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Made in us
Captain of the Forlorn Hope





Chicago, IL

Unless I missed something (Please tell me I missed something) Super Heavy Walkers can only move up to 6 inches when moving through Difficult terrain, as SHW's move like walkers, and that includes rolling 2d6 and picking the highes in inches for the distance allowed.

Is this correct?

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Made in us
The Hive Mind





Yes.

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Made in us
Captain of the Forlorn Hope





Chicago, IL

What about the rule for SHW's that says "Super Heavy Walkers can move 12 " in the movement phase unless specified otherwise" (Digital Imperial Knight codex)

The Difficult Terrain rules specify that SHW's move at a different rate?

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
The Hive Mind





 DeathReaper wrote:
What about the rule for SHW's that says "Super Heavy Walkers can move 12 " in the movement phase unless specified otherwise" (Digital Imperial Knight codex)

The Difficult Terrain rules specify that SHW's move at a different rate?

Since they specify that everyone moves at a different rate, yes.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Captain of the Forlorn Hope





Chicago, IL

Okay thanks.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Agile Revenant Titan




Florida

They all have Move Through Cover USR if that helps

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Made in us
Captain of the Forlorn Hope





Chicago, IL

 Sarigar wrote:
They all have Move Through Cover USR if that helps

It doesn't.

The normal move is 12 inches. Through DT the max you will get is 6 inches. so it will likely avoid terrain at all costs.

"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.

I sold my soul to the devil and now the bastard is demanding a refund!

We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
 
   
Made in us
Never Forget Isstvan!






It is important to note that most places are house ruling SHW difficult terrain to be roll 3d6, take the highest and double it.


makes way more sense.

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Made in us
Longtime Dakkanaut




Eihnlazer wrote:
It is important to note that most places are house ruling SHW difficult terrain to be roll 3d6, take the highest and double it.


makes way more sense.


Which places would be most places ?
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Beats me,

My local FLGS runs by that ruling though.

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Made in au
Tea-Kettle of Blood




Adelaide, South Australia

 DeathReaper wrote:
What about the rule for SHW's that says "Super Heavy Walkers can move 12 " in the movement phase unless specified otherwise" (Digital Imperial Knight codex)

The Difficult Terrain rules specify that SHW's move at a different rate?


Yes, Super Heavy Walkers follow the rules for Walkers which move the highest of 2d6 or 3d6 with MTC.

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I have a peanut allergy. It's really inconsiderate.

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