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![[Post New]](/s/i/i.gif) 2014/12/11 01:06:51
Subject: Necrons in 7th
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Numberless Necron Warrior
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That more or less already is the case skoffs! There was a time he destroyed a game of mine against a friend of his in 6th edition by rules lawyering that the Acanthrites that were about to attack a bastion filled with an intensely obnoxious deathstar in fact couldn't do anything as melta doesn't work against buildings and neither does Entropic Strike because both of those rules specifically mention vehicle armour and not buildings.
Much to my chagrin i read the Necron FAQ later on that night which of course clarified that Entropic Strike does indeed work against buildings.
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This message was edited 1 time. Last update was at 2014/12/11 01:07:10
10,000+ |
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![[Post New]](/s/i/i.gif) 2014/12/11 01:14:50
Subject: Re:Necrons in 7th
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Longtime Dakkanaut
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I once came joint second in a store tournament not long after starting 40k... But I lost one of the games.
In it, it was because I trusted my opponent on what he said the building rules were.
First up, he said Armourbane wouldn't apply from my solo Overlord's warscythe. (gimmicky tournament restrictions: Five units each, points limit of 100 on each unit. My units were Scythe Overlord who rolled to outflank on the warlord traits table, five gauss immortals, five tesla immortals, five deathmarks and two Spyders.) So it took two turns to burst the bastion.
Then he declared the Bastion was impassible terrain, when I needed to secure the objective that had been on it. It woulda been a crater.
Holding up one of my units for an entire turn and denying me a victory point on one of said turns? Yeah, I'm bitter about that one.
Moral: Look stuff up when it sounds completely wrong.
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This message was edited 1 time. Last update was at 2014/12/11 01:15:43
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![[Post New]](/s/i/i.gif) 2014/12/11 01:20:23
Subject: Necrons in 7th
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Numberless Necron Warrior
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Unfortunately I didn't have the Necron FAQ to hand (lesson learned) and by that point i was so sickened by their attitude towards the game that I wanted it to be over ASAP.
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10,000+ |
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![[Post New]](/s/i/i.gif) 2014/12/11 01:26:48
Subject: Necrons in 7th
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Longtime Dakkanaut
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MoonlightSonata wrote:Unfortunately I didn't have the Necron FAQ to hand (lesson learned) and by that point i was so sickened by their attitude towards the game that I wanted it to be over ASAP.
Worst part is he basically snuck a free bastion into a 500 point game by insisting mid-battle that that's what the store terrain piece was when everyone generally uses it as a 3-level ruin with no windows for simplicity...
Oh yes, speaking of the Necron FAQ:
6th ed FAQ specifies order of operations for Scarab attacks is roll Entropic Strikes first, then seperately roll against AV.
7th ed doesn't have those lines.
So... What's the current RAW on Entropic Strike units and rolling to breach armour? Doesn't matter when a Scarab horde devours something whole, but certainly does when a small number of surviving Scarabs or an Acanthrite unit is rolling.
...Or Praetorians, I guess. They have Entropic Strike too, I think.
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![[Post New]](/s/i/i.gif) 2014/12/11 01:33:43
Subject: Necrons in 7th
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Numberless Necron Warrior
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I suppose we'll find out in about a months time (or not, it's GW after all). On that subject I used scarab swarms in a planet strike game and by sheer chance I rolled just enough to reduce a bastion to AV1 then followed a profound amount of penetrating hits which when translated to the building collapse rules caused hundreds of wounds to the marines within. This happened twice via the same squad of scarabs.
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10,000+ |
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![[Post New]](/s/i/i.gif) 2014/12/11 01:40:50
Subject: Re:Necrons in 7th
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Longtime Dakkanaut
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Well, I know what the old FAQ clarification was so knowing current exact RAW is really more for the benefit of being able to shortcut awkward conversations when I have three Scarab Bases or Acanthrites trying to eat a Land Raider than anything else.
I basically have to say "They had a clarification in the 6th ed FAQ but removed it, and I know this would be me trying to press an already really good rule even further if I insisted so I frankly dunno how should we play it this time?" every time it comes up.
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![[Post New]](/s/i/i.gif) 2014/12/12 16:32:47
Subject: Necrons in 7th
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Alluring Mounted Daemonette
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I have the digital edition codex and it may help shed some light for you.
this is quoted from the digital codex.
"for each hit a vehicle or fortification suffers from a weapon or model with this special rule, immediately roll a d6. For each result of a 4+, it loses one point of armour value from all facings (this is before any armor penetration rolls are made)"
"If a vehicle or fortification is reduced to armor value 0 on any facing it is immediately wrecked"
"As these effects are immediate, blah (regular models) blah, equally, other models attacking in the same initiative step will be able to roll against the vehicle or fortification's reduced armour value"
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![[Post New]](/s/i/i.gif) 2014/12/13 20:04:08
Subject: Necrons in 7th
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Proud Triarch Praetorian
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What do you think the consensus would be to ES vs a superheavy?
Due to their rules, they're free of permanent AV-altering effects, but if a squad of scarabs would drop one hypothetically to 0 or below, would this result in a wreck, or do nothing at all?
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2014/12/13 20:15:29
Subject: Necrons in 7th
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Gargantuan Gargant
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Scarabs entropic strike has no effect on superheavies.
Every other army in the game would sob into their cheerios if they did.
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![[Post New]](/s/i/i.gif) 2014/12/13 20:24:08
Subject: Necrons in 7th
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Longtime Dakkanaut
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adamsouza wrote:Scarabs entropic strike has no effect on superheavies.
Every other army in the game would sob into their cheerios if they did.
Used to be that it worked on a 6 instead of a 4.
Which was pretty reasonable: Tones it down to a third as effective and Superheavies hardly lack ways to thin out a Scarab Horde before it can touch them.
I'd probably run Charnel in Apocalypse though if I was gonna include Scarabs at all.
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![[Post New]](/s/i/i.gif) 2014/12/13 20:55:02
Subject: Necrons in 7th
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Gargantuan Gargant
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7E Rulebook clearly states that any attack or special ability that permanently lower the Armor Values of a target vehicle do not affect a super-heavy vehicle.
I'd give you the page number but I'm looking at the epub version on my tablet at the moment.
It's in the section for super-heavy vehicles.
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This message was edited 1 time. Last update was at 2014/12/13 21:01:43
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![[Post New]](/s/i/i.gif) 2014/12/13 21:02:22
Subject: Necrons in 7th
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Longtime Dakkanaut
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adamsouza wrote:To be honest I was told Scarabs Entropic Strike didn't effect superheavies in 7E, and just accepted it. No one in my local meta actually plays super heavies, so I've had no acutal need to verify it. I apologize if I have mislead.
Now I'm going to have to look it up to be certain.
No, you're right. It worked on a 6 in sixth though.
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![[Post New]](/s/i/i.gif) 2014/12/16 00:34:39
Subject: Re:Necrons in 7th
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Loyal Necron Lychguard
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New Formation in this week's White Dwarf. Who loves Monoliths? This guy
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![[Post New]](/s/i/i.gif) 2014/12/16 01:37:02
Subject: Necrons in 7th
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Proud Triarch Praetorian
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This might not be the right thread to post that in... yet
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![[Post New]](/s/i/i.gif) 2014/12/16 03:00:52
Subject: Re:Necrons in 7th
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Gargantuan Gargant
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How do you get people to buy and field Monoliths ?
Turn them into better versions of Ghost Arks
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![[Post New]](/s/i/i.gif) 2014/12/16 06:54:57
Subject: Necrons in 7th
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Loyal Necron Lychguard
Netherlands
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But.. the other Detachment let's me re-roll 1's of RP.
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![[Post New]](/s/i/i.gif) 2014/12/16 08:49:09
Subject: Necrons in 7th
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Pyro Pilot of a Triach Stalker
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And neither one saves a unit after it's been swept. No improvement, wouldn't take either one.
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![[Post New]](/s/i/i.gif) 2014/12/16 10:18:29
Subject: Necrons in 7th
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Decrepit Dakkanaut
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Take the Monolith detachment, buy Tomb Citadel, laugh
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![[Post New]](/s/i/i.gif) 2014/12/27 01:50:23
Subject: Necrons in 7th
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Loyal Necron Lychguard
Netherlands
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skoffs wrote:This might not be the right thread to post that in... yet
It's out now, so we can discuss it
I think it's a bit.. lame? It still forces you to buy an overcosted Monolith for your army.
The hilarious thing with the Formations is that there are two units I do not have in my 16.000 point collection: Praetorians and Anrakyr.
Three guesses to what they need -_-'
Conclave of the Burning One is something I can surely see used in a non-competitive setting.
Usually I don't take C'tans in regular games because they are so slow, but this can be fixed with a VeilTek.
Another thing I am really excited about are the Relics and the Warlord-Traits.
Imagine a CCB-Overlord with Solar Thermasite and Edge of Eternity, combined with some of the Traits: IWND or EW!
Nothing beats a 2+/3++ where I can re-roll 1's.
A S8 "Warscythe" is also great now that it can ID anything with T4, with Edge of Eternity you can even select the models you want to die.
That's quite a big buff on his 7 attacks.
Though I think the Trait for CC-Haywire is weird. Why do I want Haywire when my Overlords are already rocking Armourbane-weapons?
Adamantium Will can also be helpful, though it's a small upgrade unless I am missing something.
These bonuses are in my opinion really worth the additional Troop-tax, we already love to take lots of Troops with Flyers and now they get just a bit more durable too.
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![[Post New]](/s/i/i.gif) 2014/12/27 03:22:52
Subject: Necrons in 7th
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Longtime Dakkanaut
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Kangodo wrote: Though I think the Trait for CC-Haywire is weird. Why do I want Haywire when my Overlords are already rocking Armourbane-weapons?
Because only one of the five weapons an overlord can take are Armorbane.
And yes, I know that even the most non-competitive players never take Voidblades, Hyperphase Swords or Gauntlets of Fire on an Overlord, and Staves of Light are very rare, but that'll still be why.
You could roll it for Zandrekh or Imhotek, I guess.
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This message was edited 1 time. Last update was at 2014/12/27 03:23:26
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![[Post New]](/s/i/i.gif) 2014/12/28 06:44:12
Subject: Necrons in 7th
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Longtime Dakkanaut
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Kangodo wrote:
Imagine a CCB-Overlord with Solar Thermasite and Edge of Eternity, combined with some of the Traits: IWND or EW!
Nothing beats a 2+/3++ where I can re-roll 1's.
A S8 "Warscythe" is also great now that it can ID anything with T4, with Edge of Eternity you can even select the models you want to die.
That's quite a big buff on his 7 attacks.
Any one character can only have one relic.
Edit: Hmm, the store owner got me thinking I could only have one relic per character. On review I am not so sure. I think an Overlord can have more than one relic as long as it is not the same relic) as there is no actual restriction.
It doesn't say "can select one item" or "can select only one item" which would restrict. It doesn't say "can select items" either. However, "can select an item" isn't restrictive.
I tested out Solar Thermasite (on a fully decked out bargeLord) and Conclave (with DespairTek, LightningTek) in my fully competitive medium Scarab Farm list against a heavy hitting Zhardsnark BullyBoyz Ork list.
For Warlord I got IWND.
I wanted to see how tough the bargeLord and Conclave were so I set the thermasite bargeLord to tarpit the Zhardsnark Deathstar (14 warbikes, PK nob biker, painboy on bike, and of course Zhardsnark) and veiled the Conclave directly into the Ork battlefield. I had the initiative. For those of you who understand the Necron vs Ork matchup you will recognize how ballsy this line of play was.
The bargeLord is a brick but it will go down eventually if it comes across S10 AP2. Outside of ID scenarios like Zhardsnark it will hold strong. Getting EW for Warlord seems to be the best trait to get.
The Conclave did really well. It took down 2 full units of bullyBoyz and their Trukks before going down, so it can earn its points and then some versus super tough and killy units. The conclave also sucked up some attention letting my scarabs reach critical mass.
It wound up being a bloody game where I would have lost narrowly had the game ended on Turn 5 but I took over the game on Turn 6.
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This message was edited 4 times. Last update was at 2014/12/28 13:04:16
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![[Post New]](/s/i/i.gif) 2014/12/28 12:20:00
Subject: Necrons in 7th
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Longtime Dakkanaut
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Source?
It'd be pretty hard to model Zarathustra the Ineffable without both of his unique wargear items, for one thing.
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![[Post New]](/s/i/i.gif) 2014/12/28 12:47:34
Subject: Necrons in 7th
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Longtime Dakkanaut
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changemod wrote:
Source?
It'd be pretty hard to model Zarathustra the Ineffable without both of his unique wargear items, for one thing.
I edited my post above. I posted the relevant rule. I now think it's possible for an Overlord using the Mephrit Dynasty as a source to have more than one relic. It was one of those things I was having to quickly research while in a game and argue against a store owner who was firmly saying you could only have one. Now, outside of the game. It's clear that there is no restriction.
It was something very relevant to the game. I ran him in against Zhardsnark war biker horde thinking I could focus my Edge of Eternity attacks at removing him first since you are under the pressure of Zhadsnark's attacks which can ID.
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This message was edited 3 times. Last update was at 2014/12/28 13:09:43
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![[Post New]](/s/i/i.gif) 2014/12/28 13:40:41
Subject: Necrons in 7th
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Loyal Necron Lychguard
Netherlands
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Did you perhaps count the number of 1's you could reroll?
And how was the additional Strength on the Overlord?
If I read the rules correctly, the Relic doesn't upgrade the Tesla-weapons on the CCB.
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![[Post New]](/s/i/i.gif) 2014/12/28 13:42:09
Subject: Re:Necrons in 7th
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Longtime Dakkanaut
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Yeah, that's how I read it. Besides, going by the official Zarathustra art, he's clearly holding the Edge of Eternity and an Orb, and has a small sun-like object mounted above his head which probably represents the Solar Thermesite.
Annoyingly, they didn't actually explain his loadout like they did for some other build-a-bear special characters (Kranon the Relentless, for example, has all standard wargear and relics but an official build listed in his supplement), so otherwise we can probably assume he has both save improving items, Phaeron and nothing on his person resembling Anrakyr's tachyon arrow.
So my guess would be... Zarathustra the Ineffable: Phaeron, Edge of Eternity, Solar Thermesite, Resurrection Orb, Sempiternal Weave, Phase Shifter.
Possible Phylactery or Mindshackle Scarabs. Tesseract Labyrinth unlikely.
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![[Post New]](/s/i/i.gif) 2014/12/28 14:12:53
Subject: Necrons in 7th
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Shas'ui with Bonding Knife
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The editing in that book is really weird. Earlier in the book it states that Relics are limited to one per Army, so sadly we can't stack God Shackles or the like.
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![[Post New]](/s/i/i.gif) 2014/12/28 14:42:48
Subject: Necrons in 7th
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Loyal Necron Lychguard
Netherlands
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Nilok wrote:The editing in that book is really weird. Earlier in the book it states that Relics are limited to one per Army, so sadly we can't stack God Shackles or the like.
I'm glad for that!
C'tan Shards should become good on their own, they shouldn't be running around with S10 and T10.
That would be overpowered and after years of everyone claiming Necrons are OP I would like things to calm down
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![[Post New]](/s/i/i.gif) 2014/12/28 16:19:53
Subject: Necrons in 7th
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Shas'ui with Bonding Knife
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I still think that the Conclave of the Burning One and a God Shackle might make a C'tan good enough to be in a competitive Necron list, and should be testing that in the next couple days.
T8 Deep Striking and up close dakka will make him more beastly than his slow walk.
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This message was edited 1 time. Last update was at 2014/12/28 16:20:18
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![[Post New]](/s/i/i.gif) 2014/12/28 16:48:22
Subject: Necrons in 7th
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Proud Triarch Praetorian
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definitely a trick I'm trying after the WD reaches my gamin store
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2014/12/28 21:00:20
Subject: Re:Necrons in 7th
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Gargantuan Gargant
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I noticed the focus of the new formations seems to be infantry. Lots of Warriors and Immortals. Trying to get away from MSU and Canoptek units.
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