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Made in us
Graham McNeil





United States

Can white scars have everything SM can have? If not what can they NOT Have?
   
Made in gb
Fixture of Dakka




Technically they're a Codex Chapter so they have everything normal SM have but it just so happens Bikes are always the best tool for the job. At least that's what I think they are.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in gb
Is 'Eavy Metal Calling?





UK

The only thing they wouldn't really take is Dreadnoughts, as the Scars believe the soul cannot go on to the next life when interred inside one, so they avoid using them.

That's a fluff thing, though.

 
   
Made in us
Graham McNeil





United States

Thanks guys! So all they are is a paint scheme?


Automatically Appended Next Post:
(in reality) But of course they have their story

This message was edited 1 time. Last update was at 2014/06/12 19:06:18


 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

pm713 wrote:Technically they're a Codex Chapter so they have everything normal SM have but it just so happens Bikes are always the best tool for the job. At least that's what I think they are.


Paradigm wrote:The only thing they wouldn't really take is Dreadnoughts, as the Scars believe the soul cannot go on to the next life when interred inside one, so they avoid using them.

That's a fluff thing, though.


The only thing they are not allowed to have is things tied to other chapters, like other’s special characters or crusader squads.

As Paradigm points out, they shouldn’t take dreads for fluff reasons, but mechanically you are allowed to.

/history mode

Back in 4th edition, there were Chapter Traits that could be used to tweak the codex to represent different chapters. White Scars were Courageous, with the “Be Swift as the Wind” and “Trust Your Battle Brothers” advantages and the “Flesh over Steel” drawback.

This let them take bikes (with some extra special rules) as elites and/or troops, and buy some other special rules for most of the rest of their units, but at the cost of restricting access to heavy gear. Most of the stock tanks could only have 0-1 in their army, and TLLC preds and LRCs were banned. Transports also took up a FA slot.

/history mode



Automatically Appended Next Post:
MordorMiniatures wrote:
Thanks guys! So all they are is a paint scheme?

(in reality) But of course they have their story


Don’t forget the chapter tactics. There is a lot more then just the paint job separating marines these days. I can field bikes as an Ultramarine, but they don’t follow quite the same rules as White Scars bikes due to the influence of chapter tactics. And it’s a pretty big difference...

This message was edited 1 time. Last update was at 2014/06/12 19:15:59


   
Made in gb
Executing Exarch






MordorMiniatures wrote:
Thanks guys! So all they are is a paint scheme?
They have specific rules, laid out in their Chapter Tactic, but those are advantages without down-sides so there is no tactic or unit that you are 'locked out' of.

Codex: Space Marines contains 5 chapter tactics (White Scars, Ultramarines, Salamanders, Iron Hands and Ravenguard), whilst Forgeworld has several as well for chapters from it's campain books (http://www.forgeworld.co.uk/Downloads/Product/PDF/B/FWchaptertactics-v2.pdf)
   
Made in us
Graham McNeil





United States

Thanks
   
Made in us
Resolute Ultramarine Honor Guard






Peoria IL

http://wh40k.lexicanum.com/wiki/White_Scars#.U5pNCom9LCQ

Here you go. A little light reading on the scars. I highly recommend the books Scars and Stormseer.

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