Switch Theme:

40k objective cards  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Dakka Veteran





Morning,

So I managed to get some of these cards but noticed they go from
11 to 66. It seems odd they don't start at 1?

Has anyone got these and have cards 1 to 10 so I can see if anything is missing?

Thanks
   
Made in au
Regular Dakkanaut




ids1984 wrote:
Morning,

So I managed to get some of these cards but noticed they go from
11 to 66. It seems odd they don't start at 1?

Has anyone got these and have cards 1 to 10 so I can see if anything is missing?

Thanks


Have you not read the rulebook on how they're used...?
   
Made in gb
Dakka Veteran





Rulebook is sat next to me and I'm starting to ingest it now over a nice cup of tea.

Just a simple question of something that in face value struck me as odd.

I'm guessing by response that its correct so thanks in a roundabout way.
   
Made in au
Regular Dakkanaut







My guess is it's rolled for, two dice, one corresponding to the 'tens' column, and another to the 'ones' column. Obligatory disclaimer: I haven't played the game in about two years
   
Made in us
Regular Dakkanaut





 Brunius wrote:
My guess is it's rolled for, two dice, one corresponding to the 'tens' column, and another to the 'ones' column. Obligatory disclaimer: I haven't played the game in about two years


This. There's a chart in the book. They're used in maelstrom of War missions. You don't need the cards as you can roll 2d6 for them, but the cards make life a hell of a lot easier.
   
Made in gb
Dakka Veteran





Great, just seen there is no 17, 18, 19 etc etc.

Thanks guys people skills are awesome
   
Made in se
Servoarm Flailing Magos






Metalica

Played a game the other day without the cards.

It's painfully slow without them. They've really become an integral part of the game.

 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought






New York, NY

 Purifier wrote:
Played a game the other day without the cards.

It's painfully slow without them. They've really become an integral part of the game.


Completely disagree. My opponents and I all felt that the cards took us out of the game mentally because we were more concerned with racking up silly maelstrom victory points than following through with a strategy to fulfill a single objective. It was as if two games were being played: 40k and whack-a-mole.

To each their own but i will not be playuing with the maelstrom cards unless they can ONLY be captured by units with Objective Secured.

I have a love /hate relationship with anything green. 
   
Made in se
Servoarm Flailing Magos






Metalica

 Deuce11 wrote:
 Purifier wrote:
Played a game the other day without the cards.

It's painfully slow without them. They've really become an integral part of the game.


Completely disagree. My opponents and I all felt that the cards took us out of the game mentally because we were more concerned with racking up silly maelstrom victory points than following through with a strategy to fulfill a single objective. It was as if two games were being played: 40k and whack-a-mole.

To each their own but i will not be playuing with the maelstrom cards unless they can ONLY be captured by units with Objective Secured.


You misunderstood me. I meant that the cards are needed to play those objectives. We played using the dice to decide the objectives and a piece of paper to keep track. Most of the time we had only vague ideas about what it was. At the end of each phase we went "ok, let's go back... which one was #61? Did I get that? No? ok."

The card objectives themselves is a really good idea with normal procedure 40k botch job implementation. It just turned into a game of sitting on three objectives each, hoping to get the three that was on your side.
Could have made them fun objectives. Kill an enemy model in a unit holding objective #4! Uh-oh, all of a sudden it's dangerous to hold that objective! Scamper along!
We started thinking up loads of these. Guess we should have written them down and made our own objective cards....

This message was edited 1 time. Last update was at 2014/06/02 14:56:38


 
   
 
Forum Index » 40K General Discussion
Go to: