Arbiter wrote:Looks good, though i would make a few changes.
1) drop the serpent, with it being the only one it will eat every
AT weapon out there.
2) with No.1 being followed you can take warlocks for the bike squads, you will need to drop the warlock on foot though, this will give you enough leftover points for a
BL platform upgrades from
SC.
That's it! Good luck!
I've thought about dropping the serpent. For the 1000 point list, it's my only real
AA and a whole lot of my firepower. It also allows my Guardians the same speed and maneuverability as the rest of my army. I just don't think I can drop it.
But more and more I think you're right about the 1500 point list. I like the extra
AA, and any anti-tank shots it takes aren't going into my Wraithlords, but I really like those warlocks. I've also thought about dropping the Guardians as well and adding a Warlock council with a Spiritseer for more dice and the better chance to buff/heal my Wraithlords.
KillerWabbit wrote:I like 'em both! I have not seen people running Shining Spears very often, but in a bike-centric list like yours I can see it being pretty good for additional pressure.
In the 1500pt list, I might switch the weapons on the war-walkers and
WLs to have a scatter laser and
BL each (loves me some
TL-
BL from Laser Lock), but that is personal preference. Some people are 100% against 'generalist' loadouts, but I like the tactical flexibility!
But that is a small preference issue. Other than that, it looks fun!
I've always loved the idea of Shining Spears, but they've always been pretty mediocre. They are, however, a nice compliment to the Shard-tarch and better than they've ever been; with the Monster Hunter Exarch upgrade, the unit is crazy good at killing
MCs and
FMCs
I'll probably play around with that load-out on my War Walkers at some point (I've fully magnetized one of them, I've yet to purchase the other)