Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/04/25 17:03:58
Subject: Super Heavy Walkers moving through Difficult Terrain
|
 |
Captain of the Forlorn Hope
|
Unless I missed something (Please tell me I missed something) Super Heavy Walkers can only move up to 6 inches when moving through Difficult terrain, as SHW's move like walkers, and that includes rolling 2d6 and picking the highes in inches for the distance allowed.
Is this correct?
|
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/25 17:08:51
Subject: Super Heavy Walkers moving through Difficult Terrain
|
 |
The Hive Mind
|
Yes.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/25 17:26:18
Subject: Super Heavy Walkers moving through Difficult Terrain
|
 |
Captain of the Forlorn Hope
|
What about the rule for SHW's that says "Super Heavy Walkers can move 12 " in the movement phase unless specified otherwise" (Digital Imperial Knight codex)
The Difficult Terrain rules specify that SHW's move at a different rate?
|
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/25 17:30:44
Subject: Super Heavy Walkers moving through Difficult Terrain
|
 |
The Hive Mind
|
DeathReaper wrote:What about the rule for SHW's that says "Super Heavy Walkers can move 12 " in the movement phase unless specified otherwise" (Digital Imperial Knight codex)
The Difficult Terrain rules specify that SHW's move at a different rate?
Since they specify that everyone moves at a different rate, yes.
|
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/25 17:31:15
Subject: Super Heavy Walkers moving through Difficult Terrain
|
 |
Captain of the Forlorn Hope
|
Okay thanks.
|
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/25 23:25:45
Subject: Super Heavy Walkers moving through Difficult Terrain
|
 |
Agile Revenant Titan
|
They all have Move Through Cover USR if that helps
|
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/25 23:27:25
Subject: Super Heavy Walkers moving through Difficult Terrain
|
 |
Captain of the Forlorn Hope
|
It doesn't.
The normal move is 12 inches. Through DT the max you will get is 6 inches. so it will likely avoid terrain at all costs.
|
"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/25 23:35:31
Subject: Super Heavy Walkers moving through Difficult Terrain
|
 |
Never Forget Isstvan!
|
It is important to note that most places are house ruling SHW difficult terrain to be roll 3d6, take the highest and double it.
makes way more sense.
|
JOIN MY CRUSADE and gain 4000 RT points!
http://www.eternalcrusade.com/account/sign-up/?ref_code=EC-PLCIKYCABW8PG |
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/26 00:56:07
Subject: Super Heavy Walkers moving through Difficult Terrain
|
 |
Longtime Dakkanaut
|
Eihnlazer wrote:It is important to note that most places are house ruling SHW difficult terrain to be roll 3d6, take the highest and double it.
makes way more sense.
Which places would be most places ?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/26 05:21:47
Subject: Super Heavy Walkers moving through Difficult Terrain
|
 |
Insect-Infested Nurgle Chaos Lord
|
Beats me,
My local FLGS runs by that ruling though.
|
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/04/26 06:38:39
Subject: Super Heavy Walkers moving through Difficult Terrain
|
 |
Tea-Kettle of Blood
Adelaide, South Australia
|
DeathReaper wrote:What about the rule for SHW's that says "Super Heavy Walkers can move 12 " in the movement phase unless specified otherwise" (Digital Imperial Knight codex)
The Difficult Terrain rules specify that SHW's move at a different rate?
Yes, Super Heavy Walkers follow the rules for Walkers which move the highest of 2d6 or 3d6 with MTC.
|
Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
|
 |
 |
|