilize template weapons to try and deal the most damage.

Anyway... to put it simply, ALL of the Link Team gets to ARO against you. But when the Link Team is active, only the LEADER fires, and gets bonuses for the number of models in his link team.


That makes way more sense and is certainly closer to what I was thinking...

Thanks!
   
Made in au
Norn Queen






Yeah I was writing that in a hurry at work. But yeah CC worded it better.
   
Made in au
PanOceaniac Hacking Specialist Sergeant




Lake Macquarie, NSW

Has anybody used a Ghazi's jammer? The ability to take out a link from out of LOF seems like a deal, especially on a 5 point model.

"Going to war without France is like going deer hunting without your accordion."
-Norman Schwartzkopf

W-L-D: 0-0-0. UNDEFEATED 
   
 
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