Deuce11 wrote:
Purifier wrote:Played a game the other day without the cards.
It's painfully slow without them. They've really become an integral part of the game.
Completely disagree. My opponents and I all felt that the cards took us out of the game mentally because we were more concerned with racking up silly maelstrom victory points than following through with a strategy to fulfill a single objective. It was as if two games were being played:
40k and whack-a-mole.
To each their own but i will not be playuing with the maelstrom cards unless they can ONLY be captured by units with Objective Secured.
You misunderstood me. I meant that the
cards are needed to play those objectives. We played using the dice to decide the objectives and a piece of paper to keep track. Most of the time we had only vague ideas about what it was. At the end of each phase we went "ok, let's go back... which one was #61? Did I get that? No? ok."
The card objectives themselves is a really good idea with normal procedure
40k botch job implementation. It just turned into a game of sitting on three objectives each, hoping to get the three that was on your side.
Could have made them fun objectives. Kill an enemy model in a unit holding objective #4! Uh-oh, all of a sudden it's dangerous to hold that objective! Scamper along!
We started thinking up loads of these. Guess we should have written them down and made our own objective cards....