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Made in nl
Hardened Veteran Guardsman






I wonder if this is good now. It costs 15 points, the squad is 10 points less with no krak grenades. I never made use of krak grenades anyway. So for my playstyle this effectively means 5 points for carapace armour for the squad?

Sounds quite good unless I am missing something!

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Made in gb
Dakka Veteran





I find spending any amounts of points on a 4+ AS a waste. But 15 points for Krak and Carapace seems fair.

Eventually I found the odd chance I would use the 4+ I would end up failing anyway so I won't be using it. Doesn't mean to say its not good.
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

I pretty much field all my Veteran squads with Carapace now. (Which is all my infantry, as I play Vostroyans and they all have the carapace armor modeled on them). They're only 5 points more expensive now as a result also.

For example, a 10 man veteran squad with no Voxcaster (Typically a superfluous upgrade for a Chimera squad) armed with 3x Meltaguns and Carapace armor in the old codex was 130 points, with the Chimera transport making them 185.

Now, the same squad, kitted exactly the same, costs just 105 points, with the Chimera transport making them 170.

So saving 15 points per squad in total, with the transport included, is not a bad deal at all considering the only change in effectiveness is that you can't fire all three weapons out of the top hatch of the chimera any longer. I'm willing to forgo one meltagun shot from the back hatch to save 15 points for the squad.

Just my .02 cents. All my squads get Carapace armor now. It's fluffy for the army I play, and even though it might not be that much more effective, I still enjoy actually getting a save vs. small arms fire now.

Take it easy.

-Red__Thirst-


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Made in at
Slashing Veteran Sword Bretheren






It is worth it for the krak alone (and the positive changes it got in 6th). 4+ armor is an absolute steal now.

This message was edited 1 time. Last update was at 2014/04/21 07:24:38


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Made in us
Decrepit Dakkanaut





Vallejo, CA

I liked carapace armor before, and even made a list type dependent on it. The only problem was that it was kind of expensive, but now, as you mention, it effectively got 25 points cheaper, so I think I'll be taking it a lot in the future.

That extra armor just comes in handy so often. Not getting mowed down by pulse rifles and bolters, not getting AS horribly eviscerated by a vehicle explosion, etc.


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Made in us
Fixture of Dakka





I'll go as far to say that if you have Veterans, and you aren't using either of the other two doctrines on them, this is a MUST buy.

Sure, there's a lot of AP 4 weapons in today's game. But there's typically 10 times as many AP 5 weapons. This is a peanuts cost upgrade for a radically improved survivability.

This message was edited 2 times. Last update was at 2014/04/21 16:33:54


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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Made in us
Guard Heavy Weapon Crewman





I like it because I can run plasma guns on them without fearing for my life with bad Get's Hot rolls.

BUT with the 2 firing points, I'm forgoing a third special weapon. With Mechvets still in their transport for a majority of their game, I don't see a point. Now if I'm planning on them getting out, then I'll add it. For example, Valk-vets.
   
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Archmagos Veneratus Extremis




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Made in us
Decrepit Dakkanaut





Vallejo, CA

 DarknessEternal wrote:
I'll go as far to say that if you have Veterans, and you aren't using either of the other two doctrines on them, this is a MUST buy.

They're not exclusive. You can take grenadiers and still then take the other doctrines.

In which case, one might say that veterans are the same as they were in the old codex, except that they lost krak grenades, became 5 points more expensive, and got upgraded to Sv 4+.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in lu
Witch Hunter in the Shadows





Earth

Definitely. They've finally priced the carapace upgrade reasonably. In the company command squad, however, I noticed that you cannot buy carapace for the regimental advisors. The company commander also needs to buy it separately as special issue wargear at 5 points. Still, it got a drop there as well.

   
Made in us
Longtime Dakkanaut





West Chester, PA

 Barksdale wrote:
Definitely. They've finally priced the carapace upgrade reasonably. In the company command squad, however, I noticed that you cannot buy carapace for the regimental advisors. The company commander also needs to buy it separately as special issue wargear at 5 points. Still, it got a drop there as well.


The command squad carapace upgrade costs: 4*2+5 = 13, so they shaved 7 points off of it. It's kind of annoying that the advisors can't get that upgrade or the camo upgrade.

I think doctrines are a must have at the reduced price. You can now buy camo-vets for the cost of the old basic vet squad. It's awesome to have a 70 point squad with 3+ cover saves in ruins, give them 3 sniper rifles and a heavy bolter, and that is an 86 point unit with 3+ cover save that will not be shot off an objective.

Carapace armor is great for plasma vets and mech-assault vets. I'm going to run a mech-list with plasma vets and a squad of carapace vets with 2 flamers and a heavy flamer for clearing out objectives.

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Made in us
Regular Dakkanaut





It's so cheap it seems like an auto-include to me. Makes me wanna get DKoK Grenadiers.

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Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

I think it's a great price. I think buying it helps a lot against Gets Hot and vehicle explosions, while it doesn't help enough to be an autoinclude.

Much like lasguns/shotguns, I think the stakes are low enough, and the options even enough, that a player can pick either choice.
   
Made in lu
Witch Hunter in the Shadows





Earth

 TheSilo wrote:
 Barksdale wrote:
Definitely. They've finally priced the carapace upgrade reasonably. In the company command squad, however, I noticed that you cannot buy carapace for the regimental advisors. The company commander also needs to buy it separately as special issue wargear at 5 points. Still, it got a drop there as well.


The command squad carapace upgrade costs: 4*2+5 = 13, so they shaved 7 points off of it. It's kind of annoying that the advisors can't get that upgrade or the camo upgrade.



Yeah, annoying about the advisors. Oh well. Also, if you buy the veterans weapon team, it's actually only 11 points (3*2+5), as the veteran weapons team is only a single model.

   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

It's finally reasonably priced, 30pts was laughable before, but it's finally feels like something useable that you aren't crippling yourself to take.

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Made in us
Fixture of Dakka





 Ailaros wrote:

They're not exclusive. You can take grenadiers and still then take the other doctrines.

Wow, I only read what I expected there instead of what was actually written.

Dang ole humans get reasonable troops now!

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


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When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Cowboy Wannabe



London

Yep, it's excellent at 15pts. I used it in the last codex (wincing at the price every time), but it means the veterans are twice as survivable against the guns that pretty much every basic unit in the game has. Means they don't die to random bolters so much.
   
Made in us
Executing Exarch





McKenzie, TN

I would go on to say that all the doctrines are useful at their price points now.

The most popular and easiest to include in a list are the infiltrators and grenadiers which are excellent for their price and make the vets more useful when they actually contribute on the board.

Demolitions is pretty good if you can use it correctly but kind of needs one of the other doctrines to keep the unit alive. A unit of melta bombs will put the hurt on any imperial knight you get charged by or charge. The Demo charge is also pretty good to put the hurt on a unit.
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

It might almost be worth allying in a land raider just so that you can deliver a priest with 10 dudes with meltabombs somewhere reliably (well, and have an assault ramp).


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Fixture of Dakka





That only works if you're standing behind the Land Raider. Allies can't use each other's transports.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Boom! Leman Russ Commander






 ansacs wrote:
I would go on to say that all the doctrines are useful at their price points now.

The most popular and easiest to include in a list are the infiltrators and grenadiers which are excellent for their price and make the vets more useful when they actually contribute on the board.

Demolitions is pretty good if you can use it correctly but kind of needs one of the other doctrines to keep the unit alive. A unit of melta bombs will put the hurt on any imperial knight you get charged by or charge. The Demo charge is also pretty good to put the hurt on a unit.


Infiltrators????

.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. 
   
Made in lu
Witch Hunter in the Shadows





Earth

General Hobbs wrote:
 ansacs wrote:
I would go on to say that all the doctrines are useful at their price points now.

The most popular and easiest to include in a list are the infiltrators and grenadiers which are excellent for their price and make the vets more useful when they actually contribute on the board.

Demolitions is pretty good if you can use it correctly but kind of needs one of the other doctrines to keep the unit alive. A unit of melta bombs will put the hurt on any imperial knight you get charged by or charge. The Demo charge is also pretty good to put the hurt on a unit.


Infiltrators????


Poor choice of words. I believe he means to say forward sentries. It would be cool if they granted infiltrate, but they don;t.

   
Made in us
Longtime Dakkanaut





Difference between having your guys die instantly to bolters or Fire Warriors, I almost always take Grenadiers Doctrines on my Veterans just for that reason alone.

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