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![[Post New]](/s/i/i.gif) 2014/05/31 01:53:15
Subject: Arm save question...
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Zealous Shaolin
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Hey everyone, this may be a stupid question but if I have a character with an ARM of zero and he gets shot in the open would I still make a saving throw? If I do then I simply have to beat the damage without any modifiers right?
I am asking because my friend plays Ariadne and his SAS trooper got hosed out in the open by a Celestial Guard with a Spitfire. My friend simply pulled the model off of the table, so I am curious if he could have at least attempted a saving throw even with his ARM 0. I have been looking around but I can't seem to find a definite answer.
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![[Post New]](/s/i/i.gif) 2014/05/31 02:00:10
Subject: Arm save question...
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Martial Arts Fiday
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I'm pretty sure you gotta have at least ARM 1 to get a roll.
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"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
-Nobody Ever
Proverbs 18:2
"CHEESE!" is the battlecry of the ill-prepared.
warboss wrote:
GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up. 
Albatross wrote:I think SlaveToDorkness just became my new hero.
EmilCrane wrote:Finecast is the new Matt Ward.
Don't mess with the Blade and Bolter! |
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![[Post New]](/s/i/i.gif) 2014/05/31 02:25:44
Subject: Arm save question...
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Anti-Armour Swiss Guard
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Having armour is not a prerequisite to getting a save.
The ONLY thing that denies an armour save is a CRIT - when you take the wound and cannot make the save against it.
Armour zero (0) just needs to beat the damage of the weapon without any bonuses.
So an arm 0 model hit with a single HMG shot (dam 15) in the open, needs to roll 16 or better NOT to take the wound.
That same model in partial cover needs to roll a 13 or better (partial cover grants +3 arm bonus)
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2014/05/31 04:18:32
Subject: Arm save question...
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Longtime Dakkanaut
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When I read through the rules I never saw anything to indicate that you need an armor score of any kind to make the save. Your friend might have just decided it was unlikely enough to make the saves that he might as well not bother, especially if there were multiple saves to be made. Alternatively you could have rolled a critical (exactly your ballistic skill after modifiers). Not sure if you were familiar with that rule. Crits give an auto-wound no save. If you haven't seen a line trooper with a combi rifle down a TAG with a crit then you are missing out on one of the most glorious things that can happen in this game.
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This message was edited 1 time. Last update was at 2014/05/31 04:18:47
Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!
BrianDavion wrote:Between the two of us... I think GW is assuming we the players are not complete idiots.
Rapidly on path to becoming the world's youngest bitter old man. |
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![[Post New]](/s/i/i.gif) 2014/05/31 04:29:08
Subject: Arm save question...
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Anti-Armour Swiss Guard
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Or someone with a TO camo TAG counting on his combat camo double flamethrower strike killing your guys before they can react.
Except your guys are a 4 man link team, whose 6th sense removes his first strike advantage and although all 4 get hit by the flamers, they all do one crit each in ARO, dropping the TAG to dead.
I called it "taking an ARO to the knee."
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2014/05/31 04:56:40
Subject: Arm save question...
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Norn Queen
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chromedog wrote:Having armour is not a prerequisite to getting a save.
The ONLY thing that denies an armour save is a CRIT - when you take the wound and cannot make the save against it.
And monofilament ammo.
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![[Post New]](/s/i/i.gif) 2014/05/31 06:19:14
Subject: Arm save question...
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Camouflaged Zero
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-Loki- wrote: chromedog wrote:Having armour is not a prerequisite to getting a save.
The ONLY thing that denies an armour save is a CRIT - when you take the wound and cannot make the save against it.
And monofilament ammo.
Do you mean ignores ARM? You still get a save from a monofilament hit it just doesn't care if you are a Fusiler or a Jotum. It gives anyone a 40% chance to be all sweet as pie or stone dead.
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If your attack is going too well, you have walked into an ambush
The easy way is always mined
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![[Post New]](/s/i/i.gif) 2014/05/31 12:32:55
Subject: Arm save question...
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Martial Arts Fiday
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huh, We have taken the "...in this roll the ARM is a positive number..." to mean that it needed to be a positive number (not 0). thanks guys, we've been playing it wrong!
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"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
-Nobody Ever
Proverbs 18:2
"CHEESE!" is the battlecry of the ill-prepared.
warboss wrote:
GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up. 
Albatross wrote:I think SlaveToDorkness just became my new hero.
EmilCrane wrote:Finecast is the new Matt Ward.
Don't mess with the Blade and Bolter! |
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![[Post New]](/s/i/i.gif) 2014/05/31 13:15:07
Subject: Arm save question...
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Norn Queen
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Hrm, for some reason I thought monofilament ignored ARM saves.
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![[Post New]](/s/i/i.gif) 2014/06/01 21:57:32
Subject: Arm save question...
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Anti-Armour Swiss Guard
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Nope, mono only ignores your armour bonus. It only denies a save, like any other ammo type, on the crit.
Against mono, you roll >12 or DIE whether you are ARM10 or ARM 0 makes no difference.
A crit with mono also takes you straight to DEAD. No unconscious, no no-wound-incapacitation, no immunity, dead.
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2014/07/26 22:41:32
Subject: Arm save question...
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Anti-Armour Swiss Guard
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SlaveToDorkness wrote:huh, We have taken the "...in this roll the ARM is a positive number..." to mean that it needed to be a positive number (not 0). thanks guys, we've been playing it wrong!
Nope. Arm0 still allows a save (small chance to survive.). Just don't go getting hit by explosive rounds (3 saves).
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2014/07/27 07:10:57
Subject: Arm save question...
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Norn Queen
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Yeah, the only thing ARM does in regards to saves is give you a positive modifier. If you have ARM 0, you just have to beat the weapons DAM on an unmodified roll (unless you were in cover).
To be fair, ARM doesn't do a whole lot. It's nice to have, but it doesn't start making much of a difference until you hit ARM 4 or higher. 3 and lower and you really want to be in cover as well.
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![[Post New]](/s/i/i.gif) 2014/07/27 10:04:23
Subject: Arm save question...
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Anti-Armour Swiss Guard
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Yeah, ARM4 or better in cover are a beast to shift.
Swiss guard in cover is a monster.  (-9 to hit unless you have MSV) and then +8 to ARM roll (unless special ammo).
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2014/07/27 11:05:20
Subject: Arm save question...
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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Yes as a rule stuff with low armour in the open will get toasted even by small arms fire.
Put something like a heavy infantry in cover and there chances of survival increase substantially, although ideally you are still better ducking back out of LoS if you start getting hit.
Fire is already dangerous enough, can't imagine it with armour zero guys getting no save at all!
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![[Post New]](/s/i/i.gif) 2014/07/27 11:22:18
Subject: Arm save question...
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Martial Arts Fiday
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Well, our games do go pretty fast...lol
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"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
-Nobody Ever
Proverbs 18:2
"CHEESE!" is the battlecry of the ill-prepared.
warboss wrote:
GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up. 
Albatross wrote:I think SlaveToDorkness just became my new hero.
EmilCrane wrote:Finecast is the new Matt Ward.
Don't mess with the Blade and Bolter! |
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![[Post New]](/s/i/i.gif) 2014/07/28 01:25:54
Subject: Arm save question...
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Norn Queen
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Sounds like when my brother and I started and we thought weapons got their full burst in ARO.
Created a very tense game where neither of us wanted to move, sort of like the old Overwatch standoffs in 2nd edition 40k. Once we learned you only got 1 shot in ARO (outside of things like Total Reaction), movement started to become a thing we actually did.
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![[Post New]](/s/i/i.gif) 2014/07/28 03:20:53
Subject: Arm save question...
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Anti-Armour Swiss Guard
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ARO in 1st edition - from what I heard - WAS full burst, though.
(I've only played from the 2nd ed rules).
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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