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![[Post New]](/s/i/i.gif) 2014/06/09 21:23:06
Subject: Last Stand at Glaziers Creek
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Heroic Senior Officer
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Help recreating this mission. http://kristof.thimhallan.org/warhammer/boeken/White%20Dwarf%20222%20Last%20Stand%20Battlereport%2040K.pdf So I do Praetorians and one of my friends is coming back to 40k with a force of Orks. So while he is building them up I showed him the battle report for the last stand at Glaziers creek. I really would love to do something similar. But I kinda wanna modernize it and make it balanced. The basic idea is my Praetorians try to hold a scratch built fort against an ork horde. Much like the plot of the hit movie "Zulu", except with orks and lasers. So any ideas on how to make it balanced? I know very little about orks and would love some ideas being bounced around before I start. So check out the battle report for an idea of what I want to create. So Far: The ork player will have 1 truck 40 boyz 10 storm boyz 5 nobz 3 bikerz 1 Warboss 1 Weird Boy The Chart may need a bit of modifying for reinforcements. But its pretty much set. I will have (all sergeants and officers will have plasma pistol and power sword) 1 company command squad (1 commander, 1 banner, 2 plasma, 1 vox) 1 platoon command (one captain, 1 commissar, 3 plasma, 1 vox) 2 Platoon Squads (1 sergeant, 1 commissar, 1 plasma, 1 vox) X2 1 veteran Squad (1 Seargant, 3 plasma, 1 vox) My defenses will be treated as barricades but I gain the counter attack rule (to be confirmed) I must survive the final assault to win. Orks must have all my men dead to win as detailed in the report. Rules that may need to be looked at: To wound chart and hospital rules.
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This message was edited 3 times. Last update was at 2014/06/09 23:05:43
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![[Post New]](/s/i/i.gif) 2014/06/09 22:09:42
Subject: Last Stand at Glaziers Creek
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Enigmatic Chaos Sorcerer
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I just picked this issue up from a thrift store. One of my favourite Battles they ever came up with.
(As an interesting side note this battle report was the first time they took Orks from the WS/BS 3 of 2nd to the more familiar WS/BS 4/2.)
The biggest sticking points seems to be the chart for determining the Ork waves as it relates to the power level of the IG garrison and the lack of the defended obstacle bonus from 2nd edition.
One of the ideas which might be trickiest is they wanted there to be desperate hand to hand featured as the IG get whittled down. (The Orks are much better in H2H than they used to be so the Defended Obstacle bonus will have to make up for it.)
For the Defended obstacle perhaps the following:
In the first round of combat the Attacker suffers -1 WS while the Defender receives +1 WS. Any charge against a Defended Obstacle counts as a disordered charge.
For the waves that chart seems like it might still work. Try making an IG list that can just reasonably be able to handle dropping a list of 40-60 boyz plus a couple buggies Dreads and a Warboss to below 30 models. That way as the casualties add up the game should get tenser and more nerve wracking.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2014/06/09 22:18:58
Subject: Last Stand at Glaziers Creek
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Heroic Senior Officer
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yea thats what I was thinking. Im hoping that with things such as orders and so on it doesnt get too out of wack. So the chart can remain the same which is good as its the main feature of the battle. I could simply give units behind the defense the counter attack rule? Maybe a disordered charge as well...? Oh and good buy with the issue too.
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This message was edited 1 time. Last update was at 2014/06/09 22:19:24
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![[Post New]](/s/i/i.gif) 2014/06/09 22:26:08
Subject: Last Stand at Glaziers Creek
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Enigmatic Chaos Sorcerer
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The biggest issue actually might be how effective Ork shooting could be in this type of battle with how different the cover mechanic is.
In the Battle Report the -2 to hit the defenders when in hard cover was far more effective than what would now be a 5+ or even 4+ cover save.
Shoota Boyz mobs could potentially decimate the defenders.
Perhaps limiting the Boyz mobs to Sluggas but giving them FNP would be a fair trade.
This would also make target priority quite interesting. You'd need to remove the vehicular threats which could more reliably remove defenders but if you let the FNP hordes get to you you'd be in just as much trouble.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2014/06/09 22:36:35
Subject: Last Stand at Glaziers Creek
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Heroic Senior Officer
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Well there wont be any vehicles in this one my models look cooler without them and my opponent wont own any. So Vehicles arent a thing to worry about. I suppose I shall post his rough list of what he will own?
"60 models, thats 40 boyz, 10 storm boyz, 5 nobz, 3 bikerz, a Warboss and a Weird Boy"
The above will be his list. We dont play competitively But I was hoping to have around 50 men. Which may be too much, but I feel like models die easier in the current edition.
My list wont contain any big guns at all. Only plasma guns and lasguns. So I feel like it wont be huge on killing power at range for both sides.
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![[Post New]](/s/i/i.gif) 2014/06/09 22:44:04
Subject: Last Stand at Glaziers Creek
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Enigmatic Chaos Sorcerer
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Ah well that seems pretty solid actually. The Stormboyz will be a very real threat with their speed and ability to get within the defenses.
If you wanted to include more Guardsmen that should be an easy adjustment by lowering the threshold for repelling an Ork assault.
They had it reduce the attackers to 29 models or less. So the more guardsmen you take the lower that number goes.
Also if you could let him "loot" a vehicle of yours to be a stand-in truck for those Nobs they would be much more of a threat.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2014/06/09 22:46:50
Subject: Last Stand at Glaziers Creek
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Heroic Senior Officer
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Awesome that sounds like a simple solution.
Yea i'll hit up some Ork players in the area and he can borrow an ork vehicle for the game. Will one be enough?
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![[Post New]](/s/i/i.gif) 2014/06/09 22:50:39
Subject: Last Stand at Glaziers Creek
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Enigmatic Chaos Sorcerer
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If all you're bringing is some plasma guns it should be a suitable threat that pulls anti-infantry firepower off the Boyz to deal with.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2014/06/09 22:51:16
Subject: Last Stand at Glaziers Creek
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Wow, that batrep blows the more recent ones out of the water in a very unfun way.
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![[Post New]](/s/i/i.gif) 2014/06/09 22:52:43
Subject: Last Stand at Glaziers Creek
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Heroic Senior Officer
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Eldarain wrote:If all you're bringing is some plasma guns it should be a suitable threat that pulls anti-infantry firepower off the Boyz to deal with.
yea thats all ill have. Its my signature gun. im updating the OP for more details in a mini summary. Automatically Appended Next Post: Shall i include the wound chart or are the odds tipped enough for me to potentially win?
And yea its an amazing battle report.
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This message was edited 1 time. Last update was at 2014/06/09 22:58:08
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![[Post New]](/s/i/i.gif) 2014/06/09 23:07:21
Subject: Last Stand at Glaziers Creek
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Enigmatic Chaos Sorcerer
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If you mean the Hospital rules I think so. As each game he's going to generate a similar force (with a boost in the final push) While you have to keep repelling them with what's left from the previous waves.
The use and loss of your command squads and their orders will be a definite point worth considering. That will be tough as they are amazing force multipliers but are not particularly resilient.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2014/06/09 23:11:07
Subject: Last Stand at Glaziers Creek
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Heroic Senior Officer
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yea I changed the above to read hospital rules. Maybe models in the hospital count as having a las pistol for the purpose of shooting?(from the building). How should assault work with hospitalized soldiers? they can only defend when assaulted?
The command squads will be of utmost importance. I think thats pretty cool though.
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![[Post New]](/s/i/i.gif) 2014/06/09 23:33:16
Subject: Last Stand at Glaziers Creek
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Enigmatic Chaos Sorcerer
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Swastakowey wrote:yea I changed the above to read hospital rules. Maybe models in the hospital count as having a las pistol for the purpose of shooting?(from the building). How should assault work with hospitalized soldiers? they can only defend when assaulted?
The command squads will be of utmost importance. I think thats pretty cool though.
They actually handle that in the Battle Report rules.
The Ork player can't assault the Hospital. And it is set up where they won't want to get within 4" of it as each wounded soldier has a chance of staggering to their feet and being redeployed if they do so (with all their stats reduced by 1)
I personally would add the qualifier that the IG player can't deploy on or within 4" of the hospital either as that could be a pretty silly exploit.
With the possible exception of a medic from the command squad who may gain the IC rule and if he is within 4" of the Hospital you may re-roll a single recovery roll each turn. This would be interesting as it would weaken your command squad to incoming fire but might allow you to get your command squad back more reliably after losing it.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2014/06/09 23:38:34
Subject: Last Stand at Glaziers Creek
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Heroic Senior Officer
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I would love to use a medic but unfortunately I dont have a cool model for him. Yea you are right about the hospital, i didnt quite read it properly.
As fro not putting my men within 4" I simply wont be doing it unless I get desperately pushed back that far. Almost like they are fighting as a last ditch attempt to save the fort.
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![[Post New]](/s/i/i.gif) 2014/06/09 23:42:06
Subject: Last Stand at Glaziers Creek
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Enigmatic Chaos Sorcerer
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Swastakowey wrote:I would love to use a medic but unfortunately I dont have a cool model for him. Yea you are right about the hospital, i didnt quite read it properly.
As fro not putting my men within 4" I simply wont be doing it unless I get desperately pushed back that far. Almost like they are fighting as a last ditch attempt to save the fort.
Well it sounds like you should make a cool model
Judging by your posting history I didn't think you would be deploying all over the hospital. But in the interest of updating the mission that should probably be included.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2014/06/09 23:44:21
Subject: Last Stand at Glaziers Creek
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Heroic Senior Officer
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haha ill see what parts I have to make one. I do plan on making notable characters for this though. Such as the south african dude and some prisoners that must rally and so on. But ill work on that a bit later.
Yea may as well make this a playable mission for any players who want to play it. Doesnt hurt to cover all possible issues. Automatically Appended Next Post: Ok well im pretty excited so im gonna go all the way with this. Ill buy a fort and have it set up with huts and get my partner to write a narrative and so on. The full shibang.
Hopefully my buddy can paint all his orks in time.
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This message was edited 1 time. Last update was at 2014/06/10 01:38:20
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![[Post New]](/s/i/i.gif) 2014/06/10 19:10:43
Subject: Last Stand at Glaziers Creek
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Enigmatic Chaos Sorcerer
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Swastakowey wrote:haha ill see what parts I have to make one. I do plan on making notable characters for this though. Such as the south african dude and some prisoners that must rally and so on. But ill work on that a bit later.
Yea may as well make this a playable mission for any players who want to play it. Doesnt hurt to cover all possible issues.
Automatically Appended Next Post:
Ok well im pretty excited so im gonna go all the way with this. Ill buy a fort and have it set up with huts and get my partner to write a narrative and so on. The full shibang.
Hopefully my buddy can paint all his orks in time.
I look forward to seeing what you come up with. This thread has inspired me to make my own version of this with Marines holding off waves of Tyranids within a Battle Barge.
Just need my terrain from the Battle Systems Kickstarter to arrive:
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2014/06/10 22:52:45
Subject: Last Stand at Glaziers Creek
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Committed Chaos Cult Marine
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Have you considered changing it to a point-based scenario rather than certain units?
It'd be cool if it could be used as a general last stand-type scenario, could even use it for Crimson Fists vs Orks! Battle of Traitor's Gorge!
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![[Post New]](/s/i/i.gif) 2014/06/12 03:36:31
Subject: Re:Last Stand at Glaziers Creek
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Heroic Senior Officer
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http://us-store.warlordgames.com/collections/anglo-zulu-war-1879/products/anglo-zulu-war-rorke-s-drift-battle-set-1879 I have this planned as a possible fort as its actually a model of the battle field the mission was based off. Or I will just buy the sand bags and use the huts we already have. Yours looks pretty cool though, ill have to let the necromunda guys know it exists. There is a more detailed fort available too, but its double the price so not sure on the bigger deal. Chaz, I probably will, but honestly I may wait till after the battle to put up rules, just so I have a better idea of what to expect.
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This message was edited 3 times. Last update was at 2014/06/12 03:58:22
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![[Post New]](/s/i/i.gif) 2014/06/17 12:56:19
Subject: Re:Last Stand at Glaziers Creek
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Committed Chaos Cult Marine
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Swastakowey wrote:
Chaz, I probably will, but honestly I may wait till after the battle to put up rules, just so I have a better idea of what to expect.
Playtesting can only improve rules tbh
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![[Post New]](/s/i/i.gif) 2014/06/17 21:35:07
Subject: Last Stand at Glaziers Creek
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Heroic Senior Officer
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Funnily enough they say the exact same thing at the end of the article haha
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![[Post New]](/s/i/i.gif) 2014/06/17 21:53:26
Subject: Last Stand at Glaziers Creek
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Keeper of the Holy Orb of Antioch
avoiding the lorax on Crion
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Sounds good idea, maybe let them call in fire support from a nearby intact artillary base on random turns long as vox guy is alive?
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Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all. |
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![[Post New]](/s/i/i.gif) 2014/06/17 23:07:26
Subject: Last Stand at Glaziers Creek
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Heroic Senior Officer
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Yea that would be cool. I may take a master of ordinance simply because its a fair way of doing it. What i'll do is once I have done it I will write up what I think can be changed and you guys can be judge of it all.
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![[Post New]](/s/i/i.gif) 2014/06/18 00:30:59
Subject: Last Stand at Glaziers Creek
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Disguised Speculo
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Ashiraya wrote:Wow, that batrep blows the more recent ones out of the water in a very unfun way.
Lol, theres a reason long timer gamers look fondly on old white dwarf and scorn the new garbage.
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![[Post New]](/s/i/i.gif) 2014/06/18 01:57:35
Subject: Last Stand at Glaziers Creek
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Dakka Veteran
South Portsmouth, KY USA
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I re-read this batrep no too long ago and was impressed by how well the rules held up. It would take only a minimum of tweaking to get it to work still.
IMHO the players note from Ady Wood and Paul "Fat Bloke" Sawyer about needing to look at these rules again, was undoubtedly a hint of what was to come in third edition and th Ork codex.
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Armies: Space Marines, IG, Tyranids, Eldar, Necrons, Orks, Dark Eldar.
I am the best 40k player in my town, I always win! Of course, I am the only player of 40k in my town.
Check out my friends over at Sea Dog Game Studios, they always have something cooking: http://www.sailpowergame.com. Or if age of sail isn't your thing check out the rapid fire sci-fi action of Techcommander http://www.techcommandergame.com
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![[Post New]](/s/i/i.gif) 2014/10/19 19:21:59
Subject: Last Stand at Glaziers Creek
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Committed Chaos Cult Marine
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Is this still happening?
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![[Post New]](/s/i/i.gif) 2014/10/19 19:33:52
Subject: Last Stand at Glaziers Creek
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Heroic Senior Officer
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Unfortunately my buddies orks took a while to arrive due to some shipping errors, he lost interest and started a new army. So no orks or nids in the area. Which is really unfortunate.
So as soon as we have some orks or even tyranids I will be jumping right back into this.
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![[Post New]](/s/i/i.gif) 2014/10/19 20:52:08
Subject: Last Stand at Glaziers Creek
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Committed Chaos Cult Marine
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Swastakowey wrote:Unfortunately my buddies orks took a while to arrive due to some shipping errors, he lost interest and started a new army. So no orks or nids in the area. Which is really unfortunate.
So as soon as we have some orks or even tyranids I will be jumping right back into this.
Couldn't you playtest it with roughly the same points, or how intrinsic are the units themselves?
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![[Post New]](/s/i/i.gif) 2014/10/19 20:59:21
Subject: Last Stand at Glaziers Creek
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Heroic Senior Officer
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Well im more of a fluffy theme player in for the narrative. So doing this against grey knights or necrons seem weird.
See they way the mission works is you select how many rounds you will take assaulting the enemy, the longer you leave it the smaller the last wave but the more whittled down the defenders are, the sooner you have it the bigger your final wave but the stronger the defenders are.
Its designed very much for a Close Combat horde army to be the attacker so I think the mission falls apart in its current state if a shooty army or something then becomes the attacker.
So story wise it wouldnt be as fun, but rules wise it would take some work when im not overly familiar with how the rules would work in now 7th edition.
Are you after a siege style hold the fort game scenario?
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![[Post New]](/s/i/i.gif) 2014/10/19 21:12:27
Subject: Last Stand at Glaziers Creek
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Committed Chaos Cult Marine
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Swastakowey wrote:Well im more of a fluffy theme player in for the narrative. So doing this against grey knights or necrons seem weird.
See they way the mission works is you select how many rounds you will take assaulting the enemy, the longer you leave it the smaller the last wave but the more whittled down the defenders are, the sooner you have it the bigger your final wave but the stronger the defenders are.
Its designed very much for a Close Combat horde army to be the attacker so I think the mission falls apart in its current state if a shooty army or something then becomes the attacker.
So story wise it wouldnt be as fun, but rules wise it would take some work when im not overly familiar with how the rules would work in now 7th edition.
Are you after a siege style hold the fort game scenario?
Aye, pretty much. Attacked from 3 or 4 directions with about half the points, then try to hold out for X amount of turns.
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