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Made in us
Huge Hierodule





Louisiana

 Reecius wrote:
The other missions have been better (except the Cloak and Dagger one, that one is rough, too). But, still, in every game but one, the player with the better initial hand has won.

I think if you changed it to like, 3 objectives, all in no man's land, and limited each player to 3 cards with a redraw for a card you can't score, it becomes quite fair and fun.


I think the re-draw impossible cards will become a house rule at my FLGS mostly because it balances out the game without favoring any specific type of army.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Awesome Autarch






Las Vegas, NV

Yeah, pretty much everyone I have talked to has said the same thing. It just makes sense.

   
Made in il
Warplord Titan Princeps of Tzeentch






How did you get precience AND a telephaty power?

You guys need to re-read how rolling for powers work now, I think you might be using 6th edition generation method, rather then the new one. (explains a bit of the "demon engine" vid too)

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

 BoomWolf wrote:
How did you get precience AND a telephaty power?

You guys need to re-read how rolling for powers work now, I think you might be using 6th edition generation method, rather then the new one. (explains a bit of the "demon engine" vid too)

What changed? Can you no longer mix disciplines?

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Longtime Dakkanaut




Indiana

He is mistaken in thinking that you need to specialize to get the primaris. You can still swap for the primaris at anytime.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Awesome Autarch






Las Vegas, NV

 BoomWolf wrote:
How did you get precience AND a telephaty power?

You guys need to re-read how rolling for powers work now, I think you might be using 6th edition generation method, rather then the new one. (explains a bit of the "demon engine" vid too)


We did read it and did it right, maybe you should reread the rules =) Pg.23 BRB

   
Made in gb
Deranged Necron Destroyer



UK, Midlands

 Reecius wrote:
Thanks for the feedback, guys.

So far, in the 8 games we've played with cards, all of them have been determined by who drew the better hand , first. As is, they're mega unbalancing. With house rules, they could work.

.


This seems very unlikely to me. I have had 5 games with the cards and this has not happened once. I can see how this could happen every now and again but not every game.
If the aim of the game is to determine who is the better player with the least chance for randomness possible (its a dice game lol), then you are better off with an eternal war mission. If you are playing a strategy game because you like to have to think through a challenge and utilize a variety of tactics, then the tactical objectives make things a lot more fun and interesting.

Please forgive the following horrendous cynicism; This seems like another example of a frontline report where you start out with a point of view (tactical objectives are unbalanced), and then have lists that are very likely to prove you right (terrible static necrons vs eldar mobility in an objective heavy game).

The change to deployment/ first turn seems ok to me because, as someone mentioned earlier, most of the time in 6th a good player wanted to go second. However if you are playing Tactical objectives there is far less to gain by going second, so it seems better suited to eternal war missions.
   
Made in us
Awesome Autarch






Las Vegas, NV

You are free to interpret the data however you like, of course. And if you think we are lying or something about presenting the information, that is also your prerogative. However, in 8 games, 7 of them the player with the worse initial hand lost and in 1, tied.

And once again, lol, the Necron list was a commission we finished. It wasn't planned out. Jason just picked stuff out of the commission to use, there was no intent behind it, lol.

I am happy to hear the cards worked for you. But, if you listen to our 7th ed podcasts, we interview a lot of players who are in the store and listen to their off the cuff reaction about the cards (including Jy2) and they all said the exact same thing: the cards aren't balanced.

This message was edited 1 time. Last update was at 2014/06/05 00:30:22


   
Made in us
Longtime Dakkanaut





Eye of Terror

I don't think the cards will successfully transition to competitive tournament play... It's more of a beer and pretzel style of gaming.

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Awesome Autarch






Las Vegas, NV

Yeah, I agree. If you house rule them a bit, they are actually pretty fun.

   
Made in us
Blood-Drenched Death Company Marine




Moosatronic Warrior wrote:
 Reecius wrote:
Thanks for the feedback, guys.

So far, in the 8 games we've played with cards, all of them have been determined by who drew the better hand , first. As is, they're mega unbalancing. With house rules, they could work.

.


This seems very unlikely to me. I have had 5 games with the cards and this has not happened once. I can see how this could happen every now and again but not every game.
If the aim of the game is to determine who is the better player with the least chance for randomness possible (its a dice game lol), then you are better off with an eternal war mission. If you are playing a strategy game because you like to have to think through a challenge and utilize a variety of tactics, then the tactical objectives make things a lot more fun and interesting.

Please forgive the following horrendous cynicism; This seems like another example of a frontline report where you start out with a point of view (tactical objectives are unbalanced), and then have lists that are very likely to prove you right (terrible static necrons vs eldar mobility in an objective heavy game).

The change to deployment/ first turn seems ok to me because, as someone mentioned earlier, most of the time in 6th a good player wanted to go second. However if you are playing Tactical objectives there is far less to gain by going second, so it seems better suited to eternal war missions.


So the person with the better initial hand lost all 5 games?
   
Made in us
Awesome Autarch






Las Vegas, NV

No, sorry if said that in a confusing way, the person with the better hand won every game.

   
Made in us
Longtime Dakkanaut





Eye of Terror

I'm not enthused about the cards.

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Awesome Autarch






Las Vegas, NV

Yeah, me either. I think they can be a lot of fun with house rules, though.

   
Made in nl
Apprehensive Inquisitorial Apprentice



The Netherlands

I think a mix of Eternal War and Maelstrom might be the optimum for tournament play.

Start of with the Maelstrom mission (with the addition of allowing you to discard an objective you cannot score when you draw it). Then add that each objective is also worth 3 points at the end of the game.

This forces you to balance between risking your units to gain points during the game and playing conservative with them to score them at the end.
   
Made in us
Blood-Drenched Death Company Marine




 Reecius wrote:
No, sorry if said that in a confusing way, the person with the better hand won every game.


Actually my question was directed to Moosatronic Warrior.

Reece, You stated that the better initial hand won all 8 games. MW countered with his 5 games saying that hadn't happen once. So that would mean in his games the initial better hand lost all five games. I find that to be a strange statement because he is reinforcing your point about the cards being broken. If there is an absolute certain outcome either way from the initial hand of cards than the cards are a broken mechanic.
   
Made in us
Longtime Dakkanaut




Indiana

I am not a fan of the cards for competitive/tournament play, however for social getting together and throwing down they are a lot of fun.

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Awesome Autarch






Las Vegas, NV

@Dutch

We decided to go with that for the BAO. Modificed Maelstrom as secondary, Eternal War as primary.

@Crimson

Ah, OK, makes sense. And yeah, i agree, we have found the exact opposite to be true.


   
Made in us
Shas'la with Pulse Carbine






@Reece

The issue with the cards is the BRB was written with the point of view that losing cards is bad. The opposite is true. You want to get rid of cards as quickly as possible either discarding or scoring. If you have a bad draw on turn one then its possible you can only go through 7 cards for the game, while a lucky player could double or triple that.

We are trying out that if you score at the end of the turn you may not discard and if you don't score you may dump as many cards as you choose to. If you increase the hand to 6 cards you can go through 50 - 60% of the deck instead of 18% of the deck.
   
 
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