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Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

 kronk wrote:
 Co'tor Shas wrote:
 azreal13 wrote:
 kronk wrote:
 Uriels_Flame wrote:
 Magc8Ball wrote:
The question is whether we will see an FAQ specifying that certain psykers have access to the different powers or not. Just because the reference card says Chaos has divination, that doesn't override the sorceror's codex entry that specifies what tables they may roll on.


demontalons wrote:
Im sure in the FAQ it will.


Wait, whuut????

You're getting a BRAND NEW EDITION and you're already asking for FAQ's????


It's almost as if you're just reading every 5th post or are unfamiliar with 6th edition's release.


Or baiting people in this thread because he's got nothing better to do, and really deserves a smack across the nose with a rolled up newspaper?

It is kronk after all.


You'll both have to explain yourselves.

I've merely mentioned that not all IG psychers have the same powers and it's too early to expect that all IG psychers suddenly get the new powers. AND that I expect an FAQ to clarify it just like 6th edition did. Maybe they all get it. Great news! But I'm waiting for clarification.

What are either of you offering besides attacks?

Also, baiting? Please. If that's baiting, you haven't seen anything, young man.


I've been misconstrued. I was addressing you with regard to Uriel's Flame, who seems to be revelling in making these sorts of posts, and even in the fact that some of his posts have been deleted, I wasn't attacking you, I was offering an alternative reason as to why the post you quoted may have been written.

I'd never diss the Kronk.


We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Esteemed Veteran Space Marine







tag8833 wrote:

A dakkafex charging a Land Raider currently has about 20% chance of exploding it, and generally will do 1.5 Hull points. Now the chance to explode drops to 7.5%. So, it will take 3 Carnifexes charging a Land Raider to have a reasonable chance to destroy it.



But why should a dakkafex be able to easily destroy a (250 point) AV14 tank? Really, a dakkafex loadout is for shooting, not close combat (that's just a bit of an added bonus). You want carnifexes that smash through AV14, you have to sacrifice the shooting and go for the smashy bits. I truly don't see any problem here. That would be like me complaining that Grav-Centurians can't reliably kill a Ork boyz mob. Right tools for the job and all that.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

I suspect there will be a broad range of FAQs on release of 7th.

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

 angelofvengeance wrote:
I suspect there will be a broad range of FAQs on release of 7th.


I suspect your faith suggests you've not been burned enough yet.


We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Wayshuba wrote:
 ClockworkZion wrote:
 Uriels_Flame wrote:
 Magc8Ball wrote:
The question is whether we will see an FAQ specifying that certain psykers have access to the different powers or not. Just because the reference card says Chaos has divination, that doesn't override the sorceror's codex entry that specifies what tables they may roll on.


demontalons wrote:
Im sure in the FAQ it will.


Wait, whuut????

You're getting a BRAND NEW EDITION and you're already asking for FAQ's????

Isn't that the point of this whole thing?

We'll need FAQs to bring the books in line with the new ruleset. Just the psychic powers alone requires a massive bit of FAQing of the books.


You missed the point.... GW needs monies... Time to update all the codexes again and make us all buy them again.... A couple of text corrections, a new 7th edition look-and-feel cover and $60, bingo - you have all your corrections.

Updating codexes doesn't fix them to work right out of the gate though.

GW has historically FAQd new editions on launch to make the codexes work, and assuming they won't so that and instead sell the updates ignores what is a more realistic occurance: that we'll see FAQs by the time the month is out.

Oh and IF updated codexes were coming we'd heard about it by now.
   
Made in us
Regular Dakkanaut





 Hulksmash wrote:
 Colpicklejar wrote:
Devil wrote:
Eldrad (67%fortune) then rolling Sanctuary (+1inv)
5xSpirit Seers (looking for you invisibility) or Farseer
Beastpack star

we are looking to deal with possible 3+inv rerollable unit that you can hit on snapshots? nice..


I'm hoping that casting powers proves to be a difficult and dangerous process, because everything I've heard about it so far sounds A-1 Crazy.


That's because a bunch of people are basing it off assumption of rules, are getting the rules wrong, or just plain assuming best case scenarios. I'd say just wait out the next 48 hours and then read your book. I know GW told my local retailers at least they could sell as of noon on friday.


I hope you're right. So far, however, everything that is known is not exactly sounding that good. Since seeing the Malefic and Sanctic powers, I have a very bad feeling that the game is about to become a summoning race to see who can put more "additional points" on the table to win the game. The days of both players having 1850 points are over. In some cases, players will now be able to summon upwards of 600 to 1,000 point more of models on the table during a battle. This is definately jump the shark moment for 40k if this ends up the case.

I have a sinking suspicion that there are going to be A LOT of people very disappointed when they get their hands on the new rulebook this weekend. This is why I am going to wait a few months and watch the feedback. Nothing at all in this has impressed me as it seems, once again, to be nothing more than a "we added new rules to sell more models" release.

 
   
Made in us
Shas'la with Pulse Carbine






 azreal13 wrote:
 angelofvengeance wrote:
I suspect there will be a broad range of FAQs on release of 7th.


I suspect your faith suggests you've not been burned enough yet.



Why would he be burned? 6th's release was accompanied by a bunch of FAQs.

GW Apologist-in-Chief 
   
Made in us
The Hive Mind





 ClassicCarraway wrote:
tag8833 wrote:

A dakkafex charging a Land Raider currently has about 20% chance of exploding it, and generally will do 1.5 Hull points. Now the chance to explode drops to 7.5%. So, it will take 3 Carnifexes charging a Land Raider to have a reasonable chance to destroy it.



But why should a dakkafex be able to easily destroy a (250 point) AV14 tank? Really, a dakkafex loadout is for shooting, not close combat (that's just a bit of an added bonus). You want carnifexes that smash through AV14, you have to sacrifice the shooting and go for the smashy bits. I truly don't see any problem here. That would be like me complaining that Grav-Centurians can't reliably kill a Ork boyz mob. Right tools for the job and all that.

Smashy bits? Crushing Claws and Scything Talons on the charge is 5 attacks. Let's say 3 hit. Likely 3 pens, very good chance of nothing important happening to the AV14 tank.

And then you wonder how you let a model that moves 6" a turn and can't fire get into assault with a vehicle that can move at least 6" a turn (more if it feels like being less effective while shooting) and laugh as you shoot the crap out of the Carnifex.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in no
Stealthy Grot Snipa





 Samurai_Eduh wrote:
 azreal13 wrote:
 angelofvengeance wrote:
I suspect there will be a broad range of FAQs on release of 7th.


I suspect your faith suggests you've not been burned enough yet.



Why would he be burned? 6th's release was accompanied by a bunch of FAQs.


It was indeed, and throughout 5th FAQs were updated regularly.

Say, have you seen any new FAQs lately?


"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in us
Haemonculi Flesh Apprentice






 Hulksmash wrote:
 Colpicklejar wrote:
Devil wrote:
Eldrad (67%fortune) then rolling Sanctuary (+1inv)
5xSpirit Seers (looking for you invisibility) or Farseer
Beastpack star

we are looking to deal with possible 3+inv rerollable unit that you can hit on snapshots? nice..


I'm hoping that casting powers proves to be a difficult and dangerous process, because everything I've heard about it so far sounds A-1 Crazy.


That's because a bunch of people are basing it off assumption of rules, are getting the rules wrong, or just plain assuming best case scenarios. I'd say just wait out the next 48 hours and then read your book. I know GW told my local retailers at least they could sell as of noon on friday.


Actually a lot of people are hoping the same people who wrote 2++ rerollables only a year ago didn't drop that ball again. No body is assuming anything with regard to Invisibility. That power and the blessings portion for the psychic phase have been leaked and confirmed with images.

Invisibility is a silly good power and this edition very much will hinge on how denial of blessings works. Eldar have no issue generating 12+ WC's a turn and with ghost helms could care less about perils meaning they will get that power off if dispelling wasn't handled well.

Pure speculation but I am hoping it is throw any number of dice hoping for any 6 that will cancel it. If you need to match the spells WC cost or what the caster rolled it will be WAY too unreliable of a mechanic for armies with no or low psycher count. Which is poor design.

   
Made in us
Regular Dakkanaut





 ClockworkZion wrote:
 Wayshuba wrote:
 ClockworkZion wrote:
 Uriels_Flame wrote:
 Magc8Ball wrote:
The question is whether we will see an FAQ specifying that certain psykers have access to the different powers or not. Just because the reference card says Chaos has divination, that doesn't override the sorceror's codex entry that specifies what tables they may roll on.


demontalons wrote:
Im sure in the FAQ it will.


Wait, whuut????

You're getting a BRAND NEW EDITION and you're already asking for FAQ's????

Isn't that the point of this whole thing?

We'll need FAQs to bring the books in line with the new ruleset. Just the psychic powers alone requires a massive bit of FAQing of the books.


You missed the point.... GW needs monies... Time to update all the codexes again and make us all buy them again.... A couple of text corrections, a new 7th edition look-and-feel cover and $60, bingo - you have all your corrections.

Updating codexes doesn't fix them to work right out of the gate though.

GW has historically FAQd new editions on launch to make the codexes work, and assuming they won't so that and instead sell the updates ignores what is a more realistic occurance: that we'll see FAQs by the time the month is out.

Oh and IF updated codexes were coming we'd heard about it by now.


I was being snarky about GW. However, in truth, the first codex out after the 7th (which I believe is Orks) will tell us if they intend to update all of them. If the next codex contains a new cover format similar to the 7th edition rule book, then we can all bet our bottom dollar ALL of the codexes are going to go through an update. And why not, some of them are almost a year old, and some two years. We are on the new GW release cycle now of disposing of the inexpensive rule books and codexes every two years.

 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

 azreal13 wrote:

I'd never diss the Kronk.



*Hugs* Sorry. The quote thread makes things hard to follow some times.

But if you want baiting, just let me know! I'm here more often than I'd like to admit!

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

 Njal Stormpuppy wrote:
Someone please let me know, have the new rules actually been branded as 7ed by gw yet?


Why is this still so much of a debate? The early bad internet rumors? Resistance to change? Right in the introduction in WD issue 15 page 16 "25 May sees the launch of a new edition of".

What are you looking for, 6th edition revised? Come on man!
   
Made in gb
Longtime Dakkanaut




West Midlands (UK)

 Njal Stormpuppy wrote:
Someone please let me know, have the new rules actually been branded as 7ed by gw yet?


No.

And neither was "6th" ever officially branded as "6th", or "5th" ever officially branded as "5th".

They were all just "Warhammer 40,000"...

   
Made in us
Haemonculi Flesh Apprentice






rigeld2 wrote:
 ClassicCarraway wrote:
tag8833 wrote:

A dakkafex charging a Land Raider currently has about 20% chance of exploding it, and generally will do 1.5 Hull points. Now the chance to explode drops to 7.5%. So, it will take 3 Carnifexes charging a Land Raider to have a reasonable chance to destroy it.



But why should a dakkafex be able to easily destroy a (250 point) AV14 tank? Really, a dakkafex loadout is for shooting, not close combat (that's just a bit of an added bonus). You want carnifexes that smash through AV14, you have to sacrifice the shooting and go for the smashy bits. I truly don't see any problem here. That would be like me complaining that Grav-Centurians can't reliably kill a Ork boyz mob. Right tools for the job and all that.

Smashy bits? Crushing Claws and Scything Talons on the charge is 5 attacks. Let's say 3 hit. Likely 3 pens, very good chance of nothing important happening to the AV14 tank.

And then you wonder how you let a model that moves 6" a turn and can't fire get into assault with a vehicle that can move at least 6" a turn (more if it feels like being less effective while shooting) and laugh as you shoot the crap out of the Carnifex.


And people are still surprised that they are nudging you in the direction of that expensive new model with haywire missiles?

Of course this also ignores that fact that the land raider... THE epitome of tanks shouldn't get smashed in one go to begin with. Seriously, you would think LR's were an awesome investment to begin with, which they aren't. I see no problem with a 120pt MC struggling to catch an kill a tank described as being almost unkillable.

This message was edited 1 time. Last update was at 2014/05/21 19:36:02


   
Made in us
Tail-spinning Tomb Blade Pilot





Los Angeles, CA

Gotta be honest, I'm on the edge of my seat waiting for an ignores cover -2 confirmation..

It would greatly improve the game IMO

DZC - Scourge
 
   
Made in gb
Fresh-Faced New User




Dunno if this has been posted already but this is the updated allies chart.
[Thumb - image.jpg]

   
Made in us
Haemonculi Flesh Apprentice






 Thokt wrote:
Gotta be honest, I'm on the edge of my seat waiting for an ignores cover -2 confirmation..

It would greatly improve the game IMO


That has been debunked by more reliable sources unfortunately. I was hoping this was true as well but I don't think it is happening.


Automatically Appended Next Post:
pug wrote:
Dunno if this has been posted already but this is the updated allies chart.



at least a half dozen times but thanks anyway

This message was edited 1 time. Last update was at 2014/05/21 19:40:35


   
Made in us
Regular Dakkanaut




 Red Corsair wrote:
rigeld2 wrote:
 ClassicCarraway wrote:
tag8833 wrote:

A dakkafex charging a Land Raider currently has about 20% chance of exploding it, and generally will do 1.5 Hull points. Now the chance to explode drops to 7.5%. So, it will take 3 Carnifexes charging a Land Raider to have a reasonable chance to destroy it.



But why should a dakkafex be able to easily destroy a (250 point) AV14 tank? Really, a dakkafex loadout is for shooting, not close combat (that's just a bit of an added bonus). You want carnifexes that smash through AV14, you have to sacrifice the shooting and go for the smashy bits. I truly don't see any problem here. That would be like me complaining that Grav-Centurians can't reliably kill a Ork boyz mob. Right tools for the job and all that.

Smashy bits? Crushing Claws and Scything Talons on the charge is 5 attacks. Let's say 3 hit. Likely 3 pens, very good chance of nothing important happening to the AV14 tank.

And then you wonder how you let a model that moves 6" a turn and can't fire get into assault with a vehicle that can move at least 6" a turn (more if it feels like being less effective while shooting) and laugh as you shoot the crap out of the Carnifex.


And people are still surprised that they are nudging you in the direction of that expensive new model with haywire missiles?

Of course this also ignores that fact that the land raider... THE epitome of tanks shouldn't get smashed in one go to begin with. Seriously, you would think LR's were an awesome investment to begin with, which they aren't. I see no problem with a 120pt MC struggling to catch an kill a tank described as being almost unkillable.


Just add some Eldar into your Tyranid list with some Lances. Problem solved. Because UNBOUND.

40k 7th edition: where rules mean almost nothing!
   
Made in us
Legendary Master of the Chapter






 Thokt wrote:
Gotta be honest, I'm on the edge of my seat waiting for an ignores cover -2 confirmation..

It would greatly improve the game IMO


I though some one debunked it (no actual scans or pictures)

Ether way cant wait for this Saturday.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Haemonculi Flesh Apprentice






Hey if there buddy if Eldrad wants bet bugs, Eldrad gets pet bugs!

   
Made in au
[MOD]
Making Stuff






Under the couch

 buddha wrote:
Anyone else think it's wierd that chaos marines can use sanctic?

Not as weird as Orks being unable to use Telekinesis or Pyromancy... but being able to summon daemons...

 
   
Made in us
Fresh-Faced New User




So lets say eldar summon bloodletters. Wont they have to stay 12" away from the daemons due to them not being allies? If that is the case I can see this being a huge problem for non CSM/Daemon players wanting in on the summon action.
   
Made in gb
Infiltrating Broodlord




UK

Sleep debt wrote:
So lets say eldar summon bloodletters. Wont they have to stay 12" away from the daemons due to them not being allies? If that is the case I can see this being a huge problem for non CSM/Daemon players wanting in on the summon action.


Nah. The 12inch deployment only applys with deployment before the game. For the rest of the game they are desperate allies.

Or so I have been told!
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Sleep debt wrote:
So lets say eldar summon bloodletters. Wont they have to stay 12" away from the daemons due to them not being allies? If that is the case I can see this being a huge problem for non CSM/Daemon players wanting in on the summon action.

From what I've heard, that 12" is only in the deployment phase. After that it moves to the 6" "One Eye Open" rule as per Desperate Allies.
   
Made in us
Fresh-Faced New User




Wilson wrote:
Sleep debt wrote:
So lets say eldar summon bloodletters. Wont they have to stay 12" away from the daemons due to them not being allies? If that is the case I can see this being a huge problem for non CSM/Daemon players wanting in on the summon action.


Nah. The 12inch deployment only applys with deployment before the game. For the rest of the game they are desperate allies.

Or so I have been told!



I looking more into they are " come the apoc" not desperate per the just released allies matrix. Guess we'll know Friday
   
Made in pl
Warp-Screaming Noise Marine





As someone who has been regularly fielding 4 Rhino-chassis vehicles against TMCs, I can't help but smirk when MC players moan about the increased difficulty of destroying a Vehicle in 7th.

Remember that we have to remove those T6 4-6 Wounds one by one, a process usually hampered by various kinds of saves normal Vehicles often don't get. And I can't see how 1 Carnifex being unable to reliably blow up a LR with one round of CC is unfair, given the points costs involved.

Anyway, I'm rather excited by most of the news. Probably because many of the things people complain about won't affect me, one way or another.

Drukhari - 4.7k
Space Marines - 3.1k
Chaos Space Marines - 2.9k
Harlequins - 0.9k
 
   
Made in us
Quick-fingered Warlord Moderatus





Regarding summoning stuff, is there a designated spot where they poop out? Its not in to the psyker's unit is it?

3000
4000 
   
Made in us
Lesser Daemon of Chaos




 insaniak wrote:
 buddha wrote:
Anyone else think it's wierd that chaos marines can use sanctic?

Not as weird as Orks being unable to use Telekinesis or Pyromancy... but being able to summon daemons...

Nor as weird as word bearers not being any better at summoning daemons than anyone but GK
   
Made in tr
Willing Inquisitorial Excruciator





 insaniak wrote:
 buddha wrote:
Anyone else think it's wierd that chaos marines can use sanctic?

Not as weird as Orks being unable to use Telekinesis or Pyromancy... but being able to summon daemons...


The weirdboy accidently opens a portal which summons deamon ?

Anything goes with orks really.

This message was edited 1 time. Last update was at 2014/05/21 19:57:31


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The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
 
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