Switch Theme:

Beginner Empire 2500  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Perfect Shot Dark Angels Predator Pilot




FoCo

Heyo. I'm getting back in Fantasy to play with my friends again after I decided to quit 40k for good. I probably don't remember enough about fantasy to make a list competitive and I don't look on the internet for ideas, but I glanced through the book and just put in the stuff that I like. I've played like one game, so I guess tactics aren't as important as the list probably isn't anywhere close to finished. Anyway, please critique and help a nooby out.

Karl Franz: Ghal Maraz. -370 pts. <-- Goes with halberd block #1.
Captain of the Empire: BSB, pistol, full plate armor, shield, Razor Standard. -143 pts. <-- Goes with halberd block #1.
Warrior Priest: great weapon, heavy armor, enchanted shield. -77 pts. <-- Goes with either halberd block #1 or #2.
Level 2 battle wizard: -100 pts. <-- Not sure the best place for.
Master engineer: light armor, repeater handgun. -76 pts. <-- Goes with volley guns.
60 halberdiers: shields, sergeant, musician, standard bearer, shields. -450 pts.
Detatchment of 10 swordsmen: -70 pts.
Detachment of 10 handgunners: -70 pts.
60 halberdiers: shields, sergeant, musician, standard bearer, shields. -450 pts.
Detatchment of 10 swordsmen: -70 pts.
Detachment of 10 handgunners: -70 pts.
Celestial Hurricanum: -130 pts.
Great Cannon: -120 pts.
Great Cannon: -120 pts.
Hellblaster volley gun: -120 pts.
--2436-- <-- what should I add?

Please help me. It looks good to me based on my experience with 40k, but I probably have no clue what I'm doing. Thanks.

This message was edited 2 times. Last update was at 2014/04/29 22:09:24


1850!
For the Emperor!  
   
Made in us
Longtime Dakkanaut






I'm afraid I don't know a whole lot about Empire army builds, but I do remember that detachments can't have command of any kind.. So I'm pretty sure you can't have the unit champions in your detachments of swordsmen or handgunners.
   
Made in us
Perfect Shot Dark Angels Predator Pilot




FoCo

Ah, that was my oversight, so that is now fixed. Thank you.

1850!
For the Emperor!  
   
Made in us
Longtime Dakkanaut




United States of America

Well, in my humble opinion it looks good, 2 blocks of 60 dudes will get stuff done. I would drop 2 blasters for cannons, and then drop Huss for the comet wagon, the +1 to hit will be worth its weight in platinum.

11k+
4k
7k
3k 
   
Made in us
Perfect Shot Dark Angels Predator Pilot




FoCo

 Arbiter wrote:
Well, in my humble opinion it looks good, 2 blocks of 60 dudes will get stuff done. I would drop 2 blasters for cannons, and then drop Huss for the comet wagon, the +1 to hit will be worth its weight in platinum.
Wow, I don't know how I missed that with the Hurricanum. Yea, that's absolutely in there. Thanks!

1850!
For the Emperor!  
   
Made in us
Longtime Dakkanaut




United States of America

Well with 67pts left over... Witch hunter with brace of pistols!

11k+
4k
7k
3k 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

I would change all detachments to crossbows or all handguns at least. You want the extra shots

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in us
Perfect Shot Dark Angels Predator Pilot




FoCo

 Arbiter wrote:
Well with 67pts left over... Witch hunter with brace of pistols!
That's actually an interesting idea. I'll have to give that a try.


Automatically Appended Next Post:
 namiel wrote:
I would change all detachments to crossbows or all handguns at least. You want the extra shots
Why the preference of crossbows over handguns? Also, is it not worth taking swordsmen to potentially counter charge with a flank? Again, I don't know enough to know what's best, just trying to understand.

This message was edited 1 time. Last update was at 2014/04/30 01:16:07


1850!
For the Emperor!  
   
Made in au
Nimble Pistolier




Australia

Automatically Appended Next Post:
 namiel wrote:
I would change all detachments to crossbows or all handguns at least. You want the extra shots
Why the preference of crossbows over handguns? Also, is it not worth taking swordsmen to potentially counter charge with a flank? Again, I don't know enough to know what's best, just trying to understand.


It's a matter of taste - I prefer crossbowmen for a static firing line over handgunners because:

1. Extra range puts more of the opponent into threat, forcing them to come to you (works like a force multiplier with our artillery)
2. Extra range gives you more use of the +1 to hit for close range shooting, good for our lower BS.
3. If you really want to use black powder missile fire, outriders are a good alternative IMO (though some disagree to their effectiveness)

Mind you, I wouldn't be using crossbows or handguns as detachments for their move-or-fire rule. Archers are a better option for that, often run in cheap 5man chaff detachments which you can throw under the enemy bus to redirect/slow down your enemy.

This message was edited 1 time. Last update was at 2014/04/30 01:49:09


 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

 ImRightBehindYou wrote:
 Arbiter wrote:
Well with 67pts left over... Witch hunter with brace of pistols!
That's actually an interesting idea. I'll have to give that a try.


Automatically Appended Next Post:
 namiel wrote:
I would change all detachments to crossbows or all handguns at least. You want the extra shots
Why the preference of crossbows over handguns? Also, is it not worth taking swordsmen to potentially counter charge with a flank? Again, I don't know enough to know what's best, just trying to understand.


Well the crossbows have 6" of extra range, makes a big difference but it is only str 3 I believe. Also what are ten swordsmen going to do besides die and be overrun by any unit you should worry about flank charging you? Anything 10 swordsmen are going to stop isn't worth bothering with.

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in us
Dutiful Citizen Levy



Toms River

Crossbows are s4 but not armor piercing.
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

jaffrime wrote:
Crossbows are s4 but not armor piercing.


that's better then being str3 armor piercing. the extra range is a very nice bonus

The only reason I run handgunners is because I have a Nuln list and they are still effective but don't fit the fluff at all

This message was edited 1 time. Last update was at 2014/04/30 13:23:40


RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in us
Longtime Dakkanaut




United States of America

Handguns are S4 AP range 24". Also swordsmen detachments are there to deny rank bonuses in addition to maybe causing a wound. Remember, empire wins by having more dudes, not by having the best dudes.

11k+
4k
7k
3k 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

 Arbiter wrote:
Handguns are S4 AP range 24". Also swordsmen detachments are there to deny rank bonuses in addition to maybe causing a wound. Remember, empire wins by having more dudes, not by having the best dudes.


handgunners can do the same thing in combat by counter charging BUT the problem with that no matter swordsmen or handgunners is all 10 MUST survive to deny ranks. You have to have a FULL second rank

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in us
Longtime Dakkanaut




United States of America

So? Denying ranks is important, so you will pay for the dudes to do it, I personally like archers for detachments, or if they are not an option more halberds, because S4 on state troops is fantastic.

11k+
4k
7k
3k 
   
Made in us
Longtime Dakkanaut






 Arbiter wrote:
So? Denying ranks is important, so you will pay for the dudes to do it, I personally like archers for detachments, or if they are not an option more halberds, because S4 on state troops is fantastic.

I believe he is suggesting buffing up the numbers of your "flanker" detachments, so that even if/when some of them die in CC, you still have enough bodies to actually Disrupt your opponent's block.

Because against certain armies, all throwing a non-disrupting block into combat does is give your opponent essentially free Combat Resolution.
   
Made in us
Longtime Dakkanaut




United States of America

Ahh thanks for translating his post, I took it that regardless what detachment you take they are obsolete.

11k+
4k
7k
3k 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

 Arbiter wrote:
Ahh thanks for translating his post, I took it that regardless what detachment you take they are obsolete.


any detachment of only ten men are but if those ten men shoot str4 armor piercing shots then they are not invalid.....

if you are looking just for that effect you might be better off with free company

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in us
Longtime Dakkanaut




United States of America

 namiel wrote:
 Arbiter wrote:
Ahh thanks for translating his post, I took it that regardless what detachment you take they are obsolete.


any detachment of only ten men are but if those ten men shoot str4 armor piercing shots then they are not invalid.....

if you are looking just for that effect you might be better off with free company


That is grammar murder

11k+
4k
7k
3k 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

 Arbiter wrote:
 namiel wrote:
 Arbiter wrote:
Ahh thanks for translating his post, I took it that regardless what detachment you take they are obsolete.


any detachment of only ten men are but if those ten men shoot str4 armor piercing shots then they are not invalid.....

if you are looking just for that effect you might be better off with free company


That is grammar murder


And a solid lack of caring

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: