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Made in us
Sword-Wielding Bloodletter of Khorne





Captain Falcon & Mercenaries in Warhammer 40,000


Behold, Captain Falcon enters the darkness of the 41st millennium....

You hear of many sellswords and mercenaries such as Death Cult Assassins, Galg, or even some Chaos Space Marines.
I'm starting this thread to propose a new faction, Mercenaries, and to encourage custom minis. I photoshopped lots of bits from various pictures to make Captain Falcon. Obviously he isn't in GW lore, but I thought I'd make him for fun and to hopefully inspire some ideas. I personally would like to hear some thoughts about rules for Captain Falcon in 40k. I have a few myself (below)!

Proposed Faction Rules:
-New Faction: Mercenaries
-Allies of Convenience to all except Chaos Daemons and Tyranids.
-Made up of various races including many that simply fall under "Tau Alien Allies".
-Lots of variety, but draw back is expensive.
-Only may be taken as allies, but the combined army must have an additional warlord from Codex: Mercenaries, as mercenaries truly follow their own commander. Warlord traits of mercenary warlords may benefit the entire combind army as they share their expertise with their employers.

Here are my proposed rules for Falcon:
Captain Falcon:
WS(5), BS(4), S(4), T(4), W(2), I(5) Ld(9), A(3), Sv(-) Unit Type: In (ch)

Falcon's helmet gives him +1 Initiative, and his belt gives him +1 strength (included in the profile).

Cost: 130 Points

Special Rules:
Fleet, Independent Character, Taunt, Sprinter, Falcon Punch, Comboer, Lightning Reflexes

-Taunt: All enemy units within 12" of Captain Falcon must shoot at him or his unit if able during their shooting phase. Captain Falcon also must challenge in close combat if able.
-Sprinter: Declare Captain Falcon is sprinting before moving him. He may move up to 10", but cannot shoot or assault. He gains the shrouded special rule due to his blinding speed.
-Falcon Punch: In close combat, Captain Falcon make a special attack instead of his regular attacks. This halves his number of attacks that round (rounding down) and counts him as being armed with the following weapon for that fight sub-phase:
Range: (-), S: (x2), AP: (1), Type: (Melee, Melta, Unwieldy)
Must be declared at the beginning of your fight sub-phase.
-Comboer: For every hit Captain Falcon rolls in close combat, he may roll an additional attack in the same phase. He may only get an additional attack once per die originally rolled.
-Lightning Reflexes: Confers a 4+ Invulnerable Save.

Wargear
-Adamantium Synthskin (4+ Feel No Pain), Captain Falcon wears to battle a special suit similar to those worn by imperial assassins, granting him solid protection with maximum flexibility.
-Justice: (Plasma Pistol with 18" range and 2 shots) Falcon is always equipped with his trusty double barreled pistol, which he can use in heated moments of battle.

Warlord Trait:
Vehicle Specialist: All vehicles may move an additional 3" when moving Flat Out.

This message was edited 1 time. Last update was at 2014/05/07 23:44:06


 
   
Made in us
Gore-Soaked Lunatic Witchhunter







Wait, Captain Falcon is stronger than the strongest of eight-foot genetically-engineered super-soldiers in powered armour? Can you logically justify the S, T, and I values on this statline in any manner that doesn't involve hyperbole?

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Sword-Wielding Bloodletter of Khorne





I agree, here's a new stat line:
WS(5), BS(4), S(4), T(4), W(2), I(5) Ld(9), A(3), Sv(-)
Falcon's helmet gives +1 Initiative, and his belt gives him +1 strength (included in the profile).

Toughess and Initiative: Say the F-Zero Grand Prix, or something like it, exists in 40k. The racers have to be scientifically altered to be able to withstand the massive amount of Gforce that occurs at speeds greater than 2,000 KM/hour in a small racing vehicle. All racers therefore must be at least T4 to compete. These racers also must have good enough reflexes to make the razor sharp turns at high speeds, and so must be at least I 4. Falcon received a series of super serum treatments from the galactic black market to reach this condition and be able to race. Obviously these treatments are not as good as the Imperium of Man's treatments, so his BS and S wereunaltered.

WS 5 and BS 4 comes from years as an excellent bounty hunter.
Falcon's helmet acts as a miniature computer, making him more aware of his surroundings. Great for racing, and subsequently combat, the helmet gives him faster reaction time. +1 Initiative.
Falcon's belt is a reward for being champion of the F-Zero Grand Prix. It is a mysterious relic that interacts with the warp and empowers the wielder. +1 Strength
   
Made in us
Gore-Soaked Lunatic Witchhunter







Much saner. Now why does he have a chainfist?

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Sword-Wielding Bloodletter of Khorne





It's his falcon punch.

Haven't come up with a reason for why. Maybe its a psychic power or he's a mutant?

What do you think of the rest of his equipment?
   
Made in za
Fixture of Dakka




Temple Prime

 AnomanderRake wrote:
Wait, Captain Falcon is stronger than the strongest of eight-foot genetically-engineered super-soldiers in powered armour? Can you logically justify the S, T, and I values on this statline in any manner that doesn't involve hyperbole?





He survived that.

This message was edited 1 time. Last update was at 2014/05/08 05:00:47


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
 
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