Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
Captain Killhammer McFighterson stared down at the surface of Earth from his high vantage point on the bridge of Starship Facemelter. Something ominous was looming on the surface. He could see a great shadow looming just underneath the waters of the Gulf of Mexico, slowly spreading northward. "That can't be good..." he muttered to himself while rubbing the super manly stubble on his chin with one hand. "But... on the other hand..." he looked at his shiny new bionic murder-arm. "This could be the perfect chance for that promotion." A perfect roundhouse kick slammed the ship's throttle into full gear. Soon orange jets of superheated plasma were visible from the space-windshield as Facemelter reentered the atmosphere at breakneck speed.
Why is it so white, and why are there only guys in it?
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Goldeneye and Perfect Dark are just console players' first exposure to FPS games. It's similar to Halo 1 without the "I accidentally bought an Xbox :-(" buyer's remorse.
People often cite FF7 as being their favorite RPG ever because it was their first JRPG. Doesn't make it that good. Goldeneye, Perfect Dark, and Haze are all okay FPSs on consoles. It's just that Haze came out in a time when FPSs were prevailent.
Homefront was an average game with a cool premise (even if it's just Red Dawn) and a too-short campaign. Homefront 2 needs to differentiate itself more. I was hoping for more of a SpecOps: The Line perspective where it shows the NKorean occupiers as wannabe-'heroic' while the Americans were desperate insurgents relying on IEDs and even suicide bombings.
This message was edited 1 time. Last update was at 2014/06/03 20:22:13
I was actually hoping more for something like Red Faction: Guerilla or Just Cause, except less destruction focused and more intrigue/rebel/terrorist focused.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Also with more character creation, or at least something other than Generic White Guy Action Hero, which seems to be the only "character" that shooter developers are "capable" of writing. If you're giving us a mute hero anyway, at least let us customize them.
This message was edited 1 time. Last update was at 2014/06/03 21:01:47
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Why is it so white, and why are there only guys in it?
Because they're not going to deviate far from the Call of Duty / Tom Clancy school of plotting. Might scare people.
"The 75mm gun is firing. The 37mm gun is firing, but is traversed round the wrong way. The Browning is jammed. I am saying "Driver, advance." and the driver, who can't hear me, is reversing. And as I look over the top of the turret and see twelve enemy tanks fifty yards away, someone hands me a cheese sandwich."
So as much jingoistic crap as the first one then? A Spec Ops: The Line theme would've been appreciated, but the franchise's whole premise is so ridiculous that I doubt it could really be redeemed. Just more CoD bait from the looks of it. I wonder if this one will be optimised for the PC in any form too, as the first one was just terrible (GTA IV bad). I suppose it'd just piss too many people off if a company made a game that was truly sympathetic to terrorists, as well, we can't have people rationalising the action's of real world foes can we? Nah, thinking hurts. Now let's kill some Commies! * =P
* Wait, is there any references to the DPRK being communist at any point in the games so far? Not that it would be the most major stumbling block when attaching the games to reality, it just strikes me as a massive research failure if that country is described as adhering to that political structure. I mean they have officially removed the word "Communist" from every party document. ...Uh, but yeah, I shouldn't be questioning that kind of thing with a game like this.
Its premise isn't that ridiculous when you consider the alternate history premises that went in to it. What is ridiculous is the execution.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Yeah, well I've read worse alt-history stories. I can agree that if they actually spent the time developing the world and writing a plot that was worth a damn then I would've probably not have just disregarded it as soon as the intro started spewling paranoid bullgak. That and well if the thing wasn't so generic (hell Spec Ops: The Line was generic for a reason, Homefront was actually trying to emulate CoD un-ironically). ...But really, the whole DPRK takes over the world plot is so detached from reality that I couldn't take the game seriously (for one the devs seem to believe you can take over a country just through weight of numbers, not youknow, things like having any fuel for your army. That and apparently the rest of the world just watched as South Korea and the rest of Asia was steamrolled. The Chinese seem oddly content with that idea, to the extent they become the DPRK's bitch ....somehow).
This message was edited 1 time. Last update was at 2014/06/04 02:13:42
I quite enjoyed the original even if the premise is a bit flimsy and the main campaign was a bit short.
It would have made much more sense to have China do it than DPRK but oh well
Currently debating whether to study for my exams or paint some Deathwing