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Made in us
Guardsman with Flashlight



Sofia

I also like MM/LC Exterminator, very good in a lot of situations and is probably your best bet for AA if you're not taking Vendettas or spamming Hydras.

I've tried Pask in a Punisher with LC/MM and 2 PC/LC Executioners as wingmen - is an absolute beast. Rending with that many shots makes anything cry and Preferred Enemy is golden on Executioners, doesn't matter if you can reroll the scatter or not (our group still hasn't decided how it works), just rerolling Gets Hot and 1s to wound on plasma is amazing. Adding some Techpriests if you have points to spare can also be great for the additional split fire and repairs. However I've found the short range on the Punisher to be quite detrimental a lot of times and will be testing the Vanquisher Pask as an alternative.

And now a question.

I love the Eradicator, it just makes Xeno armies cry, but still can't decide on bolters or meltas for the sponsons.
Sure bolters make it more focused in it's primary role, but the Multi Meltas are the same cost and are .... well meltas and not dinky heavy bolters.
   
Made in us
Boom! Leman Russ Commander





Ohio

Ive thought about MM's as well for the eradicator but you are taking 2 weapons with shorter range and the heavy bolters will hit more and most likely do more wounds on xenos than the MM's would. The eradicator is good for taking out 4+ save units and horde type armies and the heavy bolters just seem to be better than MM's. I considered the PC's,

would anyone consider spending the 5 points on heavy stubbers to add more shots?


 
   
Made in us
Death-Dealing Dark Angels Devastator




VA

Thanks for all the great info guys, gonna take alot of your info to the table!
   
Made in us
Longtime Dakkanaut





West Chester, PA

I tried a Commander in a vanquisher with lc and mm, worked pretty well. Teamed with an eradicator with LC and hbs. The hull LC is helpful for when I fail the split fire command, and the eradicator can still scatter enough off the target tank or mc to damage some local troops.

The punisher's short range is the killer for me, I don't want my commander getting that close to units with melta bombs. But four ap2 shots at bs4 from a tc vanquisher is quite appealing. Problem in the game yesterday was the Tau hammerhead was behind cover and had stealth, tough to break a 3+ cover save without fire on my target.

"Bringer of death, speak your name, For you are my life, and the foe's death." - Litany of the Lasgun

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Made in us
Longtime Dakkanaut





USA

I've had an excellent run with Vanquisher Pask and his Punisher/Executioner bodyguards.

Does anyone field standard Battle tanks anymore? I was thinking for their price they might make a decent splatcannon for a low point game.

Shadowkeepers (4000 points)
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Made in us
Ship's Officer





Reading, UK

I throw Heavy Stubbers on my Chimera if I've got extra points available. I used turrets from Old Crowe models that have a built in Stubber so it looks decent. Granted they'll probably be firing snap-shots, but a Heavy 3 S4 36" range weapon isn't shabby for 5 points. I've plinked off plenty of last-man-standing MEQ and the final wounds of an MC with Stubbers.

DoW

"War. War never changes." - Fallout

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Made in us
Legendary Master of the Chapter






Is it possible to make a relatively balanced all comers with a ton of russes?

i just got my hands on like 15 russ bodies :/

It seems they would have an exceptionally bad time with vehicles in cover saves. with no real way to get them ignore cover.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

 Desubot wrote:
Is it possible to make a relatively balanced all comers with a ton of russes?

i just got my hands on like 15 russ bodies :/

It seems they would have an exceptionally bad time with vehicles in cover saves. with no real way to get them ignore cover.


Ram them.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in cz
Hurr! Ogryn Bone 'Ead!




CZ

Without ignores cover, its very tough to kill many vehicles these days. Playing against eldar, I know what i am talking about.

3+ cover in the open with jink or 2+ cover behind bunker...just great...

Raming wave serpents with Russ? Lol...no way.

This message was edited 1 time. Last update was at 2014/07/01 00:25:12


 
   
Made in my
Regular Dakkanaut





Malaysia

One of the armies I run is an 1850 Armored Company themed army using standard FOC. Managed to cram in 9 Russes (TC Vanq+another Vanq+Exterminator, squad of assault tanks - Executioner+Demo+Punisher, squad of 3 sponsonless plain Russes), supported by 2 vet infantry squads w 2 flamers each in Chimera and a Hydra w camo netting (because it looks cool).

I don't know if it's competitive, but the shock value is there. I've only played it a couple of times. The first time they barely won against Daemons + CSM, the second time was a closely fought win against Dark Eldar. Hang on, just realized those games were at the end of 6th ed ... I'll need to try these armies in 7th - that would be quite awesome!

Member of Legio Malaysia
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Made in us
Boom! Leman Russ Commander





Ohio

 Desubot wrote:
Is it possible to make a relatively balanced all comers with a ton of russes?

i just got my hands on like 15 russ bodies :/

It seems they would have an exceptionally bad time with vehicles in cover saves. with no real way to get them ignore cover.


Try to make sure your russes are in cover. A russes 14 front armor is extremely hard to take out so make it harder by trying to get some sort of cover. I guarantee your russes will last longer if its a shoot out.

If there are assault based units coming at you make sure you got platoons to back you up or have vets with plasma ready to spring forward to deal damage to assault or melta units that get close.

In my tank commander squad I like to have the Vanquisher to make use of bs4 and its great anti tank for a armored list. The warlord trait I would aim to have would be old grudges so I may take pask. I usually will have an executioner in the Warlords squad as preferred enemy allows more of the small blasts to avoid getting hot. Otherwise I dont really take the executioner anymore. Too many times Ive almost lost the tank to gettting hot.

Ive even taken 2 standard russes as wing tanks for a Tank commander. Most of the time the LRBT's can damage everything the vanquisher can damage.

For heavy slots Ive taken to the eradicator with heavy bolters all around. Very great for anti infantry and anything with 4+save or worse. I am considering throwing the stubber on now just to get 3 more shots in for this tank. Just as much as a LRBT you can get an eradicator with Heavy bolter sponsons, a dozer blade and a heavy stubber. that seems to be a fairly great tank for taking out enemy infantry and stacking wounds on a bigger target.

Whats everyones views on the vendetta now? depending on the list what do you prefer for anti air? Ive tried using a squad of 2 hydras and had some success and really liked them. Seems like a pretty fair trade to add to an armored list rather than trying to squeeze in the vendetta now.

 
   
Made in us
Quick-fingered Warlord Moderatus





Lost in the Warp

 Desubot wrote:
Is it possible to make a relatively balanced all comers with a ton of russes?

i just got my hands on like 15 russ bodies :/

It seems they would have an exceptionally bad time with vehicles in cover saves. with no real way to get them ignore cover.


If you have that many Russ chassis, take a look at the Armoured Battlegroup (ABG) Forge World list. Rather than just having a Tank Commander as a HQ/Warlord, ABG is specifically designed for an entire armoured army, including Russes for Troops and Heavy Support.

This message was edited 1 time. Last update was at 2014/07/01 06:52:46


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 Enigwolf wrote:
 Desubot wrote:
Is it possible to make a relatively balanced all comers with a ton of russes?

i just got my hands on like 15 russ bodies :/

It seems they would have an exceptionally bad time with vehicles in cover saves. with no real way to get them ignore cover.


If you have that many Russ chassis, take a look at the Armoured Battlegroup (ABG) Forge World list. Rather than just having a Tank Commander as a HQ/Warlord, ABG is specifically designed for an entire armoured army, including Russes for Troops and Heavy Support.


Though 100% true it would be best to run with it. Id rather stick to the book i already have just to save the headache of dealing with the people that cant stand anything FW though maybe il make a list or 3 for fun

What ya guys think about possibly allying in DA for the fun time power fields as well shoving the PE aquilla inside a landraider (the buff raider) the people i play are ok with PE and reroll blasts (though anyone know how they play in competative settings?)

This message was edited 1 time. Last update was at 2014/07/01 19:31:21


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Longtime Dakkanaut





USA

 Desubot wrote:
 Enigwolf wrote:
 Desubot wrote:
Is it possible to make a relatively balanced all comers with a ton of russes?

i just got my hands on like 15 russ bodies :/

It seems they would have an exceptionally bad time with vehicles in cover saves. with no real way to get them ignore cover.


If you have that many Russ chassis, take a look at the Armoured Battlegroup (ABG) Forge World list. Rather than just having a Tank Commander as a HQ/Warlord, ABG is specifically designed for an entire armoured army, including Russes for Troops and Heavy Support.


Though 100% true it would be best to run with it. Id rather stick to the book i already have just to save the headache of dealing with the people that cant stand anything FW though maybe il make a list or 3 for fun

What ya guys think about possibly allying in DA for the fun time power fields as well shoving the PE aquilla inside a landraider (the buff raider) the people i play are ok with PE and reroll blasts (though anyone know how they play in competative settings?)


I'm not sure if the Buffraider is worth it, not with how many points it ends up being. That's close to two more Leman Russes worth of points not to mention the other crap you have to include just to get access to the Raider.

As for the ABG, which FW book is that in?

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Made in us
Legendary Master of the Chapter






The main reason i wanted it in a raider was for the protection as i could just shove the whole thing into a chimera as well but a WS or two will just remove it T1. but to have say about 3 units of ex,demo, and even some basilisks behind getting to reroll the blasts i think its worth the investment (i know its not how everyone plays it but its how my group plays it)

i think ABG is Imperial armor 1 vol 2 IIRC or is a free download on forgeworld. not entire sure atm

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Longtime Dakkanaut




Indiana

I think it would be cheaper to get an aegis with an ammo dump if you are trying to get re-rolls on your blasts.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

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Made in us
Legendary Master of the Chapter






Oh right i forgot those are a thing
Il have to go dig through that book.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Quick-fingered Warlord Moderatus





Lost in the Warp

Desubot wrote:The main reason i wanted it in a raider was for the protection as i could just shove the whole thing into a chimera as well but a WS or two will just remove it T1. but to have say about 3 units of ex,demo, and even some basilisks behind getting to reroll the blasts i think its worth the investment (i know its not how everyone plays it but its how my group plays it)

i think ABG is Imperial armor 1 vol 2 IIRC or is a free download on forgeworld. not entire sure atm


It's in IA1 2nd Ed.

http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Armour_Books/IMPERIAL_ARMOUR_VOLUME_ONE_SECOND_EDITION_IMPERIAL_GUARD.html

Leth wrote:I think it would be cheaper to get an aegis with an ammo dump if you are trying to get re-rolls on your blasts.


Aren't those like... 6" radius? You'd get two, maybe three tanks.

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Longtime Dakkanaut




Indiana

 Enigwolf wrote:


Leth wrote:I think it would be cheaper to get an aegis with an ammo dump if you are trying to get re-rolls on your blasts.


Aren't those like... 6" radius? You'd get two, maybe three tanks.


Probably fit about 4 and its a 3 inch radius. More if you pack them tight. But for two meltaguns in cost I ain't complaining.

This message was edited 1 time. Last update was at 2014/07/02 14:46:53


People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

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Legendary Master of the Chapter






Actually unless its different in the BRB

stronghold has it at 2" effecting only models :(

So thats out. sounds like bunker aqulia would be best with a void shield for fire protection.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Storm Trooper with Maglight






Georgia

I've used a DA librarian with power field generator (PFG) a few times with great success. It costs a good bit, 165pts for the psyker and sniper scouts but I feel is worth the cost. You can also get a DA techmarine with PFG that can actually fix allied vehicles now. (He can also bolster a ruin giving those camo scouts a 2+ cover save.)

(If you are just going to gunline go with an aegis)
In deployment it's easy to get a tiny bit of tread of other vehicles like hell hounds and chimera into the invul bubble. I know most people tell me online that an aegis does the same thing for so cheap, but there are some major differences.

Firstly it's an invul save which cannot be negated by marker lights and such.
It is mobile, you can leave your deployment zone with it.

It's easy to hide the libby behind the tank, but if they have barrage or somehow get behind you you have 10 look out sirs with a 4+ invul.

My first game trying it, I was playing against Tau/IG and wanted to test the durability. I had a punisher with the libby for prescience and a demolisher with a techmarine. The punisher died after 4 turns of riptide and 2 enemy demolisher fire. The demolisher only took 1 HP. They made it all the way to the enemy deployment and soaked up all his fire. After playing a few games I even started feeling a little bad, so I haven't tried it in 7th edition. I'm probably going to try it again with Pask and looking at IG techmarines. Does anyone else has any experience with the DA pfg?

40k is as exciting as riding a pony, which doesn't sound very exciting.......

But the pony is 300 feet tall and covered in CHAINSAWS! 
   
Made in us
Killer Klaivex




Oceanside, CA

The void field generators pair will with the all of AV14.
It's really annoying to have to knock down a few AV12's just to get a shot at AV14.
If you bubble wrap it right, it makes you immune to the drop pods turn 1. Pods come in and are forced to land outside the bubble (due to wrapping). The first few shots hit the void fields, and negate the meltaguns for that round.


 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Drop Trooper with Demo Charge




Illinois

Everyone's all tank happy, but I'd like to take my Vendetta out for a spin. The problem is that Maverick and Goose can now only pack in 6 models.

A few ideas came to mind though:

Human Bombs! SWS with 3x satchels. A few less points than a kitted vet squad, but dropping that much pie from a zooming flyer should make their points back...right?

Flame squad...PCS can now take heavy flamers (could they before?) So 3 reg/1heavy flamer and an lt to bark useless orders (maybe the shoot and run order would be ok).

Melta squad. CCS with meltas, makes sure you get the job done if the vendetta gutterballs its strafing run. Very pricey target as well, but it WILL kill something.


Maybe a suicide SWS of regular flamers might be ok also. I can't see doing melta though, too risky when you could get BS4 and big orders for 20 more points.

I really want to try the bomb idea, but I also like having friends.

This message was edited 1 time. Last update was at 2014/07/03 06:27:59


 
   
Made in us
Storm Trooper with Maglight






Georgia

Don't feel like the SWS with demo charges will label you a WAAC player. The fact that you will have to grav chute them out to keep your vendetta alive should be an equal trade off what with the 6" range of the bombs and grav chute scatter. You could possibly scatter out of range to use the bombs. I think it would be a fun option to try.

40k is as exciting as riding a pony, which doesn't sound very exciting.......

But the pony is 300 feet tall and covered in CHAINSAWS! 
   
Made in us
Death-Dealing Dark Angels Devastator




VA

Has anyone tried using vets as a stationary fire base? I was thinking a Las or AC, with Forward Sentries in cover?
   
Made in my
Regular Dakkanaut





I am running this Wal-rus list and was wondering if I did it right?

Original 1475
HQ
Vanq + LC
Vanq + LC

HQ
Exterminator + MM + LC
Exterminator + MM + LC

Vet + chimera + ML + GL
Vet + chimera + ML + GL
Vet + chimera + ML + GL

HS
Executioner + sponsons
Executioner + sponsons

(Steel legion flavor, not efficient but its flufy)
(25 pts spare to either throw stuff out and get a Pask or throw in stubbers for as many tanks, the first thought was to run Pask)

New 1490 (after reading stuff)
HQ
Pask + Vanq + LC + MM
Executioner + sponsons
Executioner + sponsons

Vet + chimera + ML + GL// Melta x 2 combos
Vet + chimera + ML + GL// Melta x 2 combos
Vet + chimera + ML + GL// Melta x 2 combos

HS
Exterminator + LC + MM

Exterminator + LC + MM

Wyvern x2 (together for more killy I guess)

List 1 has 1 more wal-rus but list 2 has wyverns, which may be worth the vanquisher trade off considering I traded 2x Vanq with LC for a suped up Pask vanquisher. I will try it out and see how it goes. Sadly, the tanks are already painted and I'll have to re-kit one vanquisher if I do run list 2 :(

The other thing is that the 1st list won't have to rely on split fire order so they can instead focus down key targets and utilise the strike and shroud for the opening volleys.

This message was edited 3 times. Last update was at 2014/07/03 15:56:17


 
   
Made in us
Death-Dealing Dark Angels Devastator




VA

meaples wrote:
I am running this Wal-rus list and was wondering if I did it right?

Original 1475
HQ
Vanq + LC
Vanq + LC

HQ
Exterminator + MM + LC
Exterminator + MM + LC

Vet + chimera + ML + GL
Vet + chimera + ML + GL
Vet + chimera + ML + GL

HS
Executioner + sponsons
Executioner + sponsons

(Steel legion flavor, not efficient but its flufy)
(25 pts spare to either throw stuff out and get a Pask or throw in stubbers for as many tanks, the first thought was to run Pask)

New 1490 (after reading stuff)
HQ
Pask + Vanq + LC + MM
Executioner + sponsons
Executioner + sponsons

Vet + chimera + ML + GL// Melta x 2 combos
Vet + chimera + ML + GL// Melta x 2 combos
Vet + chimera + ML + GL// Melta x 2 combos

HS
Exterminator + LC + MM

Exterminator + LC + MM

Wyvern x2 (together for more killy I guess)

List 1 has 1 more wal-rus but list 2 has wyverns, which may be worth the vanquisher trade off considering I traded 2x Vanq with LC for a suped up Pask vanquisher. I will try it out and see how it goes. Sadly, the tanks are already painted and I'll have to re-kit one vanquisher if I do run list 2 :(

The other thing is that the 1st list won't have to rely on split fire order so they can instead focus down key targets and utilise the strike and shroud for the opening volleys.


List two looks alright, i would put Pask in a Punisher with HB sponsons, you get 20 S5 shots from the punisher cannon with the chance of getting rending in there. The HBs are there to mop up whats left.
   
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Regular Dakkanaut





List two looks alright, i would put Pask in a Punisher with HB sponsons, you get 20 S5 shots from the punisher cannon with the chance of getting rending in there. The HBs are there to mop up whats left.


It's the range and AT that I may need sadly. I think I have enough AI to run amok with. Then again, Pask punisher has been making rounds so I can only make my call when I run the lists.

This message was edited 1 time. Last update was at 2014/07/03 16:12:27


 
   
Made in us
Death-Dealing Dark Angels Devastator




VA

You can rend armor with the Pask Punisher, and you can re roll the pen restuls. I mean you wont be blowing up any LRs, but can deff strip them of hull points.
   
Made in us
Boom! Leman Russ Commander





Ohio

 Nashole211 wrote:
Has anyone tried using vets as a stationary fire base? I was thinking a Las or AC, with Forward Sentries in cover?


Yes I actually usually run in most of my lists(except the armor lists) a vet squad with a lascannon, x3 plasma guns and forward sentries. bs4 lascannons are so awesome and once the enemy gets close you can unload the plasma into them. They work great as they are usually in the rear of my army so if my opponent deepstrikes anything in the back to kill my tanks or try to take out my hq then the lascannon and plasma guns will fry them. If they go for the vets they will be extremely hard to get rid of and even if they do go for them then the infantry hoard in the front will take out the back field attackers.

Most of my gunline infantry lists usually compose of autocannnon and plasma gun or melta and lascannon infantry squads with 2 of these vet squads in support minimum. I have been thinking about running a whole vet list on foot as they are only 10 more points than the PIS and wont have the tax of having the PCS. Orders are nice but a neat tactic that can be tried is running 2 detachments. One with a CCS and 2-6 vets squads and in the other detachment run a CCS and 2-6 vets. Then you also have a lot of heavy support choices you can take.

Im actually working on building up 2 detachments currently. The first is a foot guard based list. Not sure if I want it to be gunline and sit back and shoot or if I want it to be able to advance. The then second detachment will be the scion valkyrie formation. 4 valks, scions command squad, 3 scion squads and a commissar to join one of them. the scions unfortunetly will cost me 1,160points with upgrades. Then depending on points I will build up a foot based AM detachment. Fluff for it is basically the AM need reinforcements and a scion airborne unit is that solution. Anyone think this could be competitive aside from a fluffy fun army?

This message was edited 1 time. Last update was at 2014/07/04 00:26:25


 
   
 
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