DIrtyNooblet wrote:Commander 189 points
(
TL Fusion Blaster,
TL Plasma Rifle, Stim Injector, 2 Shield Drones)
Twin-Linking a BS5 guy is overkill so, just have two guns, PR/
FB and we'll get to some TwinLinkage in a minute. Kit your Cmdr out like so: PR,
FB, Irid Armor, VRT, & PENChip. Stims too, if you want.
GDs are better than
SDs as they do the same job (Look Out, Sir!), but shoot. Also, once your Cmdr is Armor 2+, you'll have him tank wounds and Look Out, Sir! AP2 wounds to the drones anyway.
DIrtyNooblet wrote:2 Crisis Bodyguards 136 points
(1 Fusion Blaster,
TL plasma rifle)
(
TL fusion blaster, 1 plasma rifle)
ELites
3 Crisis Suits 171 points
(2 fusion blasters + Vectored Retro Thrusters)
3 Crisis Suits 156 points
(2 plasma rifles)
3 Crisis Suits 141 points
(2 burst cannons)
Awright, let's re-config the whole thing:
Make one Elite team with PR/
FB & Target Lock for two guys. Upgrade the 3rd to Vre,
MSS/C&CN. Your Commander joins them. Take one of your other XV8s, and promote to a 2nd
HQ (PR/
FB), and have him join this crew. Keep a few GunDs. Now you have 2 Cmdrs, shooting at BS5, Twin-Linked, Ignores Cover with PRs &
FBs, plus two other XV8s with the same great
AP guns. Not much withstands that firepower. One of the only things I didn't kill with it was the Transcendental C'Tan. I have been using this combo off and on for months.
Take the "Advanced Targeting System" for the Cmdrs and your Precision Shots (for Tiggy) increase. He won't survive a
FB wound.
Burst Cannons are a waste on your XV8s. Yank 'em off and go Helios (PR/
FB) pretty much every time in this edition.
FWs & your tanks having
SMS will fulfill your high volume anti-I needs. And his Centurions will cry at the
AP 2&1 your throwing at him, instead of shrugging off AP5 with 2+ saves.
Got Kroot?
FWs are great with an ethereal, but just two units without is meh. Fielding 36 with an ethereal is the way to go, if you're going to use
FWs.
If you are keeping the 12
FWs you posted, I'd split them to three units of 9.
As posted: With two units of 12, your enemy must kill 4
FWs each (8 total) to cause morale checks.
My option: With three units of 9, your enemy must kill 3
FWs each (9 total) to cause morale checks in those 3 units. Less per unit, but more overall.
You've increased your ability to hold objectives and overall, your scoring units are hardier and tougher to take out as splitting your enemy's fire weakens him.
Hope for the Warlord trait that is the no-scatter Deep Strike. Got a
ADL? Upgrade to the Com-Relay to increase your Reserve rolls, and DSing in your 4 teams of XV8s in one go ought to flash his TiggyCenturionStar into mists of offal and blood on Turn 2 (borrowing from Ciaphas Cain's descriptions of melta blasts on people).