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Made in us
Lesser Daemon of Chaos




I've seen posts covering the probabilities for successful casts and for normal perils, but I haven't seen any for chance to perils on ANY doubles such as for non demons using malefic. Its not as hard as I first thought. Instead of going directly for the chance to roll doubles its much easier if you find the chance that you won't roll doubles. That is synonymous with the chance that all your dice are unique. If you roll a specific number X on one die, the second die will be different 5/6ths of the time. The third dice will be different from both the first and the second 4/6ths of the time and so on. This gives the chance to perils with any number of dice

0% for 1 die (duh)
16.7% for 2 dice
44.4% for 3
72.2% for 4
90.7% for 5
98.5% for 6
100% for > 6

Given that summons are WC3, I don't think we'll see many non-demons summoning unless they are ok with periling.

   
Made in us
Dakka Veteran





Thought perils only came from double 6's? Not seeing anything in rules that states all doubles

Nothing more fun than tabling an opponent 
   
Made in us
Regular Dakkanaut





Florida

Zodiark wrote:
Thought perils only came from double 6's? Not seeing anything in rules that states all doubles


All non-GK armies get Perils on doubles on Sanctic.
All non-deamon armies get Perils on doubles on Deamonology.

Imperial Guard  
   
Made in us
Dakka Veteran





Can you tell me where in the book it shows this please?

Nothing more fun than tabling an opponent 
   
Made in us
Lesser Daemon of Chaos




I don't have gotten my rulebook yet so I can't give a page number. But a screen shot of the relevant page has been floating around that shows that non-demons using malefic, and non-GK using santic get perils on any double, not just sixes.
   
Made in us
Dakka Veteran





So as a DA player, if I used Malefic, any doubles gets me a peril, but if I use sanctic I don't?


Automatically Appended Next Post:
Nvm, found it

This message was edited 1 time. Last update was at 2014/05/28 19:15:16


Nothing more fun than tabling an opponent 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Sanctic: Are you playing GK? If no, any doubles perils.
Daemonology: Are you playing Daemons? If no, any doubles perils.

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Made in br
Fireknife Shas'el




Lisbon, Portugal

So WC 2 is still more or less safe to use. Herald summoning is just WC 1, so spam that one and the Herald will do it safer from that point on
But getting possession/summoning is almost impossible without perils

 Eldarain wrote:
Sanctic: Are you playing GK? If no, any doubles perils.
Daemonology: Are you playing Daemons? If no, any doubles perils.


Actually, Daemonology is the same of the discipline. Malefic (the one Daemons use) and Sanctic are sub-disciplines

This message was edited 1 time. Last update was at 2014/05/28 19:17:55


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Made in us
Storm Trooper with Maglight





Buffalo, NY

 Vector Strike wrote:
So WC 2 is still more or less safe to use. Herald summoning is just WC 1, so spam that one and the Herald will do it safer from that point on
But getting possession/summoning is almost impossible without perils


It's difficult to spam something you have to roll randomly on a table for... The primaris is WC3 and that's all you're guaranteed.
   
Made in us
Lesser Daemon of Chaos




 Vector Strike wrote:
So WC 2 is still more or less safe to use. Herald summoning is just WC 1, so spam that one and the Herald will do it safer from that point on
But getting possession/summoning is almost impossible without perils


If you roll two dice you have a 1 in 6 chance to perils; so 'safe' in the since that a termi is 'safe' when making armor saves. Also there's still only a 1 in 4 chance your power goes off when using 2 dice. I wouldn't even consider this worth it. Most people are talking about throwing at least 4 dice at a WC2 power, 6 if you want it to have a good chance at going off. For me, anything but WC1 on these tables is out and given the primaris is WC3, (no guarantee of a WC1 power) the whole table is out if you're not a demon... and maybe eldar since they can mitigate perils.
   
Made in us
Dakka Veteran





So for clarification. You need to roll 4+ but avoid doubles if using a power that isn't what you should be using, got it

Nothing more fun than tabling an opponent 
   
Made in us
Been Around the Block






Basically non-daemons summoning deamons is a high risk game. I now feel the need to do it.
   
Made in gb
Towering Hierophant Bio-Titan



UK

I feel that a few expendable psykers, fuelling WC into a single deamon unit - to go from there.

Gateway Psykers!

 H.B.M.C. wrote:
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Too be fair.. it's all worked out quite well!

Heh.  
   
Made in ru
!!Goffik Rocker!!






JubbJubbz wrote:
I've seen posts covering the probabilities for successful casts and for normal perils, but I haven't seen any for chance to perils on ANY doubles such as for non demons using malefic. Its not as hard as I first thought. Instead of going directly for the chance to roll doubles its much easier if you find the chance that you won't roll doubles. That is synonymous with the chance that all your dice are unique. If you roll a specific number X on one die, the second die will be different 5/6ths of the time. The third dice will be different from both the first and the second 4/6ths of the time and so on. This gives the chance to perils with any number of dice

0% for 1 die (duh)
16.7% for 2 dice
44.4% for 3
72.2% for 4
90.7% for 5
98.5% for 6
100% for > 6

Given that summons are WC3, I don't think we'll see many non-demons summoning unless they are ok with periling.



You've got wrong math. It's never 100% actually. But from some point i agree that it's easier to write 100%
   
Made in se
Servoarm Flailing Magos






Metalica

 koooaei wrote:
JubbJubbz wrote:
I've seen posts covering the probabilities for successful casts and for normal perils, but I haven't seen any for chance to perils on ANY doubles such as for non demons using malefic. Its not as hard as I first thought. Instead of going directly for the chance to roll doubles its much easier if you find the chance that you won't roll doubles. That is synonymous with the chance that all your dice are unique. If you roll a specific number X on one die, the second die will be different 5/6ths of the time. The third dice will be different from both the first and the second 4/6ths of the time and so on. This gives the chance to perils with any number of dice

0% for 1 die (duh)
16.7% for 2 dice
44.4% for 3
72.2% for 4
90.7% for 5
98.5% for 6
100% for > 6

Given that summons are WC3, I don't think we'll see many non-demons summoning unless they are ok with periling.



You've got wrong math. It's never 100% actually. But from some point i agree that it's easier to write 100%

It's 100%

If you've rolled all the 6 results on the first 6 dice, how big is the percentage that the seventh die will roll one of those 6 sides?
Yep. 100%,

 
   
Made in us
Lesser Daemon of Chaos




 koooaei wrote:

You've got wrong math. It's never 100% actually. But from some point i agree that it's easier to write 100%


If you roll 7 dice, at least 2 of them have to be the same.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 Chootum wrote:
Zodiark wrote:
Thought perils only came from double 6's? Not seeing anything in rules that states all doubles


All non-GK armies get Perils on doubles on Sanctic.
All non-deamon armies get Perils on doubles on Deamonology.


And CSM took a kick to the groin?

Currently ongoing projects:
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Tyranids  
   
Made in gb
Drakhun





 Ashiraya wrote:
 Chootum wrote:
Zodiark wrote:
Thought perils only came from double 6's? Not seeing anything in rules that states all doubles


All non-GK armies get Perils on doubles on Sanctic.
All non-deamon armies get Perils on doubles on Deamonology.


And CSM took a kick to the groin?


Our Daemon Prince can do it. And he can have a spell familiar meaning a few less dice due to re-rolls.

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
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