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![[Post New]](/s/i/i.gif) 2014/05/08 17:12:03
Subject: Why do Tactical Marine Squad only have one special weapon?
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Quick-fingered Warlord Moderatus
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So It's been a question I have been trying to figure out... why can tactical squads only take either 1 special weapon or 1 heavy? Almost every other marine book can take two weapons in the troop squads, and hell even bikes are able too!
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This message was edited 1 time. Last update was at 2014/05/08 17:15:18
413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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![[Post New]](/s/i/i.gif) 2014/05/08 17:17:29
Subject: Why do Tactical Marine Squad only have one special weapon?
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The Marine Standing Behind Marneus Calgar
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Tradition. It’s the way it was back in the RT days, and continues forward to now. The fact that some of the chapters diverge from this is one of the things that make them stand out.
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![[Post New]](/s/i/i.gif) 2014/05/08 17:20:25
Subject: Why do Tactical Marine Squad only have one special weapon?
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Pyro Pilot of a Triach Stalker
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The concept of the marine in 40k is flawed to begin with as the reason you clad a superhuman in power armor is turn them into a walking and mobile tank. Currently they are a tank with a slingshot. Every marine should be carrying a heavy or special weapon as not using the ability ofbthe power to life heavy weaponry is just silly.
I get from a balance perspective why this has never and will never happen, it just doesnt make a lot of logical sense.
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![[Post New]](/s/i/i.gif) 2014/05/08 17:23:11
Subject: Why do Tactical Marine Squad only have one special weapon?
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Decrepit Dakkanaut
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They should have the option to take either 2 special weapons OR 2 heavy weapons. It's a shame they don't.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2014/05/08 17:24:51
Subject: Re:Why do Tactical Marine Squad only have one special weapon?
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Death-Dealing Dark Angels Devastator
The Village Hidden in Bureaucracy
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When tactical squads were ten men each, you had a heavy weapon and special weapon per squad. With 2nd edition they got split into five-man groups.
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veho sicut tu furabar |
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![[Post New]](/s/i/i.gif) 2014/05/08 17:49:24
Subject: Why do Tactical Marine Squad only have one special weapon?
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Thunderhawk Pilot Dropping From Orbit
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Tiger9gamer wrote:So It's been a question I have been trying to figure out... why can tactical squads only take either 1 special weapon or 1 heavy? Almost every other marine book can take two weapons in the troop squads
Erm. Do you actually have a codex or are you using Army Builder?
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![[Post New]](/s/i/i.gif) 2014/05/08 17:59:36
Subject: Why do Tactical Marine Squad only have one special weapon?
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Quick-fingered Warlord Moderatus
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Yes, i do, but thats besides the point. Im asking why can't a squad of ten guys take 2 special weapons or 2 heavy. I apologize for bad grammar formation. I should slow down and type.
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413th Lucius Exterminaton Legion- 4,000pts
Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
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![[Post New]](/s/i/i.gif) 2014/05/08 18:07:12
Subject: Why do Tactical Marine Squad only have one special weapon?
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Decrepit Dakkanaut
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Play Chaos Marines. They can take 2 specials and their champion can take a matching combi-weapon.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2014/05/08 18:07:52
Subject: Why do Tactical Marine Squad only have one special weapon?
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Bounding Assault Marine
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Ask roboute guilliman. He wrote the codex astartes or something. I'm not actually a history buff.. (i don't remember)
The point is, why can't they take 10 special weapons? They're all strong enough. Oh and bolt gun, while in the 41st millennium may feel more like a pea shooter is more like a mini rocket launcher. But I digress..
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2000+
"Can we stop saying CCSM and CSM to just say CSM and SM? I mean really, don't we already know they have a codex? Plus my colon key is broken." |
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![[Post New]](/s/i/i.gif) 0008/12/08 18:27:28
Subject: Re:Why do Tactical Marine Squad only have one special weapon?
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Heroic Senior Officer
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PaperworkNinja wrote:When tactical squads were ten men each, you had a heavy weapon and special weapon per squad. With 2nd edition they got split into five-man groups.
Actually, midway through 2nd they gained the ability to buy an understrength "combat squad" instead of having to buy a full strength 10-man squad. However, this understrength squad still retained both weapon options, ie it could have both the heavy and the special weapons. The rule was written on napkins at lunch at the first US Grand Tourney by Jervis etal and published shortly afterwards in White Dwarf. At least one tournament player (that was playing Marines) was included in the discussion. It was much later that they gained the current ability to split into two 5-man squads.
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2014/05/08 18:43:02
Subject: Re:Why do Tactical Marine Squad only have one special weapon?
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Death-Dealing Dark Angels Devastator
The Village Hidden in Bureaucracy
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I thought it was a hard split into five-man squads for the 2nd edition.
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veho sicut tu furabar |
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![[Post New]](/s/i/i.gif) 2014/05/08 18:50:42
Subject: Why do Tactical Marine Squad only have one special weapon?
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Rogue Daemonhunter fueled by Chaos
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GW have never really written compelling rules for tactical squads. The closest they ever came was in the early 5th, when they were cheap as chips and came with special heavy built in, plus gained combat squads. Less than a year later Grey Hunters made a complete mockery of tactical squads, and they've never regained their mojo.
It's a shame, because it's an easy fix. especially with the 6th edition rapid fire rules, I'd always have Tactical marines fire one extra bolter shot. That increases their firepower, and distinguishes them from Devestators and non-codex marines.
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![[Post New]](/s/i/i.gif) 2014/05/08 19:54:09
Subject: Why do Tactical Marine Squad only have one special weapon?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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The reason marines don't all pack heavy/special weapons is the same reason not every rifleman runs around with a full fledged machinegun or RPG instead of a rifle, in that they either lack sustainability of use or are unwieldy, and thus are best handled by a couple specialists with support from more flexible riflemen. Marines may be able to wield heavy weapons easier than guardsmen, but they're still unwieldy and can only carry so much ammunition, and need someone to watch their back. Special weapons likewise face similar issues, flamers are extremely range limited and effective against a limited range of targets (not to mention are extremely limited in terms of fuel duration), meltaguns face similar problems, while equipping everyone with plasma guns is likely to result in huge numbers of catastrophic failures and unacceptable losses. Grav guns are probably the only weapon one could make the case for to replace a bolter as a standard weapon, and there probably just aren't enough of those.
Polonius wrote:GW have never really written compelling rules for tactical squads. The closest they ever came was in the early 5th, when they were cheap as chips and came with special heavy built in, plus gained combat squads. Less than a year later Grey Hunters made a complete mockery of tactical squads, and they've never regained their mojo.
It's a shame, because it's an easy fix. especially with the 6th edition rapid fire rules, I'd always have Tactical marines fire one extra bolter shot. That increases their firepower, and distinguishes them from Devestators and non-codex marines.
That'd be *really* powerful, increasing their wound output significantly, particularly at 12-24". The problem isn't with the Tac marine, it's that GW can only seemingly distinguish other marines by making them " Tac's+1".
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2014/05/08 20:08:06
Subject: Why do Tactical Marine Squad only have one special weapon?
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Rogue Daemonhunter fueled by Chaos
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Vaktathi wrote:
Polonius wrote: It's a shame, because it's an easy fix. especially with the 6th edition rapid fire rules, I'd always have Tactical marines fire one extra bolter shot. That increases their firepower, and distinguishes them from Devestators and non-codex marines.
That'd be *really* powerful, increasing their wound output significantly, particularly at 12-24". The problem isn't with the Tac marine, it's that GW can only seemingly distinguish other marines by making them " Tac's+1".
You think one more bolter shot is that big a deal? That's, what, seven more bolter shots a round from a full strength squad?
If you need to up the points to compensate, that's fine, but it'd be nice to see bolter marines actually do something.
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![[Post New]](/s/i/i.gif) 2014/05/08 20:31:39
Subject: Why do Tactical Marine Squad only have one special weapon?
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Keeper of the Holy Orb of Antioch
avoiding the lorax on Crion
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One special weapon....bit silly, it makes the sqauds lack firepower.
Devestators can pack tons more firepower, I know that's there job but tac marines lack somthing
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Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all. |
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![[Post New]](/s/i/i.gif) 0049/05/08 20:34:27
Subject: Why do Tactical Marine Squad only have one special weapon?
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Fixture of Dakka
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They do everything. Which is their entire point.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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![[Post New]](/s/i/i.gif) 2014/05/08 20:51:28
Subject: Why do Tactical Marine Squad only have one special weapon?
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Imperial Guard Landspeeder Pilot
On moon miranda.
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Polonius wrote:
You think one more bolter shot is that big a deal? That's, what, seven more bolter shots a round from a full strength squad?
That's an extra dead marine or an extra 3 dead guardsmen, it's notable. There's a reason IG units need significant Ld reinforcement and the presence of an officer unit in close proximity to get that sort of a firepower boost off on any sort of reliable basis.
If you need to up the points to compensate, that's fine, but it'd be nice to see bolter marines actually do something.
While I'd be fine with that, I'd also guess such a change would inevitably filter through to the other Marine tac equivalents
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2014/05/08 20:57:25
Subject: Why do Tactical Marine Squad only have one special weapon?
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Decrepit Dakkanaut
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Yeah, I don't know if we need to encourage bolter gunlining. We already have DA and to a lesser extent slaanesh CSM. The problem with bolters isn't a problem with bolters.
In any case, the comparison is a little bit silly. Yes, regular SM tac squads aren't as specialized, but they come from a different army than those other types. SW have better basic marines, but they also don't get grav guns or bike armies. Etc. etc.
I mean, if it really was so honerous, then just take inquisition forces and run MSU henchmen, you can take a squad with meltaguns, multimeltas, and joakero. Nobody has to take a small arm.
Or, you know, CSM and play an abaddon+chosen army. But nobody does it because the price you have to pay for even just the option of more killing power isn't worth it to field the unit at all.
Better to have a worse unit that's cheap enough to justify fielding, than a more uber-unit that's prohibitively expensive.
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![[Post New]](/s/i/i.gif) 2014/05/08 21:01:00
Subject: Why do Tactical Marine Squad only have one special weapon?
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Longtime Dakkanaut
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buddha wrote:Every marine should be carrying a heavy or special weapon
By normal human standards the bolt gun is a special weapon. We take it for granted in 40k, but when you play something like Necromunda you will view them differently. Bolt guns are valuable and badass. They are often much more useful and flexible than the other special weapons.
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![[Post New]](/s/i/i.gif) 2014/05/08 21:08:23
Subject: Why do Tactical Marine Squad only have one special weapon?
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Decrepit Dakkanaut
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Smacks wrote:when you play something like Necromunda you will view them differently.
... or when you play guard, or orks, or tyranid. Even if others have better small arms for certain things, you still don't want to get shot at by bolters if you're eldar, dark eldar, tyranid, guard, or orks.
A bolter sure feels like a special weapon when you're more likely to get killed by one than if that model shot you with a meltagun.
Just more MEq-blindness, I suppose. If there is something better at any one thing, then that's just more proof how comprehensively terrible a tac marine is...
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![[Post New]](/s/i/i.gif) 2014/05/08 21:23:05
Subject: Why do Tactical Marine Squad only have one special weapon?
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Rogue Daemonhunter fueled by Chaos
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Vaktathi wrote: Polonius wrote:
You think one more bolter shot is that big a deal? That's, what, seven more bolter shots a round from a full strength squad?
That's an extra dead marine or an extra 3 dead guardsmen, it's notable. There's a reason IG units need significant Ld reinforcement and the presence of an officer unit in close proximity to get that sort of a firepower boost off on any sort of reliable basis.
If you need to up the points to compensate, that's fine, but it'd be nice to see bolter marines actually do something.
While I'd be fine with that, I'd also guess such a change would inevitably filter through to the other Marine tac equivalents
Ok, then allow tacticals to re-roll hits with bolters, or something. BAsically, tacticals need a raison d'etre, and being able to score isn't enough when scouts do that cheaper. If I had my way, Tacticals would be a good unit, able to take a charge, fight a bit, and shoot reasonably well.
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![[Post New]](/s/i/i.gif) 2014/05/09 05:06:04
Subject: Why do Tactical Marine Squad only have one special weapon?
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Longtime Dakkanaut
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Polonius wrote:
Ok, then allow tacticals to re-roll hits with bolters, or something. BAsically, tacticals need a raison d'etre, and being able to score isn't enough when scouts do that cheaper. If I had my way, Tacticals would be a good unit, able to take a charge, fight a bit, and shoot reasonably well.
That is pretty much exactly what they do. There just happen to be alot of units that do any one of those things better, and Grey Hunters which do it all better.
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![[Post New]](/s/i/i.gif) 2014/05/09 08:59:54
Subject: Why do Tactical Marine Squad only have one special weapon?
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Long-Range Land Speeder Pilot
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pm713 wrote:They do everything. Which is their entire point.
Seconed. That and if they gave a troop such as marines with there good stats, nothing but spec kit no one would play you. It would be somewhat unfair.
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My own chapoter, The Broken Swords. Almost a full company.
1500
Check out my painting page on Facebook. Wartable Painting. |
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![[Post New]](/s/i/i.gif) 2014/05/09 09:05:31
Subject: Why do Tactical Marine Squad only have one special weapon?
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Servoarm Flailing Magos
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buddha wrote:The concept of the marine in 40k is flawed to begin with as the reason you clad a superhuman in power armor is turn them into a walking and mobile tank. Currently they are a tank with a slingshot. Every marine should be carrying a heavy or special weapon as not using the ability ofbthe power to life heavy weaponry is just silly.
Read the fluff around the bolter. It's a big gun with a nasty recoil. There is a reason why every Guardsman carries a flashlight, and it's not because they want to host a rave.
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![[Post New]](/s/i/i.gif) 2014/05/09 21:30:24
Subject: Re:Why do Tactical Marine Squad only have one special weapon?
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Fixture of Dakka
West Michigan, deep in Whitebread, USA
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It was. You bought them at 10 men at 300 points, and then before the start of the game could split them into two combat squads. Special went with one and the heavy with the other.
Tacticals are "underpowered" because every thing else in the game is so crazy now. I have always thought they were perfectly fine "generalists" as they should be, and I have had Marines since 2nd edition.
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"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
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![[Post New]](/s/i/i.gif) 2014/05/09 21:40:27
Subject: Why do Tactical Marine Squad only have one special weapon?
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Esteemed Veteran Space Marine
My secret fortress at the base of the volcano!
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Polonius wrote:
Ok, then allow tacticals to re-roll hits with bolters, or something.
You mean take Imperial Fists Chapter Tactics?
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Emperor's Eagles (undergoing Chapter reorganization)
Caledonian 95th (undergoing regimental reorganization)
Thousands Sons (undergoing Warband re--- wait, are any of my 40K armies playable?) |
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![[Post New]](/s/i/i.gif) 2014/05/09 22:25:29
Subject: Re:Why do Tactical Marine Squad only have one special weapon?
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Commander of the Mysterious 2nd Legion
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if they could all take special weapons they wouldn't be special
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2014/05/09 22:27:49
Subject: Why do Tactical Marine Squad only have one special weapon?
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Keeper of the Holy Orb of Antioch
avoiding the lorax on Crion
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Bolter is nasty, though 100% fluff you'd deploy about thousand orks to one marine, and a sqaud would seuve them down like grim reelers.
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Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all. |
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![[Post New]](/s/i/i.gif) 2014/05/09 22:45:43
Subject: Why do Tactical Marine Squad only have one special weapon?
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Pyro Pilot of a Triach Stalker
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jhe90 wrote:Bolter is nasty, though 100% fluff you'd deploy about thousand orks to one marine, and a sqaud would seuve them down like grim reelers.
I have and there is still no reason that you would not equip the heavy bolter other more deadly special/heavy weapon as standard kit if your superman is designed to carry it.
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![[Post New]](/s/i/i.gif) 2014/05/09 22:47:36
Subject: Why do Tactical Marine Squad only have one special weapon?
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Fixture of Dakka
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Except they're either hard to carry, dangerous, short ranged or ill suited to the task.
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tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam |
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