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![[Post New]](/s/i/i.gif) 2014/06/28 19:46:31
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Nasty Nob
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Only bad thing about this codex is the stack of boyz sprews I'm looking at.
Soo many boyz..
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I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2014/06/28 20:40:22
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Squishy Oil Squig
Belfast
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I played my first 2 games with the new codex today a won both times. It worked great. Just kept charging into combat and knocking heads. Beet both necrons and Chaos Space Marines. Nob Bikers with KKF, PK, and a pain Boy Kicked ass. They tore up th place against the Necs, The Noise Marines... Not so much. Bt 10'Ard Boys charged the Hell out of those and I ended you cleaning the bored.
Allinall not as bad as I though. Only lost 2 boyz to the chart. I am now a fan. New Mek Guns are the Boss!
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"If in doubt hit it with a stick!' |
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![[Post New]](/s/i/i.gif) 2014/06/28 21:16:45
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Battlewagon Driver with Charged Engine
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Daveh wrote:I played my first 2 games with the new codex today a won both times. It worked great. Just kept charging into combat and knocking heads. Beet both necrons and Chaos Space Marines. Nob Bikers with KKF, PK, and a pain Boy Kicked ass. They tore up th place against the Necs, The Noise Marines... Not so much. Bt 10'Ard Boys charged the Hell out of those and I ended you cleaning the bored.
Allinall not as bad as I though. Only lost 2 boyz to the chart. I am now a fan. New Mek Guns are the Boss!
Awesome! Its nice to hear someone enjoying it instead of all the doom and gloom.
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![[Post New]](/s/i/i.gif) 2014/06/28 21:35:41
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Crazed Spirit of the Defiler
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15 war buggies for 375 points! A wall of ramshackle vehicles has never looked so frightening.
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Games Workshop: Ruining Chaos Space Marines since 2007
First they raised prices on the Eldar, and I did not speak out because I did not play Eldar.
Then, they raised prices on the Orks, and I did not speak out because I did not play Orks.
Then, they raised prices on the Nids, and I did not speak out because I did not play Nids.
Then, they raised prices on the Marines, and there was nobody to speak out for me. |
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![[Post New]](/s/i/i.gif) 2014/06/28 21:36:59
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Growlin' Guntrukk Driver with Killacannon
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Daveh wrote:I played my first 2 games with the new codex today a won both times. It worked great. Just kept charging into combat and knocking heads. Beet both necrons and Chaos Space Marines. Nob Bikers with KKF, PK, and a pain Boy Kicked ass. They tore up th place against the Necs, The Noise Marines... Not so much. Bt 10'Ard Boys charged the Hell out of those and I ended you cleaning the bored.
Allinall not as bad as I though. Only lost 2 boyz to the chart. I am now a fan. New Mek Guns are the Boss!
Good to hear. It doesn't have to be full battle reports, but could you tell us what did you brought, what you fought against, at what point levels, and if anything worked differently? Such as Boarding Planks, challenges, whatever. Any information is appreciated. Thanks!
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I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2014/06/28 21:41:13
Subject: Re:Orks in 7th Edition (first post updated with actual codex info)
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Fresh-Faced New User
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About more than one relic. What does the Ghaz supplement say. Is it the same wording?
As I understand it HQs in "Crimson Slaughter" can have more than one.
Edit: Looking at posted pictures from the Ghaz supplement there is no such wording?
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This message was edited 2 times. Last update was at 2014/06/28 21:58:32
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![[Post New]](/s/i/i.gif) 2014/06/28 21:47:15
Subject: Re:Orks in 7th Edition (first post updated with actual codex info)
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Squishy Squighound
England
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I just got a quick question, in the boys section it says one other model may be upgraded to a boss Nob. Does it mean we can have two Nobs in one unit or am I just reading it wrong ? Its the word Other in the sentence that is making me think this.
Cheers
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![[Post New]](/s/i/i.gif) 2014/06/28 21:59:02
Subject: Re:Orks in 7th Edition (first post updated with actual codex info)
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Growlin' Guntrukk Driver with Killacannon
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Warboss Dan wrote:Does it mean we can have two Nobs in one unit or am I just reading it wrong ? Its the word Other in the sentence that is making me think this.
No. The 'other' refers to the option above in which models can be upgraded with a special weapon, so a Nob can no longer take a Big Shoota.
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![[Post New]](/s/i/i.gif) 2014/06/28 22:04:05
Subject: Re:Orks in 7th Edition (first post updated with actual codex info)
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Squishy Squighound
England
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Ghenghis Jon wrote: Warboss Dan wrote:Does it mean we can have two Nobs in one unit or am I just reading it wrong ? Its the word Other in the sentence that is making me think this.
No. The 'other' refers to the option above in which models can be upgraded with a special weapon, so a Nob can no longer take a Big Shoota.
Thanks for clearing that up, its clear to me now, just feel like a bit of a melon lol
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![[Post New]](/s/i/i.gif) 2014/06/28 22:17:04
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Big Mek in Kustom Dragster with Soopa-Gun
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eh characters lost precision shot so not much reason to give a nob a bigshoota now.
Also on the "one relic" thing....its one of each relic per army not one relic period. The thing were just noticing is its one of any relic per HQ taking the relics.
As of right now, you can have the relic bike, da fixer uppers, and da lucky stikk in the same army without going double foc but you will have 3 warbosses and/or big meks.
Really wish Painboyz could take relics. I'd gladly give him the Stikk lol.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/06/28 22:33:07
Subject: Re:Orks in 7th Edition (first post updated with actual codex info)
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Tzeentch Aspiring Sorcerer Riding a Disc
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codex contradicts itself.
These lists detail the points values of various items of wargear available to units
in your army. Many unit entries in the datasheets that follow may include
wargear options from one or more of these lists – in each instance, the datasheet
will tell you (in bold text) exactly which of these lists you may use. Rules for these
items can be found in the Appendix.
Ranged Weapons
A model may replace its ranged weapon with one of the following:
- Shoota…free
• May include up to twenty additional Ork Boyz…6 pts/model
• The entire mob may replace their sluggas with shootas…1 pt/model
Slugga Range12" s4 ap 6 pistol
chopper user melee
If a slugga has a range and doesn't have melee in its profile, is it a ranged weapon.?
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Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k
If you think your important, in the great scheme of things. Do the water test.
Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
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![[Post New]](/s/i/i.gif) 2014/06/28 22:35:37
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Big Mek in Kustom Dragster with Soopa-Gun
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It has pistol. Pistols are considered a close combat weapon with no AP and user strength in melee combat.
Thats how we get our +1 attack for slugga choppa.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/06/28 22:37:37
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Tzeentch Aspiring Sorcerer Riding a Disc
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Vineheart01 wrote:It has pistol. Pistols are considered a close combat weapon with no AP and user strength in melee combat.
Thats how we get our +1 attack for slugga choppa.
Everything else has melee in its description
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Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k
If you think your important, in the great scheme of things. Do the water test.
Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
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![[Post New]](/s/i/i.gif) 2014/06/28 22:50:57
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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loki old fart wrote: Vineheart01 wrote:It has pistol. Pistols are considered a close combat weapon with no AP and user strength in melee combat.
Thats how we get our +1 attack for slugga choppa.
Everything else has melee in its description
But its type is Pistol, which allows it to be used in Melee. It doesn't need to have a special rule allowing you to do that.
I also have a rules query of my own, concerning the Ork Warband. I'd quite like to use a list which makes use of the Warband and Dakkajets for the Waaagh + Extra Shot every turn. However, if I do this, does the warband count as one detachment and so, in order to stay battle forged, I'd have to add in another detachment (i.e. minimum of 1 HQ and 3 Troops) in order to add in my Dakkajets?
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![[Post New]](/s/i/i.gif) 2014/06/28 22:53:39
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Fresh-Faced New User
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Can Warbosses, Big Meks or Painboys and MegaNobz Mobs purchase Waaagh! Banners? I can only see clearly that Nobz Mobs can take those but in the Ork Wargear section there is no mention of the Banner (nor its cost). It is listed under the Nobz Mobs options although we can find on the Guns and Gubbinz section the description for the Waaaagh! Banner.
Can someone please clarify this?
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![[Post New]](/s/i/i.gif) 2014/06/28 22:56:44
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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It's not in the Wargear list, so a unit/model has to have a separate option to take it so, no, Warbosses and the like can't take it. They can take the Lucky Stikk though, which is better.
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![[Post New]](/s/i/i.gif) 2014/06/28 23:02:07
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Tzeentch Aspiring Sorcerer Riding a Disc
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The Shadow wrote: loki old fart wrote: Vineheart01 wrote:It has pistol. Pistols are considered a close combat weapon with no AP and user strength in melee combat.
Thats how we get our +1 attack for slugga choppa.
Everything else has melee in its description
But its type is Pistol, which allows it to be used in Melee. It doesn't need to have a special rule allowing you to do that.
I also have a rules query of my own, concerning the Ork Warband. I'd quite like to use a list which makes use of the Warband and Dakkajets for the Waaagh + Extra Shot every turn. However, if I do this, does the warband count as one detachment and so, in order to stay battle forged, I'd have to add in another detachment (i.e. minimum of 1 HQ and 3 Troops) in order to add in my Dakkajets?
Look in ranged weapons rule book 7ed.
pistol is there as a ranged weapon.
look in melee weapons no mention of slugga's.
I know what it was in 5/6th ed but this is 7th ed.
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Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k
If you think your important, in the great scheme of things. Do the water test.
Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
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![[Post New]](/s/i/i.gif) 2014/06/28 23:25:05
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Fresh-Faced New User
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loki old fart wrote:
Look in ranged weapons rule book 7ed.
pistol is there as a ranged weapon.
look in melee weapons no mention of slugga's.
I know what it was in 5/6th ed but this is 7th ed.
Look under 'Close combat Weapons', there's a section about how to use pistols as a CCW.
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This message was edited 1 time. Last update was at 2014/06/28 23:25:51
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![[Post New]](/s/i/i.gif) 2014/06/28 23:27:09
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Battlewagon Driver with Charged Engine
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loki old fart wrote: The Shadow wrote: loki old fart wrote: Vineheart01 wrote:It has pistol. Pistols are considered a close combat weapon with no AP and user strength in melee combat.
Thats how we get our +1 attack for slugga choppa.
Everything else has melee in its description
But its type is Pistol, which allows it to be used in Melee. It doesn't need to have a special rule allowing you to do that.
I also have a rules query of my own, concerning the Ork Warband. I'd quite like to use a list which makes use of the Warband and Dakkajets for the Waaagh + Extra Shot every turn. However, if I do this, does the warband count as one detachment and so, in order to stay battle forged, I'd have to add in another detachment (i.e. minimum of 1 HQ and 3 Troops) in order to add in my Dakkajets?
Look in ranged weapons rule book 7ed.
pistol is there as a ranged weapon.
look in melee weapons no mention of slugga's.
I know what it was in 5/6th ed but this is 7th ed.
Pistols as Close Combat Weapons
A pistol can be used as a close combat weapon. If this is done, use the profile given above
– the Strength, AP and special rules of the pistol’s shooting profile are ignored.
Found under Close Combat Weapons- Pistols as a close combat weapon/no specified close combat weapon
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This message was edited 1 time. Last update was at 2014/06/28 23:28:20
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![[Post New]](/s/i/i.gif) 2014/06/28 23:47:49
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Frenzied Berserker Terminator
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Indulge me for a moment.
As a new Ork player, what should I be looking at as far models go? I will have about 20 Boyz, 2 Buggies, 5 Bikes and a Nob, plus the old metal Warboss w/ Squig, if everything works out.
My question is, where should I go from there?
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Gets along better with animals... Go figure. |
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![[Post New]](/s/i/i.gif) 2014/06/29 00:20:21
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Slaanesh Chosen Marine Riding a Fiend
Maine
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Wait a tic...didn't people say Choppa gives +1 str now? Does this mean our Boyz are WS4, Str4 and T4 all the time? Meaning with a Waaagh banner/Lucky Stixx, we now have WS5, Str 5, T4 Boyz on the charge?
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![[Post New]](/s/i/i.gif) 2014/06/29 00:34:47
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Lead-Footed Trukkboy Driver
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darkcloak wrote:Indulge me for a moment.
As a new Ork player, what should I be looking at as far models go? I will have about 20 Boyz, 2 Buggies, 5 Bikes and a Nob, plus the old metal Warboss w/ Squig, if everything works out.
My question is, where should I go from there?
I would recommend starting with:
At least 40 to 60 boyz total.
At least one mek with a KFF.
A painboy.
A couple battlewagons
10-15 Lootaz
Mega Nobz, and/or Nobz
These units are useful in almost any list.
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orks 10000+ points
"SHHH. My common sense is tingling."--Deadpoool
Daemon-Archon Ren wrote: ...it doesn't matter how many times I make a false statement, it will still be false.
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![[Post New]](/s/i/i.gif) 2014/06/29 00:57:52
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Sister Vastly Superior
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Melevolence wrote:Wait a tic...didn't people say Choppa gives +1 str now? Does this mean our Boyz are WS4, Str4 and T4 all the time? Meaning with a Waaagh banner/Lucky Stixx, we now have WS5, Str 5, T4 Boyz on the charge?
Yes a lot of people did say that, doesn't mean it was true.
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Double Fine Adventure, Wasteland 2, Nekro, Shadowrun Returns, Tropes vs. Women in Video Games, Planetary Annihilation, Project Eternity, Distance, Dreamfall Chapters, Torment: Tides of Numenera, Consortium, Divinity: Original Sin, Smart Guys, Raging Heroes - The Toughest Girls of the Galaxy, Armikrog, Massive Chalice, Satellite Reign, Cthulhu Wars, Warmachine: Tactics, Game Loading: Rise Of The Indies, Indie Statik, Awesomenauts: Starstorm, Cosmic Star Heroine, THE LONG DARK, The Mandate, Stasis, Hand of Fate, Upcycled Machined Dice, Legend of Grimrock: The Series, Unsung Story: Tale of the Guardians, Cyberpunk Soundtracks, Darkest Dungeon, Starcrawlers
I have a KickStarter problem. |
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![[Post New]](/s/i/i.gif) 2014/06/29 01:37:31
Subject: Re:Orks in 7th Edition (first post updated with actual codex info)
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Mekboy Hammerin' Somethin'
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Bit of an opinion question:
If a certain dakkanaut was looking to make a single Orky purchase to buff up his current roster what would it be? Combat effectiveness and Aesthetic pleasure are equal in terms of weight of consideration. Between 50 - 100 dollars could be spent. Already got plenty of regular boyz, a Battlewagon, a few trucks, lootas, bustas, and burnas. So most of the little gitz are already part of the line up.
Thoughts? Looking forward to cracking some 'eads.
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![[Post New]](/s/i/i.gif) 2014/06/29 02:11:06
Subject: Re:Orks in 7th Edition (first post updated with actual codex info)
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Growlin' Guntrukk Driver with Killacannon
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gpfunk wrote:Bit of an opinion question:
If a certain dakkanaut was looking to make a single Orky purchase to buff up his current roster what would it be? Combat effectiveness and Aesthetic pleasure are equal in terms of weight of consideration. Between 50 - 100 dollars could be spent. Already got plenty of regular boyz, a Battlewagon, a few trucks, lootas, bustas, and burnas. So most of the little gitz are already part of the line up.
Thoughts? Looking forward to cracking some 'eads.
So you don't have Warbikerz/Nob Bikerz, Killa Kanz, Deff Dreads, Stormboyz, Buggies, Deffcoptas, 'Nauts, Stompas, MegaNobz, Big Gunz, or Gretchin. All are cool, kustomizable, and fun to play. I would wait a few weeks until the meta settles down and those who already have those models can test the waters to see which builds are worth while. I love my Speed Freeks, so I recommend the Bikes, Stormboyz, and Deffkoptas.
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This message was edited 1 time. Last update was at 2014/06/29 02:12:24
I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2014/06/29 02:22:01
Subject: Re:Orks in 7th Edition (first post updated with actual codex info)
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Mekboy Hammerin' Somethin'
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Ghenghis Jon wrote: gpfunk wrote:Bit of an opinion question:
If a certain dakkanaut was looking to make a single Orky purchase to buff up his current roster what would it be? Combat effectiveness and Aesthetic pleasure are equal in terms of weight of consideration. Between 50 - 100 dollars could be spent. Already got plenty of regular boyz, a Battlewagon, a few trucks, lootas, bustas, and burnas. So most of the little gitz are already part of the line up.
Thoughts? Looking forward to cracking some 'eads.
So you don't have Warbikerz/Nob Bikerz, Killa Kanz, Deff Dreads, Stormboyz, Buggies, Deffcoptas, 'Nauts, Stompas, MegaNobz, Big Gunz, or Gretchin. All are cool, kustomizable, and fun to play. I would wait a few weeks until the meta settles down and those who already have those models can test the waters to see which builds are worth while. I love my Speed Freeks, so I recommend the Bikes, Stormboyz, and Deffkoptas.
Oh shucks. Forgot to mention those bikers. I actually have both the regular and Nob variety. I loved 'em in previous editions. And I do have some Koptas. I'll see what I can see. I suppose I could also get one of those nifty planes. We shall see. Thank you for your opinion.
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![[Post New]](/s/i/i.gif) 2014/06/29 02:35:18
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Slaanesh Chosen Marine Riding a Fiend
Maine
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Madcat87 wrote:Melevolence wrote:Wait a tic...didn't people say Choppa gives +1 str now? Does this mean our Boyz are WS4, Str4 and T4 all the time? Meaning with a Waaagh banner/Lucky Stixx, we now have WS5, Str 5, T4 Boyz on the charge?
Yes a lot of people did say that, doesn't mean it was true.
Well, didn't know that, considering my books were not delivered to my store on time. That, and no one who had the book confirmed nor denied that rumor from what I'd seen. A simple 'yes or no' would have sufficed.
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![[Post New]](/s/i/i.gif) 2014/06/29 02:49:40
Subject: Re:Orks in 7th Edition (first post updated with actual codex info)
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[ARTICLE MOD]
Fixture of Dakka
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Played my first game @ 1850. Probably not an optimal list, but I wanted to try some of the units that had been buffed and see how much damage the kff/painboy mob could take.
Warboss on bike, PK, supa-bike.
Big Mek, KFF
Painboy.
3x 30 sluggas, 3 rokkits, PK nob
19 grots + grotminder
30 stormboyz, pk nob
10 lootas
2x 2 kannons
15 kommandos, pk nob, snikrot, 2 burnas
Played versus daemons. Orks nearly got tabled, and would have been had the game gone past turn 5. It's easier to get to combat, but losing the first round can be really bad. Winning versus small sacrificial units and ending up bunched up for templates is pretty bad too.
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![[Post New]](/s/i/i.gif) 2014/06/29 02:56:53
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Frenzied Berserker Terminator
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Geemoney wrote:darkcloak wrote:Indulge me for a moment.
As a new Ork player, what should I be looking at as far models go? I will have about 20 Boyz, 2 Buggies, 5 Bikes and a Nob, plus the old metal Warboss w/ Squig, if everything works out.
My question is, where should I go from there?
I would recommend starting with:
At least 40 to 60 boyz total.
At least one mek with a KFF.
A painboy.
A couple battlewagons
10-15 Lootaz
Mega Nobz, and/or Nobz
These units are useful in almost any list.
Thanks man, Deadpool rules!
Also, what about the Warboss? I got him in a trade through the swap shop and at first I didn't like him, but now I just wanna clomp him around the table. He weighs like 5lbs I swear! How does he fare in the new codex as he is? He's armed with an Attack Squig, a Combi Burna and a Bosspole it looks like.
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Gets along better with animals... Go figure. |
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![[Post New]](/s/i/i.gif) 2014/06/29 02:59:03
Subject: Orks in 7th Edition (first post updated with actual codex info)
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Big Mek in Kustom Dragster with Soopa-Gun
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darkcloak wrote:Indulge me for a moment. As a new Ork player, what should I be looking at as far models go? I will have about 20 Boyz, 2 Buggies, 5 Bikes and a Nob, plus the old metal Warboss w/ Squig, if everything works out. My question is, where should I go from there? Im noticing a running theme with the new ork codex. It was there before, but its nowhere near as noticable as it is now. Spam something. Yes, BW spamming was a thing before. Boyz spamming was a thing before. Wazdakka lists warbiker spamming was a thing before. But they always lacked something. Almost every one of these lists including a couple others (i would say walker lists are a thing again, using KFF mek on bike to guard them) has other units in other FoCs that either indirectly or directly support the tactic. The list i posted earlier before i realized the "only one relic per character" limitation is a good example of this. Its trukk boyz technically, but im using a gakton of warbikers as a shock attack so you either let 30 bikers blow you to kingdom come and then charge, or let the trukkers reach you. You decide lol. Outside the supporting of Mek Gunz, which are universal in any tactic, it seems like every unit has a different tactic they actually function in and another they suck balls in thats still a viable tactic (just without that specific unit). Wall of text overwith, i would suggest looking at the models personally. What ones appeal to you the most/can you afford/able to kitbash effectively? Decide that, read the rules on them to determine how many of what you decided on you need, and spam the gak out of it. Warbikers are probably going to be very common now though. Or buggies for that matter. Orks have always been regarded as the most fun army to play. Use this to guide what you buy. Very little in our new codex is total garbage, there just isnt any broken overpowered gak anymore. Hell even burna boyz are viable, though i'd say theyre the lowest on the totem pole atm. Melevolence wrote:Wait a tic...didn't people say Choppa gives +1 str now? Does this mean our Boyz are WS4, Str4 and T4 all the time? Meaning with a Waaagh banner/Lucky Stixx, we now have WS5, Str 5, T4 Boyz on the charge? There is a massive, MASSIVE list of things people claimed orks were getting. Supposedly we were also getting army wide 6+ FNP and Boyz were going to be 5pts each. Prior to about a week ago, i would ignore anything you read unless it was a snapshot of a WD. Warbosses are not restricted to only one, however i think you'll find it hard to find the slots for more than one. Whether you use the Ork FoC (3HQs) or double normal FoC (4HQs) youre probably going to use them all lol. Remember, Painboyz are HQs now....that eats a LOT of the slots right there.
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This message was edited 1 time. Last update was at 2014/06/29 03:02:10
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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