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Made in gb
Assassin with Black Lotus Poison





Bristol

 Squidbot wrote:
This thread has become even more hilarious than it was.
Let's just pretend CC armies don't exist because of "realism".


Nobody actually said that. Some people claimed that others had said it in order to argue against a point which wasn't raised.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
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Don't know if this has been covered but my local store has just announced pre orders go in store and online at 7pm today (UK timezone).
   
Made in gb
Deranged Necron Destroyer




 Accolade wrote:

You know, you can make your point without calling everyone stupid. I don't think anyone said that there should not be any assault, more that they enjoyed the fact that assault did not prominently figure in 6th and they would like that to continue. I know my own point was more about diversity of the GW games than getting *rid* of assault, it obviously has its place in 40k.

But hey, ignore those points and call everyone out, seems fair.


I called nobody stupid, because I don't believe anyone that was in response to is stupid. It is, however, extremely foolish to decree that shooting should always vastly dominate assault in a game which used to have precisely the opposite, where the the background supports almost every battle hinging around CC. Assault wasn't just diminished in 6e, it was nearly pointless. Look at the viable assault units - mass MCs (too big to stop), Wraiths (insanely durable, ridiculous amount of attacks), screamerstar (nigh invincible), jet council (nigh invincible), gargoyles (too many to stop, mostly used as a tarpit), etc. There are precisely 0 viable foot assault units. If you want to succeed in assault, you MUSt be able to move 9" per turn AND be able to shred things with very few models. That's not "diminished", that's blatantly broken to the extreme that it forces deathstar builds and non-fluffy lists simply because if you attempt to actually emulate the fluff (using marines to shoot choppy things and assault shooty things for example) you get annihilated. Every game. To negate most of the damage done by shooting, you need good armour, lots of cover and usually to be able to hide out of sight. To negate most of the damage done by assault, your model closest to the enemy needs to be in any form of area cover OR have good overwatch OR be better in assault anyway OR be faster OR be in a vehicle, etc. In fact, the only way assault is 100% reliable is if you're charging at a unit completely exposed with no mass shooting and no combat ability.

As for people not saying "get rid of assault", let's quote some things which absolutely do imply that exact sentiment:

Maybe it's time that all those melee units learned that ranged weapons have been making melee mostly obsolete since approximately 1700.


lol. Have an exalt. "In the 41st millennia there are only pointy sticks."


Because, for some silly reason, everyone in the future has guns but they were nothing more then over-glorified clubs. This is the future, guns are everywhere. Why should someone just like up a horde on CC models and run directly at the enemy though withering fire for two rounds then slaughter everything when they get there. Fire and manuever, tanks, artillery, aircraft, and transports. Yet some people want to play the game as if it were WHFB and just line up a large army and run right at the other army.


In fact, you're the only one who argued against assault who prefaced it with "I don't think assault should disappear". Even then, you said that assault, in its undeniably crippled current state, should be even WORSE. This is a system where there's no penalty against shooting other than cover, yet assault has random distance, worse to hits (4+ vs 3+ for most shooting), worse ability to wound (most units are still S4 compared to the S7+ shooting everywhere), needs high mobility to get there at all and renders that unit almost useless whilst it tries to get there. We're at the stage where terminators, supposedly some of the most elite units SM can bring to bear are actually WORSE than just taking 2 space marines! They're more expensive, fire less shots, have similar durability and less options, all for the trade of a powerfist they're unlikely to ever get to use. Does that seem reasonable? TH/SS terminators are all but worthless nowadays, they have no reliable delivery and are about as scary as molasses flowing downhill with their mobility. This isn't a case of "oh, assault is worse than shooting but that's okay as guns should generally beat assault", this is a case of "assault is almost an entirely pointless phase unless you're taking the nastiest possible lists, at which point it's still more useful as a method to stop people shooting than it is to kill them, yet people still say it should be worse". I can agree with the former sentiment with shooting being marginally more powerful. I cannot, however, agree with people saying that the current state of affairs is reasonable or more fun than the alternative because as it stands, I haven't used the assault phase as anything other than a tarpit since I stopped using mass wraiths. That's pitiful IMO.

This message was edited 1 time. Last update was at 2014/05/16 15:22:10


 
   
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-

 Brachiaraidos wrote:
 Do_I_Not_Like_That wrote:
You used to be able to play 40k in an hour or two...


That's the biggest problem.

40k at conception involved, at most, a few dozen models a side. In the interests of profits to support a growing company and to expand the game in general, 40k has turned from what was a small scale skirmish game (where even melee made a little sense), to massive armies fighting other massive armies.

Cost of entry issues aside, this change requires a huge change in the way that we play said games.

Suffice to say, the changes between 1st and 7th edition have not in any way catered for this. They've done their best to address balance but never started to address the growing scale of 40k.

We're at the point where some games of 40k involve as many men as some of the smallest original Epic games used to involve- and in 40k style rules, that's hell.


Hit the nail on the head. I'm not against massive free for all games of 40k, a proper supplement is long overdue, but this horrible halfway house approach is strangling the game.

Consider the following. In 5th, I played a small 750 points game with my IG. It was a close, tense, fun game, because every model counted. Even your basic guardsman could make a difference. Ten guardsmen were no match for ten tactical marines, and rightly so, but it never felt like I was going to get blown off the table in one turn.

Later on, I watched bigger games of 5th and massive games of 6th and lent a friend some units for a massive game of 40k. In one game, I watched most of my friend's units getting blown away before they even had time to scratch their backsides. He may as well have removed those units with a shovel! I remember thinking how disheartening must it be for somebody to paint 2000 points of troops, all those hours of painting, gluing, filing dozens of arms etc etc only to see them wasted in one turn. What kind of fun, social game is that?

"Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky. But is it true?" - Tom Kirby, CEO, Games Workshop Ltd 
   
Made in gb
Longtime Dakkanaut






 A Town Called Malus wrote:
 Squidbot wrote:
This thread has become even more hilarious than it was.
Let's just pretend CC armies don't exist because of "realism".


Nobody actually said that. Some people claimed that others had said it in order to argue against a point which wasn't raised.


I know, I read the thread too.
   
Made in us
Storm Trooper with Maglight





Buffalo, NY

 undertow wrote:
 rabidguineapig wrote:
 wallygator wrote:
i'm affraid the extra magic-phase will become some kind of 2nd shooting phase. And my orks wil get shot or casted away from table top even faster.


Only when you play Daemons. Most other armies have very little if any psychic shooting attacks, most of the annoying things are blessings.

Most Daemons only have psychic shooting, so they really won't get two shooting phases either.


Very true, though you can do a decent enough job of mixing the two in a Daemon army with soul grinders, skull cannons, lash princes, etc... It's still going to be a good balance between the two, and I wouldn't worry about non-psychic armies getting blown off the board in both the psychic and then shooting phase. I guess you could have some bad luck with shrieking Nids and the devourers that shoot afterward.
   
Made in au
Regular Dakkanaut





 Brachiaraidos wrote:
mercury14 wrote:
I have no idea why people want assault to be even more dead than it is now.


Maybe it's time that all those melee units learned that ranged weapons have been making melee mostly obsolete since approximately 1700.

39,299 years is long enough to get the gist, right?


Cavalry charges were a very big deal until the early 20th century, actually.

and shovels, bayonets, knives..... well not obsolete enough to save thousands of people who still died from these attacks in the 20th century. These were not obsolete in the trenches, jungles, and certainly were not obsolete in the streets and tunnels of stalingrad, were they?

In short, you're wrong

This message was edited 1 time. Last update was at 2014/05/16 15:46:11


 
   
Made in us
Stoic Grail Knight





Raleigh, NC

Eyjio wrote:
 Accolade wrote:

You know, you can make your point without calling everyone stupid. I don't think anyone said that there should not be any assault, more that they enjoyed the fact that assault did not prominently figure in 6th and they would like that to continue. I know my own point was more about diversity of the GW games than getting *rid* of assault, it obviously has its place in 40k.

But hey, ignore those points and call everyone out, seems fair.


I called nobody stupid, because I don't believe anyone that was in response to is stupid. It is, however, extremely foolish to decree that shooting should always vastly dominate assault in a game which used to have precisely the opposite, where the the background supports almost every battle hinging around CC. Assault wasn't just diminished in 6e, it was nearly pointless. Look at the viable assault units - mass MCs (too big to stop), Wraiths (insanely durable, ridiculous amount of attacks), screamerstar (nigh invincible), jet council (nigh invincible), gargoyles (too many to stop, mostly used as a tarpit), etc. There are precisely 0 viable foot assault units. If you want to succeed in assault, you MUSt be able to move 9" per turn AND be able to shred things with very few models. That's not "diminished", that's blatantly broken to the extreme that it forces deathstar builds and non-fluffy lists simply because if you attempt to actually emulate the fluff (using marines to shoot choppy things and assault shooty things for example) you get annihilated. Every game. To negate most of the damage done by shooting, you need good armour, lots of cover and usually to be able to hide out of sight. To negate most of the damage done by assault, your model closest to the enemy needs to be in any form of area cover OR have good overwatch OR be better in assault anyway OR be faster OR be in a vehicle, etc. In fact, the only way assault is 100% reliable is if you're charging at a unit completely exposed with no mass shooting and no combat ability.


I'm sorry, but detailing your opponent's position by starting with "Durr" is at all times implying that people you are talking about are ignorant. The hyperbole you added after that with the "why stop there?!" only further separates from the point anyone was trying to make by going way way past their argument.


As for people not saying "get rid of assault", let's quote some things which absolutely do imply that exact sentiment:

Maybe it's time that all those melee units learned that ranged weapons have been making melee mostly obsolete since approximately 1700.


lol. Have an exalt. "In the 41st millennia there are only pointy sticks."


Considering a couple of these had or afterwards, I think they were all said with some level of jest.

Because, for some silly reason, everyone in the future has guns but they were nothing more then over-glorified clubs. This is the future, guns are everywhere. Why should someone just like up a horde on CC models and run directly at the enemy though withering fire for two rounds then slaughter everything when they get there. Fire and manuever, tanks, artillery, aircraft, and transports. Yet some people want to play the game as if it were WHFB and just line up a large army and run right at the other army.


This point is obviously arguing for less melee, but again you don't need to typify these comments as a "Durr" argument. Make your points logically and you will win the argument easily without being derogatory.

In fact, you're the only one who argued against assault who prefaced it with "I don't think assault should disappear". Even then, you said that assault, in its undeniably crippled current state, should be even WORSE. This is a system where there's no penalty against shooting other than cover, yet assault has random distance, worse to hits (4+ vs 3+ for most shooting), worse ability to wound (most units are still S4 compared to the S7+ shooting everywhere), needs high mobility to get there at all and renders that unit almost useless whilst it tries to get there. We're at the stage where terminators, supposedly some of the most elite units SM can bring to bear are actually WORSE than just taking 2 space marines! They're more expensive, fire less shots, have similar durability and less options, all for the trade of a powerfist they're unlikely to ever get to use. Does that seem reasonable? TH/SS terminators are all but worthless nowadays, they have no reliable delivery and are about as scary as molasses flowing downhill with their mobility. This isn't a case of "oh, assault is worse than shooting but that's okay as guns should generally beat assault", this is a case of "assault is almost an entirely pointless phase unless you're taking the nastiest possible lists, at which point it's still more useful as a method to stop people shooting than it is to kill them, yet people still say it should be worse". I can agree with the former sentiment with shooting being marginally more powerful. I cannot, however, agree with people saying that the current state of affairs is reasonable or more fun than the alternative because as it stands, I haven't used the assault phase as anything other than a tarpit since I stopped using mass wraiths. That's pitiful IMO.


The reason I talked about making assault worse was in the context of further differentiating it from WHFB. It was a scenario more related to "If I worked for GW, how would I try to draw people into Fantasy" than a critique on assault.

This message was edited 1 time. Last update was at 2014/05/16 15:48:15


 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

This assault discussion is
A) Off topic
B) Old ground (very old ground)
C) Irrelevant

But mostly off topic.

HTH has always been a large part of 40K, and as such there is a responsibility on the design team to ensure it's viability is well balanced with shooting.

Might I suggest that be an end to it before the Mods get all shouty?

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

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Made in us
Unshakeable Grey Knight Land Raider Pilot





Wyoming

Does anyone know when the psychic phase will be? Will it be before or after the Movement Phase?
   
Made in us
Smokin' Skorcha Driver





Central MN

 azreal13 wrote:
This assault discussion is
A) Off topic
B) Old ground (very old ground)
C) Irrelevant

But mostly off topic.

HTH has always been a large part of 40K, and as such there is a responsibility on the design team to ensure it's viability is well balanced with shooting.

Might I suggest that be an end to it before the Mods get all shouty?


Have an exalt!
As much as this is entertainment at my desk lets get back to dIscussing 7th ed rules!

This message was edited 1 time. Last update was at 2014/05/16 15:59:39


SRSFACE wrote: Every Ork player I know is a really, really cool person.
20,000 New and Growing 1000
http://www.dakkadakka.com/dakkaforum/posts/list/592194.page#6769789 
   
Made in gb
Nimble Mounted Yeoman




UK

 44Ronin wrote:
Cavalry charges were a very big deal until the early 20th century, actually.

and shovels, bayonets, knives..... well not obsolete enough to save thousands of people who still died from these attacks in the 20th century. These were not obsolete in the trenches, jungles, and certainly were not obsolete in the streets and tunnels of stalingrad, were they?

In short, you're wrong


In short, no I'm not.

These options all exist and are used when everything else has gone absolutely tits up. But close quarters combat IS a thing, even to this day.

Whatever the war films may tell you, whatever CoD shows you with fancy swanky knives, it's not a melee. The essence of fighting within ten feet boils down to who can point their gun quickest. The award usually goes to the one with the shortest gun, for ease of handling. Even when fighting at point blank ranges, a gun is untold amounts more dangerous than your fists are. There are such things as occasions when a melee fight is your best chance of survival, or your best option. These times are so rare as to be easily dismissed.

As for the exact time periods, the process really began building speed in the 1700's and has been made steadily more pronounced over time since. I'm not saying that one day in 1704 everybody woke up and decided to throw away their swords.


 Accolade wrote:
You know, you can make your point without calling everyone stupid. I don't think anyone said that there should not be any assault, more that they enjoyed the fact that assault did not prominently figure in 6th and they would like that to continue. I know my own point was more about diversity of the GW games than getting *rid* of assault, it obviously has its place in 40k.

But hey, ignore those points and call everyone out, seems fair.


That would be the dream. Of course assault has its place for the dedicated units of that type, but I consider the reducing focus on it a good thing and only sleighted to get better. Once we're allowed to use sidearms and single shots on rapid fire weapons within ten feet rather than throw our boomsticks into a pile in the corner, close combat will finally be something I enjoy. A clutch shot with a melta gun is always going to be a better idea than trying to beat a Hive Tyrant's shins with it.
   
Made in us
Legendary Master of the Chapter






 Grey Knight Luke wrote:
Does anyone know when the psychic phase will be? Will it be before or after the Movement Phase?


I dont recall if it was confirmed but i believe it was after movement.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Quick-fingered Warlord Moderatus





 Grey Knight Luke wrote:
Does anyone know when the psychic phase will be? Will it be before or after the Movement Phase?


Rumor is, its after movement, and before shooting

3000
4000 
   
Made in us
[MOD]
Madrak Ironhide







 azreal13 wrote:

Might I suggest that be an end to it before the Mods get all shouty?


MOD SMASH!

The assault discussion seems relevant insofar as you discuss it in the context of
changes (or the lack thereof) in the new edition. If there's enough information to
discuss it, then feel free. If we're just guessing still, save it for after the book drops.



DR:70+S+G-MB-I+Pwmhd05#+D++A+++/aWD100R++T(S)DM+++
Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
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 Grey Knight Luke wrote:
Does anyone know when the psychic phase will be? Will it be before or after the Movement Phase?


After the movement phase.

GW Apologist-in-Chief 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

 Grey Knight Luke wrote:
Does anyone know when the psychic phase will be? Will it be before or after the Movement Phase?


All sources point to after.

How much of that is informed by fact, and how much is informed by it being a direct rip of WHFB Magic Phase I can't really say, but it seems logical, especially with many blessings and maledictions needing to be in effect for shooting/assault phases for them to be useful, and a one turn lead in time would be stupid.

This message was edited 1 time. Last update was at 2014/05/16 16:01:53


We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

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Wyoming

 Samurai_Eduh wrote:
 Grey Knight Luke wrote:
Does anyone know when the psychic phase will be? Will it be before or after the Movement Phase?


After the movement phase.


With that in mind, I am wondering how this will affect movement related psychic powers (e.g. Wings of Sanguinus)? I guess it will need to be FAQ'd, but I really don't know a simple solution for it.
   
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On the Internet

 Grey Knight Luke wrote:
 Samurai_Eduh wrote:
 Grey Knight Luke wrote:
Does anyone know when the psychic phase will be? Will it be before or after the Movement Phase?


After the movement phase.


With that in mind, I am wondering how this will affect movement related psychic powers (e.g. Wings of Sanguinus)? I guess it will need to be FAQ'd, but I really don't know a simple solution for it.

Looks like you cast them to have them work the next movement phase.

Though a Jump Dreadnought should still get the re-rolls to charge and Hammer of Wrath in the Assault Phase I think.

This message was edited 1 time. Last update was at 2014/05/16 16:07:54


 
   
Made in us
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Boulder, CO

I think all the rumors and partial rules leaks from that WD has made everyone crazy.

You people would feel better if you calmed down and waited for the release.

Personally, I'm going to go play a modified Pancake for ever after. JK! JK!
   
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Devastating Dark Reaper




From glossing over the WD scans again I've yet to see any clarification on the jink changes, anyone got a source?
   
Made in us
Longtime Dakkanaut




 insaniak wrote:
 Lansirill wrote:
The new wound allocation doesn't seem all that different from the old. Unless I'm mistaken, in 6th ed the attacker still chooses the order his or her opponent makes saves. The only meaningful difference I see off-hand with the new system is that you have less information to work with when deciding on the order of things, both for determining the order that saves should be taken, and deciding if you want to use LOS or any other shenanigans.

What I'm not sure of is if it will be more or less annoying to sit through a crisis suit team's firing with the 6th ed or 7th ed rules.

7th will be far more annoying, since it looks like you resolve each different weapon separately. That's not just for rolling saves... that's the entire process. It's one more step that previously could be done all in one that GW have for some bizarre reason decided to break up into separate stages.

It slows down the game and makes the whole process more tedious for everyone involved.



I understand your concerns.... but there are *lot* of details that we just don't have, and even some small details can *really* change how this process plays out. Yes, I too read the WD pages, and yes *IF* they were very careful about using the exactly correct terms...... But really, I have no faith in this at all. WD is notorious for 'summarizing' the rules...while omitting some very important details. I assert that when they say "resolve" the wounds, we cant know what that means. Similarly, it is almost impossible to know what they mean by 'same weapon types'.




Automatically Appended Next Post:
 H.B.M.C. wrote:
Uhh... why must they insist on keeping the "casualties from the front" bull gak. What was so difficult about:

1. Roll To Hit.
2. Roll to Wound.
3. Owning player assigns wounds (1 per model before wrapping around). Wounds must be assigned to models within range and LOS.
4. Owning player takes saves (where applicable).
5. Owning player removes casualties.

So simple. It required almost no thought.


You really dont remember the issues we had (and YMDC threads) dealing with having to spread out the wounds, then re-grouping into 'buckets' of similar models, then the confusion about how you 'assigned' the wound to a certain model, but it actually applied to *any* model in the same 'bucket'. Unless there was only 1 model in that bucket.... So you could stack 3 Rends onto a Sgt, but not onto one specific tac marine....

yeah, that system never had any issues....

This message was edited 1 time. Last update was at 2014/05/16 16:20:18


 
   
Made in gb
Towering Hierophant Bio-Titan






PapaSoul wrote:
From glossing over the WD scans again I've yet to see any clarification on the jink changes, anyone got a source?


The Jink and Snap Shot changes came from the echo-chamber rumour mill and haven't been verified yet.
   
Made in us
Graham McNeil





PapaSoul wrote:
From glossing over the WD scans again I've yet to see any clarification on the jink changes, anyone got a source?


I broke that one. The source is a GW rep. It has been confirmed by Torrent of Fire.

   
Made in gb
Soul Token




West Yorkshire, England

You know the giant stompy robots in Battletech? They totally wouldn't be able to walk or mount weapons, and to make it more realistic, everyone should be using tanks. That would improve the game and make it cooler, right?

"The 75mm gun is firing. The 37mm gun is firing, but is traversed round the wrong way. The Browning is jammed. I am saying "Driver, advance." and the driver, who can't hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away, someone hands me a cheese sandwich." 
   
Made in us
Sergeant Major




Fort Worthless, TX

Eyjio wrote:
 Accolade wrote:

You know, you can make your point without calling everyone stupid. I don't think anyone said that there should not be any assault, more that they enjoyed the fact that assault did not prominently figure in 6th and they would like that to continue. I know my own point was more about diversity of the GW games than getting *rid* of assault, it obviously has its place in 40k.

But hey, ignore those points and call everyone out, seems fair.


I called nobody stupid, because I don't believe anyone that was in response to is stupid. It is, however, extremely foolish to decree that shooting should always vastly dominate assault in a game which used to have precisely the opposite, where the the background supports almost every battle hinging around CC. Assault wasn't just diminished in 6e, it was nearly pointless. Look at the viable assault units - mass MCs (too big to stop), Wraiths (insanely durable, ridiculous amount of attacks), screamerstar (nigh invincible), jet council (nigh invincible), gargoyles (too many to stop, mostly used as a tarpit), etc. There are precisely 0 viable foot assault units. If you want to succeed in assault, you MUSt be able to move 9" per turn AND be able to shred things with very few models. That's not "diminished", that's blatantly broken to the extreme that it forces deathstar builds and non-fluffy lists simply because if you attempt to actually emulate the fluff (using marines to shoot choppy things and assault shooty things for example) you get annihilated. Every game. To negate most of the damage done by shooting, you need good armour, lots of cover and usually to be able to hide out of sight. To negate most of the damage done by assault, your model closest to the enemy needs to be in any form of area cover OR have good overwatch OR be better in assault anyway OR be faster OR be in a vehicle, etc. In fact, the only way assault is 100% reliable is if you're charging at a unit completely exposed with no mass shooting and no combat ability.

As for people not saying "get rid of assault", let's quote some things which absolutely do imply that exact sentiment:

Maybe it's time that all those melee units learned that ranged weapons have been making melee mostly obsolete since approximately 1700.


lol. Have an exalt. "In the 41st millennia there are only pointy sticks."


Because, for some silly reason, everyone in the future has guns but they were nothing more then over-glorified clubs. This is the future, guns are everywhere. Why should someone just like up a horde on CC models and run directly at the enemy though withering fire for two rounds then slaughter everything when they get there. Fire and manuever, tanks, artillery, aircraft, and transports. Yet some people want to play the game as if it were WHFB and just line up a large army and run right at the other army.


In fact, you're the only one who argued against assault who prefaced it with "I don't think assault should disappear". Even then, you said that assault, in its undeniably crippled current state, should be even WORSE. This is a system where there's no penalty against shooting other than cover, yet assault has random distance, worse to hits (4+ vs 3+ for most shooting), worse ability to wound (most units are still S4 compared to the S7+ shooting everywhere), needs high mobility to get there at all and renders that unit almost useless whilst it tries to get there. We're at the stage where terminators, supposedly some of the most elite units SM can bring to bear are actually WORSE than just taking 2 space marines! They're more expensive, fire less shots, have similar durability and less options, all for the trade of a powerfist they're unlikely to ever get to use. Does that seem reasonable? TH/SS terminators are all but worthless nowadays, they have no reliable delivery and are about as scary as molasses flowing downhill with their mobility. This isn't a case of "oh, assault is worse than shooting but that's okay as guns should generally beat assault", this is a case of "assault is almost an entirely pointless phase unless you're taking the nastiest possible lists, at which point it's still more useful as a method to stop people shooting than it is to kill them, yet people still say it should be worse". I can agree with the former sentiment with shooting being marginally more powerful. I cannot, however, agree with people saying that the current state of affairs is reasonable or more fun than the alternative because as it stands, I haven't used the assault phase as anything other than a tarpit since I stopped using mass wraiths. That's pitiful IMO.[/quote
I don't think that assault should be removed from the game entirely. But I do believe that common sense should prevail. With the amount of insane fire power available the game should take on a more shooty approach. Every army has guns/ranged attacks and I think that should be more the focus. And armor will always have little effect on firearms. If you can invent a protection for something, you can invent a way to bypass it.

If you have a bunch of guys charging across a battlefield towards a gun line, then those charging shouldn't make it to said gun line alive. But if that charging army were to make good use of cover and maneuver, supported by shooting and artillery, than that’s another story. I'm not talking about no CC, but just less of a focus on it. I just think that it’s hilarious that all these CC armies have guns, but just run right at the enemy and use that gun to club them with.

I love the focus on shooting in the 6th and I would love to see GW come up with better guns/tactics for CC armies so they can have the necessary fire power to compete with the shooty armies but still keep their superiority in CC. And people mention chaos as being CC focused but they have a lot of ranged fire power and one of the better aircraft.

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USA

 rabidguineapig wrote:
 undertow wrote:
 rabidguineapig wrote:
 wallygator wrote:
i'm affraid the extra magic-phase will become some kind of 2nd shooting phase. And my orks wil get shot or casted away from table top even faster.


Only when you play Daemons. Most other armies have very little if any psychic shooting attacks, most of the annoying things are blessings.

Most Daemons only have psychic shooting, so they really won't get two shooting phases either.


Very true, though you can do a decent enough job of mixing the two in a Daemon army with soul grinders, skull cannons, lash princes, etc... It's still going to be a good balance between the two, and I wouldn't worry about non-psychic armies getting blown off the board in both the psychic and then shooting phase. I guess you could have some bad luck with shrieking Nids and the devourers that shoot afterward.
True, but barring any models getting Daemonic Rewards that result in shooting attacks, and those models also getting Psychic shooting attacks, there shouldn't be any net gain in number of shots, just that some will occur in the Psychic Phase and some in the Shooting Phase

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http://www.dakkadakka.com/dakkaforum/posts/list/576793.page 
   
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Catskills in NYS

I really hope forgeworld puts out "tactical flyer" rules or something that puts them back with FWs original rules. I don't like this -2BS to hit a flyer.

Homosexuality is the #1 cause of gay marriage.
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 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
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coredump wrote:


 H.B.M.C. wrote:
Uhh... why must they insist on keeping the "casualties from the front" bull gak. What was so difficult about:

1. Roll To Hit.
2. Roll to Wound.
3. Owning player assigns wounds (1 per model before wrapping around). Wounds must be assigned to models within range and LOS.
4. Owning player takes saves (where applicable).
5. Owning player removes casualties.

So simple. It required almost no thought.


You really dont remember the issues we had (and YMDC threads) dealing with having to spread out the wounds, then re-grouping into 'buckets' of similar models, then the confusion about how you 'assigned' the wound to a certain model, but it actually applied to *any* model in the same 'bucket'. Unless there was only 1 model in that bucket.... So you could stack 3 Rends onto a Sgt, but not onto one specific tac marine....

yeah, that system never had any issues....


H.B.M.C. is referring to an even older edition where there were no wound buckets or worrying about similar or different models. It was far simpler, far faster, and far easier to understand. The only negative was that the Powerfist Sergeant and Meltagunner would pretty much always be the last models to die, regardless of the attacking player's wishes.
   
Made in us
Water-Caste Negotiator






Ohio

Hey gang,

Just stopped at my local GW store (Columbus, OH). They told me a few things.

1. They have gotten no new price information. Looks like this forum is more up to date.
2. Pre-orders start at 2:00 PM EDT TODAY
3. Owners of the iBooks enhanced edition of the rules will get a free update to 7th edition. Sounded like iBook only.

Just thought I would share what I heard.

Thanks,
Duncan
(Glad to finally have some small contribution to this thread...)

This message was edited 1 time. Last update was at 2014/05/16 16:46:21


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