Switch Theme:

The changes between 6th and 6.5/7th (Book to book comparison)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in tr
Willing Inquisitorial Excruciator





 easysauce wrote:
 pizzaguardian wrote:
specialist weapons are gone.

Come to here where our power fists powered with our pistols!


no, no they are not... they work the same as in 6th.. pg 173 my man


ıgh must have missed it . and pg 172

Weyland-Yutani
Building Better Terrains

https://www.weyland-yutani-inc.com/

https://www.facebook.com/weylandyutaniinc/

 Grey Templar wrote:
The Riptide can't be a giant death robot, its completely lacking a sword or massive chainsaw. All giant death robots have swords or massive chainsaws.
 
   
Made in us
Calm Celestian






Ireland

Thanks for the help guys, I'm updating the list as we go


Automatically Appended Next Post:
 SlaveToDorkness wrote:
- Tank shocked changed to 1/2 the armour value rounded up


What does this mean?


If you're armour 10 you get to add 5 to your damage.
11 would be 5.5 so 6

It used to just be for every point above 10 you got a point, now it's more damaging

This message was edited 1 time. Last update was at 2014/05/24 22:39:17


"Suffering is Faith, Faith is Strength.

Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen

Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A 
   
Made in us
Nervous Accuser






All glance and pens still remove a hull point, not just when the damage chart says. pg 75

edit: also one thing to add for rams, dozer blade increases your AV for the ram by 1, both for giving the hit and taking one.
so a chimera with a dozer blade rams at S8 and has av 13 against the return hit

This message was edited 1 time. Last update was at 2014/05/24 22:44:26


 
   
Made in il
Tail-spinning Tomb Blade Pilot




Israel

 Celtic Strike wrote:
UNIT TYPE:
[i][b]- Artillery can move and shoot




Bojazz wrote:
Helloooooo Eldar D-cannons


Step back space hippy, it's OUR time to shine!

Nemesor Zahndrekh + CCB
Vargard Obyron
Squad of 3 Focused Death Ray Sentry Pylons
Total = 905pts

Deployment: Place the Vargard with the Sentry Pylon unit somewhere in your backfield inside cover (preferably LoS blocking) and the Nemesor in his CCB somewhere where he'll he able to cruise into 24" range of the bulk of the enemy army.
Turn one: Cruise the Nemesor in his pimp ride as close as you can to the enemy army, have Obyron deepstrike without error along with the pylons to within 6" inches of him and proceed to drop 3 3d6" lines of dual S10 AP1 hits on as much of the enemy army as possible.
Profit.


6,000pts (over 5,000 painted to various degrees, rest are still on the sprues)  
   
Made in us
Calm Celestian






Ireland

 DarbNilbirts wrote:
All glance and pens still remove a hull point, not just when the damage chart says. pg 75

edit: also one thing to add for rams, dozer blade increases your AV for the ram by 1, both for giving the hit and taking one.
so a chimera with a dozer blade rams at S8 and has av 13 against the return hit


Yeah, but that's not what I was saying. The rulebook says that if an ability or weapon says it just causes a result (E.G Causes a weapon destroyed result) but doesn't specifically say that it ALSO drops a hull point, you don't drop a hullpoint.

Dozerblades? Really, they're awesome now!

"Suffering is Faith, Faith is Strength.

Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen

Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A 
   
Made in us
Chosen Baal Sec Youngblood





 Celtic Strike wrote:
Thanks for the help guys, I'm updating the list as we go


Automatically Appended Next Post:
 SlaveToDorkness wrote:
- Tank shocked changed to 1/2 the armour value rounded up


What does this mean?


If you're armour 10 you get to add 5 to your damage.
11 would be 5.5 so 6

It used to just be for every point above 10 you got a point, now it's more damaging


If my memory serves me well from when I was going through the rulebook this morning, I believe they also removed the speed damage that would be added for every 3" travelled prior to the ram to even it out a little.
   
Made in us
Calm Celestian






Ireland

Yeah, I just double checked that. True

"Suffering is Faith, Faith is Strength.

Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen

Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A 
   
Made in us
Martial Arts Fiday






Nashville, TN

 Celtic Strike wrote:
Thanks for the help guys, I'm updating the list as we go


Automatically Appended Next Post:
 SlaveToDorkness wrote:
- Tank shocked changed to 1/2 the armour value rounded up


What does this mean?


If you're armour 10 you get to add 5 to your damage.
11 would be 5.5 so 6

It used to just be for every point above 10 you got a point, now it's more damaging


Ah...so it's for Ramming gotcha.

"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"

-Nobody Ever

Proverbs 18:2

"CHEESE!" is the battlecry of the ill-prepared.

 warboss wrote:

GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up.


Albatross wrote:I think SlaveToDorkness just became my new hero.

EmilCrane wrote:Finecast is the new Matt Ward.

Don't mess with the Blade and Bolter! 
   
Made in us
Death-Dealing Devastator






Crew stunned has changed how it affects flyers

models in open topped transport hit by templates

Non-character warlords (i.e. wraithknights) don't generate warlord traits

Player who deploys first may choose to go first or second after deployment

New warlord table and traits

This message was edited 1 time. Last update was at 2014/05/25 04:01:10


If you think you are too small to have an impact, try sleeping with a mosquito. 
   
Made in us
Esteemed Veteran Space Marine







FMCs have the jink USR...which means they can use it even when gliding!

I don't remember this from 6th, but if an IC is in a unit that is falling back and under 25%, the unit can still regroup.

Buildings have hull points now, so bastions and the like are very vulnerable now against gauss.
   
Made in us
Hellish Haemonculus






Boskydell, IL

Loving this list. Thank you.

Here's a question, though. I've heard from several sources that vehicles can no longer gain extra movement by pivoting before moving. Can you confirm this?

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Calm Celestian






Ireland

steinerp wrote:
Crew stunned has changed how it affects flyers

models in open topped transport hit by templates

Non-character warlords (i.e. wraithknights) don't generate warlord traits

Player who deploys first may choose to go first or second after deployment

New warlord table and traits



Where did you see the transport thing? I didn't see it myself. Same with the warlord trait. Thanks though

Yeah, the warlord traits are pretty great.


Automatically Appended Next Post:
 ClassicCarraway wrote:
FMCs have the jink USR...which means they can use it even when gliding!

I don't remember this from 6th, but if an IC is in a unit that is falling back and under 25%, the unit can still regroup.

Buildings have hull points now, so bastions and the like are very vulnerable now against gauss.


Yeah but Jink got a huge nerf as well, but I'll put it in the list as I overlooked it before

IC's let units below 25% regroup in last edition as well


Automatically Appended Next Post:
 Jimsolo wrote:
Loving this list. Thank you.

Here's a question, though. I've heard from several sources that vehicles can no longer gain extra movement by pivoting before moving. Can you confirm this?


No problem!

Pivoting now happens from the middle of the model, not measured from the most forward edge. Depending on the shape of the vehicle this will reduce movement by a decent amount.

I'll add that to the list

This message was edited 2 times. Last update was at 2014/05/25 07:35:23


"Suffering is Faith, Faith is Strength.

Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen

Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A 
   
Made in us
Regular Dakkanaut





I don't see anything stating that flyers can only fire 2 missiles per turn. Am i missing it?
   
Made in us
Douglas Bader






 Celtic Strike wrote:
Pivoting now happens from the middle of the model, not measured from the most forward edge. Depending on the shape of the vehicle this will reduce movement by a decent amount.


This is not a change, you already pivoted from the middle of the model in 6th. In fact, that's the whole point of how you gain "extra" distance, you deploy a vehicle sideways and then pivot so that it's pointed straight at the enemy and the closest point of the model is now closer to its target. Example:



See how the center point of the vehicle doesn't move forward at all, but the closest point of the model is now slightly closer?

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Stalwart Veteran Guard Sergeant





Plano, TX

Exploding vehicles did str 4 hits before as well, should remove that one.

-An exploding vehicle no longer leaves a difficult terrain crater, it is just removed.

-A wrecked vehicle is only difficult terrain, not also dangerous.


Automatically Appended Next Post:
 Happyjew wrote:
So wait, if losing 25% causes morale checks in the Assault phase now, what happens if you take 25% casualties, but win the assault?

For example. Warboss vs 2 Tac Marines.
Tac Marines do two Wounds to the Warboss, Warboss kills one Marine.
Marines win combat 2-1, however suffered 25% casualties.


Pg 57 says specifically that the 25% casualties rule doesn't apply to the assault phase.


Automatically Appended Next Post:
 Celtic Strike wrote:
- Move through cover, not slowed when charging (Still no info on if that means you don't need assault grenades)


Pg 47 says that you fight at init 1 even if you are not slowed by difficult terrain.


Automatically Appended Next Post:
 Celtic Strike wrote:
steinerp wrote:


models in open topped transport hit by templates

Non-character warlords (i.e. wraithknights) don't generate warlord traits



Where did you see the transport thing? I didn't see it myself. Same with the warlord trait. Thanks though

Yeah, the warlord traits are pretty great.



Pg 173 under "No Escape". Devastating.

Pg 124 at the end of the third paragraph.

This message was edited 3 times. Last update was at 2014/05/25 11:09:36


 
   
Made in us
Storm Trooper with Maglight






Georgia

Psychic beams no longer lose str as they hit things.
Snipers lose rending, still get precision shot and AP2 on a a 6 to wound, also Str 4 vs vehicles.




Automatically Appended Next Post:
Night fighting, Pg135. It's only night fighting if a player wants it turn 1, on a 4+.

Also Battle brothers can repair each other's vehicles.

This message was edited 2 times. Last update was at 2014/05/25 11:54:28


40k is as exciting as riding a pony, which doesn't sound very exciting.......

But the pony is 300 feet tall and covered in CHAINSAWS! 
   
Made in us
Fresh-Faced New User





Walkers can no longer pivot in the shooting phase.

Vehicles get a 4+ cover just for being IN the ruins and not just 25% obscured. (Same for other terrain data sheets)
   
Made in us
Fixture of Dakka





 Celtic Strike wrote:

 Jimsolo wrote:
Loving this list. Thank you.

Here's a question, though. I've heard from several sources that vehicles can no longer gain extra movement by pivoting before moving. Can you confirm this?


No problem!

Pivoting now happens from the middle of the model, not measured from the most forward edge. Depending on the shape of the vehicle this will reduce movement by a decent amount.

I'll add that to the list

Which is how it's been for the last 18 years and is why vehicles can gain extra movement by turning.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
The Hive Mind





Did the Poison SR change?

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Calm Celestian






Ireland

 invisiblade wrote:
I don't see anything stating that flyers can only fire 2 missiles per turn. Am i missing it?


It still says fliers can shoot four weapons though


Automatically Appended Next Post:
 portugus wrote:
Psychic beams no longer lose str as they hit things.
Snipers lose rending, still get precision shot and AP2 on a a 6 to wound, also Str 4 vs vehicles.

Automatically Appended Next Post:
Night fighting, Pg135. It's only night fighting if a player wants it turn 1, on a 4+.

Also Battle brothers can repair each other's vehicles.


I think I covered the sniper thing I think but S 4 vs Vehicles is cool

Night fighting is only Stealth now too




Automatically Appended Next Post:
rigeld2 wrote:
Did the Poison SR change?


Not that I saw


Automatically Appended Next Post:
 Leonus wrote:


Pg 173 under "No Escape". Devastating.

Pg 124 at the end of the third paragraph.


Cool, thanks

This message was edited 3 times. Last update was at 2014/05/25 18:01:43


"Suffering is Faith, Faith is Strength.

Generations have suffered with the same devotion that we can offer but once. Still, our Faith leads us through these dark times like a beacon. It will guide us to triumph over these abominations. Either by breaking them upon us like waves against a limitless, golden peak or by thrusting through them like the spear of the Immortal Emperor Himself." - Cannoness Aoife, Order of the desert rose #Yesallwomen

Just finished my second album: http://www.youtube.com/watch?v=ptvBO4vwb-A 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

 TauterTwiggy wrote:
Walkers can no longer pivot in the shooting phase.

Vehicles get a 4+ cover just for being IN the ruins and not just 25% obscured. (Same for other terrain data sheets)


Reference? Doesn't sound right at all.
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Leonus wrote:
 Happyjew wrote:
So wait, if losing 25% causes morale checks in the Assault phase now, what happens if you take 25% casualties, but win the assault?

For example. Warboss vs 2 Tac Marines.
Tac Marines do two Wounds to the Warboss, Warboss kills one Marine.
Marines win combat 2-1, however suffered 25% casualties.


Pg 57 says specifically that the 25% casualties rule doesn't apply to the assault phase.


Must have mis-read OP. Oops.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Decrepit Dakkanaut





The Golden Throne

 Byte wrote:
 TauterTwiggy wrote:
Walkers can no longer pivot in the shooting phase.

Vehicles get a 4+ cover just for being IN the ruins and not just 25% obscured. (Same for other terrain data sheets)


Reference? Doesn't sound right at all.


Page 77, left column, second dot down, as well as first sentence on page.
   
Made in au
[MOD]
Making Stuff






Under the couch

 Celtic Strike wrote:
- Added rules for Apocalypse blast markers

Which is a bit weird, given that the current Apocalypse blast markers are still not available to buy...


Edit: Ah... ok. They've said 'use the new markers if you have them, otherwise use the old ones that we still sell'...

What a peculiar thing to do.

This message was edited 1 time. Last update was at 2014/05/25 19:31:20


 
   
Made in us
Death-Dealing Devastator






Warlord trait is paragragh 3 of page 124.
Open topped transport is page 173, paragraph labelled "No Escape"

Both are easy misses because the warlord trait sentence is the one right after the bold and the No Escape starts by talking about buildings.

If you think you are too small to have an impact, try sleeping with a mosquito. 
   
Made in us
Battleship Captain






I can't find anywhere it says you can't charge out of a transport. Ignoring the assault vech. rule which clearly states it, for a non assault it is not listed or I cant find it.

Could this mean we can charge out of our rhinos and things again?
   
Made in us
Decrepit Dakkanaut





The Golden Throne

 cormadepanda wrote:
I can't find anywhere it says you can't charge out of a transport. Ignoring the assault vech. rule which clearly states it, for a non assault it is not listed or I cant find it.

Could this mean we can charge out of our rhinos and things again?


So utilizing that reasoning. My Land Raider is a skimmer and can deep strike because it doesn't say its a skimmer and has the deep strike special rule. Come on man.
   
Made in se
Honored Helliarch on Hypex




rigeld2 wrote:
Did the Poison SR change?
I think that now you only get rerolls to wound if your strength score exceed's the target's toughness. Plague Marine knives only wound half the time against vanilla marines, instead of 75%.
   
Made in us
Battleship Captain






 Byte wrote:
 cormadepanda wrote:
I can't find anywhere it says you can't charge out of a transport. Ignoring the assault vech. rule which clearly states it, for a non assault it is not listed or I cant find it.

Could this mean we can charge out of our rhinos and things again?


So utilizing that reasoning. My Land Raider is a skimmer and can deep strike because it doesn't say its a skimmer and has the deep strike special rule. Come on man.


That is not the same at all. Previously it was clearly written you could not charge. Nowhere (that I can find) does it say you can't now. Saying I don't have an attribute is not saying like a rule. Try to be less assertive with your argument and more reasoning.
   
Made in us
Decrepit Dakkanaut





The Golden Throne

There is no reasoning with your argument. 40K isn't a ruleset of exclusion.
   
 
Forum Index » 40K You Make Da Call
Go to: