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Made in gb
Land Raider Pilot on Cruise Control





Englandia

Hey Dakka, I was wondering what rules you get wrong or see others get wrong. Maybe some of us will learn something, too.

If this is in the wrong section, can you please move it? Thanks.
If it's breaking any rules, I'm sorry (Although I'm certain it's not.)
If it (somehow) ends up in YMDC, go nuts! But please keep it civil, follow the rules, follow the tenets, etc. (If I spelled tenets wrong, sorry. )

Alright, I'll start.
Chapter Tactics: People seem to think that vehicles gain the traits from Chapter Tactics when it says "All models..." even when you show them otherwise, because "Iron Hands are different to X chapter."
Ever-Living: Some people seem to think that when RP rolls are made for the characters with this rule that if they can't get up within 3" that they can place themselves as close as possible (6" from their death spot, for example)
I can't think of any others right now, so I shall be back in 8-ish hours. (Going to the LGS.)

If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. 
   
Made in gb
Sneaky Striking Scorpion




South West UK

Terrain rules, I guess. There seem to be too many people out there who play on an empty table with a couple buildings or something. It distorts things horribly toward gunline armies.

What is best in life?
To wound enemy units, see them driven from the table, and hear the lamentations of their player. 
   
Made in de
Regular Dakkanaut






Riptides have fear due to them being monstrous creatures.

In before thread lock. 
   
Made in us
Maddening Mutant Boss of Chaos





Pennsylvania

Wait Iron Hands vehicles do not gain those abilities? I just played my first match against an Iron Hands army and he seemed to play it otherwise.

Renegade Guardsmen 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

Iron hands are an exception and there vehicles do receive a bonus from there chapter tactics

Riptides do cause fear as monstrous creatures cause fear, or is that the misconception your on about?
   
Made in us
Grey Knight Purgator firing around corners





 Smashotron wrote:
Wait Iron Hands vehicles do not gain those abilities? I just played my first match against an Iron Hands army and he seemed to play it otherwise.


They Don't ?


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:Orks 5000+ 
   
Made in gb
Snord






Disregard, was being stupid

This message was edited 1 time. Last update was at 2014/03/29 14:00:00


LunaHound wrote:Eldrad was responsible for 911 *disclaimer, because Eldrad is known to be a dick, making dick moves that takes eons to fruit.

tremere47 wrote:
fear leads to anger, anger leads to hate, hate, leads to triple riptide spam
 
   
Made in de
Regular Dakkanaut






 Formosa wrote:


Riptides do cause fear as monstrous creatures cause fear, or is that the misconception your on about?


You would be amazed at how many people dont know that even after they acknowledge a riptide being a monstrous creature.

In before thread lock. 
   
Made in gb
Drakhun





Movement is done by a model by model basis not unit by unit. So you can move the squad and kept the heavy weapon guy back so he can fire.

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
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Made in us
Powerful Phoenix Lord





Buffalo, NY

Lets see, in my group:
Monstrous Creatures have Fear.
FMCs have Fear
Daemons have Fear (noticing a trend?)
Controlling player allocates wounds from exploding transports.
That's all I can think of for now.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Happyjew wrote:
Lets see, in my group:
Monstrous Creatures have Fear.
FMCs have Fear
Daemons have Fear (noticing a trend?)
Controlling player allocates wounds from exploding transports.
That's all I can think of for now.


Aren't the first 3 correct though?

Herp derp, never mind. Understood the context.

This message was edited 1 time. Last update was at 2014/03/29 17:01:03


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

That night fighting can come on turn 1 or turn 5.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 CthuluIsSpy wrote:
 Happyjew wrote:
Lets see, in my group:
Monstrous Creatures have Fear.
FMCs have Fear
Daemons have Fear (noticing a trend?)
Controlling player allocates wounds from exploding transports.
That's all I can think of for now.


Aren't the first 3 correct though?

Herp derp, never mind. Understood the context.


Yeah for some reason we always seem to forget about Fear...

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gb
Gavin Thorpe




Riptides are not Fearless. Daemons are not Fearless. Obliterators are not Fearless.
Daemons can Go to Ground and are immune to Terrify. Notably, Greater Daemons can Go to Ground.
There is nothing preventing a Swooping FMC from claiming cover.
Homing gear does not necessarily need to start on the table to function properly. You can totally 'chain-in' Reserves if you sequence it properly and your specific bit of kit allows you to.
There is no rule that prevents first-turn charges. As long as you have a unit that is capable of moving more than 24" and doesn't rely on Scout or Infiltrate to do so. Orks in particular have a lot of options to do so.
It is *impossible* for most units to make a Turn-1 charge. You deploy 'at least' 24" away and therefore are always slightly out-of-range no matter how closely you think you've measured it.

This message was edited 2 times. Last update was at 2014/03/29 18:13:21


WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company.
 
   
Made in gb
Land Raider Pilot on Cruise Control





Englandia

Smashotron wrote:Wait Iron Hands vehicles do not gain those abilities? I just played my first match against an Iron Hands army and he seemed to play it otherwise.


Formosa wrote:Iron hands are an exception and there vehicles do receive a bonus from there chapter tactics


Iron Hands vehicles only benefit from the CT that gives IWND.
FNP doesn't apply to them.

Edit:
Casting Nova powers while in assault. (Unless I'm the one wrong on this?) Apparently you can because of the wording. It's slightly off topic of my own thread, but is that right? It's still a shooting attack.
(I know, YMDC is the correct place for rules questions, so I'll post it there if I have to.)

This message was edited 2 times. Last update was at 2014/03/29 18:49:12


If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

For me :

Instruments working only after you have brought a unit in from reserves. I was pulling units in regardless

Beasts of Nurgle's attention seeker going off when assualt declared, rather than on a succesful charge.

Messed that one up too.

To be fair though, not been playing daemons that long


In others -

Explaining Night Shields, Jink Saves and Lance to people. These seem to be the ones people assume wrong when i play my DE.

Explaining Mob Rule (not that complex a rule tbh...) and Ramshackle to people.


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in gb
Land Raider Pilot on Cruise Control





Englandia

Another one I've thought of; Choosing weapons for a model. Namely "How can you take that?" followed by showing them and then they respond with "Well... Have you checked the FAQ? Because that makes no sense that you can take X and X"
They thought it didn't make sense that you could hold the TH with one hand and have a LC on the other... So it must have been FAQd, obviously.
<.<

If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. 
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

 Happyjew wrote:
 CthuluIsSpy wrote:
 Happyjew wrote:
Lets see, in my group:
Monstrous Creatures have Fear.
FMCs have Fear
Daemons have Fear (noticing a trend?)
Controlling player allocates wounds from exploding transports.
That's all I can think of for now.


Aren't the first 3 correct though?

Herp derp, never mind. Understood the context.


Yeah for some reason we always seem to forget about Fear...


Probably because it only works on about 1/5 of the armies in play


The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Longtime Dakkanaut





Oceanic

I butcher rules all the time.

Especially the flying rules

https://www.youtube.com/channel/UCiJ5Xnv1ClgVcGmmb-zQBlw

Perils of the Wallet - YouTube Channel 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Ascalam wrote:
 Happyjew wrote:
Yeah for some reason we always seem to forget about Fear...


Probably because it only works on about 1/5 of the armies in play



Actually in my meta it works on almost every army.

There are very few SM players (2 maybe 3). There is 1 Iyanden player. There is a single Daemons player. And I'm one of two Nids player. So yeah, not a whole lot of Fearless or ATSKNF.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gb
Towering Hierophant Bio-Titan






Aegis lines don't necessarily force you down to initiative 1.

I've played a few people who thought they'd be safe from my nids behind one, as they don't have grenades. But as long as you don't cross the line (or any other terrain) while charging, you can fight at normal initiative.
   
Made in gb
Hallowed Canoness





Between

Everliving models can still get up when the unit is Swept.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Furyou Miko wrote:
Everliving models can still get up when the unit is Swept.


I'm not going to start an argument, but that is a rather heated debate when it comes up in YMDC.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Happyjew wrote:
 Furyou Miko wrote:
Everliving models can still get up when the unit is Swept.


I'm not going to start an argument, but that is a rather heated debate when it comes up in YMDC.

It's my experience that everything is a heated argument in YMDC.
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

 Happyjew wrote:
 Ascalam wrote:
 Happyjew wrote:
Yeah for some reason we always seem to forget about Fear...


Probably because it only works on about 1/5 of the armies in play



Actually in my meta it works on almost every army.

There are very few SM players (2 maybe 3). There is 1 Iyanden player. There is a single Daemons player. And I'm one of two Nids player. So yeah, not a whole lot of Fearless or ATSKNF.



Fair enough.

I was referring to the game as a whole.

I'd love to play in your meta, as the only thing my Daemons ever get to make fear saves are grots and guard

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 ClockworkZion wrote:
 Happyjew wrote:
 Furyou Miko wrote:
Everliving models can still get up when the unit is Swept.


I'm not going to start an argument, but that is a rather heated debate when it comes up in YMDC.

It's my experience that everything is a heated argument in YMDC.


Not really.
For example:
Sweeping Advance vs EL. Both sides are potentially right, and neither side will back down until GW FAQs it.
Multiple Coteaz - Just about everybody agrees that the intent is only 1 Coteaz, however, no one can quite agree on what the actual rule is (only name or special rules as well)
Attached IC embarking into vehicles - RAW causes a lot of arguments, but most people agree with HYWPI.
Where can I find "X" - generally involves someone giving a reference

Now of those 4, 3 cause heated arguments mostly because regardless of all else no one agrees with what the RAW actually is.


Automatically Appended Next Post:
 Ascalam wrote:
 Happyjew wrote:
 Ascalam wrote:
 Happyjew wrote:
Yeah for some reason we always seem to forget about Fear...


Probably because it only works on about 1/5 of the armies in play



Actually in my meta it works on almost every army.

There are very few SM players (2 maybe 3). There is 1 Iyanden player. There is a single Daemons player. And I'm one of two Nids player. So yeah, not a whole lot of Fearless or ATSKNF.



Fair enough.

I was referring to the game as a whole.

I'd love to play in your meta, as the only thing my Daemons ever get to make fear saves are grots and guard


Come to Buffalo. We have hockey, indoor lacrosse, beer and wings.


Automatically Appended Next Post:
But I digress, we are getting a bit off topic here.

This message was edited 2 times. Last update was at 2014/03/29 22:49:34


Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Oozing Plague Marine Terminator





Not a big deal, but everyone doesent notice you roll Night Fight BEFORE deploying now, not After, as it was in 5th.

Bikes and Beasts not being slowed by Charging through cover. At least they put that one in the Quick Reference part of the book...

Vector Strikes ignore cover. Need the FAQ for that one. Which I don't really feel like printing out... So take my word on it.

A lot of mostly old 5th edition rules confusion slip in sometimes.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Nightlord1987 wrote:
Not a big deal, but everyone doesent notice you roll Night Fight BEFORE deploying now, not After, as it was in 5th.

Bikes and Beasts not being slowed by Charging through cover. At least they put that one in the Quick Reference part of the book...

Vector Strikes ignore cover. Need the FAQ for that one. Which I don't really feel like printing out... So take my word on it.

A lot of mostly old 5th edition rules confusion slip in sometimes.


My group tends to forget to roll for Night Fight on Turn 5+ if not in effect Turn 1.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in il
Tail-spinning Tomb Blade Pilot




Israel

Vector strikes hit side armor.
Locked velocity allows the flier to change direction.
Tervigons do not increase the Gaunts' actual Ld score.

6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)  
   
Made in us
Krazed Killa Kan






Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

Move Through Cover on a monstrous creature allows you to automatically pass dangerous terrain tests.

You'd be amazed at how many people tell me to take dangerous terrain tests when I jump my Riptides into cover.

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