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Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

 Jehan-reznor wrote:
Maybe this system should go Japanese style?

銀河英雄伝説 Legend of the Galactic Heroes always has huge battles this would make a good tabletop spaceship game


You could play it using Starmada rules.

The models shown are very large, though, and expensive.

Ideally ship models for tabletop games should be between one and two inches long, three max, if you want to get a largish fleet on to the table at realistic looking ranges. In my opinion.


Automatically Appended Next Post:
 Breotan wrote:
 scarletsquig wrote:
Really hope they can Kickstarter it and get some hard plastic sprues sorted... I like their stuff, but the resins are too pricy.
I wish Firestorm Armada would do that. Resin + metal keep me from picking it up.



Plastic ship models, cheap enough to own large fleets, might be the unique selling point for this new game.

Obviously you can publish rules and models completely separately.

The model for mass battles is Jutland, which involved 250 ships, plus some zeppelins and sea planes. I think a scenario that large would probably have to be played on the floor.

This message was edited 1 time. Last update was at 2014/04/15 10:19:06


I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in jp
Fixture of Dakka





Japan

I have a few of these, not the high end ones, the normal ones, the are all about one inch

Squidbot;
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Made in gb
Longtime Dakkanaut



Scotland

I'd prefer resin ships, but a plastic starter set might be nice.
   
Made in us
[DCM]
.







Sounds interesting, but agree that it needs a new name.

Makes me say "Drop Foot" instead, every time!
   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

As long as I can build a battlestar galactica and its ragtag fleet. Would that be the resistance?

I've held out of getting into DZC, now this might be the breaking point, especially if it has plastic models.

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I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

Sounds interesting. I'm wanting to get a simple but good quality space fleet game to use with Rogue Trader, and if Chambers is involved, this could be just what I'm looking for now that BFG has been axed.

   
Made in gb
Waaagh! Warbiker



wales

 Breotan wrote:
I like the premise, but "Dropfleet" is a really dumb name. I hope they come up with another before launch.

Still, why would people invested in other space battles games like Firestorm Armada switch? Is Dropzone that much better a miniatures game than its counterparts?


Fire storm is a good game but the models are not in the same league as hawk wargames minis

currently playing dropzone commander, battlegroup and gorkamorka  
   
Made in us
Lead-Footed Trukkboy Driver





http://ttfix.blogspot.com/2014/04/hawk-wargames-salute-previews-and-new.html

At the bottom is an example of what we can expect from the game in terms of ship design.

Much pants pooping all around.

   
Made in us
[MOD]
Solahma






RVA

DZC posits a specific style of combat doctrine apparent in its name. I think it lends the product line the feeling of being an era. Just as sweeping tank advances help give the "sense" of WW2, the dropship focus of DZC promotes a certain tone.

Rather than being a generic space battle game, like BFG or Full Thrust or Firestorm Armada, a DZC spin off might similarly involve a more specific convention of warfare. Most of these games just assume some variation of naval battles and/or dogfighting. I'd like to see this one think a bit more about how fighting in space is not just like fighting on the ocean or among the clouds.

For example, rather than yet another game about ships shooting laser canons at other ships what if this game was all about boarding actions? Again, just trying to give an example of how this genre of game needs shaking up.

   
Made in us
Lead-Footed Trukkboy Driver





Your right, the focus needs to be new.

The focus of the game really does need to be about landing troops, or defending troops on the ground. Much like dropzone is about protecting your infantry while they accomplish your objectives, dropfleet needs to be about protecting your ground forces.

Its space. There's nothing out there. The distances are so vast, and the speeds so fast, the only time you really would ever engage in space warfare is if support of a landing.

   
Made in gb
Insect-Infested Nurgle Chaos Lord







For the work blocked and lazy.

That's an awesome looking mock up.

[Thumb - dzc1.JPG]

[Thumb - dzc2.JPG]

This message was edited 1 time. Last update was at 2014/04/16 02:42:10


   
Made in au
Incorporating Wet-Blending






Australia

Goresaw wrote:
http://ttfix.blogspot.com/2014/04/hawk-wargames-salute-previews-and-new.html

At the bottom is an example of what we can expect from the game in terms of ship design.

Much pants pooping all around.

You forgot to mention the 40k scale "Collector's Edition". Start making that in plastic and I bet Hawk would make a lot of friends.

Goresaw wrote:
Its space. There's nothing out there. The distances are so vast, and the speeds so fast, the only time you really would ever engage in space warfare is if support of a landing.

Untrue. You might also engage simply to smash their stuff from orbit or destroy spaceborne assets, without a landing.

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
Made in ca
Drop Trooper with Demo Charge




Richmond Canada

Read Honor Harrington by David Weber,

Fleet actions are generally about System defence ( infa structure) the logistics war.

The planetary invasion is after the system defence has failed.

Boarding actions are very rare more in the anti Pirate or scout ship ambush type of actions.


This still sounds very interesting, the possibilities are there.

 
   
Made in us
[MOD]
Solahma






RVA

 pongo50 wrote:
Read Honor Harrington by David Weber
Unhelpful, unless we can know that Mr. Lewis makes all the assumptions as Mr. Weber -- which would actually be the very problem I am pointing out.

   
Made in us
Longrifle




New Orleans, LA

Gotta say, as one of the few players of DZC in my area, I think a little more depth to the game universe cannot be bad and will draw more players in.

Now I want to see some of my PHR ships. :-)

A strong man stands up for himself; A stronger man stands up for others. Be the stronger man. 
   
Made in us
Shade of Despair and Torment







http://www.hawkwargames.com/pages/about

I remember when this was announced at Salute 2012!

Looks like more progress!



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Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

 Manchu wrote:
DZC posits a specific style of combat doctrine apparent in its name. I think it lends the product line the feeling of being an era. Just as sweeping tank advances help give the "sense" of WW2, the dropship focus of DZC promotes a certain tone.

Rather than being a generic space battle game, like BFG or Full Thrust or Firestorm Armada, a DZC spin off might similarly involve a more specific convention of warfare. Most of these games just assume some variation of naval battles and/or dogfighting. I'd like to see this one think a bit more about how fighting in space is not just like fighting on the ocean or among the clouds.

For example, rather than yet another game about ships shooting laser canons at other ships what if this game was all about boarding actions? Again, just trying to give an example of how this genre of game needs shaking up.


Exactly what I am saying! It needs to bring something new to the table.

For instance the space manoeuvre of englobement is only the ancient Greek "periplous" rendered in 3D. Although it has charms, we've played that game.

A lot of the classic space games are 20 years old or more. They are good games, and the genre does not need a variation on a familiar theme.

It is exciting to see what will be brought forth.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in jp
Fixture of Dakka





Japan

 Medium of Death wrote:
For the worked blocked and lazy.

That's an awesome looking mock up.



I see similarities! GW lawyers getting ready!

Squidbot;
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My Doombringer Space Marine Army
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Imageshack deleted all my Images Thank you! 
   
Made in us
[DCM]
.







Without rendering a legal opinion, I will say that "GW lawyers" are a lot less scary now than they were a few years ago...
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

Isn't Dropzone Commander like Epic-scale? Now all that's needed is a company/platoon-level game and a squad-level skirmish game (possibly with some RPG-esque optional elements)

- Wayne
Formerly WayneTheGame 
   
Made in fk
Longtime Dakkanaut





Wishing I was back at the South Atlantic, closer to ice than the sun

 Medium of Death wrote:
For the worked blocked and lazy.

That's an awesome looking mock up.



That's the garden being concreted over so I have a board.

Cheers

Andrew

I don't care what the flag says, I'm SCOTTISH!!!

Best definition of the word Battleship?
Mr Nobody wrote:
Does a canoe with a machine gun count?
 
   
Made in us
Krazed Killa Kan





SoCal

Let's not pull a Spartan Games where they release new games before they figure out how to make their current games balanced and fun.

   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

This is just in the pipeline, and I think was always planned (someone pointed to 2012?). It's a natural outgrowth from DzC. I think they will complement one another wonderfully if they do it well, personally
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

 Kilkrazy wrote:
 Manchu wrote:
DZC posits a specific style of combat doctrine apparent in its name. I think it lends the product line the feeling of being an era. Just as sweeping tank advances help give the "sense" of WW2, the dropship focus of DZC promotes a certain tone.

Rather than being a generic space battle game, like BFG or Full Thrust or Firestorm Armada, a DZC spin off might similarly involve a more specific convention of warfare. Most of these games just assume some variation of naval battles and/or dogfighting. I'd like to see this one think a bit more about how fighting in space is not just like fighting on the ocean or among the clouds.

For example, rather than yet another game about ships shooting laser canons at other ships what if this game was all about boarding actions? Again, just trying to give an example of how this genre of game needs shaking up.


Exactly what I am saying! It needs to bring something new to the table.

For instance the space manoeuvre of englobement is only the ancient Greek "periplous" rendered in 3D. Although it has charms, we've played that game.

A lot of the classic space games are 20 years old or more. They are good games, and the genre does not need a variation on a familiar theme.

It is exciting to see what will be brought forth.


Couldn't agree more. It would be great to have a space game that feels like it could be taking place in the future, rather than broadsides (BFG, Firestorm armada) or WW2 (or WW1?!) style dogfighting (X-Wing). Of course, creating mechanics that can introduce that feel while maintaining a useful tactical input from the player is going to be a challenge. For someone who can make a ruleset like Starship Troopers though, I'm hopeful!

This message was edited 1 time. Last update was at 2014/04/16 07:12:41


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Made in gb
Decrepit Dakkanaut




UK

I'd lie extendable flight stands to give an at least somewhat 3D feel to the game

 
   
Made in nl
Zealous Knight







 Vertrucio wrote:
Let's not pull a Spartan Games where they release new games before they figure out how to make their current games balanced and fun.


Except DZC is tactical, balanced and fun since day one and seems to keep its focus very well - spartan's 21zillion factions per game aren't something HWG will quickly stumble into.
Also, they seem to actually plan ahead

This message was edited 1 time. Last update was at 2014/04/16 07:39:20


 
   
Made in jp
Fixture of Dakka





Japan

 OrlandotheTechnicoloured wrote:
I'd lie extendable flight stands to give an at least somewhat 3D feel to the game


Or you could play a pc game, it makes a board game incredible complex, a good concept of inertia would be nice.

Squidbot;
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My Doombringer Space Marine Army
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Imageshack deleted all my Images Thank you! 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

There are several space games that use realistic inertial movement (Newtonian physics), for instance Mayday (1977) and Saganami Island Tactical Simulator (2005). There are space and aerial flight games that use extendible stands to give 3D movement. These factors do make the game more complicated.

I vaguely remember a ruleset that offers a compromise between Newtonian movement and simplicity, possibly optional rules in Starmada.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in gb
Waaagh! Warbiker



wales

 Bolognesus wrote:
 Vertrucio wrote:
Let's not pull a Spartan Games where they release new games before they figure out how to make their current games balanced and fun.


Except DZC is tactical, balanced and fun since day one and seems to keep its focus very well - spartan's 21zillion factions per game aren't something HWG will quickly stumble into.
Also, they seem to actually pluan ahead

Agreed dzc is very ballenced and tons of fun and hawk do listen to the players

currently playing dropzone commander, battlegroup and gorkamorka  
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

BTW a good resource for space games is the Star Ranger site...

http://www.star-ranger.com/

The owner has stopped updating but there is a huge amount of info there including many rulesets and lines of ship models.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
 
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