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![[Post New]](/s/i/i.gif) 2014/03/30 08:02:15
Subject: CSM Kill Team
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Hellacious Havoc
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Just an update on a Kill Team list I talked about a couple months ago. I ran the Noise Marines list and after 4 games they ended up winning the tourney for me! I'm posting the list just because its both functional and really fun to play, so if you dig KT give it a try sometime. Glory to Chaos!
Noise Marines
Aspiring Champion (Leader)
Doom Siren
Noise Marine w/ Blast Master (Guerrilla Specialist) Preferred Enemy (nice to assure the S8 wounds or the varied freq hits when picking off one model)
Noise Marine w/ Sonic Blaster (Ranged Specialist) Split Fire
Noise Marine w/ Sonic Blaster (Indomitable Specialist) Relentless
Noise Marine w/ CCW
Noise Marine w/ CCW
Rhino
200 points
normally the Champ and Blastmaster stayed in the rhino for safety and spent a couple turns stationary to do blasts. Then rolled around doom sirening and capping objectives. Everyone else was static when possible to utilized the Salvo profile and the two with CCWs moved forward to challenge mid and enemy objectives.
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= 2000
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![[Post New]](/s/i/i.gif) 2014/03/30 08:39:20
Subject: CSM Kill Team
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Road-Raging Blood Angel Biker
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I'd probably replace the Rhino with the Icon of excess. This would give you five points spare to get another sonic blaster and add two CC weapons to the noise marine instead of having them replace their boltguns. I get the idea of keeping them alive, but with a 3+, 5+ FNP and probably 4+ cover your guys should be good, survivability wise.
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This message was edited 3 times. Last update was at 2014/03/30 08:41:55
my guys: 40k
7000 4000 3000 5000 Daemonkin rar 3500 Daemons grr 5000 Pick 'n mix warband yaay 7000 Hostile environment tank army ooooh 4000 Imp. night :O |
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![[Post New]](/s/i/i.gif) 2014/03/31 00:57:55
Subject: CSM Kill Team
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Lesser Daemon of Chaos
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How does an icon work in Kill Team since the concept of "unit" is altogether gone?
Also, I find Doom Sirens to be less useful since people don't tend to clump up in Kill Team. Losing the Doom Siren buys more Sonic Weapons.
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In the embrace of great Chaos, I am no longer afraid, for with its power and favor, I shall become the embodiment of that which I once most feared.....Death
Chaos Space Marines: W50, L23, D17
Warriors of Chaos: W15, L2, D0
CSM 6th Edition: W19, L6, D3
CSM 7th Edition: W17, L2, D2
Kill Team: W2, L0, D0 |
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![[Post New]](/s/i/i.gif) 2014/04/01 12:34:59
Subject: CSM Kill Team
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Road-Raging Blood Angel Biker
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Mizzri wrote:How does an icon work in Kill Team since the concept of "unit" is altogether gone?
Also, I find Doom Sirens to be less useful since people don't tend to clump up in Kill Team. Losing the Doom Siren buys more Sonic Weapons.
Mizzri, was that question serious or do you know? The only rules I've played we said it was ok, but I don't know how others do it.
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my guys: 40k
7000 4000 3000 5000 Daemonkin rar 3500 Daemons grr 5000 Pick 'n mix warband yaay 7000 Hostile environment tank army ooooh 4000 Imp. night :O |
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![[Post New]](/s/i/i.gif) 2014/04/02 12:25:22
Subject: CSM Kill Team
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Sinister Chaos Marine
England
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I'm pretty sure that as each model becomes a "unit", only the model bearing the icon, benefits from its rules.
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