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Made in ca
Fixture of Dakka




I don't think it applies to 6th anymore but in 5th, when rolling to see who goes first, and the first roll is a tie, and you roll again, and it's still a tie, the game is over.


Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in dk
Infiltrating Prowler






Davor wrote:
I don't think it applies to 6th anymore but in 5th, when rolling to see who goes first, and the first roll is a tie, and you roll again, and it's still a tie, the game is over.



Lol, seriously? xD
   
Made in au
[MOD]
Making Stuff






Under the couch

That would technically still apply. The rules specifically forbid you from re-rolling anything more than once.

 
   
Made in gb
Drop Trooper with Demo Charge




Scarborough,U.K.

Since we only play 2nd edition,this might not make much sense to many,but here goes!

If you have the Assassins or Witch Hunt mission your entire army may ignore the 'choosing a target' rules and fire at the object of your mission.

If one of your squads is in h2h, but not all models are engaged, then the un-engaged models may shoot in their turn. Or even run away!

You may use any weapon or grenade that isn't 'move or fire' in h2h against a vehicle.

You may begin the game in hiding, even though nobody ever does.

If a Chaos player has Daemons waiting to be summoned then every time an enemy model teleports- for any reason- it is possessed on a roll of a 1. Warp Spiders just love this rule!

Are you local? 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

I'm the only person in my group that EVER remembers to throw a grenade as part of a short-range shooting attack.

20000+ points
Tournament reports:
1234567 
   
Made in us
Auspicious Daemonic Herald





That the Aegis Defense Line works on TLoS like everything else

It baffles me how many times people claim that standing within 2" of it gives you its cover save
   
Made in us
Ragin' Ork Dreadnought




 CrownAxe wrote:
That the Aegis Defense Line works on TLoS like everything else

It baffles me how many times people claim that standing within 2" of it gives you its cover save

The inverse of that, I've met a lot of people who think that you have to be within 2" to claim the cover save...
   
Made in ca
Sneaky Striking Scorpion





Ontario Canada

Gets hot + template. nobody at my FLGS rolls, ever. I have pointed this out so many times, and to the same people over and over. maddening.


 
   
Made in au
War Walker Pilot with Withering Fire




People moving their Jet-pack models 12' inches in the movement phase.

I played an Eldar guy on the weekend who moved his Warp Spiders 12', insisting they are both Jet & Jump Infantry. I play Eldar as my primary army, and quickly whipped my codex & rulebook out and showed him that they can move 6' as walking, or 2d6+6 using their packs.

8,000 pts and counting
1,000 points, now painting. 
   
Made in us
Krazed Killa Kan






Minnesota, land of 10,000 Lakes and 10,000,000,000 Mosquitos

 CrownAxe wrote:
That the Aegis Defense Line works on TLoS like everything else

It baffles me how many times people claim that standing within 2" of it gives you its cover save


Weirdly enough, that was one of the many rules mistakes that made me abandon a gaming group. Seriously, I even had the rulebook out in front of me, and I explained how cover worked, but I still got outvoted, and only things within 2" of the ADL were allowed the 4+ save (while things further back got a 5+ save for being obscured).

I swear this group just played a mishmash of rules from 4th, 5th, and 6th edition, because some of the things that they would pull out were just bizarre.

My Armies:
Kal'reia Sept Tau - Farsight Sympathizers
Da Great Looted Waaagh!
The Court of the Wolf Lords

The Dakka Code:
DT:90-S+++G+++MB-IPw40k10#++D++A+++/sWD-R++T(Ot)DM+ 
   
Made in dk
Servoarm Flailing Magos






Metalica

 Locclo wrote:
 CrownAxe wrote:
That the Aegis Defense Line works on TLoS like everything else

It baffles me how many times people claim that standing within 2" of it gives you its cover save


Weirdly enough, that was one of the many rules mistakes that made me abandon a gaming group. Seriously, I even had the rulebook out in front of me, and I explained how cover worked, but I still got outvoted, and only things within 2" of the ADL were allowed the 4+ save (while things further back got a 5+ save for being obscured).

I swear this group just played a mishmash of rules from 4th, 5th, and 6th edition, because some of the things that they would pull out were just bizarre.

To be fair though, cover has terrible rules and the Aegis makes that situation worse. Maybe they just house ruled it?

 
   
Made in ca
Confessor Of Sins





This is partly why I've been enjoying video games for a while. The rules don't change because of a disagreement or misunderstanding of how an ability or buff or stat works. My Shaman's Haste rating didn't make her move faster because I misunderstood how Haste worked at first.
   
Made in us
Stalwart Veteran Guard Sergeant





Plano, TX

Davor wrote:I don't think it applies to 6th anymore but in 5th, when rolling to see who goes first, and the first roll is a tie, and you roll again, and it's still a tie, the game is over.


insaniak wrote:That would technically still apply. The rules specifically forbid you from re-rolling anything more than once.


Both of these rules are on pg. 5, I find it funny that they contradict each other so early in the book. "...no single dice can be re-rolled more than once, regardless of the source of the re-roll." and then "If the players roll the same result, both dice must be re-rolled until one player is the winner." lol

Needing to re-roll more than once also comes up in other places, such as rolling for psyker powers. You aren't allowed to have the same power twice, and have to re-roll until you get a different one. Roll it twice and the game breaks.

This message was edited 1 time. Last update was at 2014/03/31 12:06:04


 
   
Made in gb
Decrepit Dakkanaut




I thought the roll to go first was a roll again? not a reroll, therefore not breaking the "no rerolling rerolls" rule.
   
Made in au
[MOD]
Making Stuff






Under the couch

nosferatu1001 wrote:
I thought the roll to go first was a roll again? not a reroll,...

If you roll again... you are re-rolling.

 
   
Made in gb
Decrepit Dakkanaut




Not precisely. The rules specifically cover the term "reroll". If you are rolling again, you are ignoring the first roll entirely.

There is a slight semantic difference between the two.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

You can also argue that it's a case of general vs specific. Prohibiting "all re-rolls" is a fairly wide scope, but re-rerolling until someone wins first turn is a fairly specific instance of permission that overrules the "all re-rerolls" thing.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 insaniak wrote:
nosferatu1001 wrote:
I thought the roll to go first was a roll again? not a reroll,...

If you roll again... you are re-rolling.


This.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

Davor wrote:
I don't think it applies to 6th anymore but in 5th, when rolling to see who goes first, and the first roll is a tie, and you roll again, and it's still a tie, the game is over.


If the re-roll fails too, call a new game and keep going until:
a. you get bored,
b. someone wins the roll.
If only 1 re-roll can happen per game, just play again. It'll lead to lots of handshaking, but you get to play eventually.

Night fighting: We usually forget to roll at all, and when we do, forget about it by turn 5 anyway.
Grenades: 1 model per shooting unit gets forgotten, unless it's haywire.
Fear: Never happens. We always forget that too.
Init when charging: Since assaults only really happen to vehicles, I doesn't come up much.
Cover and 2": most of us started at 5th and later, so the 2" rule only exist as a distant memory.

This message was edited 1 time. Last update was at 2014/03/31 15:31:33


6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
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"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK https://discord.gg/6Gk7Xyh5Bf 
   
Made in us
Screaming Shining Spear





Central Pennsylvania

I find that people look at me funny when I explain that since a second source of pinning caused a wound on a unit they must make ANOTHER pinning check since it was from a seperate unit's fire.

Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Davor wrote:
I don't think it applies to 6th anymore but in 5th, when rolling to see who goes first, and the first roll is a tie, and you roll again, and it's still a tie, the game is over.



Haha! I like that interpretation ^^

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Stalwart Veteran Guard Sergeant





Plano, TX

 Farseer Faenyin wrote:
I find that people look at me funny when I explain that since a second source of pinning caused a wound on a unit they must make ANOTHER pinning check since it was from a seperate unit's fire.


I actually had this one confused, glad you brought it up. I was treating pinning tests the same as the moral tests for losing more than 25% (one test made at the end of that phase).
   
Made in us
Preacher of the Emperor





St. Louis, Missouri USA

Terrain, terrain, terrain, and cover saves. Half the fellas in my 25+ member group think that if it's not the open table top, it's 4+ area terrain. It gets frustrating explaining it every game.

 
   
Made in il
Tail-spinning Tomb Blade Pilot




Israel

We rarely bother with the terrain setup rules. However, in this case it's not a bug, it's a feature!

6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)  
   
Made in us
Oozing Plague Marine Terminator





My gaming group never play Mysterious Objectives.
I almost always forget about my Warlord trait.
   
Made in us
Shrieking Traitor Sentinel Pilot







For a group that uses an unusually high amount of sniper rifles, we ALWAYS forget about pinning tests.
Forgetting about Fear happens to me too. Doesn't help that I play overwhelmingly against various flavors of Space Marines, so it doesn't come up often.
It takes the most experienced members of our gaming group to remember to roll for night fighting.
We don't use the Warp Storm table most of the time for Daemons, but this is more of a personal preference than getting the rule wrong.
We know about all the scenarios and objectives, but half the time we just toss them aside and fight to annihilation.
Every alliance is an Alliance of Convenience.
We have, knowingly and deliberately, ignored the allies chart to let Daemons fight alongside Grey Knights.

Because some men don't care about tournaments or RAW. Some men just want to watch the world burn.

40k is 111% science.
 
   
Made in au
Tea-Kettle of Blood




Adelaide, South Australia

- FMCs and Flyers are subject to the same line of sight and cover rules as any other unit
- Flyers have firing arcs
- Having two shots from Rapid Fire does not reduce the weapon's range when it comes to wound allocation
- Ordnance and Barrage are separate things
- Template weapons cannot allocate wounds out of line of sight, even if they're Torrent
- Template weapons and blasts that aren't Barrage follow the same wound allocation rules as normal shooting attacks
- You need line of sight to declare a charge
- You do not need line of sight to complete a charge
- Pretty much any time you need to use random allocation
- Scoring vehicles are not automatically denial units
- An army must have a warlord to be a legal list
- Your warlord must be from your primary detachment
- Your warlord must be a character

 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

You're like 98% right PrinceRaven but only because of two things:
Codex Inquisition lets the Inquisitor be the Warlord even if he's not in the Primary Detachment (it's mentioned under the Warlord traits section how an Inquisitor can be your Warlord of he's in the Inquisitorial detachment....which makes sense fluff wise but mucks with the rules).
Codex Supplement Iyanden lets you use a Wraithlord or Wraithknight as your Warlord and neither are characters.
   
Made in jp
Longtime Dakkanaut



Aizuwakamatsu, Fukushima, Japan

 ClockworkZion wrote:
You're like 98% right PrinceRaven but only because of two things:
Codex Inquisition lets the Inquisitor be the Warlord even if he's not in the Primary Detachment (it's mentioned under the Warlord traits section how an Inquisitor can be your Warlord of he's in the Inquisitorial detachment....which makes sense fluff wise but mucks with the rules).
Codex Supplement Iyanden lets you use a Wraithlord or Wraithknight as your Warlord and neither are characters.


A Wraithlord is a character.

Neither are HQ slots though, which would also disqualify them normally.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Chrysis wrote:
 ClockworkZion wrote:
You're like 98% right PrinceRaven but only because of two things:
Codex Inquisition lets the Inquisitor be the Warlord even if he's not in the Primary Detachment (it's mentioned under the Warlord traits section how an Inquisitor can be your Warlord of he's in the Inquisitorial detachment....which makes sense fluff wise but mucks with the rules).
Codex Supplement Iyanden lets you use a Wraithlord or Wraithknight as your Warlord and neither are characters.


A Wraithlord is a character.

Neither are HQ slots though, which would also disqualify them normally.

Well I was half right then, as a Wraightknight isn't a character.

I forgot they "upgraded" the Wraithlord to character status though.
   
 
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