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The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED!  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Stoic Grail Knight





Raleigh, NC

 Sigvatr wrote:
Looks like it's time that TOs get to "forge some narrative" on Daemons. Sigh. Doing GW's work again, awesome.


Well, in GW's "defense," their goal probably was just to sell a boatload of daemons to all 40k players.
   
Made in au
Automated Rubric Marine of Tzeentch





Perth

 StarTrotter wrote:
Ouch I feel slapped Abbaddon can become a spawn or Daemon Prince again. That said dang that GK buff. It also seems the Heldrake might have (at last) been nerfed with it being hull mounted no mention of turret. Bummer for autodrake though. No jump on exalted flamer either I am dissapoint. All I can say is I am not looking forward to messing with GK he he he


so this would make the flamer on the heldrake usless as its 6" off the table and you need to place the template where again? mesured 12: from its mouth right? so it can still go behind it aslong as the small end is 12" from the mouth?

CSM 20,000 Pts
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6000+ Pts


 
   
Made in gb
Towering Hierophant Bio-Titan



UK

So they released an FAQ, included a fix for a Tau Supplement army list, but didn't refer to Tyranid's SitW.

I mean, seriously. It is, in fact, useless at suppressing psychic powers as it currently stands?

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Irked Necron Immortal





USA

Sweet, so it looks like Mephiston got screwed out of BA codex powers?

The original R€4P€RK1NG


 
   
Made in us
Veteran Wolf Guard Squad Leader



DC Metro

It doesn't suppress psychic powers. It drastically increases the danger posed by failing a Perils, which makes players less likely to risk throwing a lot of dice at a power and increases their chances of failing that power.
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

 ausYenLoWang wrote:
 StarTrotter wrote:
Ouch I feel slapped Abbaddon can become a spawn or Daemon Prince again. That said dang that GK buff. It also seems the Heldrake might have (at last) been nerfed with it being hull mounted no mention of turret. Bummer for autodrake though. No jump on exalted flamer either I am dissapoint. All I can say is I am not looking forward to messing with GK he he he


so this would make the flamer on the heldrake usless as its 6" off the table and you need to place the template where again? mesured 12: from its mouth right? so it can still go behind it aslong as the small end is 12" from the mouth?


... GENIUS! Make it broken for sales and then nerf it to oblivion!

2375
/ 1690
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1300
760
WIP (350)
WIP (150) 
   
Made in ca
Longtime Dakkanaut





Toronto

Void shield generators rules regarding blasts/templates finally got fixed. They're just 1 hit now, instead of arguably being 1 hit per-model hit. I might actually paint up the one I made now .

   
Made in us
Irked Necron Immortal





USA

Look s like we also lose Shield of Sanguinius.

The original R€4P€RK1NG


 
   
Made in us
Swift Swooping Hawk





Massachusetts

 StarTrotter wrote:
 ausYenLoWang wrote:
 StarTrotter wrote:
Ouch I feel slapped Abbaddon can become a spawn or Daemon Prince again. That said dang that GK buff. It also seems the Heldrake might have (at last) been nerfed with it being hull mounted no mention of turret. Bummer for autodrake though. No jump on exalted flamer either I am dissapoint. All I can say is I am not looking forward to messing with GK he he he


so this would make the flamer on the heldrake usless as its 6" off the table and you need to place the template where again? mesured 12: from its mouth right? so it can still go behind it aslong as the small end is 12" from the mouth?


... GENIUS! Make it broken for sales and then nerf it to oblivion!


go buy burning chariots now!

"What we do in life, echoes in eternity" - Maximus Meridius

Check out Veterans of the Long War Podcast -
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Made in us
Fresh-Faced New User




 Murdius Maximus wrote:
Sweet, so it looks like Mephiston got screwed out of BA codex powers?


All the BA vehicles lost Fast except the Baal Predator.
   
Made in us
Irked Necron Immortal





USA

So basically BA suck even worse now. Great...Just when you thought there was hope...

The original R€4P€RK1NG


 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

 Gangrel767 wrote:
 StarTrotter wrote:
 ausYenLoWang wrote:
 StarTrotter wrote:
Ouch I feel slapped Abbaddon can become a spawn or Daemon Prince again. That said dang that GK buff. It also seems the Heldrake might have (at last) been nerfed with it being hull mounted no mention of turret. Bummer for autodrake though. No jump on exalted flamer either I am dissapoint. All I can say is I am not looking forward to messing with GK he he he


so this would make the flamer on the heldrake usless as its 6" off the table and you need to place the template where again? mesured 12: from its mouth right? so it can still go behind it aslong as the small end is 12" from the mouth?


... GENIUS! Make it broken for sales and then nerf it to oblivion!


go buy burning chariots now!


Ha ha too late already got them for the heralds!


Automatically Appended Next Post:
Leksington wrote:
 Murdius Maximus wrote:
Sweet, so it looks like Mephiston got screwed out of BA codex powers?


All the BA vehicles lost Fast except the Baal Predator.


.... whyyyyyy? That's idiotic! Seriously that was a small thing that made them different from SM and you remove it without even changing the point cost bwa

This message was edited 1 time. Last update was at 2014/05/27 17:26:37


2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) 
   
Made in us
Longtime Dakkanaut






 Samurai_Eduh wrote:
Did Broodlords just become synapse creatures? Dominion gives you synapse now if you didnt alreay have it. So if that is the Tyranid primaris, Broodlords became synapse.

This was brought up in the News & Rumors thread also, but how does the Psychic Focus rule work exactly? Broodlords don't roll their powers, they have a specific assigned power. It's possible that they don't get Psychic Focus and so can't get Dominion.

Even if they do, you'd have to actually cast Dominion to be Synapse. With Pinning removing Overwatch fire now, The Horror suddenly became lots better.
   
Made in au
Automated Rubric Marine of Tzeentch





Perth

 StarTrotter wrote:
 Gangrel767 wrote:
 StarTrotter wrote:
 ausYenLoWang wrote:
 StarTrotter wrote:
Ouch I feel slapped Abbaddon can become a spawn or Daemon Prince again. That said dang that GK buff. It also seems the Heldrake might have (at last) been nerfed with it being hull mounted no mention of turret. Bummer for autodrake though. No jump on exalted flamer either I am dissapoint. All I can say is I am not looking forward to messing with GK he he he


so this would make the flamer on the heldrake usless as its 6" off the table and you need to place the template where again? mesured 12: from its mouth right? so it can still go behind it aslong as the small end is 12" from the mouth?


... GENIUS! Make it broken for sales and then nerf it to oblivion!


go buy burning chariots now!


Ha ha too late already got them for the heralds!


Automatically Appended Next Post:
Leksington wrote:
 Murdius Maximus wrote:
Sweet, so it looks like Mephiston got screwed out of BA codex powers?


All the BA vehicles lost Fast except the Baal Predator.


.... whyyyyyy? That's idiotic! Seriously that was a small thing that made them different from SM and you remove it without even changing the point cost bwa


haha yessss from the size of my army i think i can adapt... so if i take 4 heralds + 1 troops as allies now per 1.5 drakes, ill take 8 heralds + 2 more troops.. GENIUS.... and let the spam continue..

CSM 20,000 Pts
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WoC over 10,000
6000+ Pts


 
   
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Ancient Venerable Dark Angels Dreadnought





 Murdius Maximus wrote:
So basically BA suck even worse now. Great...Just when you thought there was hope...

this looks like a new BA codex can't be too far away.
   
Made in us
Irked Necron Immortal





USA

bullyboy wrote:
 Murdius Maximus wrote:
So basically BA suck even worse now. Great...Just when you thought there was hope...

this looks like a new BA codex can't be too far away.


Let's hope. They are hopelessly broken now. Razorspam had a chance again, and now it is completely wrecked. BA biggest weakness? NEW EDITIONS >:|

The original R€4P€RK1NG


 
   
Made in us
Irked Necron Immortal





DaddyWarcrimes wrote:
It's still useful. You're far more likely to fail a Perils test and have something terrible happen. With the massive numbers of dice needed to get powers off, you're going to see a lot more Perils.


leadership still affects psychic abilities? I was not aware of that, well at least thats a small saving grace.

Everything I say, barring quotes and researched information, is my personal opinion. Not fact.

"Being into 40k but not the background is like being into porn but not masturbation..." - Kain

"I barely believe my dice are not sentient and conspiring against me." - knas ser 
   
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Nihilistic Necron Lord




The best State-Texas

I would seriously consider emailing GW about the BA faq. It is quite possible it was a mistake, and those vehicles were copy-pasted from the SM dex.

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Beijing, China

 Murdius Maximus wrote:
bullyboy wrote:
 Murdius Maximus wrote:
So basically BA suck even worse now. Great...Just when you thought there was hope...

this looks like a new BA codex can't be too far away.


Let's hope. They are hopelessly broken now. Razorspam had a chance again, and now it is completely wrecked. BA biggest weakness? NEW EDITIONS >:|


GK psyback spam with inquisitional psyker henchmen is the new Razorspam. It's gonna be brutal, and maybe give you some dispel dice when you come up against Daemon Factory

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Metalica

 Jaceevoke wrote:
DaddyWarcrimes wrote:
It's still useful. You're far more likely to fail a Perils test and have something terrible happen. With the massive numbers of dice needed to get powers off, you're going to see a lot more Perils.


leadership still affects psychic abilities? I was not aware of that, well at least thats a small saving grace.

When you peril, you can shrug it off with a leadership test.

 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

 StarTrotter wrote:
Ouch I feel slapped Abbaddon can become a spawn or Daemon Prince again. That said dang that GK buff. It also seems the Heldrake might have (at last) been nerfed with it being hull mounted no mention of turret. Bummer for autodrake though. No jump on exalted flamer either I am dissapoint. All I can say is I am not looking forward to messing with GK he he he


Look on the bright side of things, there's no more Warp Quake, Dark Ex et all, and Cleansing Flame is finally sane instead of a pretty much 'remove 50% of your unit, just because...' power.

 
   
Made in us
Quick-fingered Warlord Moderatus





Experiment 626 wrote:
 StarTrotter wrote:
Ouch I feel slapped Abbaddon can become a spawn or Daemon Prince again. That said dang that GK buff. It also seems the Heldrake might have (at last) been nerfed with it being hull mounted no mention of turret. Bummer for autodrake though. No jump on exalted flamer either I am dissapoint. All I can say is I am not looking forward to messing with GK he he he


Look on the bright side of things, there's no more Warp Quake, Dark Ex et all, and Cleansing Flame is finally sane instead of a pretty much 'remove 50% of your unit, just because...' power.


True, but if you deep strike near a unit with Sanctuary cast on it, its pretty much warp quake all over if you're a daemon.

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Made in us
Irked Necron Immortal





USA

As much as I would like to believe that the BA faq is a mistake, theyh changed the Glaive Encarmine Axe to STR+1 as opposed to +2. Ridiculous change. But this leads me to believe the changes were intentional because why change one thing but screw up on everything else? Is this to bring it in line with other power axes? I do not have the new rulebook yet...

This message was edited 1 time. Last update was at 2014/05/27 18:09:47


The original R€4P€RK1NG


 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

 WrentheFaceless wrote:
Experiment 626 wrote:
 StarTrotter wrote:
Ouch I feel slapped Abbaddon can become a spawn or Daemon Prince again. That said dang that GK buff. It also seems the Heldrake might have (at last) been nerfed with it being hull mounted no mention of turret. Bummer for autodrake though. No jump on exalted flamer either I am dissapoint. All I can say is I am not looking forward to messing with GK he he he


Look on the bright side of things, there's no more Warp Quake, Dark Ex et all, and Cleansing Flame is finally sane instead of a pretty much 'remove 50% of your unit, just because...' power.


True, but if you deep strike near a unit with Sanctuary cast on it, its pretty much warp quake all over if you're a daemon.


Actually, it's really not...

Sanctuary = auto Dangerous Terrain. So you test, and get the benefit of any armour or invuln save.
Warp Quake = auto Deep Strike Mishap! And had the ambiguity of supporting the donkey-cave 'juggling' rules that allowed a 50/50 shot at auto-killing any Deep Striking unit.

Basically, Sanctuary is a mild annoyance that may cost you a couple of wounds while making those damnable Knights somewhat harder to kill. (depending on what you're hitting them with)
Warp Quake on the other hand could be readily abused to prevent the Daemon player from ever putting even a single fething model onto the table back in the day!

With it gone, it also stops Interceptor shenanigans of T1 shunting into the position to basically force auto-mishaps on any units created via the summoning powers, and/or no longer nukes things like Drop Pod lists by forcing them walk onto the table from their board edge, etc...
Dark Ex being no more is equally refreshing, because it means no more 'turning off' every single upgrade a Daemon could take! Imagine for example if you could've taken a psychic test and 'turned off' your opponent's Terminator armour + Storm shield + Relic Blade...

 
   
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Black Country

Err... did all Ork Nobz just become Characters again

Apologies for talking positively about games I enjoy.
Orkz Rokk!!!  
   
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Tampa, FL

So GW doesn't playtest and don't properly know how their own game works, therefore are incapable of even FAQing it since they can't fathom that some players would do certain things that require an FAQ. Surprised?

- Wayne
Formerly WayneTheGame 
   
Made in es
Morphing Obliterator




Elsewhere

 Sasori wrote:
I would seriously consider emailing GW about the BA faq. It is quite possible it was a mistake, and those vehicles were copy-pasted from the SM dex.

Same impression here. Look at the GK: they got rules for Whirlwinds and Vindicators.



‘Your warriors will stand down and withdraw, Curze. That is an order, not a request. (…) When this campaign is won, you and I will have words’
Rogal Dorn, just before taking the beating of his life.
from The Dark King, by Graham McNeill.
 
   
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Longtime Dakkanaut




my boyfriends brother and his friend both ordered ton of resin demons . Am thinking about ordering some too as there seems to be a discount when you order more then 200.
   
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Regular Dakkanaut




I have only glanced at the new rules but it looks like Interceptor drones can no longer shoot overcharged weapons and any target, ground or air. A blast weapon that has to snip fire at everything.
   
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Fresh-Faced New User





 Murdius Maximus wrote:
As much as I would like to believe that the BA faq is a mistake, theyh changed the Glaive Encarmine Axe to STR+1 as opposed to +2. Ridiculous change. But this leads me to believe the changes were intentional because why change one thing but screw up on everything else? Is this to bring it in line with other power axes? I do not have the new rulebook yet...


The vehicules are not fast anymore. still more expensive but no more fast. WTF ??

 da001 wrote:
 Sasori wrote:
I would seriously consider emailing GW about the BA faq. It is quite possible it was a mistake, and those vehicles were copy-pasted from the SM dex.

Same impression here. Look at the GK: they got rules for Whirlwinds and Vindicators.





I really hope so.

This message was edited 1 time. Last update was at 2014/05/27 18:29:22


 
   
 
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