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Augusta GA

As stated, how viable would a Krieg list revolving around the Death Riders be? You get basically a platoon of up to 65 guys per FA slot, all armed with hunting lances, and full weapon options for characters. 6+ FNP, carapace armor, and 2 wounds means at least some of them will reach their target. Meltabombs and str 5 on the charge can mess up vehicles, and you can throw 10pt plasma pistols all over the place for ranged hunting. Can even put Demolition Charges in there to blow up death stars.

Has 7th done anything that would horribly mess up cavalry? The idea of 15+ units of speedy terrain-ignoring hard to kill cavalry in conjunction with the mission cards and their predilection for giving you objectives on the other side of the map seems like it could work pretty well.

Also, given that Death Riders come organized in platoons like regular guardsmen, could it be inferred that they can group up into giant squads?
   
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Shrewsbury

 Badablack wrote:
As stated, how viable would a Krieg list revolving around the Death Riders be? You get basically a platoon of up to 65 guys per FA slot, all armed with hunting lances, and full weapon options for characters. 6+ FNP, carapace armor, and 2 wounds means at least some of them will reach their target. Meltabombs and str 5 on the charge can mess up vehicles, and you can throw 10pt plasma pistols all over the place for ranged hunting. Can even put Demolition Charges in there to blow up death stars.

Has 7th done anything that would horribly mess up cavalry? The idea of 15+ units of speedy terrain-ignoring hard to kill cavalry in conjunction with the mission cards and their predilection for giving you objectives on the other side of the map seems like it could work pretty well.

Also, given that Death Riders come organized in platoons like regular guardsmen, could it be inferred that they can group up into giant squads?


I've also been wanting to do a Cavalry army since 7th hit (although Death Riders be damn expensive models) because of Maelstrom missions basically throwing planning out the window and rewarding sheer speed.

You'd be playing for objectives not kills with a list like this and above all IT WOULD LOOK AWESOME. Do it. Do it for me.

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A squad or two? Great. It's a fast threat that, unlike codex rough riders, actually has a meaningful chance of surviving to charge something. And they're still fairly cheap, so you're not losing much if they don't make it into charge range.

A whole army of them? No. It might be fluffy to throw a whole swarm of them into a fight with no support, but you probably aren't going to win many games. You have no long-range threats, grenades as your only anti-tank, and your best weapon can only be used once. You'll kill the first target you hit, but you don't have the endurance to keep doing it turn after turn as your lance-less troops have to keep charging across the table to get into melee range. Each turn you spend running across open terrain means more casualties, and if you ever stop moving that unit is effectively done contributing anything. So that means fewer and fewer horses left alive, and your terrifying alpha strike turns into a few scattered guardsmen punching things with their fists. I strongly suggest proxying this list before you commit thousands of dollars to building it.

Also, designing an army around mission cards is probably not a very good idea since most people hate them (and for good reason).

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Augusta GA

As far as actually buying Forgeworld DKoK cavalry en masse, good lord no. I'd be doing a chaos army using the Krieg rules. Marauders and knights as command squads and vampire counts hex wraiths for the hordes of death riders.

For dealing with vehicles, I still have to take troop choices. They'd be the Krieg veteran equivalent toting meltaguns with Hades Breaching Drill transports. That's enough melta to knock out most armor in one shot, and deepstrike all my troop choices wherever I want them to complement the speed of the cavalry.
   
 
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