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Made in us
Longtime Dakkanaut




There is a thread on this in YMDC.
   
Made in us
Longtime Dakkanaut




 adamsouza wrote:
TLDR If skimmers DS onto enemy/firendly units move them until they are 1" away from being on top.


I don't think that was the consensus on that thread. I think the consensus was that skimmers didn't prevent mishap.
   
Made in nl
Loyal Necron Lychguard



Netherlands

 Galorian wrote:
Some people would frown at taking the same power twice.

Personally I like SoFS because it's an apocalyptic barrage, meaning it allows you to deny cover saves and hit multiple vehicle facings (very effective against IKs- they position their ion shields to stop your Seismic assault and ten you use the SoFS power to land a bunch of S7 hits on their rear facing)

I don't see how people would frown on that since the Vault says 'two different ascendant powers' and the C'tan has 'two ascendant powers'.

I think double Seismic Assault is too expensive and overkill.
It's great in Apocalypse, where double Seismic with Tank Hunter means you can blow up two SHV's in a single turn, but you probably won't see two in regular games; for those I prefer Seismic Assault and Wave of Withering.
   
Made in jp
Proud Triarch Praetorian





... I would love if suicide Monoliths became a tactic in the new codex.

 
   
Made in us
Loyal Necron Lychguard




People who are using the CCB, are you keeping him as your Warlord? I know he's pretty tough to take down, but he's still a single model target that's worth Slay the Warlord (and possibly other objectives in Kill Points/Maelstrom), so he's going to draw a lot of fire and it will really suck if he dies.

To that end, have you considered bringing a Cryptek as your Warlord?
-Cryptek with 5+ Warriors in a Scythe can't be targeted until Turn 3 at the earliest (and sometimes not at all if the flyer doesn't die)
-Cryptek with 20 Warriors + Ark Support is a squad that is going to take a large amount of fire to take down
-Cryptek with troops inside of a Bastion or other Fortification is a tough nut to crack.
   
Made in gb
Proud Triarch Praetorian





A Cryptek cant be Warlord, it doesn't take up the FOC selection that your Warlord needs to be

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in gb
Longtime Dakkanaut





United Kingdom

 IHateNids wrote:
A Cryptek cant be Warlord, it doesn't take up the FOC selection that your Warlord needs to be


I thought in 7th Edition your Warlord could be just be the model with the highest Ld, and if you don't choose a character than you don't get any warlord traits etc.

   
Made in gb
Proud Triarch Praetorian





No, I don't believe that that is the case.

I believe your Warlord must be a model that takes up an HQ selection within your CAD. There may or may not be a preference in place for named characters, I am not sure

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Longtime Dakkanaut




 IHateNids wrote:
No, I don't believe that that is the case.

I believe your Warlord must be a model that takes up an HQ selection within your CAD. There may or may not be a preference in place for named characters, I am not sure



Spoiler:
When choosing your army, you must nominate one model to be your Warlord.
Unless specified otherwise, this must be a character model. If you do not have
any character models in your army, then select any other model in your army to be the
Warlord. The model you choose as your Warlord also determines your Primary
Detachment.

   
Made in us
Loyal Necron Lychguard




col_impact wrote:
 IHateNids wrote:
No, I don't believe that that is the case.

I believe your Warlord must be a model that takes up an HQ selection within your CAD. There may or may not be a preference in place for named characters, I am not sure



Spoiler:
When choosing your army, you must nominate one model to be your Warlord.
Unless specified otherwise, this must be a character model. If you do not have
any character models in your army, then select any other model in your army to be the
Warlord. The model you choose as your Warlord also determines your Primary
Detachment.



Yep. Your Warlord just needs to be a Character, so even a C'Tan shard could be your Warlord if you were so inclined to waste your points. Which means you can take a cheap Royal Court member to hide in the back and deny your opponent VPs.
   
Made in gb
Proud Triarch Praetorian





Fair enough, I shall concede that point.

That is something I did not know

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Longtime Dakkanaut




What about a cheaper PylonStar where you just deepstrike in the Sentry Pylons and then move and attach a bargeLord with Phaeron to the Sentry Pylons to enable the Pylons to shoot the turn they come in. Much less investment in points since you aren't running Oberon and a phaeron overlord.

Presumably, according to RAW, by joining a unit, the bargeLord trades in access to the vehicle profile while having wounds allocated to the unit in shooting or CC. But attaching to a toughness 7 unit seems to keep the small arm fire at bay.

Probably you want to run an ADL with comms so you can control when the rain of death rays comes.

This message was edited 2 times. Last update was at 2014/10/21 19:34:32


 
   
Made in us
Loyal Necron Lychguard




col_impact wrote:
What about a cheaper PylonStar where you just deepstrike in the Sentry Pylons and then move and attach a bargeLord with Phaeron to the Sentry Pylons to enable the Pylons to shoot the turn they come in. Much less investment in points since you aren't running Oberon and a phaeron overlord.

Presumably, according to RAW, by joining a unit, the bargeLord trades in access to the vehicle profile while having wounds allocated to the unit in shooting or CC. But attaching to a toughness 7 unit seems to keep the small arm fire at bay.

Probably you want to run an ADL with comms so you can control when the rain of death rays comes.


Fairly certain Chariots cannot attach to other units.
   
Made in us
Longtime Dakkanaut




Requizen wrote:
col_impact wrote:
What about a cheaper PylonStar where you just deepstrike in the Sentry Pylons and then move and attach a bargeLord with Phaeron to the Sentry Pylons to enable the Pylons to shoot the turn they come in. Much less investment in points since you aren't running Oberon and a phaeron overlord.

Presumably, according to RAW, by joining a unit, the bargeLord trades in access to the vehicle profile while having wounds allocated to the unit in shooting or CC. But attaching to a toughness 7 unit seems to keep the small arm fire at bay.

Probably you want to run an ADL with comms so you can control when the rain of death rays comes.


Fairly certain Chariots cannot attach to other units.


Check the YMDC thread. It's perfectly RAW and RAI. The Chaos chariots and the Space Wolves chariot have the IC ability explicitly removed to prevent the chariot from joining units. The necron 7th edition FAQ does not have that addenda.

Do note that joining a chariot to a unit is almost always a tactically terrible choice since you lose access to the vehicle profile for hit allocation since while joined you use the wound allocation for mixed units instead. However in the case of the Sentry Star there are some tactical lines of play.

This message was edited 3 times. Last update was at 2014/10/21 19:56:14


 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

When the codex finally drops I'm assuming we will retire this thread and start a new one to avoid confusion. What are we going to call it ?

Necrons in 7th Edition, The Next Generation

Necrons in 7th Edition, Hardcover Edition

New and Improved Necrons in 7th Edtion

7th Edition Ate my Necrons, and all I got was this expensive hardcover book

New Nucrons

7th Edition Necrons, It hurts soo bad your eyes will bleed.

7th Edition Necrons, Suck it Eldar and Tau

   
Made in us
Longtime Dakkanaut




Wraiths are definitely not the kings of CC anymore.

3 TWC with TH/SS will decimate 6 Wraiths.

Similarly, Bully Boyz (5 fearless MegaNobs with powerclaws deployed via Trukk) will decimate 6 Wraiths.
   
Made in gb
Humorless Arbite





Hull

col_impact wrote:
Wraiths are definitely not the kings of CC anymore.

3 TWC with TH/SS will decimate 6 Wraiths.

Similarly, Bully Boyz (5 fearless MegaNobs with powerclaws deployed via Trukk) will decimate 6 Wraiths.


Flayed ones work......... just sayin

   
Made in us
Longtime Dakkanaut




 Otto Weston wrote:
col_impact wrote:
Wraiths are definitely not the kings of CC anymore.

3 TWC with TH/SS will decimate 6 Wraiths.

Similarly, Bully Boyz (5 fearless MegaNobs with powerclaws deployed via Trukk) will decimate 6 Wraiths.


Flayed ones work......... just sayin


How are you figuring they work any better? My mathhammer indicates they get decimated just the same. Additionally, they are slow and not fearless, so not even in consideration.
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

 Otto Weston wrote:
Flayed ones work.........


as a speed bump

   
Made in jp
Proud Triarch Praetorian





 adamsouza wrote:
 Otto Weston wrote:
Flayed ones work.........

as a speed bump

Combined with Zahndrekh's ability to bring them in on the opponent's turn, yeah... so long as they're giving up first blood.

 
   
Made in us
Decrepit Dakkanaut




col_impact wrote:
Wraiths are definitely not the kings of CC anymore.

3 TWC with TH/SS will decimate 6 Wraiths.

Similarly, Bully Boyz (5 fearless MegaNobs with powerclaws deployed via Trukk) will decimate 6 Wraiths.

And people think WRAITHS need a hit...

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in jp
Proud Triarch Praetorian





God, i hope they don't wreck Deathmarks with the update.
They might end up being the only worthwhile thing left to us to handle hard stuff like that.

 
   
Made in us
Longtime Dakkanaut




 skoffs wrote:
God, i hope they don't wreck Deathmarks with the update.
They might end up being the only worthwhile thing left to us to handle hard stuff like that.


I've been building a competition level list of Orks for my son and it's been giving my battle-hardened Necron list a real challenge.

BullyBoyz are crazy awesome good and fun to play and fun to play against.

The Abyssal Staff all by itself works awesomely against BullyBoyz and any Orks for that matter. It IDs them.

MSS is also a potent tool of course since you can get them to ID themselves. If you roll high on the MSS hits roll you can win big with it but a low roll of MSS hits leaves you open to powerclaw flurry.

I tried tarpitting the BullyBoys with scarabs but they just get cuisinarted mercilessly in the turn they charge in. I resorted to using the scarabs to screen them, which works, but jeeze.
   
Made in us
Alluring Mounted Daemonette






The IA:12 version on scarabs are my new favorite for taking out 2+ stuff. Lose entropic stike - gain rending My SW opponent HATES them

Also got a link to your BullyBoyz list? I would like to see it
   
Made in us
Longtime Dakkanaut




 keltikhoa wrote:
The IA:12 version on scarabs are my new favorite for taking out 2+ stuff. Lose entropic stike - gain rending My SW opponent HATES them

Also got a link to your BullyBoyz list? I would like to see it



http://www.dakkadakka.com/dakkaforum/posts/list/0/620471.page#7304816

Still learning the Ork codex but it plays pretty solid so far.

Edit: Updated the Ork list and tested against Competition AV13 list. Crushing victory went to the Orks. The short range of the Necron gunline can't keep the Orks out of the backfield. The BullyBoyz put out a lot of hurt and dominated 2 fully decked bargeLords each with ResOrb, one of which was a Warlord who had FNP from a Warlord roll.

I was able to barely beat an older version of the Ork list with my scarab farm list. I will have to try the scarab farm list again against this newer streamlined Ork list that maxes out on Tankbustas, Lootas, and Warbikes while running the ever brutal BullyBoyz.

This message was edited 2 times. Last update was at 2014/10/25 07:57:51


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

How many special characters will we see in the new codex?
Not very many if you consider the new DE codex.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Auspicious Daemonic Herald





 wuestenfux wrote:
How many special characters will we see in the new codex?
Not very many if you consider the new DE codex.
all of the removed characters were ones without in print models

None of the necron characters lack their models
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 CrownAxe wrote:
 wuestenfux wrote:
How many special characters will we see in the new codex?
Not very many if you consider the new DE codex.
all of the removed characters were ones without in print models

None of the necron characters lack their models

Indeed, this is some kind of evidence.
In the new GK codex, they also took out the two models without print.

This message was edited 1 time. Last update was at 2014/10/26 06:38:39


Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Deranged Necron Destroyer





 CrownAxe wrote:
 wuestenfux wrote:
How many special characters will we see in the new codex?
Not very many if you consider the new DE codex.
all of the removed characters were ones without in print models

None of the necron characters lack their models


Do you think crypteks might get a change since we have only 1 static model for 6 different weapon setups? Either some weapon swaps or gear options for it would be nice.

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Oberron wrote:
 CrownAxe wrote:
 wuestenfux wrote:
How many special characters will we see in the new codex?
Not very many if you consider the new DE codex.
all of the removed characters were ones without in print models

None of the necron characters lack their models


Do you think crypteks might get a change since we have only 1 static model for 6 different weapon setups? Either some weapon swaps or gear options for it would be nice.

Well, not sure if they cut back the Cryptek abilities.
If not, a more versatile Cryptek model would be useful.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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