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![[Post New]](/s/i/i.gif) 2014/06/18 21:53:08
Subject: Mournfang Units
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Powerful Chaos Warrior
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Hey Dakkites
I realised while playing my buddy yesterday that Mournfang should be run in 3's. I know that everyone runs them in 4's, HA+IF's for skullcrusher rivals, and the reason people said you take 4 is because they are specail, so you have more points to spend on them which is a valid point. HOWEVER, a benefit of running in a unit of 3, which I didnt notice with my skullcrushers due to frenzy is if you loose 1 Mournfang out of 4 its a panic check, on leadership 7, but if you are a unit of 3 you cant be panic'd by loosing 1, you need to take 6 wounds to panic.
I cant have been the first to notice this, is there anything ive missed that will leave me with egg on my face?
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Alex 'Salior' Wheatley
- Warriors of Chaos / Savage Ogres
- Most VP - Eatbats 2014
- 2nd - Bunker Brawl 2014
- 3rd - Blood on the Sands 2013
'A proper Imperial Guard regiment should have enough men to build a starport from corpses, if need be.'
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![[Post New]](/s/i/i.gif) 2014/06/18 22:05:12
Subject: Re:Mournfang Units
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Fresh-Faced New User
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you panic if you lose 3 wounds regardless of whether the unit is 3 or 4.
If a unit of 4 loses 3 wounds, thats 25% thus a panic check
If a unit of 3 loses 3 wounds, thats 33% thus a panic check.
I
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![[Post New]](/s/i/i.gif) 2014/06/18 22:22:08
Subject: Mournfang Units
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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There is literally no reason to take Mournfang in units less than three.
Doing so is having your cake and not eating it, when the ogre book is designed to have a cake and eat it.
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![[Post New]](/s/i/i.gif) 2014/06/19 01:55:30
Subject: Mournfang Units
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Longtime Dakkanaut
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For points. 1 mournfang is still a high armor, high mobility, small footprint unit that hits hard and doesn't cost too much. And not every game is 2500pts.
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![[Post New]](/s/i/i.gif) 2014/06/19 02:02:37
Subject: Re:Mournfang Units
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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I always take 4.
You'll take a panic test after 1 casualty with 3 or 4 in a unit either way. Might as well have more bodies when you reach melee. Its tough to kill more than 1 Mournfang before they charge.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2014/06/19 04:17:53
Subject: Re:Mournfang Units
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Inspiring Icon Bearer
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3 is best. you'll never be under 25% of original unit size for regrouping if you get beaten.
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3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012
href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
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![[Post New]](/s/i/i.gif) 2014/06/19 04:59:24
Subject: Re:Mournfang Units
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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You'll never be under 25% with 4 either.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2014/06/19 10:14:04
Subject: Mournfang Units
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Auspicious Skink Shaman
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hahaha some of these comments are full of fail
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Ogre Kingdoms: 5 500 pts
Lizardmen: 6 000 pts
Undead Legions: 20 000 pts |
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![[Post New]](/s/i/i.gif) 2014/06/19 10:28:53
Subject: Re:Mournfang Units
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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Same goes for 5. And I know someone who runs units of 5 on occasion.
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![[Post New]](/s/i/i.gif) 2014/06/19 10:41:39
Subject: Re:Mournfang Units
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Auspicious Skink Shaman
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1/5 = 20%. You can be under 25% when you start with 5
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Ogre Kingdoms: 5 500 pts
Lizardmen: 6 000 pts
Undead Legions: 20 000 pts |
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![[Post New]](/s/i/i.gif) 2014/06/19 11:34:03
Subject: Re:Mournfang Units
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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BoTW wrote:
1/5 = 20%. You can be under 25% when you start with 5
RIght you are. I blame mornings.
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![[Post New]](/s/i/i.gif) 2014/06/26 20:32:09
Subject: Mournfang Units
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Focused Fire Warrior
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Lol math
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1500pt O'Vesa Star W: 27 D: 2 L: 1
The challenge: in a 1500pt game I will play 900pt + D6x100 pts, if I roll a 6 I reroll and -100 to that second number (down to 1000pt minimum)
W:6 D:0 L:1 |
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![[Post New]](/s/i/i.gif) 2014/07/19 10:50:40
Subject: Re:Mournfang Units
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Powerful Chaos Warrior
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I am so sorry guys I completely got my ideas back to front, for some reason I confused 'rallying on unmodified ld if more than 25%' with 'panicing at a loss of 25%'. The benefit I was thinking of like my skullscrushers in 3's is if I break from combat I rally on unmodified not snake eyes. But I'd be foolish to plan an army around what when's when I break from combat!
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Alex 'Salior' Wheatley
- Warriors of Chaos / Savage Ogres
- Most VP - Eatbats 2014
- 2nd - Bunker Brawl 2014
- 3rd - Blood on the Sands 2013
'A proper Imperial Guard regiment should have enough men to build a starport from corpses, if need be.'
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![[Post New]](/s/i/i.gif) 2014/07/19 12:49:35
Subject: Mournfang Units
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Regular Dakkanaut
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Another benefit(not major, but still benefit) from running 4 instead of 3, is that if you suffer 3 wounds, you lose a r&f model..
If you run 3 however, and suffer 3 wounds, your musician dies(assuming you have full command).
I know most players only take musi/ sb, but for someone who wants a champion for his own reasons, units of 4 are best.
I personally like Lore of Metal a lot, and play armies that have access to it, so mournfang has never ben a problem for me.
Especially when I have the Supreme Patriarch in the army
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![[Post New]](/s/i/i.gif) 2014/07/24 20:07:24
Subject: Mournfang Units
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Been Around the Block
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A benefit to running 4 would be that it also allows you to lose a single model (bound to happen between shooting/magic/first round of combat) and still have a complete first rank. This can be important in making sure the enemy isn't steadfast if you can do enough damage to make sure they don't have two complete ranks. Although, these guys are probably able to grind better than most so it isn't 100% necessary to break them on the first check.
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![[Post New]](/s/i/i.gif) 2014/07/25 08:08:12
Subject: Mournfang Units
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Killer Klaivex
Oceanside, CA
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I had a lot of luck running 2 units of 2.
Heavy armor, great weapons, with only unit champ.
I'd flank with them. 156 points for 2D3 S5 impact hits, 8 S5 attacks, followed by 7 S6 attacks and 2 S5 stomps.
3+ armor is fairly durable, especially if in the flank where you aren't taking a lot of attacks.
So why unit champ? Because wounds are split between them from shooting, and they can soak a challenge if they want to, or decline and fight at full effect.
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