jakl277 wrote:Any ideas for grey knight lists? We'll need lots of troops in rhinos for objective secured.
So far im 3 -0 - 0 with this list in 7ths
Mordrak
Ghost Knight w/ Hammer
3 Ghost Knights with Halberds
5
PAGK in Rhnio
1 Psycannon
5
PAGK in Rhino
1 Psycannon
5
GK Interceptors
1 Incinterator
5
GK Interceptors
1 Incinerator
1 Dreadknight with Sword, Heavy Psycannon, Teleporter
1 Dreadknight with Sword, Heavy Psycannon, Teleporter
1 Dreadknight with Hammer, Heavy Incinerator, Teleporter.
What ive done is start with the
GK in Rhino's deployed and the
DK with the hammer on the table. Try to go second if you but if not that's ok. Once the enemy has deployed drop mordrak and his ghost right into the middle of them and shoot something to death with all your stormbolters. Shunt the dreadknight 30 inches up and with the torrent flamer he can place his template another 12 inches away you should be able to hit something with the flamer and be able to assault on turn two. They will either focus fire on mordrak and his termies or your first dread knight because you are in there face. So drive your rhinos up but try to keep them in cover as best you can (they will pretty much be ignoring the rhinos cause they have a dread in there face. Turn two roll to get your other
DK's and interceptors in, using mordraks communion psyker power to help (that and activating force weapons is all i ever really used the pskyer points for in this list. However i did vortex of doom alot of deamons and table a guy by turn three so your mileage may vary. use the flamers on the interceptors and Hammerknight again (if he isn't in
CC) then get the Hammerknight into
CC. Once again they will be ignoring your rhinos with 10
Gk 5 Termies and 3 Dreadknight in there grill. From this point you pretty much get everything you can In
cc and try to hold and kill them on there side of the table. That will allow your rhinos to drive around where you need them. With 7th even the rhinos are scoring so you can kick out your dismounts on one objective and then drive off and claim another with the vehicle its self. The idea behind this this is shock and awe with target saturation. You make them choose who are they gonna shoot or assault and there really is no good answer. And you get in there face so fast it will make most players nervous from turn one they will want you out of there face and will focus on trying to get rid of the immediate threat allowing you to control and run around most of the bored with little worry. The only thing i considered was taking flamers on all 3 of the dreadknights. But i like having the stronger blast for other vehicles or things like that.