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![[Post New]](/s/i/i.gif) 2014/06/10 19:15:33
Subject: Preferred Enemy and Blast Weapons
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Guard Heavy Weapon Crewman
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I've searched up and down this forum looking for a previous thread and wasn't able to find anything...
Either way, can someone help me understand how the Preferred Enemy special rule is applied when rolling To Hit a blast weapon? Since you want lower rolls for scatter and Preferred Enemy specifically applies for rolls of 1, does it not apply to blast weapons? Any clarification would be GREATLY appreciated. Thank you!
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Only the artist, not the fool.. Discovers that which nature hides... |
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![[Post New]](/s/i/i.gif) 2014/06/10 19:30:00
Subject: Preferred Enemy and Blast Weapons
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Fixture of Dakka
Vanished Completely
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This is one of the longest debated subjects on this Forum, as it has remained problematic over a great deal of Editions: I am interested in a strange third option, and even that don't fix all the unusual scenario's, so I will allow the two main voices on this matter to make this another 12 page Thread.
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This message was edited 2 times. Last update was at 2014/06/10 19:31:21
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/06/10 19:43:16
Subject: Preferred Enemy and Blast Weapons
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Powerful Phoenix Lord
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Side A: You must roll a 1 to get the re-roll from Preferred Enemy. Since you do not roll To Hit you cannot roll a 1 and therefore cannot re-roll the scatter.
Side B: The rules only state you must be able to re-roll To Hit. Since Preferred Enemy grants a re-roll, you can re-roll the scatter. If you enforce the need for a 1, you must also enforce the need for a failed To Hit roll for all abilities to be able to re-roll scatters, meaning that only Twin-linked works.
Repeat until Mod locks.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2014/06/10 19:53:08
Subject: Preferred Enemy and Blast Weapons
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Longtime Dakkanaut
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Happyjew wrote:Side A: You must roll a 1 to get the re-roll from Preferred Enemy. Since you do not roll To Hit you cannot roll a 1 and therefore cannot re-roll the scatter.
Side B: The rules only state you must be able to re-roll To Hit. Since Preferred Enemy grants a re-roll, you can re-roll the scatter. If you enforce the need for a 1, you must also enforce the need for a failed To Hit roll for all abilities to be able to re-roll scatters, meaning that only Twin-linked works.
Repeat until Mod locks.
This is a adequate summary of both sides.
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![[Post New]](/s/i/i.gif) 2014/06/10 20:49:12
Subject: Preferred Enemy and Blast Weapons
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Guard Heavy Weapon Crewman
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Happyjew wrote:Side A: You must roll a 1 to get the re-roll from Preferred Enemy. Since you do not roll To Hit you cannot roll a 1 and therefore cannot re-roll the scatter.
Side B: The rules only state you must be able to re-roll To Hit. Since Preferred Enemy grants a re-roll, you can re-roll the scatter. If you enforce the need for a 1, you must also enforce the need for a failed To Hit roll for all abilities to be able to re-roll scatters, meaning that only Twin-linked works.
Thanks for getting me up to speed. Next time I'll do a google search for previous threads. Once I did that a bunch of the older debates popped up.
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Only the artist, not the fool.. Discovers that which nature hides... |
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![[Post New]](/s/i/i.gif) 2014/06/11 00:58:09
Subject: Re:Preferred Enemy and Blast Weapons
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Hellish Haemonculus
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Is the wording any different between editions? Can we glean any clarity there?
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![[Post New]](/s/i/i.gif) 2014/06/11 01:08:43
Subject: Re:Preferred Enemy and Blast Weapons
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Longtime Dakkanaut
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Jimsolo wrote:Is the wording any different between editions? Can we glean any clarity there?
Lets just leave this as a well argued topic.
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![[Post New]](/s/i/i.gif) 2014/06/11 01:16:26
Subject: Re:Preferred Enemy and Blast Weapons
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Hellish Haemonculus
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S'funny, with the edition change I was going to post a thread and see if there had been any shift in opinions on this, actually. With this thread up it seems kind of redundant. If anything though, an edition change seems like the time we actually should rehash the topic. It's completely possible that there is a rule in the book somewhere that might provide a little bit of insight on this one.
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![[Post New]](/s/i/i.gif) 2014/06/11 02:32:10
Subject: Preferred Enemy and Blast Weapons
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The Daemon Possessing Fulgrim's Body
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Well, the first line in the Blast special rule states they "do not roll to hit" and PE specifies that you re-roll to hit and to wound.
Seems pretty clear cut that if you don't do something in the first place, you can't do it again.
I'm new to the debate though, so I hope this doesn't open too many old wounds!
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2014/06/11 02:36:20
Subject: Preferred Enemy and Blast Weapons
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Hellish Haemonculus
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azreal13 wrote:Well, the first line in the Blast special rule states they "do not roll to hit" and PE specifies that you re-roll to hit and to wound.
Seems pretty clear cut that if you don't do something in the first place, you can't do it again.
I'm new to the debate though, so I hope this doesn't open too many old wounds!
The bone of contention comes when you look at the 'blasts and rerolls' section. If you have the ability to reroll your hits, you can reroll the scatter dice for a blast. The old argument hinged on whether the conditional rider attached to PE (only 1's) is irrelevant, or if it invalidates the ability to reroll scatter.
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![[Post New]](/s/i/i.gif) 2014/06/11 02:38:41
Subject: Preferred Enemy and Blast Weapons
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The Daemon Possessing Fulgrim's Body
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Ah, gotcha.
Yep, reading in a little further, the situation remains as fethed as ever.
Well done GW!
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2014/06/11 02:44:32
Subject: Preferred Enemy and Blast Weapons
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Mekboy on Kustom Deth Kopta
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Happyjew wrote:Side A: You must roll a 1 to get the re-roll from Preferred Enemy. Since you do not roll To Hit you cannot roll a 1 and therefore cannot re-roll the scatter.
Side B: The rules only state you must be able to re-roll To Hit. Since Preferred Enemy grants a re-roll, you can re-roll the scatter. If you enforce the need for a 1, you must also enforce the need for a failed To Hit roll for all abilities to be able to re-roll scatters, meaning that only Twin-linked works.
Repeat until Mod locks.
I like side B as it lets my buy one ammo runt and reroll my shock attack gun all game long  at least for another couple weekd
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![[Post New]](/s/i/i.gif) 2014/06/11 12:52:37
Subject: Preferred Enemy and Blast Weapons
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Guard Heavy Weapon Crewman
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Jimsolo wrote: azreal13 wrote:Well, the first line in the Blast special rule states they "do not roll to hit" and PE specifies that you re-roll to hit and to wound.
Seems pretty clear cut that if you don't do something in the first place, you can't do it again.
I'm new to the debate though, so I hope this doesn't open too many old wounds!
The bone of contention comes when you look at the 'blasts and rerolls' section. If you have the ability to reroll your hits, you can reroll the scatter dice for a blast. The old argument hinged on whether the conditional rider attached to PE (only 1's) is irrelevant, or if it invalidates the ability to reroll scatter.
I was reading it the same way as you azreal, until Jimsolo pointed out that detail. Now I'm back on the fence. Is an extra sentence of clarification from GW too much to ask?! Don't understand how this hasn't been addressed over the course of multiple editions. I've never witnessed an official GW sanctioned tournament but I would think that this would come up. Is there any other way to reach out and request some form of resolution?
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Only the artist, not the fool.. Discovers that which nature hides... |
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![[Post New]](/s/i/i.gif) 2014/06/11 16:15:26
Subject: Preferred Enemy and Blast Weapons
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Decrepit Dakkanaut
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Played at two ToS which plays it as the rules are written; all that is required is an ability to Reroll, not how good a Reroll you have.
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![[Post New]](/s/i/i.gif) 2014/06/11 16:47:05
Subject: Preferred Enemy and Blast Weapons
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Confessor Of Sins
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Happyjew wrote:Side A: You must roll a 1 to get the re-roll from Preferred Enemy. Since you do not roll To Hit you cannot roll a 1 and therefore cannot re-roll the scatter.
Side B: The rules only state you must be able to re-roll To Hit. Since Preferred Enemy grants a re-roll, you can re-roll the scatter. If you enforce the need for a 1, you must also enforce the need for a failed To Hit roll for all abilities to be able to re-roll scatters, meaning that only Twin-linked works.
Repeat until Mod locks.
Yeah i'm on the A side here, and unfortunately the new Rules do not make any changes to the debate.
I would note though, that Twin-Linked has changed in wording and reinforces my position a bit, but not enough to have a valid argument that "It can't be B"
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DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage. Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass. |
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![[Post New]](/s/i/i.gif) 2014/06/11 18:28:17
Subject: Preferred Enemy and Blast Weapons
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Guard Heavy Weapon Crewman
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nosferatu1001 wrote:Played at two ToS which plays it as the rules are written; all that is required is an ability to Reroll, not how good a Reroll you have.
are those tournaments sponsored/sanctioned by GW?
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Only the artist, not the fool.. Discovers that which nature hides... |
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![[Post New]](/s/i/i.gif) 2014/06/11 18:58:46
Subject: Preferred Enemy and Blast Weapons
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Fireknife Shas'el
Lisbon, Portugal
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Happyjew wrote:Side A: You must roll a 1 to get the re-roll from Preferred Enemy. Since you do not roll To Hit you cannot roll a 1 and therefore cannot re-roll the scatter.
Side B: The rules only state you must be able to re-roll To Hit. Since Preferred Enemy grants a re-roll, you can re-roll the scatter. If you enforce the need for a 1, you must also enforce the need for a failed To Hit roll for all abilities to be able to re-roll scatters, meaning that only Twin-linked works.
Repeat until Mod locks.
Me and my friends are with B.
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2014/06/11 21:16:15
Subject: Preferred Enemy and Blast Weapons
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Decrepit Dakkanaut
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eluxir wrote:nosferatu1001 wrote:Played at two ToS which plays it as the rules are written; all that is required is an ability to Reroll, not how good a Reroll you have.
are those tournaments sponsored/sanctioned by GW?
Throne of skulls is run by GW staff at WHW in Nottingham. Yes, absolutely a " GW" tournament.
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![[Post New]](/s/i/i.gif) 2014/06/11 21:19:48
Subject: Preferred Enemy and Blast Weapons
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Sneaky Lictor
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Wouldn't this make Twin-linked Flamers unable to reroll?
If so, why bother giving them Twin-linked in the first place?
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In the works
Warhammer 40k. Enjoy it or go play something else. Life is too short to complain.
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![[Post New]](/s/i/i.gif) 2014/06/11 21:22:53
Subject: Preferred Enemy and Blast Weapons
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Decrepit Dakkanaut
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They Reroll to wound instead.
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![[Post New]](/s/i/i.gif) 2014/06/11 21:23:34
Subject: Preferred Enemy and Blast Weapons
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Sneaky Lictor
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Ahh, that makes sense then.
So couldn't the OP guy simply reroll to wound since he never rolls to hit?
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In the works
Warhammer 40k. Enjoy it or go play something else. Life is too short to complain.
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![[Post New]](/s/i/i.gif) 2014/06/11 21:55:10
Subject: Preferred Enemy and Blast Weapons
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Fireknife Shas'el
Lisbon, Portugal
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Twin-linked have its own rules regarding templates and blasts. It takes precedence over Preferred Enemy because it's more specific
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2014/06/11 21:56:35
Subject: Preferred Enemy and Blast Weapons
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Sneaky Lictor
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Vector Strike wrote:Twin-linked have its own rules regarding templates and blasts. It takes precedence over Preferred Enemy because it's more specific
Good to know, thank you
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In the works
Warhammer 40k. Enjoy it or go play something else. Life is too short to complain.
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![[Post New]](/s/i/i.gif) 2014/06/12 02:10:06
Subject: Preferred Enemy and Blast Weapons
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Guard Heavy Weapon Crewman
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nosferatu1001 wrote: eluxir wrote:nosferatu1001 wrote:Played at two ToS which plays it as the rules are written; all that is required is an ability to Reroll, not how good a Reroll you have.
are those tournaments sponsored/sanctioned by GW?
Throne of skulls is run by GW staff at WHW in Nottingham. Yes, absolutely a " GW" tournament.
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Only the artist, not the fool.. Discovers that which nature hides... |
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![[Post New]](/s/i/i.gif) 2014/06/12 02:22:09
Subject: Re:Preferred Enemy and Blast Weapons
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Ship's Officer
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So, not to muddy the waters, but what's the consensus on Pask, Old Grudges, and Executioner Russes?
Would his unit be able to re-roll their Gets Hot! results from shooting the plasma cannons as a result of gaining Preferred Enemy (Codex)?
DoW
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"War. War never changes." - Fallout
4000pts
3000pts
1000pts
2500pts |
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![[Post New]](/s/i/i.gif) 2014/06/12 02:34:09
Subject: Re:Preferred Enemy and Blast Weapons
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Longtime Dakkanaut
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DogOfWar wrote:So, not to muddy the waters, but what's the consensus on Pask, Old Grudges, and Executioner Russes?
Would his unit be able to re-roll their Gets Hot! results from shooting the plasma cannons as a result of gaining Preferred Enemy (Codex)?
DoW
You still either have choice A or choice B. There is no consensus on this. Pick whichever until GW Faqs it.
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![[Post New]](/s/i/i.gif) 2014/06/12 04:50:39
Subject: Preferred Enemy and Blast Weapons
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Tea-Kettle of Blood
Adelaide, South Australia
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sirlynchmob wrote: Happyjew wrote:Side A: You must roll a 1 to get the re-roll from Preferred Enemy. Since you do not roll To Hit you cannot roll a 1 and therefore cannot re-roll the scatter.
Side B: The rules only state you must be able to re-roll To Hit. Since Preferred Enemy grants a re-roll, you can re-roll the scatter. If you enforce the need for a 1, you must also enforce the need for a failed To Hit roll for all abilities to be able to re-roll scatters, meaning that only Twin-linked works.
Repeat until Mod locks.
I like side B as it lets my buy one ammo runt and reroll my shock attack gun all game long  at least for another couple weekd
Correct me if I'm wrong, but can't you only use the ammo grunt a limited number of times?
The :re-rolls and blasts" rules require you to actually use the re-roll in order to re-roll a blast.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/06/12 05:56:30
Subject: Preferred Enemy and Blast Weapons
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Mekboy on Kustom Deth Kopta
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PrinceRaven wrote:sirlynchmob wrote: Happyjew wrote:Side A: You must roll a 1 to get the re-roll from Preferred Enemy. Since you do not roll To Hit you cannot roll a 1 and therefore cannot re-roll the scatter.
Side B: The rules only state you must be able to re-roll To Hit. Since Preferred Enemy grants a re-roll, you can re-roll the scatter. If you enforce the need for a 1, you must also enforce the need for a failed To Hit roll for all abilities to be able to re-roll scatters, meaning that only Twin-linked works.
Repeat until Mod locks.
I like side B as it lets my buy one ammo runt and reroll my shock attack gun all game long  at least for another couple weekd
Correct me if I'm wrong, but can't you only use the ammo grunt a limited number of times?
The :re-rolls and blasts" rules require you to actually use the re-roll in order to re-roll a blast.
Like nos said
all that is required is an ability to Reroll, not how good a Reroll you have.
the runt grants the SAG a reroll, yes it's usually only once per game, but the SAG has the ability to reroll so blasts allows it all game.
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![[Post New]](/s/i/i.gif) 2014/06/12 06:09:10
Subject: Preferred Enemy and Blast Weapons
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Regular Dakkanaut
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I also never understood why the argument for side B doesn't extend to PE allowing to reroll blasts against everything no matter what the preferred enemy is. Cause the requirement is "rerolled failed to hits of 1 against PE." So if you can ignore the needing to roll a 1, why would you enforce the PE part since it's all contained in the same conditional on the sentence.
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![[Post New]](/s/i/i.gif) 2014/06/12 06:10:50
Subject: Preferred Enemy and Blast Weapons
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Mekboy on Kustom Deth Kopta
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chanceafs wrote:I also never understood why the argument for side B doesn't extend to PE allowing to reroll blasts against everything no matter what the preferred enemy is. Cause the requirement is "rerolled failed to hits of 1 against PE." So if you can ignore the needing to roll a 1, why would you enforce the PE part since it's all contained in the same conditional on the sentence.
They did, you should look for the last few threads on the subject. quite a fun read. That's when I jumped in with the ammo runts and they had to agree that yes a ammo runt that is supposed to be used once per game did, by their reasoning, let me reroll all game long.
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